Exorcist

Chang Jie's page

341 posts. Alias of Kertuffle.


Full Name

Chang Jie

Race

Human

Classes/Levels

Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Gender

Female

Size

Medium

Age

16

Alignment

NG

Deity

Green Faith

Languages

Auran, Sylvan, Tien, Common

Occupation

Mail Delivery

Strength 13
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Chang Jie

Chang Jie
Male human (Tian-Shu) fighter (roughrider) 3/druid* (Pathfinder RPG Advanced Player's Guide 106)
NG Medium humanoid (human)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 28 (3d10+6)
Fort +5, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
longsword +4 (1d8+1/19-20) or
mwk dagger +5 (1d4+1/19-20)
Ranged +1 composite longbow +8 (1d8+2/×3) or
heavy crossbow +7 (1d10+1/19-20) or
lasso +3 ()
Spell-Like Abilities (CL 3rd; concentration +4)
1/day—know direction, speak with animals, stabilize, stabilize
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Statistics
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Str 13, Dex 16, Con 14, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Endurance, Mounted Combat, Point-Blank Shot, Skill Focus (Ride)
Traits animal whisperer, seeker
Skills Acrobatics +3 (+7 to move through a threatened square or enemy's space), Climb +5, Disable Device +2, Handle Animal +8 (+13 to push vs. indifferent or better animals), Intimidate +5, Knowledge (local) +3, Knowledge (nature) +6, Perception +5, Ride +12, Stealth +7, Survival +4, Swim +5
Languages Auran, Common, Druidic, Sylvan, Tien
SQ armored charger, fey magic, steadfast mount, wild empathy +4
Combat Gear mwk crossbow bolts (10), potion of cure light wounds, potion of guidance, potion of guidance, alchemist's fire (4), bloodblock[APG], defoliant[UE], oil, scent cloak[UE], tanglefoot bag; Other Gear leather armor, +1 composite longbow, crossbow bolts (20), dagger, heavy crossbow, lasso[APG], longsword, mwk dagger, aegis of recovery[UE], belt of tumbling[UE], bag of apples (worth 0.2 gp, 2 lb), bag of candy (worth 2 gp, 1 lb), belt pouch, charcoal, flint and steel, hemp rope (50 ft.), hooded lantern, masterwork backpack[APG], rice paper[APG] (5), light horse (combat trained), arrows, backpack, bedroll, bit and bridle, feed (per day), heavy wooden shield, light steel shield, mess kit, padded armor, pot, riding saddle, saddlebags, shortbow, small tent, soap, torch, trail rations, waterskin, 21 gp, 8 sp, 7 cp
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Special Abilities
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Armored Charger (Ex) Mount is not slowed for a medium load or barding.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fey Magic (Favored Terrain [Mountain]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Steadfast Mount +1 (Ex) Mount gains +1 to AC and saves while you are adjacent or mounted.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Father Chang Shuren (Ranger)
Mother Fiona Sidheblessed
Sister Chang Wai (Sorcerer - Seprpentine/Verdant)
Sister Chang Ming (Bard)

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Male human (Tian-Shu) fighter (roughrider) 2/druid* (Pathfinder RPG Advanced Player's Guide 106)

Feng:
Feng
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Ranged (M) shortbow -4 (1d6/×3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear padded armor, heavy wooden shield, light steel shield, arrows (40), shortbow, backpack, bedroll, bit and bridle, feed (per day) (5), mess kit[UE], pot, riding saddle, saddlebags, small tent, soap, torch (10), trail rations (5), waterskin
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.