We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Perception 1d20 + 4 ⇒ (2) + 4 = 6


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Melashara the Crone wrote:
Perception 1d20 + 4

Should I roll up a cleric to pray to the dice gods to improve my rolling? :-)


Male Drow Noble Dawnflower Dervish (Bard) 1

1d20 + 4 ⇒ (1) + 4 = 5
Here you go!


Male Drow Noble Dawnflower Dervish (Bard) 1

Wow! That was amazingly awful! Sorry Mel, hope we end up in once piece this next round!


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

"Ya Joboo, first Wizzerd who come train with us may have hot wet accident in stew pot."


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Wow! That was amazingly awful! Sorry Mel, hope we end up in once piece this next round!

When my mighty 6 is the higher roll, you know we're in trouble. ;-)


Loot Tracker Current Map

Yeah, those rolls were to notice Lorn's rope, strung right across your intended path (which is already kind of insane). This has the potential to be very unfortunate for all the people involved.

Feel free to start cringing.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Yeah, those rolls were to notice Lorn's rope, strung right across your intended path (which is already kind of insane). This has the potential to be very unfortunate for all the people involved.

Feel free to start cringing.

Do I need to start rolling up a new character due to self-decapitation? :-/

:-)


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Guess this is how Lorn sunders your natural weapon? :)


Male Drow Noble Dawnflower Dervish (Bard) 1

Mel, if you don't pass out first, it's entirely possible you might have to carry a half frozen Chess around on a foot race past a strewn path of other frozen competitors.


Male Duergar Alchemist (Vivisectionist) 1

Zar'zan needs more toys to throw. I kind of want to.see him throw a gnome.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Feat: Throw Anyone


Male Gnome Alchemist(Grenadier) 1
GWRRR'RRR wrote:
Feat: Throw Anyone

you might not need it, the feat "throw anything" does say anything. It might be a bit hard to grab me though im being pulled by a rope while mid air, so far we are going to have a skiing orc and a para-sailing gnome :P


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
DM Doomed Hero wrote:

Yeah, those rolls were to notice Lorn's rope, strung right across your intended path (which is already kind of insane). This has the potential to be very unfortunate for all the people involved.

Feel free to start cringing.

and with "all involved" you of course don't mean me and my crew..... right? :o

Can I get a Ride check to see if I can end up with a third mount? Too much? awwwww


Loot Tracker Current Map

Round update finally coming tonight.

In related news, FML.


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)
DM Doomed Hero wrote:

Round update finally coming tonight.

In related news, FML.

"I send condolonces via greater teleport. May your day become good, my friend!"

:(


Male Drow Noble Dawnflower Dervish (Bard) 1

Hang in there, we're all pulling for ya.


Loot Tracker Current Map

DC 15 Reflex Saves-

Mel- 1d20 + 2 ⇒ (4) + 2 = 6
Chess- 1d20 + 7 ⇒ (5) + 7 = 12

Lorn- 1d20 + 6 ⇒ (3) + 6 = 9
Karlov- 1d20 + 4 ⇒ (20) + 4 = 24

Joboo- 1d20 + 6 ⇒ (20) + 6 = 26


Male Duergar Alchemist (Vivisectionist) 1

Ouch, ouch, ouch, woot, woot!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

DC 15 Reflex Saves-

Mel- 1d20+2
Chess- 1d20+7

Lorn- 1d20+6
Karlov- 1d20+4

Joboo- 1d20+6

Man, I can't even roll double digits when the DM rolls for me. :-)


Loot Tracker Current Map

Loric I'm pretty sure you took that damage from teh bomb. It's been a while since that was discussed and I was having some trouble finding the relevant rolls, since the OOC and IC threads have moved quite a bit. Zib can you and Loric help me here? II wrote it so the damage could be taken, or it could be that Chess' shot of water put out the fires before they could really take.

Gwrr, I'm letting you take that shot you wanted and keep the grab roll for next turn. The target was Ryugin. Unfortunately you missed.

The rest of you, your round update is coming. I'm writing it up a little different than normal so bear with me. Just give me a bit before the questions start pouring in.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Okidoke. When you get done with your update, quick question. Can I shoot again before I use the grab as my move action this round, or will it take my full turn to grab on? Then I'll post.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Holy crap, what an update.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

reflex for Zib 1d20 + 4 ⇒ (14) + 4 = 18


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

For a minute there I thought I was going to be decapitated. I'll keep watching from the sidelines and hope Chess can get our sled to somewhere where I'll be healed. :-)


Loot Tracker Current Map

Ok, here we go-

Mel, You took 1d4 ⇒ 1 damage from the impact(s).
Chess, you took 1d4 ⇒ 1. You are prone and you lost your weapon somewhere in the tumble. Your sled is basically ruined. There's a goblin next to you.

Lorn You're prone as well. Your sled is quite out of your control, passing through ice and in danger of going into a sideways roll if you don't do something.

Karlov you're fine, but you've lost your gnome balloon.

Gnome Balloon you're tied to a wreck which is in turn tied to two very angry monkeysheep. Good luck.

ZZ, You've got your sword. I think that yellow spot was to denote where you wanted to move to. if that's incorrect go ahead and move yourself. The monkeysheep at 30AM seems pretty docile right now. The other one, not so much.


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Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I had to use models, string, physics equations and the advice of a stock car racer to get this update worked out.

What a mess.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3
Doomed Hero wrote:
What a mess.

A crazy, awesome mess.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Hope I painted a pretty clear picture of how it all went down. Anyone confused about anything?


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Did Lorth actually get moved this round? I don't know if he's moving himself or if he's getting moved by DH.


HP 78/78, AC 25/12/23, Saves 11/5/14

Yes - Lorth was moved and is in the correct position.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

OK, cool. Based on everybody's positions and that I act before you and Ryujin, I'm hoping I get a parting shot, and then we will start the new Orc-as-sled plan. Maybe we can get me a short rider on our way around. :)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Melashara the Crone wrote:
DM Doomed Hero wrote:

DC 15 Reflex Saves-

Mel- 1d20+2
Chess- 1d20+7

Lorn- 1d20+6
Karlov- 1d20+4

Joboo- 1d20+6

Man, I can't even roll double digits when the DM rolls for me. :-)

Man, Karlov even gets awesome rolls when the DM rolls for him! :-)


HP 78/78, AC 25/12/23, Saves 11/5/14

Hold on Gwrrr'rrr... next round will get bumpy.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I forgot to add the bonus from slowing down last round to my ride check. +4 I think :D Right?


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

DH: Do I have time for a standard action shot before I use my move action to grab like last time, since I go before Lorth and Ryu?


Male Drow Noble Dawnflower Dervish (Bard) 1
DM Doomed Hero wrote:

Ok, here we go-

Mel, You took 1d4 damage from the impact(s).
Chess, you took 1d4. You are prone and you lost your weapon somewhere in the tumble. Your sled is basically ruined. There's a goblin next to you.

Alright! Wow. I spend one day on my paper, and bad things happen. Some quick questions. Chess was holding his scimitar, with a weapon cord to back him up. Did I really get unlucky enough to get knocked prone, take damage, lose my sled, team-mate, and my weapon/weapon cord through a weapon cord in less than 6 awful seconds? Phew! If that's really the case (still sinking in!) I might have to adopt Grwr'rrr's option.

I do have to ask now that Mel's kind of down for the count (I think she's the first one, you lucky girl you!), what are we doing with Severus and Zyg?
Are there any options for healing team mates that we're aware of? It's a shame we can't steal a life from an ally super smash bros style.

Also, before I figure out what I'm doing prone on a non moving sled with an armed goblin towering (I use the term loosely) over me, how many hit points does he have?

Doomed, this is beautiful, just beautiful! I bow down to your brilliance, color me impressed. I'm actually showing this to my table top group so they can see the awesomeness of the possibilities of play by post game, haha!


Loot Tracker Current Map

Lorn, yes, +4. What's that bring your total to?

Gwrr, yes, that's fine.

Chess, the weapon cord means that you can retrieve your Scimitar as a free action (no AoOs with it until your turn). Nice planning there. As for Joboo's HP, check his last status spoiler. Severus is still moving, but kind of on autopilot. He's Kind of like a computer opponent in Mario Kart at this point. He's basically just there to complicate things. Zyg is on the ground. I expect he'll get run over soon.

Glad you're enjoying it. It's mostly you crazy people making it great. I just say yes or make you roll dice.


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Chessna'ra wrote:
I'm prone on a non moving sled with an armed goblin towering over me

I'll take "How you know you're having a bad day" for 200.


Loot Tracker Current Map

Forgot something during the Round Update-

Joboo, your exploits during the crash were impressive. Enjoy a +1 morale bonus to one roll of your choice.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
DM Doomed Hero wrote:

Ok, here we go-

Mel, You took 1d4 damage from the impact(s).
Chess, you took 1d4. You are prone and you lost your weapon somewhere in the tumble. Your sled is basically ruined. There's a goblin next to you.

Alright! Wow. I spend one day on my paper, and bad things happen. Some quick questions. Chess was holding his scimitar, with a weapon cord to back him up. Did I really get unlucky enough to get knocked prone, take damage, lose my sled, team-mate, and my weapon/weapon cord through a weapon cord in less than 6 awful seconds? Phew! If that's really the case (still sinking in!) I might have to adopt Grwr'rrr's option.

I do have to ask now that Mel's kind of down for the count (I think she's the first one, you lucky girl you!), what are we doing with Severus and Zyg?
Are there any options for healing team mates that we're aware of? It's a shame we can't steal a life from an ally super smash bros style.

Also, before I figure out what I'm doing prone on a non moving sled with an armed goblin towering (I use the term loosely) over me, how many hit points does he have?

Doomed, this is beautiful, just beautiful! I bow down to your brilliance, color me impressed. I'm actually showing this to my table top group so they can see the awesomeness of the possibilities of play by post game, haha!

The first thing that comes to mind is you casting levitate on me, tying a rope around your waist and me, and walking me around the track like the old dude walking his house in Up. :-)


Male Drow Noble Dawnflower Dervish (Bard) 1
DM Doomed Hero wrote:

Lorn

Chess, the weapon cord means that you can retrieve your Scimitar as a free action (no AoOs with it until your turn). Nice planning there. As for Joboo's HP, check his last status spoiler. Severus is still moving, but kind of on autopilot. He's Kind of like a computer opponent in Mario Kart at this point. He's basically just there to complicate things. Zyg is on the ground. I expect he'll get run over soon.

Glad you're enjoying it. It's mostly you crazy people making it great. I just say yes or make you roll dice.

Alright, glad I grabbed the cord! It makes Chess's day slight less sucky. I really wish I'd splurged for a scroll of cure minor wounds though. =p

And I'm happy to be a crazy person and ask questions and roll dice. As far as Joboo's Hp goes, there's a set of question marks underneath his last spoiler. Now that I know his hp is ?? I can... Wait a minute... Any insight Joboo?


Male Drow Noble Dawnflower Dervish (Bard) 1
Big Blue wrote:
Chessna'ra wrote:
I'm prone on a non moving sled with an armed goblin towering over me
I'll take "How you know you're having a bad day" for 200.

I actually giggled. Out loud. In a relatively quiet room. My brother and cat looked at me like I was crazy, but *looks at the company he keeps* I suppose I can't refute that. No offense. =p

Mel, Up was honestly one of my favorite movies. It might be a bit strange for a grown up to do, but I've a thing for Disney movies, and Up was a fantastic one.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Re: a scroll of Cure Minor

I was at -2 HP and I took one damage for the collision, which puts me at -3. My Con Mod is +2, so I believe based solely on that I would still be conscious. However, I'm assuming that I also took some nonlethal damage after getting smacked around.

I love all the Pixar movies. I had to choke back tears about 3 or 4 times in just the opening sequence of Up, and I NEVER cry at movies.


Loot Tracker Current Map

Mel, you are conscious into the negatives equal to your Con modifier. So you would be Disabled but conscious until -2.

-3 and under and you're out. (unless I'm missing something)


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Mel, you are conscious into the negatives equal to your Con modifier. So you would be Disabled but conscious until -2.

-3 and under and you're out. (unless I'm missing something)

From the house rules in your profile:

Down But Not Out
Everyone is able to remain conscious into the negatives, up to their Con modifier +1 (minimum 1). Treat this as if you were still at 0 in terms of what actions you are capable of performing.

My Con Mod is +2, so shouldn't I remain conscious up to -3 (which I'm at right now)?

(I'm not trying to argue, as I know I was in a massive collision and everything, just pointing out the rule).


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Think I finally took somebody down...


Loot Tracker Current Map

I stand corrected Mel. You are still up. We'll assume you briefly lost consciousness.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:
I stand corrected Mel. You are still up. We'll assume you briefly lost consciousness.

Sweet! Do I still get the last two rounds of my hair, or is it gone?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

DM DH, for my turn I shouted to Severus to come pick us up with his sled. I know he's basically on autopilot like you said, but can we ask requests of him like this? He can't win if he only finishes the race by himself, so it stands to reason that he'd want to get over to us so we can hop on his sled.

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