| Melashara the Crone |
So, what if something happens above us in the initiative order that makes us want to change our action? Is that allowed? Example--Gwrr says he wants to shoot Ryujin and Lorth says he wants to shoot Ryujin. Gwrr crits Ryujin and kills him. Clearly Lorth will want to change his action, see?
| DM Doomed Hero |
So, what if something happens above us in the initiative order that makes us want to change our action? Is that allowed? Example--Gwrr says he wants to shoot Ryujin and Lorth says he wants to shoot Ryujin. Gwrr crits Ryujin and kills him. Clearly Lorth will want to change his action, see?
That's why I've decided to go with this posting format. As long as we aren't rolling until we post in Gameplay, this lets us map out the action order and deal with any issues like that.
In the event that a diceroll from someone with higher initiative invalidates your action, just post your alternative here. Once you get the thumbs-up, post in Gameplay as normal.
I'll post an action summery in initiative order tomorrow night for everyone to take a look at.
| Lorn the Barber |
I'll post an action summery in initiative order tomorrow night for everyone to take a look at.
Won't this slow down posting actual actions? It would require us to post twice as often (actual actions, not the OOC chat/bickering) right?
| Karlov 'Muscle Wizard' Britol |
He lined up with a floating marker and the Muscle Wizard was pleased to see a small indicator on the cannon note that it was not armed.
Just to clear this up, I assume this meant it was now armed instead of not armed. Is this correct?
| Ryujin Tatsu |
Ryujin will keep his sled moving at the same speed. If I can see that Gwrrr is skiing I will stop hiding from the arrows for now.
Ultimately I would like to fire the cannon. What kind of checks ould I need to do to fire and regain control of the sled the next round.
| Zib Blepib |
Yeek! exams plus papers make this week difficult for posting and reading.
Round 11 intentionsI am a little fuzzy on my positioning but what I would like to do is pull myself closer to the monkeysheep so I can do two things(whether I can do it all in one round is a different matter) On is get close enough to dislodge the broken sled and next to pretty much position myself on its back to ride from there(and thus not fall and be dragged once the spell wears off)
| Doomed Hero |
DM Doomed Hero wrote:He lined up with a floating marker and the Muscle Wizard was pleased to see a small indicator on the cannon note that it was not armed.Just to clear this up, I assume this meant it was now armed instead of not armed. Is this correct?
Facepalm.
Yes.
| DM Doomed Hero |
mechanical action breakdown for round 11 (in initiative order)
Chess, swift spell, disarm Joboo, move to Sev's sled.
Joboo, ready an action to 5' adjust and mount the camel as it passes. I'll need an Acro check and a Ride check. Please wait for Chess to post before you do since his disarm may effect your options (AoO, for example).
Zib, what you're looking at mechanically is a Climb check (climbing down the monkeysheep, zero-g style), and then a Disable Device check.
Ryujin, The cannon is at the back of the sled. You'd have to hook the reins on the grips (free action) and then move and fire, essentially purposefully failing your Drive check and hoping for the best (unless you can steer at reach somehow)
Gwrr, Give me a very difficult Acro check. He's about to hit the ramp. Frankly, you can't pass this. What you're checking for is the degree of failure. As for grabbing sled 4, you *might* be able to slingshot yourself with the ramp. Big risk/big reward. It's up to you. Your actions shouldn't interact too much with anyone else in either case, so just go ahead and post whatever you chose.
Mel, you're hopping from a bucking chunk of former sled to an intact one. There's no snow, but I wouldn't call it easier. Roll Acro. As for Severus, he's sort of on auto pilot. In game justification is that his camel is grumpy about the snow. Basically it reduces it to the level of the surly monkeysheep. The big advantage for you is that you have an NPC to drive for you. He's not going to be doing any attacking unless my random monkeysheep/camel action table tells me he is.
Lorth Give me a drive check. Add an acro check for Magnus if you want to try for a boost or go anywhere other than straight ahead.
Lorn, Driving? I don't see an action posted from you.
Karlov, haven't received an action agenda from you either, but I assume it has somethng to do with the cannon.
Zarzan, you're falling over in front of angry monkeys. Like a boss.
Everyone, doesn't look like there's any weirdness this round, so go ahead and post in loose order.
Round Update Tomorrow Night
| Lorn the Barber |
Lorn will pick up speed again and move the sleigh to O8, taking 10 on the ride check.
There it is, posted on sunday. But like you said, no weirdness (well no more than the fact that there's a orc skiing on his knees towed by a kangeroo steered by a halfling).
| Chessna'ra |
DM Doomed, I know that you've had Zar'zan roll for moving at the snow, and I think I remember him and Gwrr moving at half speed as well, so I included both those things in my post. I'm not exactly sure of the penalties though, could you update the rules section under the campaign info tab to include the penalties of being in the snow? ie, acrobatics check DC's, penalties to avoid numbing, reduced movement, and any other penalties or difficulties their might be? Spending time in the snow seems to be just about as common as on a sled now a days!
P.S. I think I like the new format so far. It might have us posting our actions and such twice, but it seems more organized in avoiding chaos and confusion!
Lorn, I just realized the collective absurdity of the Kangaroo, Orc, Halfling trio that I had been previously been taking in stride. There was more giggling, and further loss of respect in the eyes of my RL feline companions.
| Lorn the Barber |
Lorn, I just realized the collective absurdity of the Kangaroo, Orc, Halfling trio that I had been previously been taking in stride. There was more giggling, and further loss of respect in the eyes of my RL feline companions.
hehe, this game is absurd but the green team is taking the cake tbh
| Melashara the Crone |
DM Doomed, I know that you've had Zar'zan roll for moving at the snow, and I think I remember him and Gwrr moving at half speed as well, so I included both those things in my post. I'm not exactly sure of the penalties though, could you update the rules section under the campaign info tab to include the penalties of being in the snow? ie, acrobatics check DC's, penalties to avoid numbing, reduced movement, and any other penalties or difficulties their might be? Spending time in the snow seems to be just about as common as on a sled now a days!
P.S. I think I like the new format so far. It might have us posting our actions and such twice, but it seems more organized in avoiding chaos and confusion!
Lorn, I just realized the collective absurdity of the Kangaroo, Orc, Halfling trio that I had been previously been taking in stride. There was more giggling, and further loss of respect in the eyes of my RL feline companions.
Since you are moving before me and you have reduced movement, if you can only make it to the middle square of Severus' sled (where I put Mel for now), you can must move me to the back square of Severus' sled (one up and to the left from where I am now). I have enough movement, but I assumed you'd be going to the back square where the cannon is (forgot about the reduced movement).
And w00t! for finally rolling above a 9! :-)
| DM Doomed Hero |
Karlov, I think there must be a typo in your action. Lorth is the halfling on the Kangaroo, which is pulling Gwrr. They don't have a monkeysheep. Did you mean to target one of them, or someone else?
| Karlov 'Muscle Wizard' Britol |
Karlov, I think there must be a typo in your action. Lorth is the halfling on the Kangaroo, which is pulling Gwrr. They don't have a monkeysheep. Did you mean to target one of them, or someone else?
Ah, well I guess that never clicked. Then, yes, I would target Lorth himself then.
| DM Doomed Hero |
True. Vision range is limited due to snow.
Karlov, I think you're going to have to pick a different target.
| Doomed Hero |
Sorry folks, I have been trying to keep real life at bay and keep the game on track, but sudden unexpected things keep steamrolling me lately. Some good, some bad, but all annoyingly time consuming.
I'm going to get as much of the update done as possible right now, but it may be a little split up. Please don't post in IC until I give the go-ahead here.
| DM Doomed Hero |
Lorth, you got an extra 10 feet of free movement out of your jump and Magnus landed well enough. It was a little jarring, but not bad.
Gwrr, I need an acro check from you to determine how well you land the jump. Depending on the success, other options may become available. Your action this round is going to be a little wonky in that what you can do is dependent on a few reaction rolls, starting with this one.
Ryujin, nothin' special. You get where you wanted to go and are the first one to hit the finish line for lap one. Good job.
Karlov, you may keep your attack roll for the cannon, and also get a +1 bonus to add to any one check for having not gotten a real action last round. I ask that you follow through with firing the cannon this round just so we don't have a discrepancy in the action descriptions (I hate those).
Lorn, you manage to break the chains free of the sled. You're still chained around the ankles, but they're no longer attached to anything. Your on-foot movement rate is 1/2'd, but other than that you're free.
Joboo, you manage to avoid being trampled, but you didn't make the acro check to successfully mount. You have a chance of mounting hte unmanned blue sled wreckage if you'd like to go for it. You might also be able to try to mount Mel and Chess' sled. They've just made a U turn, so they haven't gotten out of your range yet. Remember to give me an Acro check to avoid slipping in the snow.
Chess and Mel, Severus steered his sled into a tight turn that has you up against the inner wall and you are goblin-free (for the moment). With three on the sled, you're slowed because of encumbrance on the camel.
Zib, the sled wreckage is still attached and slowing you down.
Zar'Zan, the monkeysheep fight is dragging an unmanned sled dangerously close to you.
| Doomed Hero |
Acro check: 1d20+2
Ok, with that you manage to land it, but it's not pretty. You're effectively prone and being dragged. The impact does 1d6 ⇒ 2 /2 = 1 point of falling damage, so it's negated by your DR.
You didn't fail and let go, but you didn't get a high enough check to turn the jump into something extra impressive or beneficial.
but in the immortal words of Launchpad McQuack...
| GWRRR'RRR |
Trying to imagine my options at this point. Full round action with another acro check to try to improve my status (closest thing I could think of to the ride check riders are doing)? Strength/climb check possible instead? I'm assuming improving my situation is only possible if I devote my full action to it.
| Lorth Blood-Seer |
Shhh - don't mention encumbrance... the Str 12 biped Kangaroo is carrying me and dragging a big hunk of orkenmeaten.
As far as actions, Lorth will be driving. Possibly pulling alongside Ryujin's sled, but not aiming to ram or pass over (unless he swerves towards violently, then I'd try for a jump over it).
| Lorn the Barber |
Shhh - don't mention encumbrance... the Str 12 biped Kangaroo is carrying me and dragging a big hunk of orkenmeaten.
As far as actions, Lorth will be driving. Possibly pulling alongside Ryujin's sled, but not aiming to ram or pass over (unless he swerves towards violently, then I'd try for a jump over it).
STEROIDS!!!!!
or he accidentaly stepped in to an Ankleband of Giant Strength.| Lorn the Barber |
Ok, done. Post away.
We post our intended actions here in the OOC right?
Lorn will steer the sled to I15. With his standard action Lorn will try to impress the crowd with some in-sled action (either an acro check or profession(barber)... yes you read taht right).