Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Oh, Variel! I hope no one was seriously injured!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Arigoder, remember Sustaining Legend is active. I will try to provide a healing bomb when I can get to a computer so I can see a map.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Wife and family got into a car accident and just getting back to normal life. Will be posting here this weekend

Ugh! My gosh, man. Hoping and praying everyone is doing really well now. Sorry to hear about that.


Thank Nasira and Morgrym. All good but don’t recommend hitting a deer at 80mph


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

It is amazing how devastating the impact from what seems such a graceful and delicate animal can be. I hope everyone's recovered or recovering.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
DM Variel wrote:
Thank Nasira and Morgrym. All good but don’t recommend hitting a deer at 80mph

That's not the recommended way to tenderize venison.

Hope everyone is doing well.


Doing well now however my oldest daughter is taking drivers Ed and is worried about deer and is a little gun shy about the whole situation.


Correct Arigoder you can’t immediate action on your turn as you used your swift. Once your turn is over though then the immediate would count for your next turn. Thanks for reminding me of that.

Thanks for posting the rules Damiel.

I just forgot that surge was an immediate action. I thought it was once for free. That is mythic action


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Morgrym has a bag of holding 2 and 4. So, the coins should fit.

45,527sp, 16,979 gp, 410 pp, five matching topazes worth 650 gp each, a potion of tongues, an oil of stone shape, three scrolls
of commune, a scroll of true resurrection, a wand of restoration
(11 charges), and a decanter of endless water.
Gear +3 full plate

Blancher

amulet of natural armor +2, belt of thunderous charging,

Fasciculus Labyrinthum

Imago Lens

headband of inspired wisdom +6,
powdered diamond for glyphs of warding (worth 800 gp),
8,050 gp

----------------------------------------------------------------

Everything in a nutshell. Morgrym would love to have Blancher. :)

Who else wants what?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

The scrolls of commune and true resurrection and wand of restoration - does anyone other than Nasira have those spells on their spell list?

Nasira can make use of the Amulet of Natural Armor and the Headband of Inspired Wisdom would be tempting because +8 modifier to Wisdom for the cleric? really? - But the headband would probably benefit the party more if it was on someone else's brow.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Damiel doesn't see a lot here to tempt him. The amulet of natural armor would help and he can UMD a wand with high consistency, but mostly he would be taking the cash and going shopping. He is not interested in swapping out his headband for something else.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder doesn't get spells and his abilities are driven by Charisma, so I have no issues with Nasira getting the headband -- in fact, as someone frequently dependent on her, I'm all for having super-powered clerical spells. ;)

Like Damiel, there's not much there that would tempt Arigoder. The amulet of natural armour +2 would be a slight upgrade on his +1, I suppose, but that's pretty much it -- and I'd rather let Damiel get a +2 bump.

That belt could be useful for Morgrym, but I think he has a better one?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Couple thoughts:

Nasira would be swapping out a +2 to Charisma if she took the headband. Arigoder would welcome to it.

Damiel could still be gaining if Arigoder traded out the +1 for the +2.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Ari's got a +2 Charisma already, but thanks. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just as an fyi, this game has gone inactive under DM Variel's profile. I'll send him a pm and find out but it looks like he's called it quits on this one. I can't believe it's been nearly 3 months since he last posted. Wild.

Will let you know if I hear anything.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Thanks. I hope he’s doing ok. Maybe I will see he has posted anywhere else recently.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Actually, his last post as DM Variel WAS in our discussion thread.

Man, that's a good point. Hope everything is alright with him.


Damiel Morgathain wrote:
Thanks. I hope he’s doing ok. Maybe I will see he has posted anywhere else recently.

November 3 looks to be the most recent.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]
Ansha wrote:
Damiel Morgathain wrote:
Thanks. I hope he’s doing ok. Maybe I will see he has posted anywhere else recently.
November 3 looks to be the most recent.

Saw that. I reached out to him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well, that's a relief. I didn't look at all his aliases so the last one I saw was in our discussion thread. I only checked this one and his RoW game.

Hopefully, Pixie, you hear something. I pm'd him as well but haven't gotten anything back yet.

But that was only a couple of days ago.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Here's hoping...


I am back and all good. Just stresses of life and new job and 1 kid in high school and the other in middle school. Will have time now that I have a day off every week to catch up on everything.

In the meantime please level up and rank up!


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Woohoo! That's worth the wait!

Very glad you're all right. I can empathize with busy, for sure.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Wait, the characters are level 15 and mythic rank 7 now? I need to sit down… I guess I am sitting down. I have no idea what to choose at this level and rank.

This should be fun. Always open to suggestions!


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I'm just happy about continuing.

Levelling and ranking is even more snazzeriffic.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes, glad to hear everything is okay with you, Variel. *thumbs up*

@Pixie: Conduit of Divine Will and Overcome Curse are pretty cool.

Servant of Balance is also pretty cool but you don't get into combat very much. If you did, that'd be awesome.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I'm still flip-flopping here.

Keep looking at taking Power Attack as my level 15 feat and then grabbing Mythic PA, because the +12 damage that gets doubled *before* multiplying on a crit is ... well, it's just swell (especially as a guy with the Critical Mastery path ability). Honestly, in terms of sheer combat power, it just can't be beat.... But at the same time, I worry it's a little *too* good (and, really, I'm having issues with the mental notion of Ari, who is all about finesse and precision just powering through his opponents - but Piranha Strike only works with light weapons and doesn't have a mythic counterpart).

Also debating Blind-Fight and Mythic Blind-Fight, so that invisibles and blindness don't totally wreck his day (though way less snazzy).

Also debated using my mythic feat to go Extra Path Ability to grab another level of Precision (So my first three attacks happen at full BAB and the iterative at 16 will be at -5).

Or to use it to Dual Path into Guardian to try to get some more protect-y sort of powers and be less of a glass cannon.

Anyhow, if anyone has any ideas for anything (other than using my 7th-tier path ability to get the second level of Critical Mastery, which is non-negotiable), I'm all ears


Point blank shot
Mythic spellcasting
Skill focus disable device are all great options for a paladin of you level


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I did consider Craft (Basket Weaving), but thought it was just too much.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]
Arigoder Senari wrote:
I did consider Craft (Basket Weaving), but thought it was just too much.

Whoa whoa whoa, don’t get carried away now!


I left that alone as I thought it fit Morgrym better


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
DM Variel wrote:
I left that alone as I thought it fit Morgrym better

That's fair. And I wouldn't want to go full munchkin anyway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
I left that alone as I thought it fit Morgrym better
Arigoder Senari wrote:
That's fair. And I wouldn't want to go full munchkin anyway.

LOL!!! :D Oh man, just killing me over here! LOL! "Craft(Basket Weaving)". Good one!

Now, if you would've gone with Craft(UNDERWATER Basket Weaving) then we would've had to discuss removing you from the game. That would've been completely broken the game and there's no way I could've stood for that. Talk about creating massive division within the party with your overpowered paladin dominating everything while the rest of us stand around and watch. ;D

--------------------------------------------------------------------------- -------------------------------------------------------------------------

Morgrym has Mythic Power Attack. And I LOVE Precision. I've already taken it once. Great ability.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dual Path might be interesting too. That's cool.

I do like Extra Path ability as well. I took that one as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Arigoder: Don't forget about Always a Chance. That's tempting. No fail on a Natural 1.

It's just a matter of if your pluses will be enough to hit.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm seriously considering taking Improved crit(normal feat) with that Blancher weapon.

A heavy pick is x4 crit.

Then I can take Improved Crit(Mythic), and it turns into x5! Man, that's nuts.

The damage and the attack between the two are virtually the same.

So the only real difference is the bleed damage with Blancher and the crit being x5 compared to x4 with the breaker.

Man, I just don't know. Not sure I want to burn a feat and a Mythic feat for that. That's the kicker. There's a couple of other normal feats that I think I'd rather have instead but I don't know.

That x5 crit would be devastatingly cool. :) Of course, it still has to hit on a 19-20 which I RARELY do.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Mythic Improved Critical was an easier sell with a longsword, that's for sure. ;)

All I can say is make a list of possibles and imagine how they'd feel -- and how likely they'd be. At 19-20, you're threatening 10% of the time- but needing to confirm kinda sucks. (Of course, x5 on the PA bonus that's already doubled, and with a 2-hander --- that's just... wow....)

As for myself, I'm thinking I that if I go PA/Mythic PA I'll play it like it's more like Piranha Strike than what Morgrym does to level his foes.

Though I was also thinking that if I don't do that, then I might take the feat that lets me empower my LoH (for 2 uses) - with the type of damage we're getting soaked for, a swift action to get back 9d6 is... ok-ish, but 1.5 times that would be better... ...though I think I'd still be crying for Nasira all the time.

Ugh. It's weird, I feel even more like I'm trying to figure out how to break the game without breaking the actual game. (So I guess them streamlining my options in the Owlcat game was a good thing after all..)


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

...also, might I say, Mythic Eldritch Heritage is pretty snazzy. One might almost say 'especially' for non-casters (well, depending on the bloodline) -- but, for example, you get the inherent strength bonuses from Orc or Abyssal.

And I'm still debating what to do - because as much as I love the extra damage from PA, I *don't* love the penalty to hit on parries (as they're the only thing keeping Ari alive most of the time) -- and I don't know that he'd live long enough to get Mythic Furious Focus to wash that away.

So that leaves me either sticking with boring Blind-Fight/Mythic BF, taking Channel Surge to make LoH more useful (and then, presumably, Dual Path as the Mythic).

All this because I can't bring myself to be a mythic basketweaver.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

For those that celebrate it, wishing you a Happy Thanksgiving today. And if you are preparing the meal, find time for you, not just the guests. Of course, if you don’t celebrate American Thanksgiving, may you enjoy a great day as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Happy Thanksgiving, all!

@Arigoder: Mythic Power Attack allows you to use a Mythic Point to remove Power Attack penalties for 10 rnds. Just fyi. :)


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
Javell DeLeon wrote:
@Arigoder: Mythic Power Attack allows you to use a Mythic Point to remove Power Attack penalties for 10 rnds. Just fyi. :)

Oh, sure, every time I convince myself *not* to take it...

Ok, fine, I give. It's too good, especially with Critical Mastery, taking anything else would be nerfing the poor paladin.

...Arigoder is updated to Bloodrager 1/Paladin 14 | Champion 7.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

For the record, I still have this:

76,846 silver pieces
11,150 gold pieces
1430 platinum pieces
8 diamonds worth 600gp each
4 rubies worth 1500gp each
1 diamond worth 5000gp
art worth 1250gp
furniture worth 2275gp
a chest worth 600gp and finally in the chest... a golden scepter studded with emeralds that you don't know what it is worth

Had to look it up. I remembered we collected all this coin in a dragon's lair.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

OK, vibe check. What do you think about Nasira leaning into the ability to summon aid? With Sacred Summons, she can summon creatures with alignments that match her aura as a standard action rather than a full round action. With Mighty Summons, they would have DR 5/Epic and with a MP spent, they gain a template if I limit it to a single summoned creature. Is this a waste of resources? Would we use it? I'm thinking some fodder might have been nice a time or two, even if all they did was shield the healer.

I guess I should check with the GM, too. How do you feel about me controlling another creature in combat? It would have the potential to slow us down if I'm unavailable, but it's PbP, so that's always a concern even with a single character for a player.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Not looking at anything exciting here - for someone with such crazy Dexterity, not having Combat Reflexes seems silly. But then, he's not the melee striker - we really don't need him to be.

Similarly, he's not bad with a rapier, but why invest in a melee weapon to make him better when he never draws it?

Agile Maneuvers might be useful if he's using CMB. He could take Ranged Trip... that uses Dex automatically, never mind. And it's a full-round action - I could be more useful putting more missiles in the air, I think. Though giving the melee hitters a free AoO does seem useful.

Decisions, decisions. Right now, I'm leaning toward Combat Reflexes and Improved Snap Shot so if someone tries to approach me as a ranged combatant, I can shoot them for their temerity before they reach me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I do love the Summon ability. That's really handy, I gotta say.

--------------------------------------------------------------------------- ---------------------------------------------------------------------

I like that Sniper's Riposte ability. You can fight with your bow in melee if it comes down to it.

If Damiel WAS a melee guy, that could be interesting. Of course, it take some rebuilding. Piranha Strike, Fencing grace, Improved Crit(Rapier), etc... He could be critting left and right with a 15-20 range and a x3 crit(w/Improved Crit(Mythic)).

Fickle Attack is cool.

Whenever you roll damage for a melee or ranged attack with a weapon or alchemical item, you can treat any natural 1s on the damage dice as if they were the highest possible number on those dice. You can select this ability up to three times. The second time you select it, treat 1s and 2s as the highest value. The third time, treat 1s, 2s, and 3s as the highest value.

Vanishing Move looks pretty handy.

When you wish to not be seen, you aren’t. As a swift action, you can make yourself invisible until the end of your turn. This effect ends if you do anything other than move. If you expend one use of mythic power when using this ability, it instead acts as greater invisibility using double your tier as your caster level.

Combine that with Sneak Attack... man, that feels like a deadly combo.

Class Mimic could be useful for you.

The abilities of your allies are available to you with a touch. As a standard action, you can expend one use of mythic power and touch a willing creature to copy one of that creature’s class features. You gain the use of this class feature for 10 minutes per tier, using the level of the creature touched as your level for any effects based on level. You can’t copy an ability that has a limited number of uses per day (such as rage, smite evil, or spellcasting) or an ability that involves a companion (such as eidolon, hunter’s bond, or nature bond). You can have only one use of this ability in effect at one time. If you use this ability again, any previous use immediately ends. You can’t copy the same ability more than once per day.

You could snag Morgrym's DR 7/-. Or something even more magnificent from Nasira or Arigoder. That got WAY more abilities that could aid you in a greater capacity.

As well as Precision Critical.

Whenever you score a critical hit, double any extra precision damage dice, such as sneak attack damage. These dice are only doubled, not multiplied by the weapon’s critical modifier.

Probably be more useful with a weapon with a bigger threat range though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I don't really get Improved Snap Shot and how it works. So, I can't really comment on that.

And Combat Reflexes is kinda cool. You'd get like 8 or 9.

My question would be: Does AoO's come up very often? If they don't, probably a waste of a feat if not. My deal is, I just don't remember there being a whole lot of those in the past. Having said that, though, I typically don't remember much of nothing as far as that goes. :P


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Oh, I love the options you found! Where did you get those? The vanishing move would be amazing for him!


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Ok, Found them. Hero Lab is letting me down. That’s an easy choice. Improved Snap Shot is not an unreasonable normal feat.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep. I don't have all of the books in Herolab so I have to go to Nethys or d20 to find all the Mythic abilities.

Trickster has some pretty cool options. And that Vanishing Move does seem mighty deadly. I do like that one a lot.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

*shameface* They were in HL, I just rolled a nat 1 on the Perception check.

OK, Javell gets the credit for all of the cool upgrades to Damiel.

Path ability: Vanishing Move
Mythic Feat: Extra Path Ability: Precision Critical

My contributions:
Standard Feat: Improved Snap Shot (AoO with a ranged weapon up to 10' away; I'm thinking attacks of opportunity with a reach weapon)

For skills, he continues to be maxed out on Acrobatics, Bluff, Disable Device, Perception, Stealth, and Use Magical Device. Nearly so on Escape Artist.

I do need to remember that I have skill unlocks with Damiel. These could be fun. He has them for Acrobatics, Disable Device, and Stealth. Standing up no longer provokes an AoO for Damiel and his chances for setting off a trap accidentally have decreased drastically. He's a stealth monster, but it's still cool to get some extra sugar from doing it well.

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