Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

Really glad I stopped to look at Damiel closer to squeeze everything I could from his attacks. Nice that it did some good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: Morgrym's good. He's only down 9.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Noted.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

None of that stuff for Morgrym.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 13 [Champion: 6]

Ok, if noone objects, per Nasira's comments, Ari will yoink the +4 headband -- +1 to hit while smiting, +1 panache, bonuses to social skills and, snazziest, +1 to saves thanks to divine grace.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Absolutely the value choice. I would hate to be the only one benefiting from the stuff, anyway.

Now many charges does the staff have? And I forget - can we recharge a staff?

EDIT: Found it. Ten charges max, can recharge one slot a day for (in this case) a third-level spell slot.


1d10 ⇒ 4 charges remaining


Are we done?


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

I'm not really sure who we're waiting on, actually. Kind of thought we were waiting on you, Variel.

Regardless, I'm happy to continue if everyone else is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope! Still around. I'm not too sure who we are waiting on either. But, will fix that now!


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I thought RL had you tied up, Variel. I believe I'm ready to move forward, staff in hand.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I guess that’s maybe not right. How do we get rid of the drained effect? Anyone know off the top of their head?


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Restoration, if you mean the level and ability drain.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep. Restoration is it.


Sorry I asked previously during the loot what you wanted to do next and all people talked about was the items given. Morgrym said to get moving but the question is where? You can search the main waterfall area just north of the barge or you can scale the 300ft cliff to get to the opening that has a trickle of water coming from it.


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

May as well search the area just north of the barge while we’re here.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sounds good to me.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 13 [Champion: 6]

I must have missed that. Agree that we search here before exposing ourselves on the rocks.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira casts restoration on herself before proceeding.


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Does that saving throw business apply to all of us? I can’t tell where everyone is on the map- looks like everyone is still in the ship’s hold.


If you are in the hold then no save is necessary but you won’t be able to hear or help Damiel if he needs it. So the choice is yours.


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

Checking before I commit to my action:

Ansha's casting of mass fly was supposed to include Damiel when he became visible, per your post.

Nauseated limits him to a single move action, which would be 60' airborne, yes? Would he not be able to get away from the waterfall?

Even if he was limited to moving on foot, he got into the omox chamber with two move actions, I would expect he could get out with two move actions - does the nauseated condition truncate the turn when it takes effect?

Nasira will try to patch him up, of course, but I'm unclear on why she would be in harm's way of the waterfall, thus the questions.


I was thinking more that Damiel moved out of the waterfall first in the round as a full round action, then Ansha casts mass fly after that in the round leaving the others to go still in the ‘round’. For Damiel to act again would be the second round.


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

Damiel curses as the chill strikes to his very core, but he recognizes the lightness of the fly spell and makes haste to get away from the water, shivering uncontrollably.

You’re the boss, boss

Fortitude DC 26 with mythic point: 1d20 + 6 + 1d8 ⇒ (19) + 6 + (1) = 26

Whew! He could scarcely afford another CON hit.

”Gods, I feel awful. Half-dead, in fact!” He follows the leaders to the cavern.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira follows, ”You are a fool, archer. Did you do anything more useful than take a poisonous shower? Stand still.”

She will spend four rounds casting neutralize poison and restoration on the party idiot. (That’s what he thinks she’s thinking.)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Pixie Rogue: This is the Discussion thread. :) (Just fyi. Unless, of course, you meant to put that in here. Then just ignore me). :)


Sigh…


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

If the Restoration spell is successful, Damiel will be back to "just" drained and a maximum available hit points of 115. I presume he will not actually regain the hit points he lost from the CON damage without healing, correct?

Is he still nauseated after getting a neutralize poison cast on him?


You are no longer nauseated and the hp go up if the con goes up so you should be all good


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

Oh, great news!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. No objections here. I don't care who gets any wand, to be honest. ;P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

A DRAGON! Awesome! This is gonna be fun! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

How big are these squares? Bigger than 5'?

If they are, that's gonna make a huge difference.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, how high is the dragon off the ground?


10ft squares and the dragon is currently landed on the ground.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dangit! Is that a huge hole in the middle of the map? I should've asked this yesterday. So dumb of me. I was wondering if I can run through that big hole in the ground or not.

I do want to say thanks for the response to my other questions, Variel.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 13 [Champion: 6]

10 foot squares? Well, that changes things then. Here I was about to use Ari's foot speed a leaping ability to charge the dragon.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I know, right?! I was too! But if that's a huge hole in the middle then I don't think I can charge. That's why I'm wondering about the massive hole.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 13 [Champion: 6]

I was originally thinking I'd use one of my mythic abilities to move to position Ari for the charge. I mean, he can leap over the hole without any issues, it's more the getting close enough for it to matter -- and his Aerial Assault ability, nifty as it is, requires a charge attack.

That said, taking 10 on Acrobatics would let him leap 100', so... yeah..


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

How high is ceiling-posted Damiel? How tall is the dragon in comparison?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Arigoder Senari wrote:

I was originally thinking I'd use one of my mythic abilities to move to position Ari for the charge. I mean, he can leap over the hole without any issues, it's more the getting close enough for it to matter -- and his Aerial Assault ability, nifty as it is, requires a charge attack.

Well, that leads me to another question then. Can you charge and leap over the hole? Because Morgrym can easily, I just have no idea if that's allowed during a charge.


No I don’t think you can jump as part of a charge as it needs to be an unimpeded direct line.

The height of the cavern is 30-60ft in height. The edges are closer to 30ft while the center over the hole and towards the entrance is 60ft.


Rogue (scout) 14/Trickster 6 [hp 125(115)/125(115) |AC 25 T 19 FF 19 |F6* R18* W7 |CMD 32 |Init +14 |Perc +19 (+23 to avoid being surprised; +23 to overhead conversations/find hidden things; +30 to find traps) Darkvision 120' |MP 4/15 |Surge +1d8 | Conditions:

Would Damiel think he’s within the dragon’s reach?


Height and reach correlate from what you have seen. However even though the dragon knows you are there you are still invisible so could move easy freely.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 13 [Champion: 6]
Javell DeLeon wrote:
Arigoder Senari wrote:

I was originally thinking I'd use one of my mythic abilities to move to position Ari for the charge. I mean, he can leap over the hole without any issues, it's more the getting close enough for it to matter -- and his Aerial Assault ability, nifty as it is, requires a charge attack.

Well, that leads me to another question then. Can you charge and leap over the hole? Because Morgrym can easily, I just have no idea if that's allowed during a charge.

Using Aerial Assault and spending a mythic point, I can - as the leap becomes the movement for the charge - but that's the problem -- taking 10 I can jump about 100 feet. She's ~180 -- and I can't move 80 feet *and* just 100 in a round.


Yes with aerial assault you could. I meant without that ability and jumping the pit for Morgrym to make it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think all that's left is Ansha and Nasira to go. :)


Ansha you have a counter for every effect I try to put on the party don't you lol.


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

I try to! ;>


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, Variel, I tried to move Morgrym one square diagonally toward the dragon, but I wound up grabbing the huge circle and moving it slightly.

I think I'll just let you move Morgrym. :P (Sorry for the trouble).

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