Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ooooooh, that's right. I forgot.

Yeah, Morgrym's got Precision as well. So that's why it's tempting to take it now and have NO minuses across the board. :)

I did consider taking Fleet Warrior - because that is a good ability - but the rage power Beast Totem, Greater does give me the pounce ability. So that would be kind of redundant.

Speaking of rage power, I've got to choose one of those too. Probably Superstition which would give me a +5 on ALL saves. (And yes, that would even mean vs. you guys unfortunately. But only while raging).

It'd definitely come in handy vs. the bad guys though. I HATE having weak saves. Just hate it. Fort save is obviously awesome but the other two are pretty much garbage.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, I was totally wrong about Force of Will. For some reason I was thinking it was just Will saves it applied to.

Man I think that's a pretty handy ability. A chance at a reroll of any d20 is pretty awesome. Especially with me and my typical garbage rolling. :P


It’s the second pet of force of Will that is problematic for me. Non mythic character makes their Dave against Ansha and now forced to reroll it. Finally get a crit against Arigoder…reroll it.


On the other hand, Spell Focus and Persistent Spell already do that, so it’s really just more of the same for Ansha.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh wow, I didn't even consider that. Yeah that will be interesting. I'll be saving mine for Morgrym. He's gonna need 'em. He's got to many things to burn points on.

And I believe Morgrym is done. 286 hit points, bay-bee! Shoots to 342 when raging. BOOM! :)

And I'm gonna roll with Superstition. I hate to with having to save against y'all's spells as well but he really needs Saves help.

I've GOT to get a better cloak. A +1 cloak is soooo 3rd level. :P


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

On the plus side, it doesn't work against mythic beings? But yes, I don't disagree. Force of Will means high-level mythics get to basically "nope" things when they want to.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Ugh, sorry for the continual delays, all.

Working on Damiel now.

Taking the bonus skill point for favored class bonus. Realized I failed to select a bonus rogue talent when he earned the last one - took Double Debilitation; now, if only I can remember that I have that...

Mythic ability score bonus to Wisdom

Mythic Path Ability - Future interest in Aim for the Eye, Fickle Attack, Sniper's Riposte, and Titan's Bane. But I'm taking Mirror Dodge.

Variel:
Unwise as it may be, Damiel is taking the offer for a piece of equipment. I'm considering the Headband of Ninjitsu: This simple black cloth band focuses the wearer's ki, helping her use subtle misdirection against opponents in combat. The wearer gains a +2 competence bonus on Bluff checks made to feint and combat maneuver checks made to reposition, and once per day she can attempt a feint or reposition as a swift action. The wearer also gains a +2 insight bonus on attack roll on sneak attacks and can sneak attack creatures with concealment or total concealment, though miss chances apply normally.

For the birthday present - thank you again - I would like to select the rope of climbing.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Hey team, if you needed Nasira to cast restoration on you, consider it done, but scratch off 100 gp for material components, please.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

How many restoration's does it take to get to the center of a tootsie roll pop ;P fix all the damage? I'm down 8 strength.


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

There. Ansha is updated also.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Variel:
Nasira would like to claim an ioun stone of the eastern star for the birthday present, please and thank you.

Also, I think I have buyer's remorse. I picked up Sacred Summons as a feat last level, but haven't used it because I hadn't done the homework to know all the things I needed to implement it. Reviewing it today to see how it interacts with another feat I was considering, I see a problem. The benefit is "When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round." The problem is that Nasira's aura is Good - she is neutral good. There are no creatures available to Summon Monster spells with only the good alignment subtype (everything with the good alignment subtype also have lawful or chaotic). Creatures with the celestial template might qualify, but the template doesn't say that they gain the good subtype.

How do you interpret this?

Nasira's level up...

FCB improves damage vs undead and evil outsiders to +7

Mythic ability score bonus to Dexterity

Mythic Path Ability - Future interest in Hand of Mercy, Life Current, Mantle of the Inheritor, Mighty Summons, Mythic Domain, Overflowing Grace, Shape Channel, Undying Healer

Work in progress, so many spells to review...


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]
Javell DeLeon wrote:
How many restoration's does it take to get to the center of a tootsie roll pop ;P fix all the damage? I'm down 8 strength.

Link to whole spell entry

Archive of Nethys wrote:
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

I believe you just need a single casting.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sweet. 100 gold it is. Done and done. Thanks!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

OK, I think Nasira's ready to go.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Striking the 100gp. Thanks, Nasira.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

All praise to the Dawnflower. Nasira is but her handmaiden.


Nasira:
Looking at the rules for summoning it does seem a bit quirky that some creatures have a predetermined alignment and others do not. However, when you summon a creature that does not have an alignment the spell is considered the caster's alignment. Using that logic I would say thatany creature you summon without a specific alignment tied to it would qualify for the Sacred Summons ability but the attacks are not considered good for bypassing DR. Does that make sense and work for you?

Damiel:
Nice headband! I approve of your willingness to work with Nocticula to further both of your agendas. The time will come when she will call upon the favor.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Variel:
Thanks! Oh, yes, I'm sure you can see all sorts of potential...


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Variel:
Thank you for looking into it. I can work with that ruling. I might reconsider a couple of my leveling decisions in light of that.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Don't non-aligned summons get the celestial (or fiendish, or axiomatic or anarchic) template based on the summoner's alignment?


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I will be away for just over two weeks, back Aug 2-3 or so -- and in a place where internet connections are spotty (at best).

If there's a need to bot Ari in combat, his powers are almost all passive and so it's literally just rushing in and full attacking (as he can do that, and precision makes the full attack good). If something's bigly evil, then smiting is a nice add. If need be, controlled blooodrage for +4 dex (all upside). He can spend mythic to regain rage, as needed.

Since almost everything we're fighting is evil outsiders, his angelic attacks apply so there's a +3d6 holy damage (2 from the sword, one from him).

Anything he hits loses its regeneration/fast healing for a round thanks to punishing blow, and if he crits, it loses its DR, too. And he's pretty good at critting (especially now that he took maximized).

If something is flying and being annoying, Aerial Assault lets him leap into the air to smash it. Well worth it.

Also, when being attacked, generally a good idea to try to parry the worst incoming thing - like the bite attack, the tail with the venom, the first sword slash, etc.

Finally, never spent his last panache point, as he needs to have it in the pool to be able to do the precision deed (+13 damage on all attacks) as well as being immune to disarm and sunder of the blade -- however, between dropping bad guys and critting, he's pretty good at replenishing the pool.

That'd be about it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well THAT'S a relief. Glad that's it. I was afraid it was going to be, you know, INVOLVED or something crazy like that. :P


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]
Arigoder Senari wrote:

Don't non-aligned summons get the celestial (or fiendish, or axiomatic or anarchic) template based on the summoner's alignment?

I must have missed that, but Variel confirmed that this is how we will work it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Mass fly is cool. Whatever gets us the heck out of here if we actually can't go anywhere by walking.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I'm back. Nobody needs to panic about getting Ari killed.

Well, just me, I guess. ;)


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Welcome back!


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Me: “Oh good! They’re not demons, so I can hit them with electricity!
Variel: “Lol, that’s what you think.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

*lol* That's what you get for acting before getting back the results of your knowledge check? ;)


Yes what 3 things would you like to know?


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Defenses, attacks, and uh…surprise me for the third?


DR 10/cold iron; Immune electricity, undead traits; Resist acid 10, fire 10
Weaknesses vulnerability to sunlight

Special Attacks: death gaze: 1d4 negative levels, 30 feet; Fortitude DC 20 negates. The save DC is Charisma-based. A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later. This is a death effect.

Fort +8, Ref +7, Will +10


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Uh....what about the graveknight?


Defensive Abilities channel resistance +4, rejuvenation; DR
10/magic; Immune cold, disease, electricity, undead traits;
SR 26

Special Attacks channel destruction, channel negative energy
(DC 25, 7d6), devastating blast (3/day, 8d6 cold, Reflex DC 25 half), smite good 5/day (+8 attack and AC, +14 damage), touch of corruption (7d6, 15/day), undead mastery

Fort +27, Ref +15, Will +21


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Nasira holds up her holy symbol and calls out, "Dawnflower, shine your light upon this darkness!" Targeting one of the uninjured bodaks based on Ansha's report that they are vulnerable to sunlight, she casts [url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Searing%20Light]Searing Light[/dice] before focusing on her holy symbold and following up with a channel to harm the undead.

Ranged Touch Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage vs light-sensitive undead: 10d8 ⇒ (7, 8, 2, 5, 5, 2, 4, 1, 5, 3) = 42

Spending a mythic point for an extra action.

Channel Energy to harm undead/evil outsiders, Will DC 21 half: 7d6 + 7 ⇒ (6, 4, 5, 2, 5, 2, 5) + 7 = 36


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You put "[/dice]" at the end of your link, Nasira. Just fyi.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

So I did.

Searing Light


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Don't suppose that Asha had a slot she could use to grab"Energy Conversion"? It's how to fall in love with one's blasty spells again. "Immune to lightning, ay? Fine, then, Chain Acid" ;)


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Alas, mirror dodge was the next mythic path ability. I like living too much to give that up xD


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

That seems like a totally fair decision. ;)


Sorry for the delay. Could not bring up the site on my phone the last few days. Got it working now and will update the combat once I have a chance later today


Don't forget that we can reroll our own failed saves via Force of Will! looking at Nasira and Morgrym


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah crap! I was wondering if we had some type of ability that did something like that. We even talked about that a while back in the discussion thread.

And the reason I couldn't find it, is because I didn't put it on his sheet! Ugh.

Thanks, Ansha.


Correct Ansha


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Ok, thanks to his energy resistance (yay for taking the trait that increased it), the BoL has Arigoder at -4hp -- 110 more brings him to 106/174. So he could certainly benefit from being channelled at -- however, given the Graveknight's damage output, even being fully healed is no guarantee of much of anything. Especially since I believe having been even briefly temporarily killed means that Ari's lying down with Radiance next to him... So, given that healing can't keep up with hurting, blasting the lot of them is probably the better call.

However, since Amazing Initiative is a free action, I believe Ari can use the "bonus" standard from that to stand with his blade, a swift to smite and then full attack to return the favour to ol' Gravey -- in what can only be called a battle of the glass canons. (Sadly, using the swift to smite means he can't also swift to LoH himself in combat - but that's an option for later)


You will have to spend an action to pick up Radiance. So standing and picking up a weapon would both provoke attacks of opportunity. Correct on the math as I see it though.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Small error in my post - I doubled the effects of rage to damage - so the correct roll was d8+15, not +17 -- so -2 per hit.

Totally sucks that the negative level from dying made me miss the crit.... Hey, wait, Ari has a negative level because he was dead (sure, for three seconds or so) -- but killing your target ends your smite. So... the graveknight wouldn't have an active smite against Arigoder at the moment (a victim of his own success) until he spends a swift on his turn to restart it?


Bringing this over here to continue the conversation.

It does look like if a creature dies while smited and then breath of life is cast the smite is nullified. That works in your favor Arigoder. However from what I can see of your actions I don't see that you can smite and surge in the same turn.

1 free action to pick up sword as a mythic point

free action to rage again (correct that if no heal spell you would have been fatigued and not been able to)

swift action to smite the graveknight

full round action to full attack

immediate action to surge (per rules an immediate action taken on your turn is the same as using a swift action on your turn. Only 1 is allowed. I am going to keep with the smite as that happened first.)

Also the Parry and Riposte ability allows a parry attempt as an AOO attempt but the attack is also considered an immediate action. Since you used your swift action on your turn you are still allowed an immediate action during another's turn however you will not be able to use a swift or immediate action on your next turn.

Currently I show you at a 26 AC since prone and no shield.

This leaves us with the first attack just mising and the second 2 hitting but no crit as unable to surge.

Total damage is:12 + 32 + 25 + 31 + 20 + 15 + 45 + 25 + 15 + 20 + 21 + 16 + 16 + 19 = 312

Damiel's crit and using the bewildering attack (just realized that the second attack did NOT hit as I was applying both the -2 and -6 penalty to AC) to cause the other 2 to hit as well is enough combined with Arigoder's attacks this round to drop it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My gosh. That looks like... soooo much info. I don't know how you do it, Variel. I really don't.

And 312 damage? Really? Wow. That's a lot of damage. We really hit that thing 16 times?! My gosh. That's unbelievable. Wow again. This is one tough group.


It wasn’t 16 hits but rather multiple damages from a few hits. Sneak, regular damage, critical damage, hot and smite all were added up there. It was really only 4-6 hits and 2 channels. Good thing it dropped too or Arigoder would be down again.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh, okay. I was wondering. Boy, Gravekights are TOUGH. Nasty buggers.

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