| Javell DeLeon |
Ooooooh, that's right. I forgot.
Yeah, Morgrym's got Precision as well. So that's why it's tempting to take it now and have NO minuses across the board. :)
I did consider taking Fleet Warrior - because that is a good ability - but the rage power Beast Totem, Greater does give me the pounce ability. So that would be kind of redundant.
Speaking of rage power, I've got to choose one of those too. Probably Superstition which would give me a +5 on ALL saves. (And yes, that would even mean vs. you guys unfortunately. But only while raging).
It'd definitely come in handy vs. the bad guys though. I HATE having weak saves. Just hate it. Fort save is obviously awesome but the other two are pretty much garbage.
| Javell DeLeon |
Also, I was totally wrong about Force of Will. For some reason I was thinking it was just Will saves it applied to.
Man I think that's a pretty handy ability. A chance at a reroll of any d20 is pretty awesome. Especially with me and my typical garbage rolling. :P
| Javell DeLeon |
Oh wow, I didn't even consider that. Yeah that will be interesting. I'll be saving mine for Morgrym. He's gonna need 'em. He's got to many things to burn points on.
And I believe Morgrym is done. 286 hit points, bay-bee! Shoots to 342 when raging. BOOM! :)
And I'm gonna roll with Superstition. I hate to with having to save against y'all's spells as well but he really needs Saves help.
I've GOT to get a better cloak. A +1 cloak is soooo 3rd level. :P
| Damiel Morgathain |
Ugh, sorry for the continual delays, all.
Working on Damiel now.
Taking the bonus skill point for favored class bonus. Realized I failed to select a bonus rogue talent when he earned the last one - took Double Debilitation; now, if only I can remember that I have that...
Mythic ability score bonus to Wisdom
Mythic Path Ability - Future interest in Aim for the Eye, Fickle Attack, Sniper's Riposte, and Titan's Bane. But I'm taking Mirror Dodge.
For the birthday present - thank you again - I would like to select the rope of climbing.
| Nasira Yusra Abujamal |
Hey team, if you needed Nasira to cast restoration on you, consider it done, but scratch off 100 gp for material components, please.
| Nasira Yusra Abujamal |
Also, I think I have buyer's remorse. I picked up Sacred Summons as a feat last level, but haven't used it because I hadn't done the homework to know all the things I needed to implement it. Reviewing it today to see how it interacts with another feat I was considering, I see a problem. The benefit is "When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round." The problem is that Nasira's aura is Good - she is neutral good. There are no creatures available to Summon Monster spells with only the good alignment subtype (everything with the good alignment subtype also have lawful or chaotic). Creatures with the celestial template might qualify, but the template doesn't say that they gain the good subtype.
How do you interpret this?
Nasira's level up...
FCB improves damage vs undead and evil outsiders to +7
Mythic ability score bonus to Dexterity
Mythic Path Ability - Future interest in Hand of Mercy, Life Current, Mantle of the Inheritor, Mighty Summons, Mythic Domain, Overflowing Grace, Shape Channel, Undying Healer
Work in progress, so many spells to review...
| Nasira Yusra Abujamal |
How many restoration's does it take toget to the center of a tootsie roll pop;P fix all the damage? I'm down 8 strength.
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
I believe you just need a single casting.
| Nasira Yusra Abujamal |
All praise to the Dawnflower. Nasira is but her handmaiden.
| DM Variel |
| Damiel Morgathain |
| Nasira Yusra Abujamal |
| Arigoder Senari |
I will be away for just over two weeks, back Aug 2-3 or so -- and in a place where internet connections are spotty (at best).
If there's a need to bot Ari in combat, his powers are almost all passive and so it's literally just rushing in and full attacking (as he can do that, and precision makes the full attack good). If something's bigly evil, then smiting is a nice add. If need be, controlled blooodrage for +4 dex (all upside). He can spend mythic to regain rage, as needed.
Since almost everything we're fighting is evil outsiders, his angelic attacks apply so there's a +3d6 holy damage (2 from the sword, one from him).
Anything he hits loses its regeneration/fast healing for a round thanks to punishing blow, and if he crits, it loses its DR, too. And he's pretty good at critting (especially now that he took maximized).
If something is flying and being annoying, Aerial Assault lets him leap into the air to smash it. Well worth it.
Also, when being attacked, generally a good idea to try to parry the worst incoming thing - like the bite attack, the tail with the venom, the first sword slash, etc.
Finally, never spent his last panache point, as he needs to have it in the pool to be able to do the precision deed (+13 damage on all attacks) as well as being immune to disarm and sunder of the blade -- however, between dropping bad guys and critting, he's pretty good at replenishing the pool.
That'd be about it.
| Nasira Yusra Abujamal |
Don't non-aligned summons get the celestial (or fiendish, or axiomatic or anarchic) template based on the summoner's alignment?
I must have missed that, but Variel confirmed that this is how we will work it.
| Ansha Saeralyan |
Me: “Oh good! They’re not demons, so I can hit them with electricity!”
Variel: “Lol, that’s what you think. ”
| Ansha Saeralyan |
Defenses, attacks, and uh…surprise me for the third?
| DM Variel |
DR 10/cold iron; Immune electricity, undead traits; Resist acid 10, fire 10
Weaknesses vulnerability to sunlight
Special Attacks: death gaze: 1d4 negative levels, 30 feet; Fortitude DC 20 negates. The save DC is Charisma-based. A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later. This is a death effect.
Fort +8, Ref +7, Will +10
| DM Variel |
Defensive Abilities channel resistance +4, rejuvenation; DR
10/magic; Immune cold, disease, electricity, undead traits;
SR 26
Special Attacks channel destruction, channel negative energy
(DC 25, 7d6), devastating blast (3/day, 8d6 cold, Reflex DC 25 half), smite good 5/day (+8 attack and AC, +14 damage), touch of corruption (7d6, 15/day), undead mastery
Fort +27, Ref +15, Will +21
| Nasira Yusra Abujamal |
Nasira holds up her holy symbol and calls out, "Dawnflower, shine your light upon this darkness!" Targeting one of the uninjured bodaks based on Ansha's report that they are vulnerable to sunlight, she casts [url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Searing%20Light]Searing Light[/dice] before focusing on her holy symbold and following up with a channel to harm the undead.
Ranged Touch Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage vs light-sensitive undead: 10d8 ⇒ (7, 8, 2, 5, 5, 2, 4, 1, 5, 3) = 42
Spending a mythic point for an extra action.
Channel Energy to harm undead/evil outsiders, Will DC 21 half: 7d6 + 7 ⇒ (6, 4, 5, 2, 5, 2, 5) + 7 = 36
| Nasira Yusra Abujamal |
| Ansha Saeralyan |
Alas, mirror dodge was the next mythic path ability. I like living too much to give that up xD
| Javell DeLeon |
Ah crap! I was wondering if we had some type of ability that did something like that. We even talked about that a while back in the discussion thread.
And the reason I couldn't find it, is because I didn't put it on his sheet! Ugh.
Thanks, Ansha.
| Arigoder Senari |
Ok, thanks to his energy resistance (yay for taking the trait that increased it), the BoL has Arigoder at -4hp -- 110 more brings him to 106/174. So he could certainly benefit from being channelled at -- however, given the Graveknight's damage output, even being fully healed is no guarantee of much of anything. Especially since I believe having been even briefly temporarily killed means that Ari's lying down with Radiance next to him... So, given that healing can't keep up with hurting, blasting the lot of them is probably the better call.
However, since Amazing Initiative is a free action, I believe Ari can use the "bonus" standard from that to stand with his blade, a swift to smite and then full attack to return the favour to ol' Gravey -- in what can only be called a battle of the glass canons. (Sadly, using the swift to smite means he can't also swift to LoH himself in combat - but that's an option for later)
| Arigoder Senari |
Small error in my post - I doubled the effects of rage to damage - so the correct roll was d8+15, not +17 -- so -2 per hit.
Totally sucks that the negative level from dying made me miss the crit.... Hey, wait, Ari has a negative level because he was dead (sure, for three seconds or so) -- but killing your target ends your smite. So... the graveknight wouldn't have an active smite against Arigoder at the moment (a victim of his own success) until he spends a swift on his turn to restart it?
| DM Variel |
Bringing this over here to continue the conversation.
It does look like if a creature dies while smited and then breath of life is cast the smite is nullified. That works in your favor Arigoder. However from what I can see of your actions I don't see that you can smite and surge in the same turn.
1 free action to pick up sword as a mythic point
free action to rage again (correct that if no heal spell you would have been fatigued and not been able to)
swift action to smite the graveknight
full round action to full attack
immediate action to surge (per rules an immediate action taken on your turn is the same as using a swift action on your turn. Only 1 is allowed. I am going to keep with the smite as that happened first.)
Also the Parry and Riposte ability allows a parry attempt as an AOO attempt but the attack is also considered an immediate action. Since you used your swift action on your turn you are still allowed an immediate action during another's turn however you will not be able to use a swift or immediate action on your next turn.
Currently I show you at a 26 AC since prone and no shield.
This leaves us with the first attack just mising and the second 2 hitting but no crit as unable to surge.
Total damage is:12 + 32 + 25 + 31 + 20 + 15 + 45 + 25 + 15 + 20 + 21 + 16 + 16 + 19 = 312
Damiel's crit and using the bewildering attack (just realized that the second attack did NOT hit as I was applying both the -2 and -6 penalty to AC) to cause the other 2 to hit as well is enough combined with Arigoder's attacks this round to drop it.
| Javell DeLeon |
My gosh. That looks like... soooo much info. I don't know how you do it, Variel. I really don't.
And 312 damage? Really? Wow. That's a lot of damage. We really hit that thing 16 times?! My gosh. That's unbelievable. Wow again. This is one tough group.