
Valegrim |

Mox replies,
No telling; dey is Forest Gobs; dey brains is mush mush from much mush mushrooms mush. Dey smoke it; dey PAINLESS, dey probs dont know dey is being tortured nor bullied; doh; whichs makin like de Big Fatty all mad mad harharhaaa. Best talk to the spiders, dey not beffudled
the Dark Elf chimes in:
there does seem to be a symbiotic relationship between the spiders nad these goblins from what I have seen, most surface spiders dont think per sae, more instinct. Without a druid or ranger, I doubt we will make much progress with them; they appear loyal to the goblins.

Desidera Tahn |
The look of slight confusion at the dialogue being exchanged only remained as Desidera heard what was going on in the passageway before them. More spiders, more goblins, and all in all, it was not so bad a thing, she was realizing. There were worse things down here than goblins, and thankfully, they had only run into one of them. Looking over at Sunset (partially to make sure the curious elf was still nearby), Desidera wondered what she made of the situation.

Valegrim |

Mox: "fight now"
Durg: "make no difference to me, kill em not or later; their all bad"
Dark Elf: "I would think wait; unless you think either side would gain reinforcents."
Celtic warrior: " T'would appear an oppurtunity ta gain some insight; canna ya tell what dae be sqawking about? We might find something useful in it if that be a boss type. "

Valegrim |

ok; so if the whole party is sneaking forward; I will need some rolls for appropriat stuff like stealth and listen.
Kurg and Elysdyne attest they dont really have any skill at sneaking; but will move close to charge in if their is trouble.
Four of the goblins and mox go sneaking with you; the others stay with the apparent dead.
base roll for our dark elf 1d20 ⇒ 20
some base rolls for targets listen
1d20 ⇒ 19
1d20 ⇒ 14
1d20 ⇒ 18
1d20 ⇒ 8

Gloisil Murigel |

Gloisil tries his best to move forward as quietly as he can, while trying to listen to the group up ahead.
Move Silently: 1d20 + 1 ⇒ (1) + 1 = 2, Listen: 1d20 + 5 ⇒ (18) + 5 = 23 Well looks as if I gave us all away, good news is I may have heard something.
If we have drawn attention to ourselves, Gloisil will get out his wand and prepare for a fight.

Valegrim |

As the party sets out to sneak closer for listen to the other goblins and company....
a startleing loud noise and glowing lights comes from Gloisil.
(really fast gnomespeach)
Yagotstatunethewhirlywheelatthesametimeasliftinthepoweractuator!ARGH,thehel ptheysendmethesedays! Is this thing on, Nephew, can ya hear me (Tap Tap Tap) No, the other actuator, the blue one; Ja, Gloisil, Gloisil you there boy? I got news!
A whole lightshow of whirly lights of all colors is blinding in the area then coaleses into an overlay of the gnomes transmitting/conjuring room whereas the Mage Hava is directing some apprentices.
Gloisil, I imagine he is gritting his teeth with the timing of this event; ahem; the 1 roll hehe.
Desidera lets out an EEEK! then Oh My as this caught her off gaurd and startled her.
from the goblins your approaching; some of the goblins speak in goblin
ooh; pretty wowzie lights ooh fireworkies
The goblins and bosses not on mushroom; look up;
Intruders, let get em boys
Ok; lets roll initiative; any ready range attacks will go first; this hallways is wide enough for 4 people wide if you want to try to move and make a choke point; just tell the who is in the first rank and who is behind whom.

Gloisil Murigel |

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Gloisil will use his wand to cast Scorching Ray. One ray at each of the big bosses. I just realized or remembered, not sure which, that I get two rays per casting on that since it's 5th level.
"Just a moment uncle, we've got a problem we've got to deal with at the moment. Gloisil then shouts, "Tempter Fieray!"
Attack (Ray 1): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16, Damage: 4d6 ⇒ (2, 3, 2, 1) = 8
Attack (Ray 2): 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19, Damage: 4d6 ⇒ (1, 3, 3, 1) = 8
Well that should get both of them if we caught them by suprise and they were flatfooted. I hope, I hope, Ihope!
[Edit:] Just went back and reread the post as to who and what was up ahead. I thought there were two bugbear's, but there is only one. So apply the second ray to one of the Norker's.[/Edit]

Desidera Tahn |
Intiative:1d20 + 1 ⇒ (2) + 1 = 3
Desidera's options were quickly becoming limited in this space.. She was almost out of sling bullets, and the only other thing that she had on her person was the staff that was slung across her back and served more as a brace to carry her things on. Not that she was inept with it, just that she was not.. that.. practiced. Self-defense, she could understand. Actively seeking to harm another individual would be difficult for her.

Valegrim |

Desidera, consider that if you loose; these guys will probably molest , enslave and/or eat you; so that might affect your decisions bout non violence.
----
The bad guys are up; moving into combat and fully aware with full defense having a bit of jump on the party due to their ferocity and the party changing from sneak to combat; need your formation or places in the hall.

Gloisil Murigel |

Sure, I can do that if you'd like. I'd have the goblins that Mox recruited form a 'V' shape in the hallway to create a choke point as you suggested. Have them backed up by Mox, Kurg, the dark elf, and the Celtic warrior. Then Sunset, Desidera and myself providing fire cover from the rear. Hope that's okay for everyone. I think that suits everyone's combat abilities as far as I can remember.

Valegrim |

Ok; attack,
The party uses its move actions to get in place.
The Bugbear with amazing swiftness and ferocity is suddenly in your midst attacking with his massive battleaxe. The bugbear has dark brown fur with black stripes; wears chain mail and stands eight foot tall and is a thick 600 pounds of muscle, thus his speed and soft step amazes you. Unlike a bear; bugbears have a shorter snout with two four inch fangs amonst other shart pointed teeth. The bugbear is a large target
The bugbear hits Kurg for 16 points of damage; Kurg staggers as his dark green blood splatters over those behind him. With glee the Bugbear lets out a quick action roar
Intimidation DC 24; party in combat so +4 bonus to your roll plus your bards bonus.
The two Ogrekin flank the bugbear, they attack with their fists and feet in very monklike movements; they are medium targets, but are seven foot tall and probably 400 pounds of thick hide over a powerbuilder on supersteroids physique.
One of the Ogrekin punch the Celt, for 7 and 9 damage
The other Ogrekin flattens one goblin with a punch and the other with a kick; they are either outcold or dead.
Two of the five Norkers, wierd looking goblinoids with larger heads and fangs and well developed claws and thick scaley hide on a short three foot frame, attack Kurg and the goblins; Kurg takes 5 damage; a goblin takes 2 and 3 points as well.
The three standout Norkers are flailing on the forest goblins; who seem reluctant to get involved until there perhaps is a more clear winner.
Party attacks

Sunset |

Sunset raises her voice to bolster her friends, even as she draws a bead and tries her best to shoot something.
Att Roll:1d20 + 6 ⇒ (3) + 6 = 9
Dam Roll:1d8 ⇒ 8
With a dejected sigh, she lowers her x-bow and draws the weapon that her Uncle gave to her as a gift,
"Okay, lets see what you've got..." She mutters as much to the weapon as to herself.
Yah, pullin' out th' magic time...(-_-)

Valegrim |

what target is this attack directed against?
Uncertain about just where exactly to be, Desidera took up a defensive position next to Sunset and aimed with her. She only had about four bullets left, and then she was going to have to scrounge for rocks the next time this happened.
Attack:1d20+2

Gloisil Murigel |

I'll keep the above rolls as those were suppose to be for my first attack. One ray targeting the bugbear and the other targeting the Norker that hit Kurg. Init: 16. Repost of the above attack and damage rolls: Attack 1 (Ranged touch): 16 to hit, damage 8 hp; Attack 2 (Ranged touch): 19 to hit, damage 8 hp. This is Scorching Ray, cast from Gloisil's wand.

Valegrim |

Static burst....Nephew, someone there is interfering with our transmittion; hold this thing up and tell your buds ta cover their eyes, ears to if you can for a few seconds, I got something for em[b]
This is in gnome and loud enough for anyone to hear; then in commmon speach
[b] 3....2....1
A burst of static, color, and wave of magic blows out of Gloisil's Squak Box.
Gloisil, talk is cheap so you can warn the party, and holding up the squak box is a quick action.
everyone made a dc 25 will save, add +4 as its friendly fire, then another +4 if you cover your eyes and another +4 if you cover your ears.
-----
Desidera, I still need to know who your intended target was; thanks.

Gloisil Murigel |

Gloisil shouts out to his companions, "Close your eyes and cover your ears if you can!"
Gloisil then does his best to hold up the squak box while covering his ears with his hands, he then closes his eyes and waits.
[ooc]Will save: 1d20 + 5 + 4 + 4 + 4 ⇒ (18) + 5 + 4 + 4 + 4 = 35[/occ]