Valgrymr's Homebrew Two

Game Master Valegrim

Goblins infest a fallen Dwarven underground fortress and mine; somewhere inside PCs must find and recover a critical treasure hidden by the Dwarven Clerics of Dumathion.


The PC's through various ways, either by wanderings, guided by friends or divine intervention; have all gathered at a sacred hilltop where a Mighty Kirin once gave to the mortal realm a prophesy; the pc's gather at the sacred table on the appointed day and the Kirin appears.

The PC's agree to be its mortal Agents of Good and penetrate a Dwarven Hold infensted by Evil agents of Chaos, namely, gobliniods. Deep inside the Hold is a Prophetic Treasure guarded by the extremely secretive Clerics of Dumathion. Only the spirits of a group of holy warriors so devoted to the task their spirits fight on are holding back the Infernal forces leading the goblins against them.

Can the PC's find their way down to the treasure and put an end to the Infernal threat and recover the Holy Artifact before it is too late?