Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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The Stormborn Company Chronicles

Chapter 1: Stormborn
Brought together by the first winter storm in the month of Neth to a tavern in the village of Silvam in north eastern Caliphas, a county in Ustalav, the adventurers get acquainted, while the travelling priestess of Desna, Calistria the Courier helps deliver a baby in the tavern's backroom. Not only the baby is born of that night's storm. So is the company, as the day after, the adventurers decide to form a party, when Calistria suggests the others help her check out a cemetery near an old mill for Bayan the Dour, the local priest of Pharasma. The party includes Sir Rois Grave, a knight from Lastwall who has come to Ustalav to search for clues as to why recruitment rates from the area has dwindled, Garekk, a half-orc barbarian on a spirit quest to find out the nature of good and evil, Vorelloex Vaecaesin Ledir, a half-elf kellid mammoth hunter who has just lost his brother, Swift-Palm, a wise monk with a mysterious past, Hailey Besh, a gnome priestess of Nethys who is very interested in Ustalav's undead, Calistria the Courier, a priestess of Desna and member of the Order of Sacred Couriers, and Voryn Chaldov, a local huntsman with a badly scarred face.
Chapter 2: The Old Mill
Before they set out on the long walk east, they decide to stop by the Gelu House, the manor of Silvam's baron, to enquire about work and deliver a letter. Josep, the baron's representative, asks them to deal with some bandits that have supposedly taken up residence somewhere out by the old mill, coincidentally the same place that Bayan wanted them to go to. The party travels east for many hours, making a short stop on the way by Voryn Chaldov's hut, before they take a shortcut through the forest to the old mill. As the party attempts to sneak closer to the mill, Voryn manages to step on a dead piece of wood that snaps with a very loud crack and the three bandits holed up in the old mill notices them. Sir Rois manages to talk the bandits into surrender and upon interrogation, the leader of the bandits claim that there are more bandits who are currently out hunting, so the party sets up an ambush and waits... It turns out it was just a ruse, and the party sets up camp in the old mill for the night.
Chapter 3: Return to Silvam
The next day the party goes to the cemetery which lies right next to the old mill to check it out, as they were asked to do by Bayan. Upon investigation, they discover that the graves have been emptied and they suspect a necromancer might be afoot. With this knowledge, the captive bandits and the stolen loot, they return to Silvam.
They arrive in Silvam as the village is getting ready for the last big market day before everything shuts down for the winter. Fearing for the safety of the village people, they decide to bring Bayan to the baron's house, so that the matter of the undead can be discussed with both him and the baron present.

Chapter 4: Gelu Manor
After the prisoners has been handed over to Sviato the jailkeeper, the party informs Josep that they have an urgent matter to discuss with the baron, and Josep brings them into the baron's manor, to a sort of meeting room. After some waiting and coversation about such things as the nature of good and evil and some sharing of background from the adventurers who have come to trust each other a bit more by now, Josep enters the room with the baron, Ioan Gelou. The party lets Hailey Besh explain their findings, and they propose to help the village by hunting down the necromancer. The baron suggests that the necromancer is probably to be found in the Glittering Grotto on the shores of the Lake of Sorrows, north of the old mill, more than a day's travel from Silvam, and he offers them a pair of horses and a wagon, so that they can get there faster. They arrive at Voryn's cottage about 2 hours after sunset and spend the night there.

Chapter 5: The Glittering Grotto
The next day, after some dancing, yoga and coffee, the party travels to the Lake of Sorrows. When they get to the Glittering Grotto, they find a skeletal bear guarding the entrance. They manage to slay it and venture into the grotto to face whatever evil hides inside...


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Fantastic. I especially like that you added the bit about the "dancing, yoga, and coffee"


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Well done!


Thank you. I am glad you approve. :) Feel free to edit/add anything.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

No, you've done a very nice job.


Campaign info updated.


For the next couple of days things will proceed as people have time. If you can't post for the next couple of days don't worry about it.


Merry christmas :)

Liberty's Edge

Male Human Healer/ Warrior 10

Merry christmas, Y'all! Hope that it is all that you could wish for!


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Merry Holidays!


Merry Christmas :) or for those that want it more politically correct, happy holidays!


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

MERRY CHRISTMASSSSSSSSSSSSSS


Merry christmas everyone!


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Hey, here is a thing:

For clarity in battles, could we try to post what round's turn we are taking when we post our turns?

At least for me, it helps to have the initiative and 'round-status' on hand so I know when to act.

thanks team, i love you all.

Grand Lodge

1 person marked this as a favorite.
Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I don't see why not.. I find myself scooping back over and over as well

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Well, I got the Advanced Player's Guide as a Christmas present. No, I will not be using it here in this game. I promise. But I am quite happy to have it.

Did anyone else get anything Pathfinder related for Christmas?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Nope. But I am hoping to go shopping with some giftcards..


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

I've allocated $50 of holiday money for Pathfinder stuff. I've already picked out $30 of it.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I am way behind on my pathfinder book collection. I think the last thing i bought was ultimate combat when it first came out...

I think that was in 2012.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Where are we at in turns?


End turn 3/ start turn 4.

waiting on Sir Rois to post his action.


For those interested I am looking for people to playtest a new RPG being developed by a former pathfinder designer.

The link can be foundHere.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Thanks for the invite Bownan. Sounds fun but it is too much of a time commitment for me. Good luck with it.

Grand Lodge

1 person marked this as a favorite.
Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Yea, Thanks Browman, but I will have to pass as well. Let me know how it turns out though... it looks interesting. I have also added my rage stats to my tag line as you suggested. It was in my profile, but now that ive thought about it, something that important should have been up there to begin with. Thank you.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Sooo... since the wife is out of town for the week with her family, I no longer have a computer at the house. Unless I am at work and actually at a desk I will not be able to update the maps or anything until at least Friday night. Unless any of yall have suggestions for mobile apps? I downloaded Wayfinder today and I like it, but still am unable to do anything but post?

-Posted with Wayfinder


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

What's up? And btw happy new year everyone :)


I was busy with Christmas/ New years stuff. Things should be back to normal.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Calistria.. I really would have tried diplomacy but I have no skill ranks and no charisma.. but I do have +7 Intimidate lol. Honestly though I thought having Hailey jump in would result in better answers anyways since he didn't react to the bullying right off

-Posted with Wayfinder


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Heh. I think this is a case of everyone trying to be involved when we should probably be relying on specific specialties. Not everyone would be at the door picking the lock, right? :)

Then again, maybe our dragonelf's intimidation attempt will have some effect.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Well between the higher intimidation roll and whatever Hailey may be able to cook up, let's see what happens...

-Posted with Wayfinder


waiting on Hailey before posting again.


Oof, was press-ganged into an impromptu cottage trip for the weekend. I have a lot of stuff to catch up on T.T


XP from bear and cave fight

Bear 100 XP each

Cave 175 XP each

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

How do we want to handle this? Shall we stand a watch at the town gate, stand a watch at the inn, or just chill and see what happens?

-Posted with Wayfinder


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

How about we go see the Baron first? It is his town after all.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

My character won't do this because he doesn't suspect anything. But for those of you who think that the Baron or the priest may secretly be the necromancer, use sense motive on the prisoner to Gage his reaction. He may give some sign the He is in front of his boss.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I got ahead of myself.. yes. The baron first. And I agree with Sir roice.. Garekk would have no reason to suspect the baron without something to point that direction. That being said, though, sense motive on the prisoner may be useful just as a precaution against being false

-Posted with Wayfinder

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Well.. guess we are all going then? Lol

-Posted with Wayfinder


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Having six warriors trudge off to interrogate a key figure of the community isn't exactly "subtle". One or two of us could stay behind and interrogate the prisoner. Or, bolster the town's defenses behind the Baron's back.

Rois would be inclined to do the latter. He does good deeds, and not always in the way the law wants those deeds done.

but, I will do whatever the party wants.


In case it was lost in the conversation, the carver is from out of town. He passes through town a couple times a year.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I agree with Sir Roice. If someone wants to try and get more from the prisoner let's go for it. Otherwise let's make plans for a watch

-Posted with Wayfinder


Calistria and Hailey are going to try to get a bit more information on the carver at the tavern, assuming he isn't the guy disassembling the booth. Not everyone should come, no.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

I joined the Hailey and Calistria, but I am still keeping my distance.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I'll stay behind then. Anyone want to stay with me?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Just as a side note.. I know we arent anywhere near this point.. What xp chart are we using for leveling up? 1300 or 3000?


Fast xp chart.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

nice. almost halfway.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

And we're so close to 1,000 posts in the game page itself. I think we really have something here: A city, as Hailey said, is sitting on a ticking bomb.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

This game really has developed a life of its own.. this is cool. Browman, How do you come up with this? Have you plotted everything out or is it more of a loose idea of whats going to happen?


Garekk wrote:
This game really has developed a life of its own.. this is cool. Browman, How do you come up with this? Have you plotted everything out or is it more of a loose idea of whats going to happen?

Very loose idea for everything but a scene or two ahead of where you guys are. Part of that is due to the slow pace of play by post. If I plan too far ahead and you guys go left instead of right then too much prep is wasted. assuming that I am not simply giving you the illusion of choice.

I have also done some reading over the last couple years about how to run rpg campaigns, worldbuilding and game design. Like anything, being a GM takes practice and experience to get good at and reading how experts do it is rarely a waste of time.

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