| Chingo Chaplo |
The Stormborn Company Chronicles
Chapter 1: Stormborn
Brought together by the first winter storm in the month of Neth to a tavern in the village of Silvam in north eastern Caliphas, a county in Ustalav, the adventurers get acquainted, while the travelling priestess of Desna, Calistria the Courier helps deliver a baby in the tavern's backroom. Not only the baby is born of that night's storm. So is the company, as the day after, the adventurers decide to form a party, when Calistria suggests the others help her check out a cemetery near an old mill for Bayan the Dour, the local priest of Pharasma. The party includes Sir Rois Grave, a knight from Lastwall who has come to Ustalav to search for clues as to why recruitment rates from the area has dwindled, Garekk, a half-orc barbarian on a spirit quest to find out the nature of good and evil, Vorelloex Vaecaesin Ledir, a half-elf kellid mammoth hunter who has just lost his brother, Swift-Palm, a wise monk with a mysterious past, Hailey Besh, a gnome priestess of Nethys who is very interested in Ustalav's undead, Calistria the Courier, a priestess of Desna and member of the Order of Sacred Couriers, and Voryn Chaldov, a local huntsman with a badly scarred face.
Chapter 2: The Old Mill
Before they set out on the long walk east, they decide to stop by the Gelu House, the manor of Silvam's baron, to enquire about work and deliver a letter. Josep, the baron's representative, asks them to deal with some bandits that have supposedly taken up residence somewhere out by the old mill, coincidentally the same place that Bayan wanted them to go to. The party travels east for many hours, making a short stop on the way by Voryn Chaldov's hut, before they take a shortcut through the forest to the old mill. As the party attempts to sneak closer to the mill, Voryn manages to step on a dead piece of wood that snaps with a very loud crack and the three bandits holed up in the old mill notices them. Sir Rois manages to talk the bandits into surrender and upon interrogation, the leader of the bandits claim that there are more bandits who are currently out hunting, so the party sets up an ambush and waits... It turns out it was just a ruse, and the party sets up camp in the old mill for the night.
Chapter 3: Return to Silvam
The next day the party goes to the cemetery which lies right next to the old mill to check it out, as they were asked to do by Bayan. Upon investigation, they discover that the graves have been emptied and they suspect a necromancer might be afoot. With this knowledge, the captive bandits and the stolen loot, they return to Silvam.
They arrive in Silvam as the village is getting ready for the last big market day before everything shuts down for the winter. Fearing for the safety of the village people, they decide to bring Bayan to the baron's house, so that the matter of the undead can be discussed with both him and the baron present.
Chapter 4: Gelu Manor
After the prisoners has been handed over to Sviato the jailkeeper, the party informs Josep that they have an urgent matter to discuss with the baron, and Josep brings them into the baron's manor, to a sort of meeting room. After some waiting and coversation about such things as the nature of good and evil and some sharing of background from the adventurers who have come to trust each other a bit more by now, Josep enters the room with the baron, Ioan Gelou. The party lets Hailey Besh explain their findings, and they propose to help the village by hunting down the necromancer. The baron suggests that the necromancer is probably to be found in the Glittering Grotto on the shores of the Lake of Sorrows, north of the old mill, more than a day's travel from Silvam, and he offers them a pair of horses and a wagon, so that they can get there faster. They arrive at Voryn's cottage about 2 hours after sunset and spend the night there.
Chapter 5: The Glittering Grotto
The next day, after some dancing, yoga and coffee, the party travels to the Lake of Sorrows. When they get to the Glittering Grotto, they find a skeletal bear guarding the entrance. They manage to slay it and venture into the grotto to face whatever evil hides inside...
| Vorelloex Vaecaesin |
Hey, here is a thing:
For clarity in battles, could we try to post what round's turn we are taking when we post our turns?
At least for me, it helps to have the initiative and 'round-status' on hand so I know when to act.
thanks team, i love you all.
| Sir Rois Grave |
I am way behind on my pathfinder book collection. I think the last thing i bought was ultimate combat when it first came out...
I think that was in 2012.
Garekk
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| 1 person marked this as a favorite. |
Yea, Thanks Browman, but I will have to pass as well. Let me know how it turns out though... it looks interesting. I have also added my rage stats to my tag line as you suggested. It was in my profile, but now that ive thought about it, something that important should have been up there to begin with. Thank you.
Garekk
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Sooo... since the wife is out of town for the week with her family, I no longer have a computer at the house. Unless I am at work and actually at a desk I will not be able to update the maps or anything until at least Friday night. Unless any of yall have suggestions for mobile apps? I downloaded Wayfinder today and I like it, but still am unable to do anything but post?
-Posted with Wayfinder
Garekk
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Calistria.. I really would have tried diplomacy but I have no skill ranks and no charisma.. but I do have +7 Intimidate lol. Honestly though I thought having Hailey jump in would result in better answers anyways since he didn't react to the bullying right off
-Posted with Wayfinder
| Calistria the Courier |
Heh. I think this is a case of everyone trying to be involved when we should probably be relying on specific specialties. Not everyone would be at the door picking the lock, right? :)
Then again, maybe our dragonelf's intimidation attempt will have some effect.
Garekk
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Well between the higher intimidation roll and whatever Hailey may be able to cook up, let's see what happens...
-Posted with Wayfinder
Garekk
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How do we want to handle this? Shall we stand a watch at the town gate, stand a watch at the inn, or just chill and see what happens?
-Posted with Wayfinder
| Sir Rois Grave |
My character won't do this because he doesn't suspect anything. But for those of you who think that the Baron or the priest may secretly be the necromancer, use sense motive on the prisoner to Gage his reaction. He may give some sign the He is in front of his boss.
Garekk
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I got ahead of myself.. yes. The baron first. And I agree with Sir roice.. Garekk would have no reason to suspect the baron without something to point that direction. That being said, though, sense motive on the prisoner may be useful just as a precaution against being false
-Posted with Wayfinder
| Sir Rois Grave |
Having six warriors trudge off to interrogate a key figure of the community isn't exactly "subtle". One or two of us could stay behind and interrogate the prisoner. Or, bolster the town's defenses behind the Baron's back.
Rois would be inclined to do the latter. He does good deeds, and not always in the way the law wants those deeds done.
but, I will do whatever the party wants.
Garekk
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I agree with Sir Roice. If someone wants to try and get more from the prisoner let's go for it. Otherwise let's make plans for a watch
-Posted with Wayfinder
Garekk
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Just as a side note.. I know we arent anywhere near this point.. What xp chart are we using for leveling up? 1300 or 3000?
Garekk
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This game really has developed a life of its own.. this is cool. Browman, How do you come up with this? Have you plotted everything out or is it more of a loose idea of whats going to happen?
| Browman |
This game really has developed a life of its own.. this is cool. Browman, How do you come up with this? Have you plotted everything out or is it more of a loose idea of whats going to happen?
Very loose idea for everything but a scene or two ahead of where you guys are. Part of that is due to the slow pace of play by post. If I plan too far ahead and you guys go left instead of right then too much prep is wasted. assuming that I am not simply giving you the illusion of choice.
I have also done some reading over the last couple years about how to run rpg campaigns, worldbuilding and game design. Like anything, being a GM takes practice and experience to get good at and reading how experts do it is rarely a waste of time.