Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I'll stay in town. I think we should gather some of the townsfolk in the Tavern and go to the cathedral to make a safe house.

Can anyone create a forgery to say the Baron has made the order?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I really hope that the recent die off on posts was just do to the weekend and getting stuff worked out for Vorell. Let's roll!!! Lol

-Posted with Wayfinder


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

yes....

the weekend......


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Trying to figure out what's what, sorry.

Mostly, I'm wondering if we want to create an elaborate plan to protect the town for an attack that may not even come this evening? Especially a plan that involves criminal activity and treason?


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

We should have a concise consensus on what everybody's character thinks that the party should do/is doing.

Partially because...

I am completely clueless.


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Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

We don't have enough information. We've got...

1. A pint-sized necromancer who had a sigil and babbled about a Way.

2. A carver who sold items that bear a similarity to the sigil the necromancer held. The sold items are not magical but may be the personal mark of someone or something.

3. More missing bodies than we can account for with the zombies we destroyed at the cave.

From this, there's been speculation that the town is going to be attacked this evening. We're considering forging an order from the nobility (which is probably a hanging crime in this area) to drive everyone into one or two locations when they'd already be locked in their homes at night anyway.

I don't think that's the best idea.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Cool. What would you have the party do?


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Considering it is evening, I think we should pick the simple path. Stay in town overnight without trying to herd the townspeople into a single location and then, in the morning, go see the carver.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I am not comfortable at all with forging documents.. Garekk would see that as a smirch on his honor

-Posted with Wayfinder


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0
Garekk wrote:

I am not comfortable at all with forging documents.. Garekk would see that as a smirch on his honor

-Posted with Wayfinder

I agree, it is too risky in Swift's eyes as well. Perhaps we could stay the night like Calistria suggested.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Ok. Sounds good to me. Sleep In town and carver in the morning.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Since I'm staying with the mother and baby (to ease Hailey's soft-heart... :) ) you boys will need to keep watch for zombie attacks.


the room costs one gold this night.

Unless other people want to do something I will move things forward.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

1 gold for the room, and how much for dinner and the round?

-Posted with Wayfinder

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey wouldn't want to forge documents, either.


2 copper per drink

1 silver for the meal.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

How long of a trip is it to the carver, can we get there and back in a day?


Sir Rois Grave wrote:
How long of a trip is it to the carver, can we get there and back in a day?

Yes but you have no idea how long he is staying with his cousin.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Sorry for not posting in the gameplay thread yesterday. It was super busy at work.


The baron's cousin is a count, he is not well known to the people of Silvam, as he visits quite rarely. Rumour is he travelled as far as Osiron while he was away.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria pays 3 silver for meal, drink and tip this morning.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Browman, do you want knowledge checks in this or the gameplay thread?


either works


The wagon was left at the manor house. Josep has probably burned the zombies by now.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

I've technically hit my posting limit for the day. Should I wait for tomorrow?


I see it more as a guideline.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Thank you, Calistria. I was not sure if Hailey could post again to defend herself or not. Then again, she'd probably just have made it worse.

One probable blunder would be to point out that, should a wizard wish to cast Cure Lt. Wounds, let alone any better Cure spell, he would have to multiclass to cleric, druid, or bard . . .


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

:)


Hailey Besh wrote:

Thank you, Calistria. I was not sure if Hailey could post again to defend herself or not. Then again, she'd probably just have made it worse.

One probable blunder would be to point out that, should a wizard wish to cast Cure Lt. Wounds, let alone any better Cure spell, he would have to multiclass to cleric, druid, or bard . . .

Remember the concept of classes don't actually exist in game.

And most residents of Ustalav know little of magic, to them a witch, wizard, warlock, sorceror or mage are simply different terms for the same thing.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Quite right, and I'm sorry. I can come up with better terms for the classes. And besides, I don't think Hailey has even explained to the party yet the difference between a wizard and a sorcerer and a druid and a (dreaded by Hailey) bard.

Or, for that matter, the difference between an abjurer, a necromancer, and a conjurer . . . oh boy. She's been very derelict in her duties. It'll make a great thing for her to tell the others about while they travel sometime. From her perspective, anyway. All glory to Nethys. :)


No worries.

Most PCs should have at least a basic understanding of the differences between arcane casters, even if they don't know or understand the specifics.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Browman wrote:

No worries.

Most PCs should have at least a basic understanding of the differences between arcane casters, even if they don't know or understand the specifics.

I've played many a fighter or barbarian who didn't understand the class system At ALL. One was convinced he was haunted by a ghost and afraid of the dark. He ran from fear of the ghost INTO the darkness where enemies in the next room would take their attacks of opportunity. The darkness hurt...a lot. That should tell you something...


That is why I said most, not all.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

So sorry for the last ooc post I made. Too much caffeine and what seemed a joke at the time a few minutes later suddenly no longer seemed humorous. I am not good at being funny anyway. So, it is gone and I am glad of it.

Again, I'm sorry.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I'm sorry for my abrupt quiet.. my son got sick over the weekend, and ended up with an emergency appendectomy yesterday. Needless to say I wasn't in a mindset nor did I have time to post.

-Posted with Wayfinder


Hopefully he is doing better.


Where are you heading from your current location?


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

I think all we have is a vague idea of where the ruin is. We need more information. Perhaps there are maps in town?


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Sounds good to me. We can also buy some supplies there in case this turns out to be a long expedition.

My guess is that it will be an actual dungeon.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Ok.. everything should be better on my end now. Once again.. sorry for holding things up. Rois, I agree.. supplies would be a good thing right about now, especially if we are about to go do a crawl. Btw, how much game time has passed? Can we collect on the bounty from the bandits yet?
And should I just RP it that Garekk was there but quiet or that he just stayed in the room at the inn?

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

I know what an appendix problem is like. I hope your son is recovering well and will be home in a few days.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

We also need to find some loot at some point so we have the coin to buy stuff - hint. hint ;)


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I'm posting about the ruins here to keep it out of occ in the game thread.

It was my assumption that we stopped into town to get supplies and then immediately went to find the ruins.

Do we want to do this, or, would we rather Role Play it?


Right now your knowledge of the location of the ruins is "many days north and west of here in Ustalav"

But is that mostly north, mostly west, about the same, what does many days mean?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Looks like we may have to return to town for directions. We can kill several birds with one stone by going to see the baron for the information and maps, scope out his brother, and pick up supplies all at once. I think even Hailey might agree to that.. but I dont like the idea of just randomly picking a direction and walking that way.. Seems a long and pointless journey with little hope of success.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

True. Back to town then?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Lets see what Hailey has to say on the topic.. She was the one that started off in the first place.


Calistria the only place that has any decent information is the manor house.

Josep lets you do research in the library where you find records of a castle Rurik, east of the shudderwoods, along the moutray river. It is roughly 200 miles from here and on the northern border of Ustalav.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I can be quartermaster. Or, if someone rise wants to that's fine too.

I've already got rope, lanterns, etc. Take a look at my profile to see what i have so we don't buy two of anything.


Hailey Besh wrote:

She smiles at Swift-Palm.

"Sir, I have heard that the martial arts have the power to discipline the mind and still unwelcome thoughts. Is this true? If it is, I I'd like to speak with you alone tonight."

When you say this, are you talking to Sir Rois or Swift? Jus thought I would double check :P

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