Calistria, Initiate in the Order of Sacred Couriers
Male Cleric (Desna) 1
Chaotic Good, Medium Humanoid
Favored Class Cleric
Initiative: +2
Senses: Perception +4, Sense Motive +8
==DEFENSE==
AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex)
HP 9 (Max d8 +1)
Fort +3, Ref +2, Will +6
==OFFENSE==
Speed 40ft (30 + 10 for Travel Domain)
Melee Starknife +0 (1d4), Piercing 20/x3
Ranged Starknife +2 (1d4), Piercing 20/x3, Range 20ft
==STATISTICS==
STR 11, DEX 14, CON 12, INT 11, WIS 18, CHA 15
BAB +0, CMB +0, CMD 12
==FEATS==
Weapon and Armor Proficiencies (Cleric Default): Simple weapons, light armor, medium armor, shields and starknife.
Extra Channeling
Selective Channeling
==SKILLS==
4 ranks = 2 + 0 (Int) + 1 (Human Skilled) + 1 (Favored Class)
Diplomacy +6 (1 rank + 3 Class + 2 Cha)
Heal +8 (1 rank + 3 Class + 4 Wis)
Knowledge (Religion) +4 (1 rank + 3 Class)
Sense Motive +8 (1 rank + 3 Class + 4 Wis)
Languages: Common
==ABILITIES==
Aura (Ex): Calistria has a powerful "good" aura.
Spells: Calistria can prepare and cast two 1st level spells per day + one 1st level domain spell per day. She can prepare 3 orisons per day.
Channel Energy (Su): Calistria can release a wave of positive energy by focusing her faith through her holy symbol. This energy heals the living and harms the undead within 30 feet of her in all directions. The amount of damage healed or inflicted is 1d6 + 1d6 for every two cleric levels Calistria is beyond 1st. Creatures that take damage from Channel Energy get a Will Save equal to 10 + 1/2 Calistria's level + Calistria's Cha modifier (currently 13). Calistria can Channel Energy 3 + Cha modifier times per day (currently 7, boosted because of her Extra Channel feat). She has the Selective Channel feat and can decide who is healed or harmed by her Channel Energy burst.
Domains: Luck and Travel
Bit of Luck (Sp): Touch a willing creature as a standard action. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. 7 times per day.
Agile Feet (Su): As a free action, increase mobility for 1 round. Calistria may ignore difficult terrain and takes no penalties for moving through it. 7 times per day.
Orisons: Calistria's prepared 0 level spells are not expended when cast and may be used again.
Spontaneous Casting: Calistria can lose any prepared spell that is not a domain spell or orison in order to cast a cure spell of the same spell level or lower.
Spell Limitations: Calistria cannot cast lawful or evil spells.
==EQUIPMENT==
Starting Gold: 240 gp
Note: Most equipment stays in the saddlebags on the donkey unless needed.
(free) Standard Outfit
(24 gp) Starknife - 3 lbs.
(25 gp) Studded Leather Armor - 20 lbs.
(25 gp) Holy Symbol, Silver - 1 lb.
(2 gp) Backpack - 2 lbs.
(1 sp) Bedroll - 5 lbs.
(20 gp) 2 explorer's outfits - 16 lbs.
(3 gp) 1 entertainer's outfit - 4 lbs.
(7 gp) Lantern, hooded - 2 lbs.
(4 sp) 4 flasks of oil - 4 lbs.
(10 gp) Rope, silk (50 ft) - 5 lbs.
(100 gp) 2 Healer's kits (19 uses left) - 2 lbs.
(3.5 gp) 5 days of trail rations - 5 lbs.
(8 gp) Donkey
(4 gp) Saddlebags
(3 gp) 10 days of donkey training from a trained hireling
4 silver
15 copper