Villamar Koth

Voryn Chaldov's page

166 posts. Alias of Chingo Chaplo.


Full Name

Voryn Chaldov

Race

Human

Classes/Levels

Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Gender

Male

Size

Medium

Age

34

Alignment

Neutral

Deity

Erastil

Location

Ustalav

Languages

Common

Occupation

Hunter, Bounty Hunter

Strength 17
Dexterity 17
Constitution 15
Intelligence 11
Wisdom 13
Charisma 6

About Voryn Chaldov

Voryn Chaldov (Human ranger 1)
Background: Voryn Chaldov is a horribly scarred ustalavian ranger. He lives in a hut in the woods and sometimes he does not come into town for months, prefering reclusiveness over the odd looks and gossip about his appearance. He has won respect from some of the villagers as he has previously helped fight off the undead. He makes his coin as a hunter and bounty hunter.

Race: Human
Class: Ranger
Level: 1
XP: 100/1,300 xp
Alignment: Neutral
Deity: Erastil
Favored Class: Ranger

Stats:

Rolls: 17 , 15, 15, 6, 13, 11
STR 17, DEX 17 (+2 racial), CON 15, INT 11, WIS 13, CHA 6
hp: 13 Fort: +4 Ref: +5 Will: +1
Size: Medium Base Speed: 30 feet.

Feats and Class Features:

Feats:
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.
Cleave: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Class Features:
1st favored enemy (undead): He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Combat Stats:

hp: 13 Init: +3 AC: 19 (Flat-Footed 16, Touch 13)
Melee Attack: +4 Greatsword 2d6+4 (19-20/x2)
Ranged Attack: +4 Composite Longbow (+1) 1d8+1 (x3, 110 ft)
CMB +4 CMD 17

Skills:

Skills: (7 ranks)

Diplomacy 1 -2 = -1
Handle Animal 1+3-2 = +2
Intimidate 1+3-2 = +2
Knowledge (nature) 1+3+0 = +4
Perception 1 +3+1 = +5
Stealth 1 +3+3 = +7 (ACP -4 = +3)
Survival 1 +3+1 = +5

Equipment:

Equipment (300 gp): Explorer's Outfit (10 gp), Breastplate (200 gp), Greatsword (50 gp), Shortbow (30 gp), 60 arrows (3 gp) 80 arrows, 6 alchemical silver arrows (12 gp 3 sp), Backpack (2gp), Bedroll (1 sp), Waterskin (1gp), 1 gp 6 sp 1 gp 4 sp 7 cp, Composite Longbow (+1)