Rainkin

Tsakua's page

199 posts. Alias of Mainer.


Full Name

Tsakua Chain-Breaker

Race

Half-Orc

Classes/Levels

Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Gender

Male

Size

M

Age

21

Alignment

CG

Deity

Cayden Cailean

Location

Sandpoint

Languages

Common, Orc

Occupation

Former slave and circus strongman, now unemployed and looking for work. Works part time tossing drunks out of taverns.

Strength 17
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 10
Charisma 8

About Tsakua

Backstory:
Born into a world that considered him a sorry accident, Tsakua never knew parents beyond the slavers that lashed their whips across his back. Year after year, for 18 years, Tsakua was bought and sold in the slave-pits of Nidal, shipped from one master to the next, with no hope in sight but death itself.
Hope arrived in the form of a group of adventurers. Upon sacking the plantation Tsakua was held, they proclaimed the slaves free of their bonds.
Leaving the plantation, and the life of a slave behind, Tsakua set out for Belkzen, hoping to find respite among those whose heritage he shared. As he wandered through Pangolais, the sound of whips caught his ear. Following the sound, he saw two men lining up dozens of slaves, preparing to send them to their new owner.
Tsakua walked towards the men, almost hypnotized by the jingling sound of the chains that shackled the slaves together. The slavers took little notice as he approached, recognizing him only when Tsakua grasped a portion of the chains in his hand. His clothing in rags, Tsakua knew they would recognize the scars of an escaped slave, but he had made his choice.
"You have a weak link in this chain," he growled. "Masters, might I mend this for you?" Unsure and off-guard, the slavers nodded their consent.
Years of hard labor had left Tsakua with great strength. Grasping the chain on both sides of the weakness, he pulled with all his might. The slavers moved to get behind Tsakua, eager to get a new slave for no expense. Just as they were about to attack, the snap of the weak chain breaking stopped them. When he turned and spoke, Tsakua's gravelly voice was barely audible.
"Masters, a mistake has been made. Would you like me to fix it?" Faced by the towering half-orc, one slaver ran for the city guard, while the other attacked. The one that ran lived to tell the tale of a rogue slave breaking the chains that held their profits.
Hunted and on the run, Tsakua made a deal with a traveling circus caravan, to work in exchange for being smuggled away from those who would harm him.
In the circus, Tsakua found an acceptance of a sort. The circus strongman, Felix, took Tsakua under his wing and taught him some basic tumbling and some principles of fighting. As the circus moved from town to town, Tsakua began challenging local champions in fights, and gained a reputation for being hard to hit and harder to take a hit from. For once, Tsakua knew happiness.
Unfortunately, even this had to end. While traveling through a hamlet in Varisia, Tsakua witnessed a local lord beating a slave that had slipped and splashed a few droplets of mud on the lord's fine cloak. Ignoring the irate lord, Tsakua gently picked up and wiped the mud from the slave. Furious, the lord moved to strike, only to miss the quick footed half-orc. Turning and striking, Tsakua struck the lord in the jaw, breaking it and sending the silly man tumbling into the mud.
Knowing the wrath of an embarrassed noble is worse than that of a dead one, the circus quickly left town and headed for Sandpoint.
Upon arrival, Tsakua jumped off the caravan, and went to unload the wagon, only to be stopped by the circus master.
"'Ere, we're not gettin' off 'ere lad, this one's just for you." His confusion must have showed on his face, because the circus master went on, "We can't be 'avin with that sort of thing, y'know? We're a fam'ly, and got to look out fer one another, can't be 'avin lords chasin' us about the countryside. Why don't you stay here in Sandpoint, and we'll come back after things cool off in a month or two?"
That was more than 5 months ago. Since then, Tsakua hasn't interacted much with the residents of Sandpoint, choosing to live on the outskirts, working occasionally when a heavy load needs lifting or a rowdy drunk needs tossing out of a tavern. Softspoken, avoiding the restrictions of society, and living alone, Tsakua is still searching for his purpose in life.

Statistics:
Male Half-Orc Brawler 1
Init +2; Senses Perception +3
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DEFENSE
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AC 14, touch 12, flat-footed 10
hp 15
Fort +4, Ref +5, Will +1
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OFFENSE
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Speed 30 ft.

Melee
Unarmed Strike
Attack: +4
Damage: 1d6+3
Critical: x2
Type: Bludgeoning

Dagger, Punching
Attack: +4
Damage: 1d4+3
Critical: x3
Type: Piercing

Quarterstaff
Attack: +4
Damage: 1d6+3/1d6+3
Critical: x2
Type: Bludgeoning
Special: Double
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STATISTICS
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Str 17, Dex 16, Con 15, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 18
Traits
Lone Wolf
Enemy of Slavers
Drawbacks
Feats
Toughness
Skills
Acrobatics (+6)
Perception (+3)
Escape Artist (+6)
Intimidate (+3)
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Orc

Special Abilities:

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SPECIAL ABILITIES
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Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Darkvision Half-orcs can see in the dark up to 60 feet.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Brawler's Cunning If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial FlexibilityA brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
Martial Training At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Unarmed Strike At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 62 lb.
Explorer's Outfit (8 lbs)

Leather Armor (10 gp, 15 lbs)
Dagger, Punching (2 gp, 1 lb)
Quarterstaff (4 lbs)

Backpack (2 gp, 2 lbs)
--Bedroll (1 sp, 5 lbs)
--Flint and steel (1 gp)
--Tent (10 gp, 20 lbs)
--Waterskin (1 gp, 4 lbs)
--Trail Rations, 3 days (15 sp, 3 lbs)

Money 5 GP 0 SP 0 CP

Appearance and Personality:

Soft-spoken and quiet, Tsakua does his best to avoid speaking too much to the townfolk, and only comes to Sandpoint when he is low on supplies. Most of the townfolk avoid the tall, wild looking half-orc, and give him a wide berth. Tsakua didn't have much when the circus left him behind, and with even less now, he hopes for an opportunity to earn some coin and leave this town behind.
Gruff to those that first meet him, Tsakua respects strength, but dislikes bullies. Dislikes any reference to rank, even in regards to himself.