Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"Well that didn't work..." she looks to Aggah for a suggestion, who hold up her hands and smiles. Cleo smiles back and says "Might work, let's try" So they tag team tickle the witch.


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Brelin, you have the option to resist if you would like. Doing so will force Cleo and Aggah to make CMB checks to... tickle you. Theoretically you would also have an attack of opportunity against one of them if you so choose, but I'd be surprised if Brelin went that far.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:)


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Not knowing what else to do Wabbit attacks the illusion grappling Wilhim

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade
attack #1: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack #2: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Just so you know we're NEVER going to let you forget about the time a haunted house with a squabbling husband and wife tricked you with illusionary animals....Cause that's what's happening NOW


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Bacon does something weird and attempts to drive off Brelin so he...farts.

Furnok tries repositioning Wilheim by hooking his hammer onto the gnome's shirt and lifting him out of the manticore..

Reposition: 1d20 + 8 ⇒ (4) + 8 = 12


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Wabbit slices the sleeping Manticore apart. It bursts into millions of little specks before disappearing entirely. Furnok tries to pull Wilhim out of the cat's jaws. Instead of releasing Wilhim from his poor fate, Furnok ends up pulling the cat with him. Cleo, Aggah, and Wabbit suddenly appear visible to Brelin and Wilhim, although they are covered in blood. The first two run over to Brelin and begin to... tickle her! This is madness! Furthermore, Bacon the brave pig goes around the fight (dodging every attack) and aims a massive fart right in Brelin's direction.

I'm enjoying this madness.
Brelin's turn.


hp 39/43 AC 17

Point of order. Wabbit attacked the cat eating me, not the manticore.


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Oh shoot. Hmm let's try that again.

Wabbit darts out of the sleeping Manticore and slices deep into the firepelt cougar, but doesn't quite kill it. Furnok tries to pull Wilhim out of the cat's jaws. Instead of releasing Wilhim from his poor fate, Furnok ends up pulling the cat with him. Cleo and Aggah suddenly leap out of the Manticore while covered in blood. They two run over to Brelin and begin to... tickle her! This is madness! Furthermore, Bacon the brave pig goes around the fight (dodging every attack) and aims a massive fart right in Brelin's direction.

Brelin's turn.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

I have no weapons so I think I don't threaten?? Anyway, I wouldn't do it, but I'll definitely resist!

Brelin looks preplexed as she tries to escape Get...off... of... me!!!

Even though her friend are obvioulsy mad, she still has to save them!

Slumber on the cat if I can


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Cleo and Aggah tickle Brelin continuously, but fortunately Brelin doesn't have to concentrate to hex the cat. It yawns (freeing Wilhim in the process) and immediately curls up to take a cat nap. The stag and bear both try to attack Brelin, but she dodges out of the way and blocks the attacks with her mage armour. The boar can't attack Wilhim, so it just stalks around as if it were a hungry lion.

Everyone's turn.

Dice Rolls:

Cleo cmb: 1d20 + 2 ⇒ (14) + 2 = 16
Aggah cmb: 1d20 + 1 ⇒ (19) + 1 = 20
Slumber: 1d20 + 2 ⇒ (11) + 2 = 13
Bear bite: 1d20 + 6 ⇒ (3) + 6 = 9
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Stag gore: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7


hp 39/43 AC 17

Assuming Wilhim is still fightened

Wilhim flees in terror from the beasts heading for the front door. And throwing it wide open and runs for it.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Tickling didn't work, so the pair try to trip up the mage, since they are very worried she'll pop out another of those flaming spheres soon and they'll all roast like marshmellows… well Cleo is worried about that, Aggah is just having fun.

trip: 1d20 + 1 ⇒ (7) + 1 = 8

aid another trip or separate trip attempt whichever you prefer: 1d20 + 1 ⇒ (8) + 1 = 9

Unfortunately neither Cleo or Aggah are any good at pushing over the tall woman, and probably end up falling down themselves.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Furnok grab Brelin and get her outta here...I'll close the door behind you so the illusions stay inside

aid another vs ac10: 1d20 + 9 ⇒ (9) + 9 = 18

Wabbit tries to help Furnok get Brelin out of the house


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok grabs Grelin

Grab: 1d20 + 8 ⇒ (19) + 8 = 27


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Guys, this is getting dangerous, you've got to let me end this!

Brelin begins to worry for herself and tries to calm her companions

Slumber on Furnok. I'm assuming I'm grappled, right?

concentration check: 1d20 + 10 ⇒ (9) + 10 = 19

The DC is 10 + grappler’s CMB + spell level


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Yes you can, Wilhim. I'm going to add a condition to your frightened condition that says you can hide from the creature instead of just running forever. Otherwise we might lose you unto the wilderness.

Cleo and Aggah fail to trip the tall Brelin, but she's no match against Furnok strongarming her. Instead of fighting it, Brelin tries to hex Furnok into a slumber. Though she manages to get the hex to work, Furnok manages to resist!

Wilhim leaps over the sleeping Manticore and runs out the front doors. The beasts pay him no heed, and instead try to gang up on the now grappled Brelin. Though the stag is blocked by her mage armour, the bear bites her in the shoulder. Brelin hasn't lost hope yet, for her will is very strong. Brelin takes 3 damage.

Everyone's turn.

Dice Rolls:

Furnok Will: 1d20 + 3 ⇒ (17) + 3 = 20
Bear: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Stag: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Brelin Will: 1d20 + 7 ⇒ (15) + 7 = 22


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok and Bacon make a break for the outside! Carry Brelin outside


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit stabs the bear hoping to make an illusionary cloak out of its coat when this is done

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade
attack #1: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d4 + 4 ⇒ (3) + 4 = 7
attack #2: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Is Brelin really at 13 hit points?


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I asked this question before we entered the mansion, and I did not receive a concrete answer. Yes, for whatever reason, Brelin is at 13hp now.

Wabbit strikes the bear with a flurry of stabs and slashes, wounding it significantly. Furnok hauls Brelin over his shoulder and starts running out of the room. The stag tries to strike Brelin with its hooves, but she blocks it with her mage armour. However, the bear bites Brelin's arm before she escapes. Brelin takes 3 damage.
When Furnok and Brelin exit the room, all the illusions fade away. Everything is as it once was, still and eerily silent.

Wilhim is no longer frightened, but he will be shaken until he leaves the grounds and at least an hour has passed.

Dice Rolls:

Bear AoO: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Stag AoO: 1d20 ⇒ 12
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Brelin Will: 1d20 + 7 ⇒ (9) + 7 = 16


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo, Aggah, and Wabbit alone in a haunted house, she turns to her cousin and her best friend. "What do you two think we should do? Keep exploring, looking for the sobbing woman upstairs, look for any stairs leading down? Anything else? Once the others recover and come back in I mean, not just us three."


hp 39/43 AC 17

Wilhim comes into the house, his legs shaking slightly and hears the question. Do you know it's here?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"Yes" Cleo answers.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Let's wait outside for the others to rejoin us.....This house is CRAZY! I'm serious, split-personalities that HATE each other INSANE! Cleo, I thought farmer Hogspittle and his wife from home were bad. Well, I was wrong. They're nothing when compared with this house.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Let's wait outside for the others to rejoin us.....This house is CRAZY! I'm serious, split-personalities that HATE each other, INSANE! Cleo, I thought farmer Hogspittle and his wife from home were bad. Well, I was wrong. They're nothing when compared with this house.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

The mention of Hogspittle makes the halfling woman smile, and then chuckle even. "I had nightmares about those two, worried I'd be forced to marry someone like that troll. But his wife... she was even worse." Cleo agrees and shuffles out to where their witch is hopefully recovered.


hp 39/43 AC 17

Let's just burn it. Destroy the house and it's occupants. Save us all the hassle.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok yells from outside. No more being friendly with the ghosts that is for sure!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"I agree... with Furnok. And while I'd like to agree with you Wilhim, we do not know if that sobbing was real or not. We can't burn the place down without knowing if there are victims in there."

Cleo will go over to Brelin and use her wand to heal her a bit.

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (2) + 1 = 3 REALLY!?!
clw: 1d8 + 1 ⇒ (7) + 1 = 8 okay, better, thank you. 18 total Brelin


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hp 39/43 AC 17

Wilhim growls but then his shoulders slump and he sighs. Fine. You're right.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin calms down a bit

By the stars! Those things looked amazingly real!

She thanks Cleo with a smile and studies the house

I agree, we can't burn it if we're not sure it is empty. Let's move slowly but surely, room by room


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"Back in then, and upstairs." Cleo sighs and starts heading back in.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok heads in with Miss Cleo.


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When Cleo enters the room again, all the animal heads have tears streaming from their eyes. The Manticore head looks like a woman, likely in her 30's, with blond hair. She weeps, and says "Why won't he love me? I don't understand. Everything was wonderful before."


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo, being Cleo wants to comfort the young woman, even if she has the body of a manticore, but she follows the advice of Furnok, steels herself and tries to move past... maybe with a just slight pat on her shoulder... just one.


hp 39/43 AC 17

Wilhim shudders as he moves through the front room and up the stairs with the others. Was the damage illusory?


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok keeps a wary eye on the mantiwomanthing


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

The manticore-woman tugs at Wabbits heartstrings but his judgment has already backfired once in this house...He resolves to follow the others and keep his hands and mouth to himself


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Womanticore?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Up the stairs then?


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Yes


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

yes


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin tries to ignore the creature
They're just illusions she keeps telling herself

Yes, up the stairs


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The gentle touch of Cleo's heart rapidly melts the Manticore. As she and the other animal heads melt away, her final words are "Please free Traver from this torment... I beg you..."

The damage was real. It's one of those matrix things 'your mind makes it real'.

For the next 24 hours, Cleo can cast Calm Emotions once without using a spell slot. This is treated as a spell-like-ability.


hp 39/43 AC 17

Crap.

Breathing heavily and fighting with himself Wilhim steps in front of the group looking for traps.

Find Traps: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27

Disable traps if found: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:) Does Wilhim need healed? Cleo has the wand and will tap him with it as much as needed. you can roll and just tell me how many charges you need her to spend.


hp 39/43 AC 17

Oy, cleric. He says, not even bothering to address her by name. I could use your healing touch. He tries to sound somewhat neutral but it's not hard to hear the anger in his voice having to admit that to his sworn enemy Cleo. The sworn enemy thing is a joke, don't read too much into that. So long as it's a decent number a single spell should get him up to acceptable levels.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:) no worries

Cleo manages to find ray of sunshine in rot and death, and promises the ghost "I'll do my best"

Cleo gives him an arched eyebrow to the gnome, fishes out the wand and jabs him with it.

clw: 1d8 + 1 ⇒ (7) + 1 = 8


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Wilhim finds no traps, but he does notice a strange series of sounds coming from the stairs. Whenever someone moves on the stairs, the floor boards creek noisily after a second or two. It sounds like someone is following them, but cannot be seen.

Engineering DC12:
This is just a natural feature of the old mansion. Nothing to worry about.

-------------------

The stairway rises into a hall that turns gradually to the left. There are many closed doors, most of which are single, but a few are sets of double doors. I'll have a map up later. I guess would you prefer to check a single door, or a double door?

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