Master Chymist

Wilhim's page

602 posts. Alias of The Indescribable.


Classes/Levels

hp 39/43 AC 17

About Wilhim

Wilhim
Male gnome alchemist 5 (Pathfinder RPG Advanced Player's Guide 26)
N Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +12
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 43 (5d8+15)
Fort +7, Ref +6, Will +3; +2 vs. illusions, +4 bonus vs. poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk cold iron dagger +5 (1d3/19-20) or
. . mwk longspear +5 (1d6/×3)
Ranged acid bomb +7 (3d6+4 acid) or
. . bomb +7 (3d6+4 fire) or
. . frost bomb +7 (3d6+4 cold)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks bomb 9/day (3d6+4 fire, DC 16), hatred
Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Alchemist Extracts Prepared (CL 5th; concentration +9)
shield (2)
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Statistics
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Str 10, Dex 12, Con 14, Int 19, Wis 12, Cha 14
Base Atk +3.75; CMB +2; CMD 13
Feats Brew Potion, Extra Discovery[APG], Extra Discovery[APG], Point-Blank Shot, Throw Anything
Traits firebug, Trap Finder
Skills Acrobatics +0 (-4 to jump), Appraise +12 Craft (alchemy) +14 (+19 to create alchemical items), Disable Device +16, Disguise +2, Fly +7, Heal +9, Knowledge (arcana) +12, Linguistics +5, Perception +11, Sleight of Hand +8, Spellcraft +9, Survival +9, Use Magic Device +10; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Daemonic, Draconic, Dwarven, Gnome, Goblin, Sylvan, Thassilonian
SQ alchemy (alchemy crafting +5), discoveries (acid bomb, chameleon[ARG], directed bomb, frost bomb), gnome magic, mutagen (+4/-2, +2 natural armor, 50 minutes), poison use, swift alchemy
Combat Gear mutagen[APG]; Other Gear +1 chain shirt, mwk cold iron dagger, mwk longspear, cloak of resistance +1, headband of vast intelligence +2, Flask of Preservation (level one) (x2), Traveler's Any-tool, alchemist starting formula book, alchemy crafting kit[APG], bedroll, belt pouch, concealable thieves' tools[UI], flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, Formula Alembic, Holy water x10, Potion of keen senses. Pony, Saddle bag. cooking kit, light crossbow, small tent.
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Special Abilities
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Acid Bomb (Su) Bomb deals acid damage and additional 1d6 acid damage 1 rd later.
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (9/day, DC 16) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Chameleon (Su) An alchemist with this discovery can shift the colors of his skin and equipment to blend in with the surrounding terrain. He gains a +4 enhancement bonus on Stealth checks. At 10th level, the bonus on Stealth checks increases to +8.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Precise Bombs (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Frost Bomb (DC 16) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trap Finder

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Formula Book
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1st—cure light wounds, enlarge person (DC 15), shield, Body Capacitance, Shock Shield, Recharge innate Magic, Targeted Bomb Admixture, Adhesive spittle, Expeditious Retreat, Negate Aroma, Identify
2nd—barkskin, Cure Moderate wounds.