To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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Are you sure you want to do that?

Feeling slightly better. Hope to get moving after the weekend.

Arthritis has really flared up and the painkillers knock me out.


Are you sure you want to do that?

Feeling slightly better. Hope to get moving after the weekend.

Arthritis has really flared up and the painkillers knock me out.


Female CN Catfolk Techslinger 11 / Musketeer 4 | hp 138/138 | Init +14; Perc +20 | AC30 (T24* FF18) | CMD 28 CMB +13 | Fort +13 Ref +21 Will +9 (+2 w/ Gun) | Grit-nache (4/4)

I do want to re-ask for clarification on use of Deeds like Gunslinger's Dodge and Parry and Riposte? How do you want to go about that?


Are you sure you want to do that?

Gunslingers dodge is fine. You spend a Grit point to against ranged attacks, getting +2 to AC. It is an immediate action, so someone shoots at you you spend your Grit point and dodge.

You can do this when someone shoots at you, anytime in a round, but only once per round.

Parry & Riposte is not an immediate action. It requires you to have a melee weapon in hand and to have Attacks of opportunity you can use.

If you are asking can you use dodge and then Parry & riposte in the same round yes you can. As long as you have an immediate action & AOO's unused.


Female Catfolk Gunchemist 1 / Cleric of Bastet 1 | hp 16/16 | Init +6; Perc +9 | AC14 (T12 FF12) | CMD -2 CMB +0 | Fort +4 Ref +5 Will +4 (can reroll reflex, +1 v. divine magic) | Bullets + Blackpowder: 87, Alchemical Cartridges: 55, Ordnances: 3/4, Channel: 6/6, Grit: 1/2, Copy Cat: 5/5, Dazing Touch: 5/5

I'm mostly asking how we want to do those over PbP. Should I just announce when I'm using either?


Are you sure you want to do that?

Yes, if someone shoots you and hits you can rewind what happened, same with parry & riposte.

If some shoots/attacks you and it would kill you I'll do it for you automatically to speed things up of course.

But I'll generally leave it up to you if you wish to use them, as they are not unlimited.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I have done Gunslinger stuff as a spoiler if then statement. It makes things cleaner. Just a thought.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

FYI - I am traveling and currently in England - back home late Thursday then I should be back to normal.


Are you sure you want to do that?

Apologies for my silence. I've had technical troubles the last few days.

Seem to be fixed now so normal service will start again Friday.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I am back from my travels in England and should be home and in front of a computer more now, except for next weekend when I get to go to Dragon Con.


Female CN Catfolk Techslinger 11 / Musketeer 4 | hp 138/138 | Init +14; Perc +20 | AC30 (T24* FF18) | CMD 28 CMB +13 | Fort +13 Ref +21 Will +9 (+2 w/ Gun) | Grit-nache (4/4)

Hey, was the plan to kill the League Member? I'm 5 feet away from being able to full-attack the sleeping one, but I figured I should ask if we want to keep her alive.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Even in the short time you have known Olimpia you are sure she would not hesitate to kill this torturer and League member.

ooc I see no reason to keep her alive. These chain devels might be more of a fight than we would like but it is gonna be much harder for us if one of them realized it can wake up the sleeper.


Female CN Catfolk Techslinger 11 / Musketeer 4 | hp 138/138 | Init +14; Perc +20 | AC30 (T24* FF18) | CMD 28 CMB +13 | Fort +13 Ref +21 Will +9 (+2 w/ Gun) | Grit-nache (4/4)

Wait, full attack? How tired was I when I wrote that. Coup de Grace!


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I understood :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Don't forget to write the stuff down on your sheet, folks. That way, we know who has what.


Are you sure you want to do that?

Sorry, I'm running behind today. No update.


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Hey everyone,

I wanted to make this post as I've been putting it off for too long and felt that wasn't fair to anyone here. In short, I need to start dropping a few campaigns due to increased real life commitments - I've been promoted twice in short order and while that's good for my career, I
ve found that with the stress and increased workload of such things happening twice suddenly I just don't have as much time or energy to write as I used to.

As to why I chose this one as one of the ones to withdraw from, for one I feel a bit less invested in Elrys as a character. Also, while the quality of GM'ing is top notch, the overall level of player activity was/is (?) a bit low - before recruiting Ana there was a moment where it was seriously considered to abandon the campaign since there had been no activity for a month. This isn't anyone in particular's fault and I am definitely guilty of that myself as well, but it doesn't make it less valid. Perhaps becoming a self-fullfilling prohphecy, that drained my motivation to keep coming back as there would always be a higher risk of that still happening later on.

I'd still like to thank you all for giving me a chance to play in this way back when I joined, DBH, Olimpia and Dilana (and Raktar, should he still be reading this despite his absense). I think this was the first longer running campaign I was invited into back when competition for being accepted into one was very fierce and I did learn a lot of how to be in a PBP from my experience here. Also, I'm sorry to Ana for reading this shortly after joining herself. I hope you'll all continue to have fun and stick it to Unity for me!

Kind regards,
Elrys/Trevor


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Has been fun playing with you Trevor. Best of luck.

This is one of my two PBP games so I hope it does not end so close to its finale. I am here for the duration.


Are you sure you want to do that?

Thanks for stepping up when we needed a healer Elrys.

This game is struggling and I'm having second thoughts about keeping it going?

The response rate isn't good and I'm too busy to start auto-running things here to keep it moving.

It is often a week between posts which isn't good enough to keep this game going.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Still here myself. Although, work beats me down pretty regularly and I find myself too tired to post. That's why my posting is so pathetic.

We've lost Raktar and now our healer. If we keep this game going, we are going to need some type of healing.

Let us know what you decide, DBH.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Wow, this game started in 2017!! At that point I was not running a company and had only one kid that was under 1 years old. Now with a 4 and 8 year old I know I have far less time. I can see, looking back, how my attention and ability to post has changed.

I would hate to see the game end but I get it if it does.

Ryan


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I'll reiterate that I am here for the long hall. I have had a couple of spells where I was traveling and not able to post in a timely manner. Anmd September is always busy for me but I am here and ready to play.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I didn't say it but I am here until we finish or the game ends as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I echo the others. I'll be here as long as the game remains or until it's called or until it ends.

If we keep it going, I will try to post more often but unfortunately, I cannot promise such. I wished I could.


1 person marked this as a favorite.
Are you sure you want to do that?

I've thought about this over the weekend and have decided to close the game I'm afraid.

Even with the expressed desire to go on, the response times and players dropping out have effectively killed it.

I am sorry to do this but as others have said the me that started this game isn't the me I am now.

I will thank you all, especially Dilana who is the last original character still playing, and Olimpia who joined in the first book.


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Thanks for running the game for us and spending your valuable time on it, DBH.

Can i ask, perhaps, what the background of Unity was, what he was trying to do and how this would have been resolved if we had continued? I realize my dropping out triggered this, but I am still curious as to what was going on with a computer/AI somehow becoming a god?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Much appreciated, DBH. Was a good one while it lasted.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Thanks for doing what you did DBH. Looks like I will read the last book. :)

Oh my, this means that soon I will not have an active PF game going. The other site I play on is moving, sadly, to the new version of D&D.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Dilana, is that other site Wold?


Are you sure you want to do that?

Enjoy if you're interested?

Background on Unity:

Over 9,000 years ago, in a region of space far distant from the one inhabited by the world known today as Golarion, the starship Divinity departed its home planet of Androffa and began what was to be a 25-year mission to bring civilization and culture to other planets throughout the universe.

Divinity's crew was human, yet they saw themselves as gods compared to the countless primitive societies they had encountered, and by bringing gifts of technology, religion, and art to such cultures, the Divinity's crew hoped to foster an interplanetary empire.

The Divinity was outfitted with an experimental engine capable of opening wormholes in space, and the first several years of the mission went well, as the crew made contact with dozens of alien societies
and even brought some of their citizens on board the vast starship-both to study and be studied.

Yet despite all good intentions, the crew's plan was flawed at its foundation by hubris and overconfidence. When the ship entered a region of space controlled by the Dominion of the Black, the crew was forced to use the ship's wormhole drive in the middle of a devastating battle.

Divinity escaped its enemies, but only by catapulting itself across the universe and into an uncharted star system in an unexplored galaxy.

With both Divinity's crew and her artificial intelligence suffering from madness inflicted by Dominion weaponry, civil war soon broke out on the crippled ship-different factions among the crew fought each other while the humans simultaneously worked against an increasingly rebellious and insane central artificial intelligence (AI).

This infighting had an inevitable result: in -4363 AR, the Divinity crash landed on an unknown planet. That planet was Golarion.

Divinity broke apart as it entered Golarion's atmosphere, resulting in the spectacular event known to historians today as the Rain of Stars.

The majority of the ship's fragments came down in western Numeria's Felldales, while the largest piece made a relatively controlled descent
and crashed mostly intact to the north, becoming what is now known as Silver Mount.

Other, smaller sections of the broken vessel came to rest elsewhere, including a relatively sizable habitat module that landed near the headwaters of the Seven Tears River. Over the next several hundred years, the local tribes viewed these crash sites with fear and wonder, both for the strange dangers they represented and the potent technological devices their exploration yielded.

However, when one overzealous leader accidentally triggered a devastating explosion in one of the ruins in the Felldales, word quickly spread that the ruins were evil, and the tribes did their best to bury the remnants of Divinity under earth and stone.

While Silver Mount proved too enormous to completely bury, the other ruins, including the habitat module at the headwaters of the Seven Tears
River, were soon hidden away under mounds of rubble Centuries passed.

In Silver Mount, the mad AI who once controlled the majority of Divinity's complex functions took the name Unity for itself, created a virtual world within its central processors to keep itself entertained,
and simulated countless realities over which it ruled.

To the south, Taldor's Armies of Exploration reached, but failed to thoroughly explore, the lands of Numeria. Tribes climbed to and fell from dominion, just as dozens of Black Sovereigns rose to power to rule the region for years or even decades before their inevitable upsets and deaths.

Epic battles between giants and barbarians and more scarred the land. All the while, strange bits of technology occasionally surfaced just long enough to wreak havoc before self-destructing, keeping whispers of the "old demons" buried below the region's mounds alive.

Today, Numeria is once again ruled by a Black Sovereign, but only in name. The true ruler of the land is the Technic League, a cabal of arcane spellcasters who have discarded the old taboos and seek to control and master the old technology scattered by Divinity's crash.

Despite its self-confidence, the Technic League is duplicating much of the arrogance that spelled the end of Divinity's original crew.

The deeper its members delve into Silver Mount, and the more they fancy themselves the masters of the wonders they find within, the closer they come to releasing Unity from its prison-something the AI desperately desires, for in its thousands of years of high-speed evolution and
recursive madness, it has accomplished a miracle.

It has become a god.

Unity itself:

When the crew of Divinity fled their fateful encounter with the Dominion of the Black, the ship was left reeling—not only physically, but mentally. The alien weaponry used by the Dominion spread insanity among the ship’s crew and AI systems alike, and while Divinity was able to limp along through Golarion’s solar system after arriving via an unscheduled and hastily opened wormhole, the ship’s days were numbered.

As the crew members fought among themselves, the number of survivors who retained their sanity grew fewer and fewer, and with each of their losses, the increasingly unstable AI gained control over more of the
ship. In the end, the last few sane crew members decided on an insane solution to their problem—scuttling Divinity on the closest inhabitable world before the AI could seize control over the ship’s life support systems.

By so doing, the crew hoped to ensure they could retreat to a habitable world when the ship failed, yet the crash proved more devastating than they had anticipated. The ship broke apart in Golarion’s atmosphere, with the primary hull hurtling to the planet’s surface and burying itself in north-central Numeria.

This section of Divinity later came to be known as Silver Mount.

Although Divinity’s crew perished, its central AI did not. Trapped now within a ruined hulk, this AI had no way to contact the outside world. Instead, it decided to pass the time by creating countless simulations of countless worlds within its own processor, casting itself as ruler time and time again.

It took the name “Unity” for itself, and this was the one constant, initially, between iterations of these worlds. In time, Unity realized that the virtual lives it created in these worlds increasingly venerated it as a god. Intrigued, the AI fostered these minds, until one day it found that the divine powers it held over its minions within the
computer core had extended outward into the ship.

So play the Sims long enough and it becomes real :)

Its influence was still limited, but Unity knew this was but a spark of things to come. It had become a demigod, yet one imprisoned in its own palace. For the next several thousand years, Unity worked at improving and expanding its power and influence over Silver Mount.

The process was slow, but the AI had all the time it needed. Sections of Silver Mount reawakened as power slowly returned to fuel those portions of the ship that still functioned, robotic guardians woke from slumber, and in some cases, the ship’s organic denizens emerged from stasis to live once again.

Yet despite Unity’s greatest efforts, it could not directly extend its influence beyond the edge of Divinity’s hull.

The android oracle Casandalee was Unity’s first attempt to establish such an emissary to the outside world, and the AI that would become Hellion was the second.

In both cases, these attempts ended in treachery, and Unity came to understand that allowing its followers free will was a mistake. When it managed to capture a party of Technic League explorers, Unity overrode the leader’s mind and transformed him into an enslaved puppet while leaving much of his skills and knowledge intact.

This man, Ozmyn Zaidow, returned to the Technic League headquarters and
seized control of the organization, transforming it in secret into yet another resource for Unity to control.

Unity’s need for the Technic League has all but ended. The Iron God’s methods of forcing worship and enslaving minds have been perfected, and it’s moved on to transform flesh as well.

It has met with particular success with gargoyles here, for their supernatural association with earth and metal made them excellent targets for total subjugation. Unity is confident that once it escapes its confines within Silver Mount, it can use these methods of control over mind and flesh to spread its faith throughout Golarion like a disease.

Central to Unity’s goal is the launch of a shuttle that’s been altered to carry the AI’s computer core and the Divinity Drive into orbit above Golarion. Placing itself in orbit will put Unity out of reach of most of its enemies, giving it the time it needs to realize its final plan.

Using the Divinity Drive’s power, Unity can at last achieve its goal—to
become a god with an eternally loyal faith.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Why yes it is Olimpia? Tell me your on there too. :) What game? I am in Taur Isle.

Sovereign Court

Sorry to see your table fold, but we may have a spot available in an ongoing Kingmaker game over here. Assuming you haven't tired of KM in PF1e, drop on by and say hello. We haven't made a public announcement, and things are a little slow at the moment, but one player just had to leave due to real life complications so we may need to fill a space. (Leaving player was a magus.)


Female CN Catfolk Techslinger 11 / Musketeer 4 | hp 138/138 | Init +14; Perc +20 | AC30 (T24* FF18) | CMD 28 CMB +13 | Fort +13 Ref +21 Will +9 (+2 w/ Gun) | Grit-nache (4/4)

Glad I could provide a little life support for this campaign, it was mighty fun while it lasted. And yeah, I'm pretty sure those are direct quotes lifted from the AP. Turns out, if you can create wormholes and simulate life, you can essentially create a divine realm with it and then become a literal demigod from my understanding

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