dathom |
Hello GM Rutseg,
Below is the information you requested as my application for this campaign.
What kind of player you are?: I am an experienced player to both in-person and PbP gaming who enjoys a balance of role-play and roll-play. I see the gaming experience and story development as a group effort. I prefer to not hog the spotlight, in order for the experience to be fun for everyone. I like to get into the heads of the characters I create and play the stats and alignments of my character sensibly. I am not know for one sentence posts and like to provide descriptive words for all actions my character takes.
What is your favourite campaign setting?: I started roleplaying with TSR/WotC and the Greyhawk setting. Though I would probably consider the Pathfinder setting to be my favorite at the moment. The effort that the writers put in to fleshing out the culture and politics of the different regions is part of what draws me to the setting. That being said, Shackled City is a campaign that I have wanted to play through fully since it was first released.
Have you ever played or read partially or completely the Shackled City before?: I have played through a part of the first adventure. However, the game ended prematurely in mid-2010, with the PCs around level 3 and I don't recall many of the details of the content. The game did take place on the Paizo forums though if you would like to browse them. Though the profile has since been re-purposed for a Kingmaker game that ended before it even began, the character name was Borden Alhurst.
What made you decide to apply?: As mentioned previously, this campaign is one that I have wanted to play through fully for some time now as my limited experience with the campaign, as well as reviews from others who have played through it have left a good impression with me.
Some of my Paizo character profiles have been repurposed with others created for an application that either didn't make the cut, or was for a game that fell through at or before game start. As you browse my characters and posting experience, please feel free to peruse other forums I have posted on. I have linked one below.
I hope you enjoy what you see and look forward to seeing who you pick to participate in this campaign.
Tyranius |
• What kind of player you are?
I am fairly new to Pathfinder. I just started about two years ago and was unable to find any local groups to play with. After MUCH research I found out about PFS and PbP and been stuck with it ever since :). I am a very consistent poster. I frequent the site a couple of times a day to post updates.
• What is your favourite campaign setting?
I don't really have a favorite setting. Anything Fantasy or that I am able to play in.
• Have you ever played or read partially or completely the Shackled City before?
This is the first I have heard of the Shackled City.
• What made you decide to apply?
I like to try new character concepts and ideas (levels) that go beyond the standard PFS. Adventure Paths give you a bit more time to shape your character and overall group tactics.
Twigs |
You can't go wrong with Storyteller Shadow and Mark Sweetman either.
I think MS is hard on himself, but the game (he ran) went over 3,000 posts and was great fun!!
1,500 strong in Reign of Winter, and with the pleasure of playing in three more games since, I can confirm that Mark is the bomb-diggity. That game in particular had more atmosphere in single posts than I've seen in entire campaigns.
GM Rutseg |
Out of interest, what's the average post count for games that fail or come to an end?
I do not have numbers, but I have seen variability at a plenty in the boards. I would say there is no post count that ensures the campaign to end successfully. My feeling is the more posts a game has, the higher probability to keep going, but I cannot support it with numbers. The survivability of the games is probably more related to time than number of posts though.
I have to say it is being a bit depressing to look through all your past aliases. I already knew about it, but seeing so clearly most campaigns never do it even after 2 or 3 years running leaves a lot to think.
Most of the time I see the posting frequency is too low to keep the interest, but it seems not rare some people get excited with new campaigns and slowly get disinterested in the older ones except for some exceptionally successful campaigns.
People playing in less campaigns simultaneously seem to have less problems to keep going until the campaign ends, usually by a sudden change in the GM's life.
Spazmodeus |
Well, if I take a look at the sad list of defunct games ( all 47 of them!) at the bottom of my campaign page, 31 ended with no notice or word from the DM, 13 were ended by the DM for various RL reasons, and 3 I politely opted out.
Whether my experience is mirrored by others, who knows, but it does illustrate how much depends on the DM, regardless of posting rate.
JamZilla |
My experience is similar but to a lesser extent probably just because I have applied to fewer games.
Im luckily in four long running campaigns, two of which I'm running (my CC game is about to hit 10k posts) but it is depressing that there is such a shortage of GMs vs players and yet when games do get set up very few get past the first couple of levels.
Dreaming Warforged |
Well, if I take a look at the sad list of defunct games ( all 47 of them!) at the bottom of my campaign page, 31 ended with no notice or word from the DM, 13 were ended by the DM for various RL reasons, and 3 I politely opted out.
Whether my experience is mirrored by others, who knows, but it does illustrate how much depends on the DM, regardless of posting rate.
My own experience seems to follow the same distribution of GMs going AWOL. Interestingly, I see some of them reappearing and starting new games, with interesting regularity...
My own experience as a GM echoes some of what Spazmodeus said, but I would add that it's a balancing act between players' interest and involvement and the DM's. I've stopped all my games back then as I got tired of rule complexity for the sake of it. I'm working on a new game, but it will likely be E7 or some such. But when I look back, what broke my back was also some player's attitude. It's a collaborative game, and people sometimes forget and don't act properly, which drains motivation. When it takes an hour for a GM to set up a round with the map at high levels, things can go south quite quickly.
I wouldn't call those failures though. One to three years of running means a lot of fun. It's the path more than the destination that matters. To me at least. I never expect to finish an AP, unless it's an very abridged version of it.
The long successful games I've played had great GMs with great players. Everybody collaborated and had fun.
Dreaming Warforged |
A quick tally of the games I GMed:
-Homebrew Eberron: I closed it because of personal conflict with another player; 585 posts; 3 months; felt like a failure to me.
-Carrion Hill Module: Completed; 1,789 posts; 1 year.
-Tomb of the Iron Medusa Module: Completed; 892 posts; 9 months.
(All three APs I stopped at the same time)
-Kingmaker AP: Stopped into book 4; 5,869 posts; 4 years; I had taken over from the GM early in the AP.
-Jade Regent AP: Stopped into book 3; 3,966 posts; 2 1/2 years.
-Wrath of the Righteous AP: Stopped into book 1; 616 posts; 5 months; felt bad about it, but I had decided to stop GMing at the time, and the AP felt too bland and linear to me at the time, I was highly unmotivated...
scranford |
1 person marked this as a favorite. |
I would say that 2/3 of my games ended due to GM problems, and about 1/3 due to the game just not being right for me or my character. You have to know when to cut your losses as well.
Also, I find that the games that heat up with multiple posts per day, tend to be the ones that flame out the quickest. It's easy when your new and excited to post multiple times per day, but this is a slow medium for gaming to begin with, and unless you're lucky enough to have an unemployed group, the pace is hard to sustain.
Most of us have busy lives outside of gaming, and find the pace of posting once per day or so to be a relief from the stress of life. If it becomes a strain trying to find time to post once per day, then it's probably best to step away from that game and look elsewhere. There are enough games for everybody, but it is a challenge to find long term compatibility.
Storyteller Shadow |
Out of interest, what's the average post count for games that fail or come to an end?
I think it also depends on the goal of the campaign.
If you run a module the post count could be 1,00-2,000 and the module could be completed.
My Vampire game took 1,000 posts just to get out of the prologue!
I have seen some games on these boards with upwards of 10,000 posts. Most of those have been going on since at least 2010 though.
If you look at the very end of the Campaign thread though you generally see games that flame out, having not gotten very far into an AP, with anywhere from 50-500 posts.
Hayato Ken |
On posting frequency:
There´s several ways that can be done.
I once played the first book of a campaign where we posted 1/h and finished in two weeks. Was nice, but at that point you can go play VTT i think.
Between 1-5 posts a day is the best i think.
Many people cry for high posting frequencies, but many posts often don´t carry the game along. It´s better to have only a few daily posts with meaning that carry the campaign on than many posts with only bantering - except for good roleplay.
A problem i found there was the imbalance between players, as i saw some games being taken over by individual players with very high posting frequency, leaving behind the rest of the group and making decisions on their own, what sucks for all the rest.
Most people can also only focus on so many PC´s.
To me it seems there´s a limit on how many characters can be roleplayed well at the same time, which might be different for different people.
I´m actually on the search for a good campaign with good roleplay that uses the advantages of PbP, where you can bring your characters to live even more. Once you do that, continued commitment to the game is a lot more likely, since not only a mechanical concept is played, but the PC gains more and more depth.
A good concept can be seen in my campaign tabs in GM Fabians Dark Sn campaign. He had us post only in discussions for a turn or two, or extended time periods and summarized it as a PDF posted in the gameplay.
I would make that different and let players post directly in gameplay probably, but the extend of that posting format and keeping ooc talk and discussions strictly in the discussion thread is very good for immersion and fun.
Of course epic campaigns that last over several years face the same problems as anything taking that long, with GMs and players.
JamZilla |
I like to set players expectations up front as best I can and so far have been lucky that the group I started running Carrion Crown for is still together three years later. There are definitely a couple of individuals who are actively pushing the plot on whilst others can take a couple of days between posts but overall it's been a great experience and I think we have a strong chance to finish the campaign (on book 5) with the same players who started.
There is such a fine balance between posting frequency, ensuring everyone gets their time in the spotlight, keeping the action going in combat and advancing the plot.
I think the recruitment strategy Rutseg is employing will hopefully give him the best chance of keeping a committed group together long term.
Black Dow |
On posting frequency:
A problem i found there was the imbalance between players, as i saw some games being taken over by individual players with very high posting frequency, leaving behind the rest of the group and making decisions on their own, what sucks for all the rest.
Very prudent point made by Hayato - there's nothing worse as a player (especially one in a different time zone to the bulk of the group) of logging on to a high number of posts by a small number of folk. Game can pass you by through no fault of your own, and whilst I don't endorse capping posts, as a GM you can hold the action for X or Y PCs (within reason) to limit the runaway train effect, while still allowing enthusiasm to continue.
A pirate game I'm lucky enough to be in with some of the other paizo stalwarts is just shy of 10K posts and been going since 2011. That blend of commitment and everyone having a chance to shine has reaped mighty rewards on high seas, and its a balance that ebbs and flows with everyone's blessing.
Lady Ladile |
My experiences mirror everyone else's; most of the games I was in that died were due to GM disappearance with one or two dying before the first Gameplay post. A handful were ended by the GM for various reasons and I bowed out of one because the super open sandbox setup wasn't grabbing me. Aside from the few PFS games I've played here, only the Razor Coast game I was in reached something of a finish; the GM's workload suddenly got heavier so we wrapped up the particular module we were on and then called it a day after that.
The games I'm in that are still chugging along all have GMs that post consistently, whether it's once a day or two to three times a day, and players that also post consistently. When everyone is interested in the game and having fun, it's the best thing ever. But when players or the GM are clearly not interested or distracted for whatever reason, it eventually shows and can definitely do a number on a person's enthusiasm after awhile.
Like Dreaming Warforged up above, I go into games for APs not really expecting to reach the very end but determined to help take it as far as we can. If I keep that in mind, I usually have a good time no matter what happens.
French Wolf |
1 person marked this as a favorite. |
I am part of one game which is on a long term hiatus due to the DM trying to rebalance his time and work commitments. Its great when you do get a good group, everyone posting and the action moving along with energy and atmosphere.
There does seem to be an element of luck attached to getting that perfect mix of leaders, followers and all posting regularly but perhaps I have shelved my character from that game because I miss being in such a successful game.
Cheers
Fjuri |
1 person marked this as a favorite. |
I can't apply as a player, I'm too recent to these boards and still need a lot of writing experience.
I like what you wrote though (both in your profile as here), it gives me plenty of information.
A quick tally of the games I GMed:
-Homebrew Eberron: I closed it because of personal conflict with another player; 585 posts; 3 months; felt like a failure to me.
-Carrion Hill Module: Completed; 1,789 posts; 1 year.
-Tomb of the Iron Medusa Module: Completed; 892 posts; 9 months.
(All three APs I stopped at the same time)
-Kingmaker AP: Stopped into book 4; 5,869 posts; 4 years; I had taken over from the GM early in the AP.
-Jade Regent AP: Stopped into book 3; 3,966 posts; 2 1/2 years.
-Wrath of the Righteous AP: Stopped into book 1; 616 posts; 5 months; felt bad about it, but I had decided to stop GMing at the time, and the AP felt too bland and linear to me at the time, I was highly unmotivated...
Nice to see this list. I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required. Where there long breaks during these periods? (like someone going on a holiday for a long period or something?)
Sorry to high-jack the thread for this question.Storyteller Shadow |
I can't apply as a player, I'm too recent to these boards and still need a lot of writing experience.
I like what you wrote though (both in your profile as here), it gives me plenty of information.
Dreaming Warforged wrote:A quick tally of the games I GMed:
-Homebrew Eberron: I closed it because of personal conflict with another player; 585 posts; 3 months; felt like a failure to me.
-Carrion Hill Module: Completed; 1,789 posts; 1 year.
-Tomb of the Iron Medusa Module: Completed; 892 posts; 9 months.
(All three APs I stopped at the same time)
-Kingmaker AP: Stopped into book 4; 5,869 posts; 4 years; I had taken over from the GM early in the AP.
-Jade Regent AP: Stopped into book 3; 3,966 posts; 2 1/2 years.
-Wrath of the Righteous AP: Stopped into book 1; 616 posts; 5 months; felt bad about it, but I had decided to stop GMing at the time, and the AP felt too bland and linear to me at the time, I was highly unmotivated...
Nice to see this list. I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required. Where there long breaks during these periods? (like someone going on a holiday for a long period or something?)
Sorry to high-jack the thread for this question.
Not my quote but my longest GM'ed PbP, here on the boards anyway, has had periods of dormancy for weeks when I have had personal issues that required more attention. As long as a GM shows commitment, dedicated players come back even after a hiatus.
Life happens - moving, kids, jobs etc. as long as the GM is dedicated to the PbP, it will continue, even if it with new players!
GM Rutseg |
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I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required.
Before getting into AP GMing I recommend you to start by running shorter adventures. The couple or three months of running a short module or a PFS scenario can be much easily affordable for all players and GMs new to PbP, and the effort needed to start them much less.
The lessons learned on those small adventures, the people you meet, and why not, the feeling of accomplishment, will help you a lot on starting a longer adventure. Or at least so I feel.
In the case you only like APs, then I recommend to at least only pick the one chapter you like the most and propose yourself to GM only that piece. If after the experience you see you can manage with the time commitment and everybody seems to keep the enthusiasm, you can follow up with something longer.
The recruitment seems to be slowing down. If it keeps like that I will make a preselection by the weekend and start phase 2 - Party creation.
Dreaming Warforged |
I can't apply as a player, I'm too recent to these boards and still need a lot of writing experience.
I like what you wrote though (both in your profile as here), it gives me plenty of information.
Dreaming Warforged wrote:A quick tally of the games I GMed:
-Homebrew Eberron: I closed it because of personal conflict with another player; 585 posts; 3 months; felt like a failure to me.
-Carrion Hill Module: Completed; 1,789 posts; 1 year.
-Tomb of the Iron Medusa Module: Completed; 892 posts; 9 months.
(All three APs I stopped at the same time)
-Kingmaker AP: Stopped into book 4; 5,869 posts; 4 years; I had taken over from the GM early in the AP.
-Jade Regent AP: Stopped into book 3; 3,966 posts; 2 1/2 years.
-Wrath of the Righteous AP: Stopped into book 1; 616 posts; 5 months; felt bad about it, but I had decided to stop GMing at the time, and the AP felt too bland and linear to me at the time, I was highly unmotivated...
Nice to see this list. I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required. Where there long breaks during these periods? (like someone going on a holiday for a long period or something?)
Sorry to high-jack the thread for this question.
Only some slow spells.
Fjuri |
Fjuri wrote:I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required.Before getting into AP GMing I recommend you to start by running shorter adventures. The couple or three months of running a short module or a PFS scenario can be much easily affordable for all players and GMs new to PbP, and the effort needed to start them much less.
Thanks for the advice, I'm currently doing just that. (First GM game started last week)
Before I start GMing something big I wanted to know:
- how big is the commitment, in time?
- can I GM online? do I have the commitment to translate the modules to the forum on a frequent enough pace? :) (since GMing requires more daily effort when compared to a player I think)
I'm now butting out of the thread, have fun!!
Ictoo |
Current games i'm in move at a good pace nothing is bogged down to long, the GM's are happy to give it a little kick of PC stick around too long and i think in PbP you need that. You need the story to keep moving or people just get bored and that leads to less posting and everyone getting frustrated with the game.
The games that have 'died' have been because the pace was just too slow(I work from home so would always be waiting for something), or the GM couldn't keep up with it. As some of you have said and have given good advice to start with something small if its your first time.
I always look at the GM running games now, if I see a game i'm really interesting in I like to look at the GM profile i like to see how they layout the recruitment thread. In this game it was very refreshing how Rutseg chose to run the recruitment, it got me excited to see what else he had in store and it shows he clearly has devotion to the game and doesn't want it to slow down to a post a week and slowly die.
I wish good luck to everyone! I can't wait to see who gets picked.
Storyteller Shadow |
GM Rutseg wrote:Fjuri wrote:I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required.Before getting into AP GMing I recommend you to start by running shorter adventures. The couple or three months of running a short module or a PFS scenario can be much easily affordable for all players and GMs new to PbP, and the effort needed to start them much less.
Thanks for the advice, I'm currently doing just that. (First GM game started last week)
Before I start GMing something big I wanted to know:
- how big is the commitment, in time?
- can I GM online? do I have the commitment to translate the modules to the forum on a frequent enough pace? :) (since GMing requires more daily effort when compared to a player I think)I'm now butting out of the thread, have fun!!
It depends on the scope of the game. My Vampire game had 7 PC's runniing in 7 different directions for most of the first 3 years of game, big time commitment. When they would come together, less time commitment. In a dungeon crawl where the PC's are usually all together it is easier to handle.
Completely agree with Ictoo above, the DM in many cases MUST move action along unlike a tabele top game. Happened in the Ravenloft game I run this week. Sometimes PC's are just not sure what to do next and the DM has to update to move things along.
If by translate module you mean by building out the Campaign Tab to give the PC's access to information then again I say it depends on teh game.
For my Ravenloft game I use a link to the Gazateer. For my Vampire and Rise of the Runelord games go to my aliases and see what I did as an example, lot of information in there (RotRL is under my DMD aiias).
Yes it should be interesting to see who gets picked for sure :-)
CharlesJ |
What kind of player you are? Like Tyranius above I am new to Pathfinder and PbP, but thoroughly enjoy the opportunity to play. I have been playing since Sep 2014. Don't have the breadth of experience many of the players here do, but I believe in being a team player both with the other PC's as well as the DM, understanding there are times railroading is necessary. My characters tend to be thoughtful, if a bit rash in some of their combat choices
What is your favourite campaign setting?
Pathfinder is the only campaign setting I've played with any consistency, first experience with D&D world being 1st or 2nd edition, when I was a lot younger.
Have you ever played or read partially or completely the Shackled City before?
No
What made you decide to apply?
The invitation got my attention, thank you; but once I had the time to read the GM expectations as well as the recruitment thread and the player guide I definitely want a chance to be in this group. Definitely would be a great chance to grow as a player.
Fiendish Zen |
1 person marked this as a favorite. |
What kind of player you are?
I've been RPing for 20 years, but PbP'ing for only a couple. I've found the medium is absolutely great for communal storytelling, and that's the aspect of roleplaying I enjoy the most, where everyone is contributing to weave an exciting, dramatic story.
Rather than creating a character I want to play then shopping for campaigns, if a game inspires me I create a character based on the inspiration I get from reading the recruitment post. I try to make them flawed, slight twists to the usual concepts and having histories with plenty of plot hooks.
I believe pace and momentum is very important to a PbP game, and so continued commitment from players and GM is paramount to succeeding with a long-term campaign.
What is your favourite campaign setting?
Birthright has a special place in my heart. Horribly unbalanced from a mechanical perspective, but as one of the spiritual ancestors of Kingmaker (at least I like to think so!) it was one of the first settings to deal with characters both adventuring and ruling their domains.
Have you ever played or read partially or completely the Shackled City before?
Heard of it but never read or played it before.
What made you decide to apply?
After confirming one of my other games has drifted to a halt, I wanted to look at the options available in the recruitment thread. Your introduction was gripping and I like the idea of creating a group as a teamwork exercise. I also saw several players applying that I know have a nose for a good campaign (you know who you are!). Plus, having read your GM expectations, I wanted nothing more than to steal them to use myself. That kind of sold the whole package :)
Governayle |
What kind of player you are?
Supportive, committed, and easily amused by good roleplay.
What is your favourite campaign setting?
In my younger years, Ravenloft. These days, the world of Golarion keeps me on my toes.
Have you ever played or read partially or completely the Shackled City before?
I learned of PbP gaming when a good friend introduced me to his current campaign. I have not a clue about its contents, other than an understanding that it's a lengthy commitment.
What made you decide to apply?
The thoughtfulness of the GM, the thoroughness of the preparation, and the opportunity to slip outside my comfort zone/current circle of gamers, and make new friends and weave new stories.
Felyndiira |
What kind of player you are?
I am a player for about 5 years now, starting from the more recent eras of 3.5e. Though I do like exploring the systems, I would generally consider myself a roleplayer above all in any RPG, and tend to spend considerable amounts of time thinking about my characters. My answer to this question is slightly different from the perspective of PbP and from my real-time games, mostly due to the first point above.
I love writing. Back on the GitP forums where I started doing PbP roleplays, the one thing that I loved above all others is the chance to write over just smashing goblins and taking treasure. I would habitually make posts spanning over 2 pages during major events - internal or external - or experiment with different writing techniques to try to communicate my character beyond just her actions. In fact, writing is probably the main reason for me to play PbP games over real-time ones; I wouldn't necessarily call myself a good writer, per-se, but it's one of the things I really enjoy nonetheless.
I'm also a bit weird in that I don't necessarily enjoy being awesome when playing tabletop games. Rather - I approach my characters from a perspective of weakness rather than strength. I enjoy exploring ideas such as prejudice, loneliness, fanaticism to an ideal, responsibility vs. freedom, naivete, being thrust on an unfamiliar way of life, and societal influences on people much more than just building cool, morally-upright heroes. This doesn't mean I'll purposely build weak characters - my focus is usually on emotional and philosophical conflicts.
I'm a philosophy bum, as well; character perspectives, ideals, and how they perceive the world around them is probably my foremost consideration when I build characters. I would often enjoy having fictitious debates with other characters over these fictional world-views, and find ways to defend and discuss blue-and-orange moralities that I do not share in real life. I also very rarely build characters whose personalities are immediately present like loud drunkards or haughty elves - most of my characters are also softer, and usually appear to be more normal, revealing themselves slowly as the party gets to know them (and as they begin to trust the party more).
What is your favourite campaign setting?
I actually don't have one. The closest might be Tianxia, since it's one of the few 'Oriental' settings with a good focus on my home nation, China (rather than just being alternate Japan like most others are), but I tend to focus more on characters and society more than anything else, and an interesting society that can spawn neat character ideas can be found in practically every well-written setting out there.
The only kinds of settings that I do not like are true utopias, which are - of course - rare enough to not warrant consideration.
Have you ever played or read partially or completely the Shackled City before?
I have not. Well - I did read the short description on the Paizo store, but not anything that's actually in the AP. Not even the player's guide (if there is one).
What made you decide to apply?
If I were to be honest, I wanted to start doing PbPs again after one of my real-world games slowed a bit due to player circumstances. I really miss writing as well, and I have a lot of character ideas that I really want to explore but haven't gotten a chance to.
GM Rutseg |
First of all, thanks all for your interest on the game. It has been very difficult to balance the different criterias I wanted to take into account. Specially it has been painful not being able to include all the familiar faces I have been honored to play with during the last years. For that I say sorry.
In the end I tried to choose people having compatible play styles able to bring different attitudes and skills to the table, and have a history of keeping to post reliably through months and years.
I am also sorry to leave some veterans out of the list, but when I had to limit the final decision to 10, I considered giving the opportunity to people that have not played in so many games. I also valued consolidated players that have maintained a comprehensive list of campaigns through the years. I selfishly feel the smallest number of campaigns you are playing in simultaneously, the more involved you will be with them and the more special your character will feel.
In strict alphabetical order the chosen players are:
- _Aer recruitment placeholder
- Black Dow
- CharlesJ
- Gaming Ranger
- Governayle
- Hayato Ken
- Ictoo
- JamZilla
- Lady Ladile
- Xunal
I have probably made errors on not choosing some people but I am at least calm that I placed plenty of work, thought and good will. If you wish so, I can privately give feedback to each of you on what were the reasons for others to go before you under my personal and falible criteria.
If your name is in the Player preselection list, congratulations! You got into the time consuming but enjoyable task of creating a party for the adventure including a character for yourself.
With a 70% probability of being chosen for the game, you are almost there. Because of that, and given the help of the other players and me as a GM, I really hope you get to create one of the most memorable characters in your playing history.
The process will work as follows.
You will make 2 groups from the players in the preselection list. The composition of those 2 groups and how other decisions are made are up to you. Once you know to which group you pertain, head to the corresponding discussion thread for that party:
The Shackled City Gate Discussion | The Shackled City Tower Discussion
There, you will find additional guidance on how to proceed.
During a maximum of two weeks you will have time to decide the grouping, develop your characters and discuss your party to attune every character to each other and the campaign.
After that time, I will chose one of the parties to go into the AP. From the other party, I will choose characters to complete a final party of 7.
Thanks everybody for participating and good 2016 gaming!