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Organized Play Member. 266 posts (2,531 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 44 aliases.


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I have a few ideas. I will see where the rolls take me.

Stat 1: 1d10 + 7 ⇒ (10) + 7 = 17
Stat 2: 1d10 + 7 ⇒ (2) + 7 = 9
Stat 3: 1d10 + 7 ⇒ (5) + 7 = 12
Stat 4: 1d10 + 7 ⇒ (6) + 7 = 13

Reroll lowest, if needed: 1d10 + 7 ⇒ (1) + 7 = 8


I am definitely interested in participating in this. I have an idea for a Cloistered Cleric or a Wizard that I will put together for your review


Below is information about me and the concept I would like to play, if accepted. I am based out of the Eastern Coast of the US (GMT-5) and can post everyday, multiple times a day.

About Me:
I am getting back into PbP after a bit of a hiatus as I devoted time to the purchase of my home. My first exposure to tabletop roleplaying was in the late 80s early 90s, when my Dad introduced me and my sister to it. Since then, I have participated in a variety of different games spanning 2nd, 3rd, and 5th edition D&D, White Wolf, and Pathfinder. Outside of gaming, I am a husband, and non-profit worker focused in grant compliance. I just recently began my new hobby as a woodworker and I look forward to developing some skill in this area.

Name: Sully Iron Lungs
Race: Human
Alignment: Chaotic Neutral
Class: Barbarian (Drunken Rager Archetype)
Group role: Front-line Melee, non-magical healer
Ship role: Carpenter/Surgeon and/or Boatswain

Background:
Raised in the Chelaxian port city of Corentyn, Sully spent much of his youth apprenticed to his wood working father. Because of this, he grew up learning the ins and outs of Corentyn's port and drydocks, where he assisted his father in building and patching the various ships in the Chelaxian naval fleet. Indeed, Sully felt at peace when working the wood that was delivered to the shipyards. However, growing up in a place like Corentyn also meant close association with many of the sailors that make up the Chalaxian Navy's ranks. This led to him to becoming very familiar with where sailors spent their time when on shore leave and the drink and games of chance that can be found in such places. Because of this, he was easily able to earn a bit of extra coin for his family but also quickly learned to enjoy the types of liquors that sailors imbibed. His luck ended one day however, when he was picked up by the Chelaxian Navy for being in the wrong place at the wrong time. The wrong place being at an inn, spending some coin he had earned on some drink and entertainment, and the wrong time during a "navy recruitment drive". Drafted to Captain Hestor Arionne of the Hammer of the Nessus, one of the larger vessels, his skills were quickly put to use patching the ship...and sailors as needed. Sully felt stifled in his new position within the regimented order on the navy ship however and was never able to scrounge up enough to buy shore leave. This was likely due to his sharp tongue, which earned him consistent floggings.

Sully didn't actually see any action until the last day--hour, really--of his naval service. A pirate ship of some sort--he didn't recognize the flag or the name--with a captain mad enough to take on a Chelish man'o'war in open water. Well, not all that mad, it turned out. The pirate knew something the Captain of the Hammer didn't: the location of some volcanic spires that reached up within a few feet of the surface. The Hammer was holed before the battle could truly begin, and only the encroaching darkness prevented the pirates from picking off all the survivors in the water. As it was, they only managed to obliterate the ship's boat and its cargo of surviving officers with a few well-placed ballista shots.

Sully survived only by sheer luck and fortitude, latching on to a floating sea chest and vigorously defending it with kicks and dagger thrusts at all the fools too water-addled to see that it could only buoy a single survivor. On the second day, he did the same against curious or hungry sea-life (which were entirely more reasonable about retreating after a swift blow to the snout). The third day presented a squall that nearly did him in. The fourth...well, four days at sea with only a few mouthfuls of rainwater has a way of turning a man religious. Very religious. As in the type to pray to all manner of Gods controlling sea, weather, death, or fortune. The type to offer up promises he'd later regret.

Sully could never really be sure which deity answered when land hove into view more than a week later, but he's got a necklace of wooden and silver medallions honoring all the ones he could remember begging to just in case. Making six offerings at a time can be tedious and expensive, but it's certainly better than dying at sea. Especially with the extra gift his savior had thrown in. The sea chest, once hauled up on land and cracked open, proved to belong to the captain of the Hammer of the Nessus himself. Inside was an armored naval jacket, a cutlass, and enough gold and salable trinkets to buy passage to anywhere Sully cared to go.

Realizing that returning home would only put him back on another naval ship, Sully abandoned his old life, using his new haul to make his way to Port Peril. There he found himself saluting his good fortune at the Formidably Maid where he spotted an alluring maid motioning for him to follow her out the door and into the fortuitous night.

Description:
Under his armored, black and red Chelaxian navy coat, Sully wears the layered clothing common to people who make a living on the water. The coat itself is worn and missing the emblems of rank and identification. A heavy cavalry sword is sheathed at one hip with a dagger is stuffed into the top of one of his boots and a boarding axe stuffed into his belt. He has silver and wooden charms hanging from his left wrist, hair, and red sash that depicts a variety of deities, including Besmara, Gozreh, Desna, and Pharasma. Atop his head is a tricorne hat he won off a bedraggled pirate shortly before Sully was press ganged. When not working on a particular task, he often can be seen absentmindedly shuffling a well-worn deck of cards.

Personality:
Sully is braggadocious, but lacking much of the charm needed to get away with it. A young life spent with shipbuilders and naval recruits has taught him to be foul mouthed. He is also superstitious but brave to the point of reckless. He enjoys taking chances, especially for monetary gain, but puts surprisingly little value on coin (which he tends to run through like water). Though not a skilled orator, he often tells the tale of how he ended up in Port Peril after surviving adrift at sea for many weeks, which is how he got the name 'Iron Lungs'. Though with the amount of rum he drinks, it is understandable if one thinks his name was given to him for other reasons. He can be prone to fits of rage born from his time stranded at sea and, before that, his time under the regimented thumb of the Chelaxian Navy. Once he starts setting plane and chisel to wood however, his mood will quickly shift to one of contentment as his skilled, yet still amateur hands bring out the desires shapes and elements natural to the wood.

Why Sully wants to be a pirate:
Given the chance to live his life the why he sees fit, Sully is more than willing to do so as a pirate if it gives him the chance to earn some coin, drink, and company. The chance to lash out against the type of order that he lived under in Cheliax would be an added bonus.

Character Progression:
Starting off, he will be pretty strongly Chaotic Neutral, his shipwrecked survival at sea, separation from family and his previous life giving him a rather selfish view of the world. His skills will mainly be going towards helping his own survival and earning enough coin for his next food, drink, and pleasure. He would have a severe distrust of Chelaxian’s who express too much national pride, in fear that they might report him back to the navy. As the game progresses, and he becomes part of a crew that he can rely on and respect, his alignment will shift towards good…leveraging his rage and skill to doing what he can to protect the friends he makes along the way. I imagine he was not the only survivor for the destroyed Hammer of Nessus and he could later run into the ship’s surviving Captain.


I am excited to see this. I will put a profile together for Inigo Madlips, former fisherman, now Storm Druid from the Sodden Lands who has a new found respect for the Eye of Abendego.


This looks very interesting and a good chance to learn how the rules for this new edition play out. Below I have a concept I am interested in.

Name: Baolo Kasiger
Class and background: Human Fighter with the Truth Seeker Background
Why does your character want to be an adventurer? Raised on tales that seem to contradict the accepted history of Breachill, Baolo seeks adventure not for the fame and glory that most seek, but to apply his skills in order to root out the hidden truths of local history.
What will your character contribute to the party in and out of battle? As a fighter, Baolo would be able to lend his skill in weapons and defense to the fight. I will probably be trying out a weapon and shield focus with this character. Outside of combat, his understanding of town politics, and respect for the law, means that any investigation that occurs will likely be advanced by him, but done in such a way that only those unlawfuls who deserve to be embarrassed by what is discovered would be.

Brief Background:
Raised on the stories of his grandmother, Baolo learned early on that there were some inconsistencies between the stories of the town that he grew up with and the official accounts of history believed by those around him and held in the Archives. As such, from a young age Baolo would often get in trouble by challenging common beliefs held by the town. The belief he held that had turned him into the local black sheep of the town was that the town’s founder, as great of a man as he was...had been a con man on the run and had saved their ancestors as much to save his own ass as to help make the town what it is today. These beliefs, fueled by the stories he was told of his great-great grandmother’s life earned him the name Rumormill.

As a child, he didn’t take kindly to the name. However, as he grew Baolo became inured to such ridicule and learned from those few who still called him friend to better navigate the politics of such sensitive subjects. Indeed, it was better to be considered the black sheep of the small town, tip-toeing and charming when he needed to than to have to believe the alternative...that his grandmother’s tales were just the rambling of an addled old woman. So he began keeping his thoughts to himself, and conducting his own investigations into the town’s history as much to find the truth for himself as to clear his family’s name of the vile that was still directed towards him to this day. Comporting himself as such earned him a low position in the town guard, where he learned to use a variety or weapons and armor, and could keep his ear close to the local happenings.

Writing sample:
Baolo’s shift had been rather uneventful…which was perfect for the young guardsman. Not having to sort out a local brawl at Cayden’s Keg or help provide protection detail for Quentino Posandi as he went about council business meant that he had had time to pay a visit to Reliant Books. While there weren’t many books that Baolo was able to comprehend, a few Taldane history texts existed in their inventory that Vox allowed him to borrow. As someone who had made a name for himself challenging the local history of his hometown, Vox was one of the few who still talked to Baolo in a friendly tone. So he had been able to read through a manuscript Vox had received that day, “From Chitterwood to the Five Kings Mountains”.

Once done there, he headed to visit Jorell and see if a small bit of history he had picked up from that manuscript lined up with what was available in the Archives. Baolo just hoped that the half-orc archivist was either too busy or in the right mood for a debate to allow for the young man's presence in the building.


I have been wanting to play through this game for some time. I have an idea for a cleric of Cayden Cailean bar owner who keeps his fair in the Drunken Hero specter that should work well for this campaign.


This sounds like an interesting idea and I would be interested in participating.


The concept for the game sounds very intriguing and I have an interesting idea for a rogue or ranger/witch

Lets roll them bones!

4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (6, 4, 6, 3) = 19
4d6 ⇒ (3, 2, 6, 3) = 14
4d6 ⇒ (6, 5, 6, 1) = 18
4d6 ⇒ (4, 6, 5, 3) = 18
4d6 ⇒ (5, 1, 3, 2) = 11

Looks like 13, 8, 14, 12, 17, 15 I can definitely work with that!


Definitely interested in applying. I am putting together a Tiefling Alley Witch from the Devil Nursery area of Kintargo, for your review. I should have it for you before the end of the day.


Baolo simply looked on in interest, indeed, the man was more built for throwing his weight around, not to come up with good escape plans. However, after a moment of listening, trying to wrap his head around the concept of what adamant might be that it could become a wire, the big man did add, "I ain't too good at slipping from chains and haven't tried breaking chain links before. But maybe the chains can be pulled from the wall...or the like?"


I have wanted to play through this AP for some time and have a few concepts that should work for this game. Let's see what the Focus and Foible method delivers.

Strength: Focus
Dexterity: 1d10 + 7 ⇒ (6) + 7 = 13
Constitution: 1d10 + 7 ⇒ (4) + 7 = 11
Intelligence: Foible
Wisdom: 1d10 + 7 ⇒ (5) + 7 = 12
Charisma: 1d10 + 7 ⇒ (6) + 7 = 13

EDIT: Not stellar rolls, but should make for an interesting character. Thinking of a murdering ranger or barbarian.


This is one of the APs I have yet had the opportunity to participate in. I have an idea for a drunken barbarian of some sort that would be fun to roleplay. Will get a profile put together for review asap.


I have yet to play in any of these APs. That said, I think Legacy of Fire or Council of Thieves would be quite interesting to participate in.


This sounds like a good campaign to try out a Blade and tankard style Fighter. Will get a profile and character sheet put together for your review.


Definitely interested. I have an idea for a Cleric of Cayden Cailean I will put together for your review. First of all:

Stat Rolls:
4d6 ⇒ (4, 2, 4, 6) = 16 14
4d6 ⇒ (3, 2, 2, 3) = 10 8
4d6 ⇒ (6, 3, 5, 5) = 19 16
4d6 ⇒ (3, 6, 3, 3) = 15 12
4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (2, 4, 2, 4) = 12 10
4d6 ⇒ (3, 1, 3, 2) = 9

In case the above set is outside of the floor or ceiling:

4d6 ⇒ (5, 1, 1, 1) = 8
4d6 ⇒ (4, 5, 4, 2) = 15
4d6 ⇒ (6, 6, 3, 5) = 20
4d6 ⇒ (5, 4, 5, 1) = 15
4d6 ⇒ (3, 2, 6, 6) = 17
4d6 ⇒ (2, 3, 4, 4) = 13
4d6 ⇒ (2, 6, 2, 1) = 11

EDIT: Looks like the 1st roll does it.


Definitely interested in this. Will put together a Dwarven exile Druid who has been using his talents to help a small human community on the border between Brevoy and the Stolen Lands. He would join the expedition in an effort to not only reduce the bandit attacks in south Rostland, but also to ensure that the wilds of the Greenbelt are minimally impacted by exploration and colonization efforts.


Quick question, are we using the casting traditions optional rules with its drawbacks and boons? Just wondering because I have an interesting ideas for an Incanter who uses a uniquely minted coin that has the emblem of House Lebeda on it as a focus for his casting.


Expressing my interest in this campaign. I have started reading more into the Spheres of Power and it sounds like a very interesting system. I have a few ideas rattling about my head that I will work to narrow down to one application.


Hi there, not sure if you are still recruiting for this, but I am interested in participating if you are.


Hi there,

Are you still on the lookout for a rogue? I have always wanted to take part in a RA campaign and have an interesting concept for an old-school rogue that might work.


Hi all,

Thank you for having me aboard. I took a look at Randall and I have to say that he seems like a rather interesting character. Will take a closer look at him tomorrow, but think that I will stick with this character to help keep with continuity. I will put together a profile and look forward to role playing with you all.


I don't have the bandwidth to DM at the moment. However, I would be interested in playing the character that was a GMPC, if a new GM is located.


I have a idea for an Human Egorian Academy Infernal Binder archetype Wizard coming to mind that could be interesting to play after I flesh him out a bid. Will get something put together for your review GM Fez.


I have an interesting concept for a Storm Druid that I will put together for review.


This is an AP that I have always wanted to play in. I have a few character concepts that would be fun to play. Let me see what the stat rolls give me to work with and I will put one of the concepts together for your review.

State: 2d6 + 6 ⇒ (3, 5) + 6 = 14
State: 2d6 + 6 ⇒ (4, 4) + 6 = 14
State: 2d6 + 6 ⇒ (3, 5) + 6 = 14
State: 2d6 + 6 ⇒ (2, 2) + 6 = 10
State: 2d6 + 6 ⇒ (4, 1) + 6 = 11
State: 2d6 + 6 ⇒ (3, 4) + 6 = 13


Shackled City! Awesome. Played this once shortly after it came out, but didn't get very into the opening segment before it fell apart. I have a few ideas for a cleric of Abadar or a rogue both an investigating, detective type. Let me see what the rolls say:

4d6 ⇒ (4, 6, 3, 3) = 16
4d6 ⇒ (1, 3, 1, 6) = 11
4d6 ⇒ (4, 4, 1, 5) = 14
4d6 ⇒ (6, 6, 2, 5) = 19
4d6 ⇒ (1, 2, 1, 4) = 8
4d6 ⇒ (2, 6, 3, 6) = 17

Plus a few re-rolls, just in case:

1d6 ⇒ 4
1d6 ⇒ 3
1d6 ⇒ 2
1d6 ⇒ 1

EDIT: If I did this right, that should be a set of 13,13,13,17,15,9. Definitely adequate for the ideas I have. I will put a character together as soon as I can.


I have an interesting idea for a borderline Pesh addicted fighter that might fit well with this campaign. I will get a profile put together as soon as possible.


Hello Paladin,

I am thinking of going Ranger instead. What is your view on using one of the Faith oriented combat styles outlined in Inner Sea Combat. Specifically, I am looking at using the feats outlined below for the Ranger's combat style feats.

1st level: Catch Off-Guard, Combat Expertise, Combat Reflexes, and Weapon Finesse. 6th level:Improved Disarm and Lunge. 10th level: Disarming Strike and Improved Critical (rapier) to the list.


Narrowed down my concept to either a Tactician Archetype Fighter who has renounced his noble family due to conflicting beliefs or a Wizard of some sort who has long had an academic interest in the history of Kintargo's political dynamics. Seems I have a few things to think about before fleshing out a character further.


I have had a few character concepts brewing around in my head for this campaign for some time now. Let's see is Boons will help narrow down my ideas.

Boon 1: 1d30 ⇒ 14
Boon 2: 1d30 ⇒ 6

EDIT: So an extra non-combat feat and able to use Words of Power for spell casting. Not very familiar with Words of Power, so I will look into that and come back with a character concept. By the way, feel free to make all the Les Mis references you like. I am a big fan!


Hello GM Rutseg,

Below is the information you requested as my application for this campaign.

What kind of player you are?: I am an experienced player to both in-person and PbP gaming who enjoys a balance of role-play and roll-play. I see the gaming experience and story development as a group effort. I prefer to not hog the spotlight, in order for the experience to be fun for everyone. I like to get into the heads of the characters I create and play the stats and alignments of my character sensibly. I am not know for one sentence posts and like to provide descriptive words for all actions my character takes.

What is your favourite campaign setting?: I started roleplaying with TSR/WotC and the Greyhawk setting. Though I would probably consider the Pathfinder setting to be my favorite at the moment. The effort that the writers put in to fleshing out the culture and politics of the different regions is part of what draws me to the setting. That being said, Shackled City is a campaign that I have wanted to play through fully since it was first released.

Have you ever played or read partially or completely the Shackled City before?: I have played through a part of the first adventure. However, the game ended prematurely in mid-2010, with the PCs around level 3 and I don't recall many of the details of the content. The game did take place on the Paizo forums though if you would like to browse them. Though the profile has since been re-purposed for a Kingmaker game that ended before it even began, the character name was Borden Alhurst.

What made you decide to apply?: As mentioned previously, this campaign is one that I have wanted to play through fully for some time now as my limited experience with the campaign, as well as reviews from others who have played through it have left a good impression with me.

Some of my Paizo character profiles have been repurposed with others created for an application that either didn't make the cut, or was for a game that fell through at or before game start. As you browse my characters and posting experience, please feel free to peruse other forums I have posted on. I have linked one below.

Skulls and Shackles Campaign

I hope you enjoy what you see and look forward to seeing who you pick to participate in this campaign.


Definitely interested. I will ponder the variety of piratey concepts I have brewing in my head and put together a fleshed out concept once I find one that calls to me.


Don't you hate it when you can't decide which character would be more fun to play? Now I am torn between a Tactician Fighter and a Mastermind Investigator.


I am definitely interesting in participating in this. Not certain what I will play, but I am thinking a Human Rogue or Investigator. He would possible be a member of House Lebeda, a merchant looking to use the charter as a way to lay the groundwork to expand his family's network.


Isabella Deschain wrote:


Lukasz's name is not only frustrating on it's own, but downright impossible when you try to make it possessive...

Not sure if I can change the profile name now, but since you are not the only one who has voiced concern over this, I don't mind if everyone uses more English spellings of the name (Lucas, etc.), though I think it is pronounced more like Lucash. I have a Polish friend with that name and just thought it was pretty cool.


thunderbeard wrote:


In any case, my plan would be a charisma-over-wis-focused hangover cleric of Besmara (so good face skills, etc). If we have a higher starting level or an expected accelerated start, I'll go with the Evangelist archetype, otherwise waiting until level 3 to channel is brutal.

With all the characters being clerics, not having Channels right away on one or two characters isn't as big of a deal.

I have an idea for a cleric of Besmara that I will submit as soon as possible. I am thinking he will be a half-elf Cleric (Divine Strategist Archetype possibly).


This concept sounds very interesting! I will keep an eye out for recruitment threads as they come up.


Korak The Boisterous wrote:
Unholy Barrister approved, you realize that's actually from this adventure path yeah?

Yep. I have applied to this AP before where the DM didn't allow it however, so I just wanted to be sure. I will get a character put together as soon as I can.


This looks interesting. I have an concept for a Cleric that I will put together. He would begin as a 1 Aristocrat/1 Adept who would transition into a Cleric as the story progresses. Would it be possible to use the Unholy Barrister Cleric Archetype?


I have a few concepts in mind that I will describe quickly:

-A Mwangi witch, hailing from a small community from the jungles of the Expanse, Abenoe and his "pet" monkey are traveling on the Jenivere to trade for some rare ingredients needed to heal the sickness that is affecting his young son.

-A Chelaxian fighter, Rast is heading to Eleder to chase the stories he had heard of the wonders in the jungles of the region. His true reason for leaving Westcrown was to escape the Hell Knights who had discovered and killed the group of freedom fighters he had associated with. Unfamiliar with the region and unprepared for what he might face, Rast only has a map he took from a cartographer in Westcrown to guide him. However, he is determined to make something of this new life of his.

I have experience with several PBEM games and like to be very descriptive, when I have the time. I can post frequently and am very good at communicating when I will be delayed in contributing.


To those that might be wary of a PBEM format, I have participated in several of this style of roleplay and it really provides opportunity to develop and roleplay your characters unique characteristics. Helping to make them more than just a group of stats on a piece of paper.


I would be very interested in participating in a Throne of Night or a Kingsmaker PBEM as I have a concept for each of these games that I think would be fun to play. However, if a bulk of the group would prefer to play Serpent Skulls, I am sure that I can think up an interesting concept.


Hello GM Besmara,

After a long hiatus from PBP, life has calmed down and I am eager to get back into posting. I would like to participate, if you will have me. Please role up a stat set for me and I will get to work on either a Swashbuckler or Cleric of Besmara for submission.


I have several interesting concepts that will work well for this campaign. If still accepting, I will put in an application.


I have an interesting idea for a human cleric of Asmodeus. With halloween today, not sure I will get to a full submission, but will do my best. First some rolls. Wisdom is my focus and Dexterity is my foible.
Roll set 1
Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Constitution: 1d10 + 7 ⇒ (5) + 7 = 12
Intelligence: 1d10 + 7 ⇒ (1) + 7 = 8
Charisma: 1d10 + 7 ⇒ (3) + 7 = 10
Roll 2
Strength: 1d10 + 7 ⇒ (4) + 7 = 11
Constitution: 1d10 + 7 ⇒ (3) + 7 = 10
Wisdom: 1d10 + 7 ⇒ (3) + 7 = 10
Charisma: 1d10 + 7 ⇒ (3) + 7 = 10


It seems that the WotR campaign that I was playing in has died out. I would be interested in participating, if you would have me. I will get a character posted as soon as possible.


I have a cleric concept that I would like to submit, but first I want to run a Cleric Archetype by you. It is from Fire Mountain Games and the details can be found below.

Unholy Barrister


I have an idea for a human cleric of Abadar I will put together and present as soon as possible.


I am very interested and will get a profile put together as soon as I can. I am thinking either human or half-orc Paladin (Oath against Fiends/ possibly Sword of Valor) with either "Exposed to Awfulness" or "Stolen Fury".


I have a concept for a half-Orc Ranger or Barbarian with the Stolen Fury Trait and going the Champion Mythic Path that would be fun to play, let me put a profile together and see if you like it.

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