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The other issue with upgrading, as I see it, is time. I have no issue upgrading items but turning a +1 Weapon into a +2 weapon has a difference in price of 6k. How do you handle that in terms of time?
The crafting rules would mean it takes 1 day per 1000gp value so does the PC have to wait six days without their sword for the magical smithy to do his work?
Or do you just hardwave and let them upgrade instantly if they have the cash?
We are an experienced group and have been playing together for a good while now and have come to the conclusion that in-combat healing tends to be something of a waste. That's why I disregarded just going pure Cleric, Oracle of Life and so on and of course everyone else in the party is capable of healing themselves to a greater or lesser degree and making use of a wand of CLW.
I considered the Evangelist Cleric but man you become so dependant on so many attributes that it's difficult to think of a more MAD character concept.
Darksol makes the point about a lack of Divine casting in the party, besides healing, which also occurred to me. I think my main role to round this out given the utility we already have should be Archer > Buff > Healing/Skills
I'm thinking Inquisitor could do these things quite well. Judgements should help me stay accurate and eventually Bane will keep me up there in the damage count. Skills are always nice and as a Divine caster I can make use of scrolls, wands and some buffs such as Magic Weapon/Greater, Protection from Evil and so on. Any tips on making this work effectively or will Warpriest be the better option?
After GM'ing exclusively for the past four years and taking both Jade Regent and Carrion Crown to completion at the table I've earned a break and one of my buddies is going to run Giantslayer.
So as a four man team we have a Witch focused on control, a melee ranger and vivisectionist alchemist handling the up close work and some decent skills. And then there's me, really unsure what to play.
I like the idea of buffing the team but I'm not sure they really need it and we are kind of lacking in both healing and ranged support. I'm a little scared of getting squashed by a raging giant so I'm thinking an archery class might benefit us all the most.
So the advice I'm after is archer bard, archer inquisitor, archer cleric or anything else I haven't even considered? Which is best/going to bring most to the party?
Fair enough. Life's a gamble and all that
Do you have any concerns that you might miss out on great submissions because that player rolls low point buy with maybe a 6 and a 7 when others get in the high 30s and they don't then even bother drafting up an alias?
Not a criticism at all, I think your opening recruitment post is great, just genuinely interested in your opinion on it. I've always avoided rolling for stats for exactly that reason
The potential issue with the D&D brand is whether it is mainstream enough. Say this 'big-budget' movie is funded to the tune of what, $50 - $75m? Could they reasonably expect to double or triple their money, what would be a measure of success?
There would be so many factors involved in that, not least casting, but the brand itself will certainly play in to it. The majority of my friends are not gamers and yet they are aware of D&D to the tune of it being a bunch of nerds sitting around a table in cloaks putting on funny accents. And that's despite the fact they like other fantasy franchises like LOTR and GOT.
I just wonder if they could get those people off their high horse and into the theatre
This link talks about the official announcement of a big budget movie based on the D&D brand. Which is an interesting move in itself.
The article says that D&D is "by far and away" the biggest brand in fantasy story telling. Is that still true? 10, even 5 years ago I would have agreed but now...? Not so sure.
Are these different types of media an area Paizo could also expand? Should they?
For some reason I'm feeling like it's a little bit of a desperation move from Wizards to raise their brand identity again. I don't know why I think that, but that's what ny gut is telling me.
I haven't read Skull and Shackles but are there any cults and cabals in it? Maybe for the cult leader archetype? Yeah, I'm not sure about that one.
For me, it's got to be Carrion Crown. In fact the only thing that's currently stopping me running another pbp of that is the announcement of the Horror themed book next year - that will surely have more goodies (and baddies) to play with in CC
Milo v3 wrote:
This is what I meant about tropes.
I think with the introduction of psychic magic we can know build a perfectly good telepath that fits that theme. Similarly, although the Oracle/Cleric divine arcanist suggested above might be mechanically interesting, what niche would it fill that the two parents classes couldn't? (Which is an argument I would have for the arcanist itself anyway actually)
But I am not aware of a way to do a non-spellcasting shapeshifter (whether that's the warrior who turns into a dire bear as MiloV3 suggests or the doppelganger style for Idle Champion) or a gageteer type character.
More importantly, why did it only take him a few days?
Simply due to the duration of the Geas. Counting all those grains of sand seemed like a task that would be "open-ended... that the recipient cannot complete through his own actions" so the duration becomes one day per level instead of 'until discharged.'
I forget exactly how long it took now, I think it was away for 22 days (11 days under the compulsion and then 11 days flying back).
It was in a really remote area - not like we were staying in a village close by, I mean. So after we were done we teleported back to our main base of operations some 600+ miles away. No doubt it could track us down with divination magic and so on, and who knows maybe some day it will.
Not so much kill it, but my wizard once made great use of the scroll of Limited Wish/Geas combo to force a particularly tough dragon to fly to Osirion and count every grain of sand in the Western desert.
It only flew away for a few days of course but by then we had looted it's horde, cleared the dungeon and were well on our merry way.
(Yes, I'm sure there is some way to subvert that clause and get out of it, but it was so funny the GM just ran with it without trying to think of a way around it)
With the introduction of psychic magic in Occult Adventures I was wondering if, with the now near 40 classes and who-knows-how-many archetypes, if there are any fantasy or superhero tropes we can't cover now without 3pp material?
One that springs immediately to mind for me is some kind of shapeshifting class, essentially a druid but without spellcasting or an animal companion, or at least reduced casting in exchange for increased shapeshifting.
Any others you would want to play but don't feel like the rules are in place to support it fully?
Tanith 'Kordson' Creed wrote:
Oh no! We're being lurked.
Only because I passed my stealth check, Tanith :)
This is one of the best AP's I've played at the table so it's great to see it played through in pbp format.
I'll leave you guys to your boss fight, good luck all!
<Slinks back into the lurky shadows>
Well that's definitely true. But depending on their level they could just Create Food and Water. And in my experience it's usually around level 5 when the party is poisoned, diseased ability damaged and so on that they look for outside help (when there isn't a real healer in the group).
I tend to not think about this stuff too much because when you do you wonder how anyone in a community could be sick or starving and it just cracks the illusion a little. But this situation came up for me recently and there was some huffing and puffing when I said I would apply standard casting charges because the group was just planning on going from church to church in Magnimar until they had all their ability damage healed.
In a generally good-aligned community, do you allow your players to get free healing services from the church?
If so, do you find this reduces the challenge of say, clearing a dungeon of Shadows when they can just pop out and get restored (aside from paying material costs of course).
What about channelling to heal wounds?
Or if you do charge your players for these kinds of spellcasting services, how do the clerics justify it if they follow a good-aligned God?
Not to derail the thread but even when we thought the game was designed for 15 point buy we often used 20 just because it's so difficult to build characters that depend on two or more main stats with 15.
It's interesting that this debate has been raging for so many years and keeps coming up with regularity that I don't see what, short of a system redesign in PF2.0 (an issue which itself gets plenty of forum space) can be done to address it to everyone's satisfaction.
I think I agree with Wraith that the issue, if there is one, seems more prevelant with certain play styles. Maybe I'm just lucky to have had really great groups over the years and that's coloured my expectations but I have never felt undervalued as a martial in my gaming group nor heard complaints that the party wizard is owning everything on his own because that invariably does not happen
Plenty in my experience Kyrt. I've known tons of players who love playing the inspirational bards and healing clerics of this world.
But for me it's not always the mechanics that make someone play first fiddle (is that a thing?), it's how they play their characters and rp with everyone else.
For example, I'm currently playing an arcanist in a ROTRL and despite the obvious power of the character, my housemate is playing an oratory bard and the absolute leader of the group. From a story and rp perspective, I play second fiddle to him
OK I am gingerly stepping into my flame-resistant underpants as I write this post but...
I personally have always been of the opinion that magic-users, especially full casters, should have more options and be more powerful than martials. Fantasy and superhero tropes are resplendent with examples of an all-powerful archmage/power-wielder and they simply are better and more capable than their martial counterparts. It's Dr Strange vs Cap. But what's wrong with that? Both are absolutely awesome characters.
I will also add that I absolutely love playing martials and some of the best fun I've had in my twenty-odd years of gaming has been as a smashy barbarian or a tactical fighter. But I also love the power and versatility of the wizard.
I completely get that from a mechanical point of view people always strive for balance. But why? Why isn't it perfectly reasonable that a wizard who can bend reality itself, or a cleric or is ordained by a (near) omniscient deity have infinitely more options at their disposal than a guy who can swing a sword really hard, even if they do it phenomenally well. That absolutely belittles the martial role of course but I'm just illustrating the point.
Ultimately, I believe that if you build an interesting, engaging character that you have fun playing - whether that's turning armies of orcs into ash or demolishing the evil tyrant's champion in single combat; the game, the system and your GM are all doing their jobs - creating enjoyment and moments to shine.
Halfling of Golarion wrote:
It's a halfling alternate racial trait that allows them to jinx an opponent within 30 feet but there are a series of feats that allow you to tag this on to your Evil Eye and bolster it further so that by level 9 your Evil Eye can (if you invest in the feats) give them a -7 penalty to all saves. This is reliant on them not being immune to mind affecting of course but the jinx element, which accounts for -3 of those penalties is not. So it does take away some of that useless feeling you can suffer as a witch
That guy should be the head of HYDRA or something. Although technically isn't he Supreme Master Jr?
I had a dwarf character once named Karnak Giant-Smasher who laboured in a homebrew game with absolutely no giants until level 4 when he one-shotted a troll BBEG with a greataxe crit. Sure the sorcerer had to finish it off with a Flaming Sphere to make sure it didn't regenerate but no one is gonna sing a song about that