|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Fair enough. Life's a gamble and all that
Do you have any concerns that you might miss out on great submissions because that player rolls low point buy with maybe a 6 and a 7 when others get in the high 30s and they don't then even bother drafting up an alias?
Not a criticism at all, I think your opening recruitment post is great, just genuinely interested in your opinion on it. I've always avoided rolling for stats for exactly that reason
The potential issue with the D&D brand is whether it is mainstream enough. Say this 'big-budget' movie is funded to the tune of what, $50 - $75m? Could they reasonably expect to double or triple their money, what would be a measure of success?
There would be so many factors involved in that, not least casting, but the brand itself will certainly play in to it. The majority of my friends are not gamers and yet they are aware of D&D to the tune of it being a bunch of nerds sitting around a table in cloaks putting on funny accents. And that's despite the fact they like other fantasy franchises like LOTR and GOT.
I just wonder if they could get those people off their high horse and into the theatre
This link talks about the official announcement of a big budget movie based on the D&D brand. Which is an interesting move in itself.
The article says that D&D is "by far and away" the biggest brand in fantasy story telling. Is that still true? 10, even 5 years ago I would have agreed but now...? Not so sure.
Are these different types of media an area Paizo could also expand? Should they?
For some reason I'm feeling like it's a little bit of a desperation move from Wizards to raise their brand identity again. I don't know why I think that, but that's what ny gut is telling me.
I haven't read Skull and Shackles but are there any cults and cabals in it? Maybe for the cult leader archetype? Yeah, I'm not sure about that one.
For me, it's got to be Carrion Crown. In fact the only thing that's currently stopping me running another pbp of that is the announcement of the Horror themed book next year - that will surely have more goodies (and baddies) to play with in CC
Milo v3 wrote:
This is what I meant about tropes.
I think with the introduction of psychic magic we can know build a perfectly good telepath that fits that theme. Similarly, although the Oracle/Cleric divine arcanist suggested above might be mechanically interesting, what niche would it fill that the two parents classes couldn't? (Which is an argument I would have for the arcanist itself anyway actually)
But I am not aware of a way to do a non-spellcasting shapeshifter (whether that's the warrior who turns into a dire bear as MiloV3 suggests or the doppelganger style for Idle Champion) or a gageteer type character.
More importantly, why did it only take him a few days?
Simply due to the duration of the Geas. Counting all those grains of sand seemed like a task that would be "open-ended... that the recipient cannot complete through his own actions" so the duration becomes one day per level instead of 'until discharged.'
I forget exactly how long it took now, I think it was away for 22 days (11 days under the compulsion and then 11 days flying back).
It was in a really remote area - not like we were staying in a village close by, I mean. So after we were done we teleported back to our main base of operations some 600+ miles away. No doubt it could track us down with divination magic and so on, and who knows maybe some day it will.
Not so much kill it, but my wizard once made great use of the scroll of Limited Wish/Geas combo to force a particularly tough dragon to fly to Osirion and count every grain of sand in the Western desert.
It only flew away for a few days of course but by then we had looted it's horde, cleared the dungeon and were well on our merry way.
(Yes, I'm sure there is some way to subvert that clause and get out of it, but it was so funny the GM just ran with it without trying to think of a way around it)
With the introduction of psychic magic in Occult Adventures I was wondering if, with the now near 40 classes and who-knows-how-many archetypes, if there are any fantasy or superhero tropes we can't cover now without 3pp material?
One that springs immediately to mind for me is some kind of shapeshifting class, essentially a druid but without spellcasting or an animal companion, or at least reduced casting in exchange for increased shapeshifting.
Any others you would want to play but don't feel like the rules are in place to support it fully?
Tanith 'Kordson' Creed wrote:
Oh no! We're being lurked.
Only because I passed my stealth check, Tanith :)
This is one of the best AP's I've played at the table so it's great to see it played through in pbp format.
I'll leave you guys to your boss fight, good luck all!
<Slinks back into the lurky shadows>
Well that's definitely true. But depending on their level they could just Create Food and Water. And in my experience it's usually around level 5 when the party is poisoned, diseased ability damaged and so on that they look for outside help (when there isn't a real healer in the group).
I tend to not think about this stuff too much because when you do you wonder how anyone in a community could be sick or starving and it just cracks the illusion a little. But this situation came up for me recently and there was some huffing and puffing when I said I would apply standard casting charges because the group was just planning on going from church to church in Magnimar until they had all their ability damage healed.
In a generally good-aligned community, do you allow your players to get free healing services from the church?
If so, do you find this reduces the challenge of say, clearing a dungeon of Shadows when they can just pop out and get restored (aside from paying material costs of course).
What about channelling to heal wounds?
Or if you do charge your players for these kinds of spellcasting services, how do the clerics justify it if they follow a good-aligned God?
Not to derail the thread but even when we thought the game was designed for 15 point buy we often used 20 just because it's so difficult to build characters that depend on two or more main stats with 15.
It's interesting that this debate has been raging for so many years and keeps coming up with regularity that I don't see what, short of a system redesign in PF2.0 (an issue which itself gets plenty of forum space) can be done to address it to everyone's satisfaction.
I think I agree with Wraith that the issue, if there is one, seems more prevelant with certain play styles. Maybe I'm just lucky to have had really great groups over the years and that's coloured my expectations but I have never felt undervalued as a martial in my gaming group nor heard complaints that the party wizard is owning everything on his own because that invariably does not happen
Plenty in my experience Kyrt. I've known tons of players who love playing the inspirational bards and healing clerics of this world.
But for me it's not always the mechanics that make someone play first fiddle (is that a thing?), it's how they play their characters and rp with everyone else.
For example, I'm currently playing an arcanist in a ROTRL and despite the obvious power of the character, my housemate is playing an oratory bard and the absolute leader of the group. From a story and rp perspective, I play second fiddle to him
OK I am gingerly stepping into my flame-resistant underpants as I write this post but...
I personally have always been of the opinion that magic-users, especially full casters, should have more options and be more powerful than martials. Fantasy and superhero tropes are resplendent with examples of an all-powerful archmage/power-wielder and they simply are better and more capable than their martial counterparts. It's Dr Strange vs Cap. But what's wrong with that? Both are absolutely awesome characters.
I will also add that I absolutely love playing martials and some of the best fun I've had in my twenty-odd years of gaming has been as a smashy barbarian or a tactical fighter. But I also love the power and versatility of the wizard.
I completely get that from a mechanical point of view people always strive for balance. But why? Why isn't it perfectly reasonable that a wizard who can bend reality itself, or a cleric or is ordained by a (near) omniscient deity have infinitely more options at their disposal than a guy who can swing a sword really hard, even if they do it phenomenally well. That absolutely belittles the martial role of course but I'm just illustrating the point.
Ultimately, I believe that if you build an interesting, engaging character that you have fun playing - whether that's turning armies of orcs into ash or demolishing the evil tyrant's champion in single combat; the game, the system and your GM are all doing their jobs - creating enjoyment and moments to shine.
Halfling of Golarion wrote:
It's a halfling alternate racial trait that allows them to jinx an opponent within 30 feet but there are a series of feats that allow you to tag this on to your Evil Eye and bolster it further so that by level 9 your Evil Eye can (if you invest in the feats) give them a -7 penalty to all saves. This is reliant on them not being immune to mind affecting of course but the jinx element, which accounts for -3 of those penalties is not. So it does take away some of that useless feeling you can suffer as a witch
That guy should be the head of HYDRA or something. Although technically isn't he Supreme Master Jr?
I had a dwarf character once named Karnak Giant-Smasher who laboured in a homebrew game with absolutely no giants until level 4 when he one-shotted a troll BBEG with a greataxe crit. Sure the sorcerer had to finish it off with a Flaming Sphere to make sure it didn't regenerate but no one is gonna sing a song about that
Bards got a bad rap in 3.5, being seen as a jack of all trades, master of none. In my opinion in PF they are a jack of all trades, master of any.
What I am saying is that a bard can be much more than just a party face so even if others have ranks in diplomacy don't let that put you off one of the most versatile and customisable classes in the game. Sure they can't do everything but then no one class can - except wizard :p
Iterative attacks was one of the things I remember people complaining about with regards to the 3.5 warlock. The Kineticist is ostensibly similar to the warlock but the scaling and in particular the burn mechanic should allow them to keep up with the power curve even without extra attacks per round.
So I was in work today and I was served a coffee by a girl I later found out was named Sara Mocha (true). It got me thinking that she is probably the person most destined, based on her name, for the job that she eventually found herself in that I have ever met.
I was wondering if anyone had any characters who were similarly destined for their eventual race/party role or conversely came out as the exact opposite of their birth name.
Post 'em here!
What is it you are actually asking for help on Luctius, I presume whether your concept is viable in your party?
Ok first off I think your party is going to do absolutely fine in the attack power department. Without seeing their builds, I would assume you have a full base attack warrior in the ranger and at least competent combatants in the druid, cleric and monk.
Your stats are a little odd to me. You have invested quite heavily in strength to get it to 14 so I assume you are looking to do at least some fighting and yet your constitution is only 10 on a class with only d8 hp and an already poor Fort save progression.
Social skills are quite important in CoT and you should have those nailed down as a bard.
Personally I would go straight bard (no need to be a performing type, you can fluff up the mechanical advantage Inspire Courage provides however you like. Perform Oratory could still be you lecturing on the nature of the shadow beast you just encountered). I would invest in archery feats and create a primary buffer (who your monk will love with inspire and spells like haste, heroism and so on) solid secondary ranged damage dealer, great social skills and secondary healer.