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Yep it released in international markets already. I am in the UK for example.
No spoilers of course, but I was so impressed with how they - Marvel and the Russo brothers in particular - are able to give every character their moments to shine. My friends and I came out of the theatre and none of us had the same favourite moment because there was so many awesome ones to choose from!
To be fair SheepishEidolon, I've been saying that to the rest of the group - both in character and out - for about 5 levels and I think you are absolutely right. Several giants with overlapping reach is going to be a massive problem for us, one I have tried to take steps to address personally through spell selection (Mirror Image, Blur and the like) and by not totally dumping strength so I can at least switch hit in an emergency if I need to. But that's really just papering over the cracks.
We are on a wing and a prayer at the moment, either we deal enough damage to win in two rounds or they close on us and we die. But the huge insurance policy is that the sorcerer's Confusion and other enchantment spells will land about 90% of the time, leading to quite a bit of false security with the others.
Lol I sound like I am naysaying but like I said I've been bringing this up for months and I just hope my bard lives long enough to say "I told you so."
I'm a player in this game so just thought I would pop in with that perspective and put some context around it.
The party make up is:
Sorcerer (Enchantment focus)
The Slayer and myself are archers - which is arguably the strongest combat style in the game anyway - and the Cavalier has a medium sized mount so aside from difficult terrain, can pretty much charge everywhere. The amount of damage we put out in a given round is nearly game-breaking given our level.
None of us are bored but I know two of the players (Slayer and Sorcerer) seem to have the most fun when totally dominating encounters whereas I personally get the most fun from overcoming a difficult encounter with some two and fro that requires some reactive actions, tactic changes and so on, as opposed to just steamrollering it in one round of full attacks. I love my character, but am thinking of changing him up possibly to a melee bard just to change the dynamic. At the moment, nothing is getting close enough to us to deal damage.
Captain Green - I urge you to give a couple of the bad guys protection in the form of Fickle Winds and Protection from Good although be prepared for the constant stream of moaning at the table!
Player. First time in a good while too, I'm usually the GM.
We are an experienced group with sound tactics but with minimal optimisation (two of the group have deliberately started taking sub-optimal options) and so far we have been pretty dominant.
The combination of poor reflex and will saves of giants is a particular problem generally speaking.
That's the thing, I don't want to remove them entirely, just come up with some kind of halfway house between using ABP and some other resource to make additional purchases and not using magic items and purchasing at all
So I guess I'm looking to abstract economy rather than replace magic items all together.
If WBL followed a linear pattern it would be easy. I could say using ABP you gain a +1 resistance bonus this level and 2 Resource Points that can be used to purchase items of up to 500gp each etc to make up the difference.
So players wouldn't have to worry about killing everyone they meet and stripping their corpses. (Yes I am aware this could descend into a discussion about that's the player's issue, WBL is a guide etc and I'd like to curtail that up front by recognising those pointa but also trying to explore this thought experiment to see if it could work.)
I've been looking at Unchained's Automatic Bonus Progression rules recently and it's a system I quite like.
However, it states that wealth by level should effectively be halved when using this system. I was wondering if there were any abstraction that actually removed wealth by level at all?
I am aware of Burning Wheel's resource attribute mechanic but I'm reluctant to introduce a random element to purchasing power. I am thinking more along the lines of something like a Resource Point system where you gain a certain number of RP per level that can be exchanged for items of a particular value. So this could represent good links with the black market underground or the fact that you might be personally wealthy or that you have a side business or whatever - it just removes the temptation to loot every body and peel the lead from the windows of every room you go in.
The issue I'm having is that I can't find a formula that adequately replicates the wealth by level table that I could use to determine how many Resource Points a character should gain per level to make this work.
So my question is whether anyone has better math-fu than myself to come up with that equation or if anyone has any alternative suggestions of how I could make this work?
I have to say I am very interested in a superhero game using Pathfinder rules. I know there have been countless debates as to which class/race Thor is etc, but I love the idea of a superhero game and I'm not hugely enamored with Mutants and Masterminds.
So whilst I agree with Dudemeister that Absolom would be a great setting for such a game within Golarion, how might you differentiate it enough that it doesn't feel like any other urban adventure?
I've been toying with the idea of running some kind of game like this whether in a modern or fantasy setting but I'm struggling to reconcile a few things. For example, how would this Captain America brawler be any different in terms of feats and gear than any other brawler?
The guys have essentially covered everything relevant here. Taking ten represents when you could reasonably accomplish something with a little bit of care and attention as Melkiador illustrates - I could probably climb a chain link fence pretty easily in normal circumstances. If I was being chased by a rabid dog at the same time, probably not - I better roll well on that climb check.
The debate really begins when people bring knowledge checks in to the fold. There is nothing to my mind that suggests you cannot take 10 on knowledge checks aside from in combat because the skill follows all the usual rules for taking 10. The exception to this is the Bard's Loremaster ability which allows them to take 10 on knowledge checks in combat.
At least that's how I understand it and hopefully I haven't jsut opened up a can of worms!
I'd be interested to see that archetype. I have always loved the idea of a swashbuckler but found those saves for ostensibly a front-line class to be just too scary.
Which I why I would personally go for daring champion over swash although I admit I am as interested as the OP on advice with this since I am yet to actually play either.
I'm currently playing an 8th level archaeologist archer bard in Giantslayer and in most circumstances doing within 3 or 4 points of damage per shot of the party's Slayer, who is also ranged focused.
12 Str is ample for this build and the fact that the archaeologist self-buff is luck based means it can also benefit from the Fate's Favored trait which is almost like accelerating your performance by 5 levels.
At level 8 my main gear contributing to damage output is a +1 composite shortbow and a Belt of Incredible Dex +2. My typical attack routine is:
16/16/11 (Bab+6, Dex+6, PBS+1, Luck+3, WF+1, Enhancement+1, Heroism+2, Rapid shot-2, Deadly aim-2)
1d6+10 damage (twice with the first shot due to MS)
In comparison the Slayer is 13/13/8 and 1d8+13 damage.
So the difference is really negligible and of course you retain all the knowledge goodies.
Ok here is my submission.
Magnus Stromm, dwarven trapper ranger. I am working on the actual crunch but in comparison to the background that part is easy and shouldn't take much time at all although rest assured he will have maxed out skills in perception, disable device and stealth.
Magnus is an uncommon dwarf. He enjoys the wide skies of the open plains more than claustrophobic tunnels of the Darklands where his forebears dwelled centuries ago. He firmly believes that the Quest for Sky was the destiny of his people and the prophecy that Torag spake was the literal truth – “When the ground beneath your feet shakes, press for the Sky.”
He was born in a small, nameless village on the outskirts of Janderhoff. Over the decades he trained hard in the art of scouting, reading the tracks of animals and giants and in setting snares to trap these creatures. As a young dwarf, he found that few things made him happier than spending days stalking the trails of the low lands of the Mindspin Mountains, listening to the wind whistling through the canyons and crevices, but always his eye would turn to those snow-capped peaks. It had always been his desire and ambition to scale the mountain and fulfil the Quest for Sky, a pilgrimage he felt all of his kind should make during their lifetime. When asked why he couldn’t really answer to any great satisfaction, only replying with a shrug; Because it is there.
He rose to become captain of the militia, pledged to keep the lands around the village safe and, by association, Janderhoff itself. Eventually he took a wife and raised a son – Deziak – and taught his son his trade.
Everything changed twenty years ago when he led a militia band from the village against a small group of ogres that had been raiding out of the lowlands for months. It was Deziak’s first assignment in the militia. And Magnus’ greatest error. Misjudging the size and skill of the raiding party, he led his band into an ambush, where it was slaughtered to the last dwarf. The last dwarf being Magnus himself.
He played dead but inside he was drunk with rage, his son’s blood wet on his hands, the bodies of his friends broken and scattered all around him. That night a madness took him, he tracked the ogres to their camp where they ate the roasted joints of dwarf and drank the fiery liquor the men carried in their canteens. After they had eaten and drank their fill, the night air loud with their snores, Magnus stalked among them like an avenging demon slaughtering ogre after ogre as they slept.
When the last giant was left choking on it’s own lifeblood, Magnus melted into the night, disappearing into the mountains where the crushing weight of grief and guilt drove him mad. His days were filled with the ghostly sounds of his men and his son, still singing as they marched, his nights filled with terrible dreams of their dismembered bodies.
Time passed. Whether months or years he truly didn’t know, he could no longer comprehend such a thing. Eventually he made his way across the mountains down to the small village of Trunau. Half starved and wild-eyed with madness he collapsed at the gate. It was only through the kindness of an old half-orc named Katrezra, himself something of an outcast in the wilderness from the savage orcs of this land, that he survived at all.
When he awoke in the Sanctuary under the care of the Iomedean missionaries, his memory was all but gone. Perhaps his mind was trying to protect itself from the horrors he had witnessed but he could barely remember anything before the trek out of the mountains – only his name, and the most basic of the skills he had learned over the decades and his deep and overriding hatred of the giants. It is only in the coldest night that he dreams of Deziak, sees a face that he does not recognise, twisted in fear and pain…. And then he wakes up screaming…
Obviously Magnus would have had to have been pretty tough to take on a whole camp full of ogres. The concept I am shooting for is that actually he was pretty damned skilled, and certainly of a much higher level. However the power of his psychological break has been such that he has forgotten much of what he learned and essentially ‘regressed’ back to level 2. I would like to think it would be fun to RP a character like this who knows he was once something much more than he is now and of course unravelling, in his own mind at least, the mystery of who the person is he dreams about.
Magnus, like many of his kind, is gruff and taciturn. His memory loss has made him something of a loner, distrusted by those who do not understand how a mind can break the way his has. As such he spends as much of his time outdoors, communing with nature as he can. It has always been where he feels most comfortable and where he has felt drawn with his wanderlust. As time goes on he will become fiercely loyal to his party-mates, unconsciously seeing in them the camaraderie he shared with his men and the protection that he should have afforded his son. Although I don't see him as jovial as the rogue you lost, in time he will certainly display the banter you might find among fighting men and women and be lighten the mood with some crass humour.
Friends and Enemies:
I don’t know enough about the AP to know who would be suitable friends and enemies. I have listed Katrezra as important in his backstory as a friend but perhaps other members of the group can help out with an enemy?
Any feedback or criticism welcome.
Would you prefer an actual rogue or a class that can act as a rogue? I.e. how would you feel about a ranger trapper?
All the important thievery skills such as perception, disable device and the trapfinding ability but with a little more combat capability. Probably looking at the archery route.
I think it's very likely Spidey will switch sides in the third act.
I get that the cast is large but early reports are all suggesting that it's really an emotional drama centred on Steve-Buck-Tony. And all these guys have the chops to pull that off.
I have to say, I'm still much more excited about this than Bats vs Supes
Hmmmm.... I see where you are going with this now GM. On that basis I think I will withdraw. I have never played WoTW (I generally have little interest in evil campaigns) and so wouldn't get the references and easter eggs and therefore get the most out of what you are trying to do.
Good luck all, hope you have a great game.
For my part, I'm pretty much sticking with Arrow just because of the continuity and cross over with Flash. And I'm pretty sure the network knows people do that. Which means they'll keep doing it and not feel any real pressure on revamping Arrow. Grr.
Minor LoT spoiler:
I loved old man Oliver in LoT. Very nice touch.
I think it's fair to say you have to suspend your disbelief pretty hard with LoT (or Flash for that matter, but that's another story).
That doesn't mean I don't really enjoy these shows though and if I'm willing to accept there are a couple of demi-god, half hawk, quasi-immortal people running around in the first place then I can't get too hung up on Jackson being a technical whizz.
Besides maybe Gideon has some kind of futuristic Clippy to help him out.
We are also part way through book 3, character level 8.
Gnome cavalier (lance charger)
Honestly, the AP has been incredibly easy for us so far. I can think of only one fight that has been even reasonably difficult. Aside from that the Slayer and I do so much damage on a full attack that nothing can stand up to it and when it can the cavalier just mops them up with a lance chargefor about 60-80 damage.
The sorcerer has actually become a little marginalised to just having the highest initiative and casting haste so we can shoot more arrows :/
I keep telling the group that the time will come where we are facing multiple giants with overlapping reach and without a proper melee (since the cavalier uses ride-by attack when he can which basically makes him like another ranged character) we are going to be in trouble. But I'm starting to actually doubt that myself now because our damage output is way outpacing what we are coming up against.
Is anyone else finding this one quite easy?
I have always preferred arcane over divine from both a mechanic and flavour perspective.
Mechanically, arcane has better and more diverse battlefield control spells (IMHO) which tends to be my focus with most caster characters I play.
From a flavour perspective I have never really enjoyed paying homage to others to grant powers. When I alter the fabric of reality I want it to be because I'm one of the smartest mofos around and have learned to harness the power of the universe!
I did indeed mean the Goliath druid archetype, thanks for pointing that out Deko.
So a raptor seems cool. T-rex I find are actually quite squishy before they become large. I'll try to put something together today very much aiming for a primary front liner with some secondary spell casting support in the way of cures, summons and buffs.
Still very interested in submitting for this, the only question is what...?
I very rarely play melee characters so this time I am going to put together a Goliath Druid very much with the front line in mind. He would have either the Disciple of the Old Grove or Giantslayer traits.
What animal companions might be permissible to begin play with GM?
I'm guessing just getting disable device as a class skill isn't hitting the mark DH due to the inability to deal with magical traps specifically?
I must admit I don't think there is a means to obtain that ability outside the Trap Finder trait - beyond the obvious class/archetype combos of course.
Urban Ranger? Still full base if you want to put the hurt on things.
Hey Jesse, I have a few games going on but a deep dungeon-crawl always holds a certain morbid appeal! Plus even in all the years I have played, I have never been through the ToEE.
I'm not too sure about a class at the moment. And the prospect of hirelings or lots of followers is a strange one and does change the dynamics somewhat - Bard Inspire Courage for example is better the more allies it effects.
At the moment I have two broad concepts in mind - a gnomish bomber Alchemist delving the depths or a Dwarf Inquisitor/Paladin, ready to cleanse this place once and for all!
Hey guys. I've settled on the Arcane Duelist archetype for my bard, throwing out Inspire Courage for the whole team was just too good to ignore.
I am going to take the City Scoundrel campaign trait though and retain the ability to Disable Device. My dexterity isn't the highest though.
Working on backstory today.
OK great, Shatter Defenses is a good feat anyway and with all sources being open I would have looked to take both so losing Cornugon Smash is not much of a loss at all.
Lingering Performance is necessary so that stays at level 1 for the archaeologist.
Working on fleshing out the backstory over the course of today and tomorrow.
In regards to Dandarrions bard - these guys are going to be uniquely different. Whether he remains as melee or switches to ranged and if he stays as Archivist, I see no conflict. Please note he was originally built as an Archivist, not Archeologist so I shouldn't be treading on his toes hopefully.
As an archivist his version of Inspire Courage (Naturalist) provides an insight bonus and would still stack with luck so the options are really open. In fact Arcane Duelist becomes even better if he stays Archivist because the team all gets double bonuses then (from insight and competence) rather than just me benefitting as an Archaeologist. Make sense?
For example, at level one with Dandarrion as an Archivist and myself as a Arcane Duelist, the entire team gets +2 bonus to attack, +1 bonus to damage, +1 bonus to AC, +1 bonus to saves against charm and fear and a further +1 bonus to saves against the exceptional, supernatural, and spell-like abilities used by creatures he has identified. And again, this only gets better as time goes on.
OK here is my build so far;
Level 1 – Skill Focus (Intimidate) Core Rule Book
– Lingering Performance Advanced Player’s Guide
Level 3 – Power Attack Core Rule Book
Level 4 – Combat Trick from Archaeologist – Weapon Focus Core Rule Book
Level 5 – Dazzling Display Core Rule Book
Level 7 – Cornugon Smash Pathfinder Chronicles – Cheliax: Empire of Devils
Level 7 alternative if CS is banned – Shatter Defenses Core Rule Book
Level 9 – Great Fortitude Core Rule Book
Level 11 – Discordant Voice Ultimate Combat
I would swap out Discordant Voice if Ryan ended up taking it.
GM - I have included Lingering Performance as my level 1 feat. I consider this as essential since the Archaeologist archetype doesn't get increased performance rounds like every other bard archetype. I remember reading a developer post that stated this was likely an oversight but given the rules as written, I would only ever have 6 rounds of performance. Would you consider allowing the performance to increase at the rate of other archetypes? If not, I will most definitely take Lingering Performance at level 1. Also, I have selected Cornugon Smash at level 7 which is from a banned source. Let me know your thoughts on that but I have included an alternative if it is a no go.
Spell selection to be determined and likely will be done in concert with Dandarrion/Marigold so we can maximise our limited spell selections.
My skills are really stretched. The concept I have makes use of basically all the social skills which means I don't have much to spare for Disable Device or Knowledges. That would still be covered by Dandarrion (knowledge) and JJ (trapfinding) if he went Rogue or Urban Ranger. The problem with this is I am not making good use of the archaeologist special abilities in relation to trapfinding and knowledge which is a little annoying but the combat utility of a luck bonus when I perform plus a morale bonus when Dandarrion does is really, really good and hard to pass up. Plus Uncanny Dodge and Evasion are also excellent where the Arcane Duelist gets a bunch of mage-killing feats and heavier armor later on. The armor I am less interested in because by that level I will be looking at magical means of protection such as Blur and Mirror Image.
I think Ruben will be an effective combatant and later will be excellent at debuffing groups via Intimidate because that is going to end up pretty high with Skill Focus.
How does that all look so far?
@Dandarrion - I have recent experience of an archer bard and have found them to be more than capable at ranged combat. I honestly think the vanilla bard does an excellent job at this whilst retaining all the goodness of bardic knowledge and performances.
With human the archery build should be fairly straight forward -
1 - Point blank shot
Taking Improved Initiative at 7 means you will likely go first with your naturally high Dex and take advantage of your amazing action economy.
Move action = Inspire Courage
In your single turn you could provide the entire team with +5 to attack, +4 damage, +2 on saving throws, ability checks and skill checks as well as an extra attack and improved movement speed.
Ryan - given that we have a Life Oracle I think the variant channelling is definitely worth it. I really like evangelist clerics and they can make great use of variant channelling since they have diminished channels anyway.
Personally I think Justice/Law and Bravery/Valor are the best options for the buffing side. Bravery/Valor adds a bonus to AC and attack rolls on a charge which with a Ranger, Cleric, 2x Bard and Paladin in the group would see a lot of use.
I think you're right on the skills front JJ and a Ranger would definitely shore up that front line.
I'm building my bard as a combatant as well although as a d8 and 3/4 BAB class he isn't going to have the longevity to stay and trade.
Having said that, I am really torn on which archetype to take to best bolster the warrior aspect of this character - it's basically a toss up between Arcane Duelist or Archaeologist.
On the one hand, the Inspire Courage of an Arcane Duelist would stack with Dandarrion's archivist ability and be a real force multiplier in a group this large. But... it just doesn't quite fit with my vision of the character as a selfish, self-sufficient rogue (in terms of personality, not class mechanics.) The archaeologist abilities are perfect for my vision though. Their ability is a self-only inspire and I would fluff the knowledge aspects of the archetype on the basis that in order to be a successful conman bluffing is only going to get you so far - you need to know your stuff! So I would have him be self-taught and have a good general knowledge across a range of subjects so he can sound more convincing when trying to get someone to invest in whatever scheme he had cooked up. Plus he would get trapfinding and rogue talents if JJ switches to Ranger - it just fits better.
So basically the choice is between more of a team-player or a more selfish but I think more reliable combatant. At the moment I am leaning toward archaeologist but would welcome your opinions.
Hey guys. Just got back a short while ago and tired from the journey but wanted to pop in quickly.
Thanks firstly for the selection Rutseg, very much looking forward to the game.
I have to be honest and say I feel like I deserved the selection a lot less than others who put in significant effort to some great characters. So genuinely feel bad for those who have some frustration/disappointment at the decision.
That said, I think we've all found some great potential players for our future games and look forward to having the opportunity to play with you all.
OK this is the barest of bare bones when it comes to Tom - not his final name - apologies for the formatting of this post, it's hard to do it from phone with poor Internet connection :/
Also, there is a 90% chance he will be human.
Son of nobles who were killed for some reason yet to be decided between me and GM, had to go to orphanage, didn't like that, was conscripted into the militia, really didn't like that (authority issues), so was sent to the academy due to innate magical talent (spontaneous caster) but was not inclined to the learning at all. Trying to get across that he has tried hua hand at a lot of things (Bard = jack-of-all-trades) Only thing he was ever good at was fighting and charming women. Became a confidence trickster, seduces women for money and just gets by rising the levels of Cauldron society with every seduction, looking for that one long con that will help him retire. Came across a woman who seemed a good mark, realised she had a kid (one rule is not to mess with families with kids due to his own background of growing up without parents) so backed off. This was Renn's wife. Later learnt she had taken that kid in a messy break up and the child had now gone missing. Despite being out for number one all his life, felt a pang of guilt (which he would never ever admit) and decided to help look into the disappearances.
GM. I am skiing in Bulgaria at the moment and the WiFi is very poor, I keep losing posts. Plus I only have my phone so I am not in a position to type long posts/develop my characters.
I will not be back in the UK until Friday and unable to really look at catching up until the weekend at the earliest.
That said, I would not want to either jeopardise this whole group not being selected because of me or hold up the game so if it is easier I am happy to stand aside.
Ok guys I am going to be largely out of action for the next week because I'm going on a trip, Rutseg I mentioned this in a PM and hope it's OK if my participation in this thread slows down somewhat this week because of it.
I'll spend the time fully fleshing out both of my concepts and maybe a wizard too.
One thing I've forgotten to ask is how are you handling initiative GM? I read about stacking turns but will there be a roll for who acts first or just heroes act and then enemy act?
Okay, perhaps I went a bit too grim and foreboding with my first concept (although that fallen-Paladin-becomes-Inquisitor is locked in for a game somewhere) so here is my second character, especially given that we have nothing in the way of arcane at the moment. I'm calling this guy Tom for now.
Tom is very protective of his history, he shares the details of his early life with very few people and even then who knows if all the details are true or just another game? Because of this, no one yet knows the fact that he was old enough to remember the night his parents were killed (reasons to be decided) and that he was there to see it happen. All he remembers about that night however is [vague detail to be determined with the help of the GM - possibly tying in with an NPC villain?]
He owes Gretchin Tashykk a great deal from his time at the orphanage, and though he has grown into a fun-loving decadent, he has never forgotten the principles of right and wrong that she helped shape in him - sometimes he just chooses to ignore them when it suits him. Nevertheless he has a weak spot for children and anonymously donates as much money as he can from his gambling winnings back to the orphanage. Although outwardly he might seem like he is out for number 1, the recent spate of disappearances has troubled him greatly since he knows what it is like to grow up without parents and sparing even one child that fate by finding some of those who have disappeared would be a strong motivator for him - not that he would freely admit that.
His experiences have taught him that life is short and precious and that every moment should be lived to it's fullest and that only that vice is just another word for freedom. Who knows when the good times or his luck might run out? Tom is always working on his next scheme to get rich, his next romantic conquest or his next night at the gambling tables. He tongue and wit are sharper than his intellect but he is just as like to talk himself into trouble as out of it.
I tend to RP this kind of character better than a GRRR-AAARRRGGG warrior type. It's late here so I'll leave it at that but as always, your input is appreciated.
Lady Ladille, what is your preference? I thought you had a Life Oracle you has been looking to play for a while? Or did I get that wrong?
I fully agree on the lack of arcane and I'm working on a wizard to help with that. I think at this stage if people have multiple concepts it's worth exploring them as a group and coming up with something cohesive together
So I've had a couple of concepts rattling around. Here is the first one, I'd be really glad to have your input because I'm really just going to scribble this down quickly as I think about it;
He would have been an acolyte in the Church of Abadar 32 years ago when the Floods came and the Flood Festival began. Since then he will have been a trained paladin of Abadar; an unshakeable, unquestioning warrior of the God of Wisdom, Truth and Law.
Basically for his entire adult life he was a faithful servant of Abadar, helping to care for the sick, deal with the bodies and so on during the Plague 7 years ago.
However, within the last year something will have happened to completely shatter his faith in Abadar. I think the most interesting thing might be his personal involvement in the arrest of a villain only for them to escape/be released on a technicality and then return to cause great harm to this character - likely murdering a loved one.
Despite having given his entire adult life to the God of Law, in the one moment where fairness and justice mattered most to him he felt abandoned and too weak to defend the person he lost. Overnight his faith was shattered and he realised it is only in the raw strength and call to action that Gorum preaches that he could find a way again. He abandoned his calling as a paladin and instead has become an Inquisitor/Cleric of Gorum.
He will be bitter; but determined to visit a more 'decisive' form of justice on the villains in Cauldron and have a hateful relationship with the Church of Abadar.
Cauldron faithful seems like the most fitting campaign trait for this character.
This guy will be angry and resentful about what has happened. But the perpetrator is still out there (and it might be a great hook if that person was an NPC villain from later in the book). He is determined and forthright and although he is on the surface intimidating and prone to growling anger I don't want him to be one-dimensional. I can imagine quite clearly scenes where he becomes emotional at the sight of things/places/people that were dear to his loved one.
I thought it would be interesting that someone else had been affected by the plague 7 years ago, maybe my character was a beacon of hope for them at that point - prayed with them, supported them and so on and now if they meet him again years later and see the dark, gloomy individual he has become it might serve for some nice RP scenes. Maybe he can find peace again? Maybe he can find justice for his loved one?
So that's my first thoughts. Does anyone have any suggestions as to how I can make this guy a little more layered or interesting or anything else I haven't thought of?
Hey guys, just wanted to come across from the other table and say hi, wish you all congratulations and say I'm really looking forward to seeing all the awesome concepts everyone comes up with.
If it is possible I think it would be great if we can collaborate a little between tables - offering eachother advice and build ideas and so on, I certainly wouldn't want it to be an 'us and you' kind of thing because I think everyone that has been picked is a really strong player and between us all I think we can work together to contribute to a great game!