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Hey guys. I've settled on the Arcane Duelist archetype for my bard, throwing out Inspire Courage for the whole team was just too good to ignore.
I am going to take the City Scoundrel campaign trait though and retain the ability to Disable Device. My dexterity isn't the highest though.
Working on backstory today.
OK great, Shatter Defenses is a good feat anyway and with all sources being open I would have looked to take both so losing Cornugon Smash is not much of a loss at all.
Lingering Performance is necessary so that stays at level 1 for the archaeologist.
Working on fleshing out the backstory over the course of today and tomorrow.
In regards to Dandarrions bard - these guys are going to be uniquely different. Whether he remains as melee or switches to ranged and if he stays as Archivist, I see no conflict. Please note he was originally built as an Archivist, not Archeologist so I shouldn't be treading on his toes hopefully.
As an archivist his version of Inspire Courage (Naturalist) provides an insight bonus and would still stack with luck so the options are really open. In fact Arcane Duelist becomes even better if he stays Archivist because the team all gets double bonuses then (from insight and competence) rather than just me benefitting as an Archaeologist. Make sense?
For example, at level one with Dandarrion as an Archivist and myself as a Arcane Duelist, the entire team gets +2 bonus to attack, +1 bonus to damage, +1 bonus to AC, +1 bonus to saves against charm and fear and a further +1 bonus to saves against the exceptional, supernatural, and spell-like abilities used by creatures he has identified. And again, this only gets better as time goes on.
OK here is my build so far;
Level 1 – Skill Focus (Intimidate) Core Rule Book
– Lingering Performance Advanced Player’s Guide
Level 3 – Power Attack Core Rule Book
Level 4 – Combat Trick from Archaeologist – Weapon Focus Core Rule Book
Level 5 – Dazzling Display Core Rule Book
Level 7 – Cornugon Smash Pathfinder Chronicles – Cheliax: Empire of Devils
Level 7 alternative if CS is banned – Shatter Defenses Core Rule Book
Level 9 – Great Fortitude Core Rule Book
Level 11 – Discordant Voice Ultimate Combat
I would swap out Discordant Voice if Ryan ended up taking it.
GM - I have included Lingering Performance as my level 1 feat. I consider this as essential since the Archaeologist archetype doesn't get increased performance rounds like every other bard archetype. I remember reading a developer post that stated this was likely an oversight but given the rules as written, I would only ever have 6 rounds of performance. Would you consider allowing the performance to increase at the rate of other archetypes? If not, I will most definitely take Lingering Performance at level 1. Also, I have selected Cornugon Smash at level 7 which is from a banned source. Let me know your thoughts on that but I have included an alternative if it is a no go.
Spell selection to be determined and likely will be done in concert with Dandarrion/Marigold so we can maximise our limited spell selections.
My skills are really stretched. The concept I have makes use of basically all the social skills which means I don't have much to spare for Disable Device or Knowledges. That would still be covered by Dandarrion (knowledge) and JJ (trapfinding) if he went Rogue or Urban Ranger. The problem with this is I am not making good use of the archaeologist special abilities in relation to trapfinding and knowledge which is a little annoying but the combat utility of a luck bonus when I perform plus a morale bonus when Dandarrion does is really, really good and hard to pass up. Plus Uncanny Dodge and Evasion are also excellent where the Arcane Duelist gets a bunch of mage-killing feats and heavier armor later on. The armor I am less interested in because by that level I will be looking at magical means of protection such as Blur and Mirror Image.
I think Ruben will be an effective combatant and later will be excellent at debuffing groups via Intimidate because that is going to end up pretty high with Skill Focus.
How does that all look so far?
@Dandarrion - I have recent experience of an archer bard and have found them to be more than capable at ranged combat. I honestly think the vanilla bard does an excellent job at this whilst retaining all the goodness of bardic knowledge and performances.
With human the archery build should be fairly straight forward -
1 - Point blank shot
Taking Improved Initiative at 7 means you will likely go first with your naturally high Dex and take advantage of your amazing action economy.
Move action = Inspire Courage
In your single turn you could provide the entire team with +5 to attack, +4 damage, +2 on saving throws, ability checks and skill checks as well as an extra attack and improved movement speed.
Ryan - given that we have a Life Oracle I think the variant channelling is definitely worth it. I really like evangelist clerics and they can make great use of variant channelling since they have diminished channels anyway.
Personally I think Justice/Law and Bravery/Valor are the best options for the buffing side. Bravery/Valor adds a bonus to AC and attack rolls on a charge which with a Ranger, Cleric, 2x Bard and Paladin in the group would see a lot of use.
I think you're right on the skills front JJ and a Ranger would definitely shore up that front line.
I'm building my bard as a combatant as well although as a d8 and 3/4 BAB class he isn't going to have the longevity to stay and trade.
Having said that, I am really torn on which archetype to take to best bolster the warrior aspect of this character - it's basically a toss up between Arcane Duelist or Archaeologist.
On the one hand, the Inspire Courage of an Arcane Duelist would stack with Dandarrion's archivist ability and be a real force multiplier in a group this large. But... it just doesn't quite fit with my vision of the character as a selfish, self-sufficient rogue (in terms of personality, not class mechanics.) The archaeologist abilities are perfect for my vision though. Their ability is a self-only inspire and I would fluff the knowledge aspects of the archetype on the basis that in order to be a successful conman bluffing is only going to get you so far - you need to know your stuff! So I would have him be self-taught and have a good general knowledge across a range of subjects so he can sound more convincing when trying to get someone to invest in whatever scheme he had cooked up. Plus he would get trapfinding and rogue talents if JJ switches to Ranger - it just fits better.
So basically the choice is between more of a team-player or a more selfish but I think more reliable combatant. At the moment I am leaning toward archaeologist but would welcome your opinions.
Hey guys. Just got back a short while ago and tired from the journey but wanted to pop in quickly.
Thanks firstly for the selection Rutseg, very much looking forward to the game.
I have to be honest and say I feel like I deserved the selection a lot less than others who put in significant effort to some great characters. So genuinely feel bad for those who have some frustration/disappointment at the decision.
That said, I think we've all found some great potential players for our future games and look forward to having the opportunity to play with you all.
OK this is the barest of bare bones when it comes to Tom - not his final name - apologies for the formatting of this post, it's hard to do it from phone with poor Internet connection :/
Also, there is a 90% chance he will be human.
Son of nobles who were killed for some reason yet to be decided between me and GM, had to go to orphanage, didn't like that, was conscripted into the militia, really didn't like that (authority issues), so was sent to the academy due to innate magical talent (spontaneous caster) but was not inclined to the learning at all. Trying to get across that he has tried hua hand at a lot of things (Bard = jack-of-all-trades) Only thing he was ever good at was fighting and charming women. Became a confidence trickster, seduces women for money and just gets by rising the levels of Cauldron society with every seduction, looking for that one long con that will help him retire. Came across a woman who seemed a good mark, realised she had a kid (one rule is not to mess with families with kids due to his own background of growing up without parents) so backed off. This was Renn's wife. Later learnt she had taken that kid in a messy break up and the child had now gone missing. Despite being out for number one all his life, felt a pang of guilt (which he would never ever admit) and decided to help look into the disappearances.
GM. I am skiing in Bulgaria at the moment and the WiFi is very poor, I keep losing posts. Plus I only have my phone so I am not in a position to type long posts/develop my characters.
I will not be back in the UK until Friday and unable to really look at catching up until the weekend at the earliest.
That said, I would not want to either jeopardise this whole group not being selected because of me or hold up the game so if it is easier I am happy to stand aside.
Ok guys I am going to be largely out of action for the next week because I'm going on a trip, Rutseg I mentioned this in a PM and hope it's OK if my participation in this thread slows down somewhat this week because of it.
I'll spend the time fully fleshing out both of my concepts and maybe a wizard too.
One thing I've forgotten to ask is how are you handling initiative GM? I read about stacking turns but will there be a roll for who acts first or just heroes act and then enemy act?
Okay, perhaps I went a bit too grim and foreboding with my first concept (although that fallen-Paladin-becomes-Inquisitor is locked in for a game somewhere) so here is my second character, especially given that we have nothing in the way of arcane at the moment. I'm calling this guy Tom for now.
Tom is very protective of his history, he shares the details of his early life with very few people and even then who knows if all the details are true or just another game? Because of this, no one yet knows the fact that he was old enough to remember the night his parents were killed (reasons to be decided) and that he was there to see it happen. All he remembers about that night however is [vague detail to be determined with the help of the GM - possibly tying in with an NPC villain?]
He owes Gretchin Tashykk a great deal from his time at the orphanage, and though he has grown into a fun-loving decadent, he has never forgotten the principles of right and wrong that she helped shape in him - sometimes he just chooses to ignore them when it suits him. Nevertheless he has a weak spot for children and anonymously donates as much money as he can from his gambling winnings back to the orphanage. Although outwardly he might seem like he is out for number 1, the recent spate of disappearances has troubled him greatly since he knows what it is like to grow up without parents and sparing even one child that fate by finding some of those who have disappeared would be a strong motivator for him - not that he would freely admit that.
His experiences have taught him that life is short and precious and that every moment should be lived to it's fullest and that only that vice is just another word for freedom. Who knows when the good times or his luck might run out? Tom is always working on his next scheme to get rich, his next romantic conquest or his next night at the gambling tables. He tongue and wit are sharper than his intellect but he is just as like to talk himself into trouble as out of it.
I tend to RP this kind of character better than a GRRR-AAARRRGGG warrior type. It's late here so I'll leave it at that but as always, your input is appreciated.
Lady Ladille, what is your preference? I thought you had a Life Oracle you has been looking to play for a while? Or did I get that wrong?
I fully agree on the lack of arcane and I'm working on a wizard to help with that. I think at this stage if people have multiple concepts it's worth exploring them as a group and coming up with something cohesive together
So I've had a couple of concepts rattling around. Here is the first one, I'd be really glad to have your input because I'm really just going to scribble this down quickly as I think about it;
He would have been an acolyte in the Church of Abadar 32 years ago when the Floods came and the Flood Festival began. Since then he will have been a trained paladin of Abadar; an unshakeable, unquestioning warrior of the God of Wisdom, Truth and Law.
Basically for his entire adult life he was a faithful servant of Abadar, helping to care for the sick, deal with the bodies and so on during the Plague 7 years ago.
However, within the last year something will have happened to completely shatter his faith in Abadar. I think the most interesting thing might be his personal involvement in the arrest of a villain only for them to escape/be released on a technicality and then return to cause great harm to this character - likely murdering a loved one.
Despite having given his entire adult life to the God of Law, in the one moment where fairness and justice mattered most to him he felt abandoned and too weak to defend the person he lost. Overnight his faith was shattered and he realised it is only in the raw strength and call to action that Gorum preaches that he could find a way again. He abandoned his calling as a paladin and instead has become an Inquisitor/Cleric of Gorum.
He will be bitter; but determined to visit a more 'decisive' form of justice on the villains in Cauldron and have a hateful relationship with the Church of Abadar.
Cauldron faithful seems like the most fitting campaign trait for this character.
This guy will be angry and resentful about what has happened. But the perpetrator is still out there (and it might be a great hook if that person was an NPC villain from later in the book). He is determined and forthright and although he is on the surface intimidating and prone to growling anger I don't want him to be one-dimensional. I can imagine quite clearly scenes where he becomes emotional at the sight of things/places/people that were dear to his loved one.
I thought it would be interesting that someone else had been affected by the plague 7 years ago, maybe my character was a beacon of hope for them at that point - prayed with them, supported them and so on and now if they meet him again years later and see the dark, gloomy individual he has become it might serve for some nice RP scenes. Maybe he can find peace again? Maybe he can find justice for his loved one?
So that's my first thoughts. Does anyone have any suggestions as to how I can make this guy a little more layered or interesting or anything else I haven't thought of?
Hey guys, just wanted to come across from the other table and say hi, wish you all congratulations and say I'm really looking forward to seeing all the awesome concepts everyone comes up with.
If it is possible I think it would be great if we can collaborate a little between tables - offering eachother advice and build ideas and so on, I certainly wouldn't want it to be an 'us and you' kind of thing because I think everyone that has been picked is a really strong player and between us all I think we can work together to contribute to a great game!
Hey Black Dow, awesome to hear from the Gate table. We are just starting to kick around some ideas over here but it's likely to be a collaborative process across both for us to fill all 7 slots.
Really like the alchemist idea and I have found they can be excellent meat shields and strikers if built toward that although it sounds like Rutseg will need some convincing!
I'm pretty easy on concepts for myself. I rarely play melee guys but absolutely not opposed to that although I don't care much for fighters, I prefer the options that spellcasting brings so even when building a melee warrior I gravitate toward 3/4 BAB classes like Inquisitor (although never played one).
At the moment I am feeling Bard quite strongly but whether that's a standard, arcane duelist for a little more combat ability or an archaeologist for excellent trapfinding and knowledges I'm not sure. On the other hand, I love wizards - they have always been my favourite class and I haven't played one for a while.
So in terms of classes those are my top picks; Inquisitor/Cleric, Bard or Wizard.
I get what you're saying about post count, Aer - but I think we all have something unique to bring to the table whether we have posted 10k times or 1k. Speaking for myself and having had a little time to go through some of the posts and aliases you guys have, I am really happy with this group :)
Echoing what Ictoo has brought up, does anyone have any concepts that immediately came to mind for this game?
EDIT: Aer got in before I submitted this post with a cool concept of a flames oracle. I also fully agree with what you say about support classes - especially given that we won't be summoning very much if at all.
Firstly, I just wanted to say congratulations to everyone who made it through to this stage. I knew several of those who registered their interest and checked out the aliases of a good deal more and it seems without exception everyone was a strong roleplayer and frequent poster so I think we have all done really well getting to this point.
Thanks as well to Rutseg for this unique means of recruitment and the opportunity to play in what promises to be an exceptional game.
That said, the next stage has only just begun so I thought I would get the ball rolling by posting here in Tower simply to start some of the picks going.
I have sent a few PM's asking if others would like to join me so I hope to see you all here and we can start throwing some concepts around.
I like to set players expectations up front as best I can and so far have been lucky that the group I started running Carrion Crown for is still together three years later. There are definitely a couple of individuals who are actively pushing the plot on whilst others can take a couple of days between posts but overall it's been a great experience and I think we have a strong chance to finish the campaign (on book 5) with the same players who started.
There is such a fine balance between posting frequency, ensuring everyone gets their time in the spotlight, keeping the action going in combat and advancing the plot.
I think the recruitment strategy Rutseg is employing will hopefully give him the best chance of keeping a committed group together long term.
My experience is similar but to a lesser extent probably just because I have applied to fewer games.
Im luckily in four long running campaigns, two of which I'm running (my CC game is about to hit 10k posts) but it is depressing that there is such a shortage of GMs vs players and yet when games do get set up very few get past the first couple of levels.
Google Translate the names of spells into Latin.
As the goblin closes in, a wicked gleam in it's eye and a crazed grin on it's face, Presto the wizard grimaces and from between gritted teeth spits the ancient words taught to him as an initiate at the Acadamae so many years ago;
His hands perform the complex arcane gestures in a the blink of an eye, fingers contorting and flexing through pure muscle memory, the product of a motion performed a hundred times before.
A tiny orb of force appears in the air before him and with a flourish he sends it streaking like a slingbolt through the air, watching with grim satisfaction as it punches a smoking hole in the goblin's chest.
That works for play by post of course but if at the table I usually have a series of phrases and describable gestures in a notepad or word doc handy if I want to add some RP to my spellcasting.
I have never played an evil character and I think my group is likely to want to play Hell's Vengeance as soon as realistically possible. I've never had any inclination to play evil either so this should be interesting.
For my own part I really like LG and some of the best RP moments I've experienced are the tensions differences in alignment and motivation can bring between groups. Let's not forget in the majority of cases an adventuring party is a group of special individuals thrown together by a common cause - just like the Avengers, League of Extraordinary Gentlemen, Xmen and as many other superhero teams as you can think of - and I'm sure we all love the tension between Cap and Tony Stark, Wolverine and Cyclops and so on.
You mention your PCs would be arriving by sea.
It strikes me that the very narrow channel between two mountain ranges is a prime location for bandits or monstrous creatures to attack what must be a busy water-way. That being the case, I could easily imagine a series of cliffside 'forts' or an active navy being employed by the cities that use that channel - both of which could be interesting adventure hooks or sources of conflict.
I liked the game expectations link, it clearly spells out what the GM and we as players want and can expect.
For me, pace and regularity of posting are the most important things in pbp games. It doesn't necessarily even matter if the posting is directly advancing the plot all of the time because some of the best moments I have experienced in pbp gaming have been interactions with NPCs or fellow party members.
So the fact we are expected to post consistently and the quality of players the GM is looking for makes me think this is going to be a great game.
What kind of player are you?
I have been playing D&D and then PF for over 20 years. As a poster I am fairly prolific, especially in games where the pace slows because I am conscious that Pbp is by it's nature a slow medium so I like to keep the action flowing or give other characters a hook to react to in between combats or plot-advancing scenes.
I tend to create characters that (I believe) are interesting and engaging.
What is your favourite game setting?
I really liked the slightly steampunk feel of Eberron but Golarion is such a rich setting that honestly I think it covers all different 'flavours' of fantasy.
Have you ever played or read partially or completely the Shackled City before?
Nope, never :) Which is great for me because although I can separate player and character knowledge without a problem, it's always nicer to have a surprise!
What made you decide to apply?
As much as you plan to check out the posting history of your potential players I always do the same with GMs because I've been in quite a few failed games unfortunately largely due to a lack of GM experience or a gradual decline in posting frequency. The fact that you'd appreciate posting at least every 24 hours was a real draw to me too.
The other issue with upgrading, as I see it, is time. I have no issue upgrading items but turning a +1 Weapon into a +2 weapon has a difference in price of 6k. How do you handle that in terms of time?
The crafting rules would mean it takes 1 day per 1000gp value so does the PC have to wait six days without their sword for the magical smithy to do his work?
Or do you just hardwave and let them upgrade instantly if they have the cash?
We are an experienced group and have been playing together for a good while now and have come to the conclusion that in-combat healing tends to be something of a waste. That's why I disregarded just going pure Cleric, Oracle of Life and so on and of course everyone else in the party is capable of healing themselves to a greater or lesser degree and making use of a wand of CLW.
I considered the Evangelist Cleric but man you become so dependant on so many attributes that it's difficult to think of a more MAD character concept.
Darksol makes the point about a lack of Divine casting in the party, besides healing, which also occurred to me. I think my main role to round this out given the utility we already have should be Archer > Buff > Healing/Skills
I'm thinking Inquisitor could do these things quite well. Judgements should help me stay accurate and eventually Bane will keep me up there in the damage count. Skills are always nice and as a Divine caster I can make use of scrolls, wands and some buffs such as Magic Weapon/Greater, Protection from Evil and so on. Any tips on making this work effectively or will Warpriest be the better option?
After GM'ing exclusively for the past four years and taking both Jade Regent and Carrion Crown to completion at the table I've earned a break and one of my buddies is going to run Giantslayer.
So as a four man team we have a Witch focused on control, a melee ranger and vivisectionist alchemist handling the up close work and some decent skills. And then there's me, really unsure what to play.
I like the idea of buffing the team but I'm not sure they really need it and we are kind of lacking in both healing and ranged support. I'm a little scared of getting squashed by a raging giant so I'm thinking an archery class might benefit us all the most.
So the advice I'm after is archer bard, archer inquisitor, archer cleric or anything else I haven't even considered? Which is best/going to bring most to the party?
Fair enough. Life's a gamble and all that
Do you have any concerns that you might miss out on great submissions because that player rolls low point buy with maybe a 6 and a 7 when others get in the high 30s and they don't then even bother drafting up an alias?
Not a criticism at all, I think your opening recruitment post is great, just genuinely interested in your opinion on it. I've always avoided rolling for stats for exactly that reason