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Pathfinder Society Member. 2,723 posts (5,704 including aliases). No reviews. No lists. No wishlists. 13 aliases.


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Liberty's Edge

Despite Morbar's increased speed, only one of his blows hit. Thrown off by the sudden boost Davos' spell has granted him, the others are turned aside by the wolf's blade.

Sebastian's twin blasts of flame flame into the wolf assaulting Jon though you can see the plates of scales resist much of the firey spell.

Sebastian, need to roll spell resistance. 1d20+your level

Round 6 - Enemy

W3, Falchion, Jon, PA, Favoured enemy: 1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 18 Miss
W3, Bite, Jon, PA, favoured enemy: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 Miss

W4, Falchion, Morbar, PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 Miss
W4, Bite, Morbar, PA: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 Miss

The pair, having regained their composure from the flight and the initial attack, parry the wolves' attacks and ready their own.

Ionocu stands at the back, an arrow in his hand and several others forced head down into the wooden boards. Once again his hands move like a blur but this time he has the priest in his sights and his hatred of all things good takes over. Even if he has to thread the needle he will see that priest dead!

Arrow after arrow sail at the Desnan but only one strikes him, deep in the bicep.

Ionocu, Manyshot, Markus, smite, DA, RS, PBS, Soft Cover: 1d20 + 14 + 1 + 1 - 2 - 2 - 4 ⇒ (1) + 14 + 1 + 1 - 2 - 2 - 4 = 9 Miss
Ionocu, Markus, smite, DA, RS, PBS, Soft Cover, second iterative: 1d20 + 9 + 1 + 1 - 2 - 2 - 4 ⇒ (18) + 9 + 1 + 1 - 2 - 2 - 4 = 21 Hit
Damage: 1d8 + 18 ⇒ (6) + 18 = 24
Ionocu, Markus, smite, DA, RS, PBS, Soft Cover, Extra attack: 1d20 + 14 + 1 + 1 - 2 - 2 - 4 ⇒ (5) + 14 + 1 + 1 - 2 - 2 - 4 = 13 Miss

Round 7 - Heroes

Liberty's Edge

Polonius sighs as the old goblin explains.

He says that we are safe to cross the mountains now. But once he's gone the goblins will revert to their nature.

Nothing ever changes. he thinks as he trudges back to the chamber where they fought the chieftain.

He looks around closely at the remains. Whatever else the chieftain was he appeared to be able to mix chemicals with some skill and anything remaining of his gear would be more than helpful.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Is the exotic weapon proficiency really needed for sawtooth sabre in these builds? Am I wrong in thinking a gladius is practically just as good and then you have a spare feat to use on a save booster or toughness.

Or is there something I'm missing?

EDIT: where folks are trying to work in swashbuckler or slashing grace, I can see the benefit

Liberty's Edge

Round 2 - Enemy

As Sebastian stands and fights, his comrades rush up to his aid, seeing for the first time the twin horrors that he faces and their necromantic masters.

The lumbering creatures tear into Morbar and Sebastian whilst the cultists both vanish!

Festrog 1, Bite, Morbar: 1d20 + 7 ⇒ (8) + 7 = 15 Miss
Festrog 1, Claw, Morbar: 1d20 + 7 ⇒ (9) + 7 = 16 Miss
Festrog 1, Claw, Morbar: 1d20 + 7 ⇒ (16) + 7 = 23 MIss

Festrog 2, Bite, Sebastian: 1d20 + 7 ⇒ (10) + 7 = 17 Miss
Festrog 2, Claw, Sebastian: 1d20 + 7 ⇒ (15) + 7 = 22 Miss
Festrog 2, Claw, Sebastian: 1d20 + 7 ⇒ (6) + 7 = 13 Miss

Sebastian's dexterity and Morbar's stout armor repel the blows.

Round 2 - Heroes

Liberty's Edge

You are aware something is happening, you just can't see it

Liberty's Edge

Just to be clear, you can't see any of the creatures attacking Sebastian until you step forward 10 feet and can't see the cultists until you step forward 30 feet

Liberty's Edge

Before I continue, Cara can't see in the dark meaning she would have to carry a light thus making her stealth impossible. Im sorry this part has slowed down considerably but it is the nature of this pseudo-dungeon part of the book. I think if you want to scout in this situation only Sebastian is viable so I will continue as if he is going alone and you can let me know if thats wrong.

With the decision made, Sebastian exits the building and slips into the mist.

The others follow on behind and keep the monk barely within their vision as the swirling fingers of fog threaten to swallow him at any moment.

As he creeps along the border of the street, he begins to notice more and more buildings, many burnt out but a few still in at least a semblance of order.

There is also a great mash of tracks in the soft, muddy earth that makes up this part of the village. He begins to turn south west with the curve of the street and notices two buildings to the east. It's possible he could cut through them or else continue onwards.

Seb perception: 1d20 + 10 - 3 ⇒ (9) + 10 - 3 = 16
Seb stealth: 1d20 + 9 ⇒ (6) + 9 = 15

1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

As he moves along, Sebastian begins to hear a pair of males in whispered conversation. As he strains to hear what they say, his foot gets caught in a particularly boggy patch of ground, made worse by the intense rain of the past few days. He pulls it out by his heart sinks when it makes a loud shhhlukk

What was that? one of the voices hisses.

Initiative

Morbar: 1d20 + 2 ⇒ (6) + 2 = 8
Davos: 1d20 + 3 ⇒ (7) + 3 = 10
Markus: 1d20 + 1 ⇒ (6) + 1 = 7
Jon: 1d20 + 2 ⇒ (4) + 2 = 6
Sebastian: 1d20 + 3 ⇒ (1) + 3 = 4
Cara: 1d20 + 4 ⇒ (7) + 4 = 11

1d20 - 1 ⇒ (15) - 1 = 14
1d20 - 1 ⇒ (5) - 1 = 4
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (20) + 4 = 24

Enemy acts first

Come on, it could be one of the corpses wandering about, but let's go take a look.

Out of the mist come four figures, two humanoid dressed in the long black robes you have become used to associating with the Whispering Way whilst the others look like hideously mutated, animalistic corpses.

Their backs are crooked, bent like the back of a hunting cat. The back and legs of the creature appear to have once been human but are now warped and barely recognisable. The body is covered in tight sinewy muscle that seems to be compressing and warping its skeletal structure. The skin matches the rest of it's body in unpleasantness as it is covered in pustules and boils some as big as a fist.

Round 1 - Heroes

Perception: 1d20 + 6 - 3 ⇒ (17) + 6 - 3 = 20
Perception: 1d20 + 6 - 3 ⇒ (9) + 6 - 3 = 12
Perception: 1d20 + 6 - 3 ⇒ (20) + 6 - 3 = 23
Perception: 1d20 + 6 - 3 ⇒ (13) + 6 - 3 = 16

One of the Way and both creatures spot the crouching Sebastian.

There! the cultist hisses, pointing out the as it raises a crossbow in his direction but snarls in frustration as the bolt sails wide.

Cultist, crossbow, Seb, FF: 1d20 + 5 ⇒ (4) + 5 = 9 Miss

The two creatures meanwhile bound toward the monk with alarming speed and try to bite at him with their oversized jaws;

Festrog 1, bite, Seb, FF, charge: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Auto trip attempt: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Festrog 2, bite, Seb, FF, charge: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Auto trip attempt: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Sebastian, I've no idea what your FF armor class is with barkskin active. Can you work out if those were hits and whether you are tripped or not please?

Round 1 - Heroes

Liberty's Edge

Bear in mind if you fly, your visibility will still be 0 beyond thirty feet so you could in theory get completely lost without even the ground as a reference point and fly off somewhere out of the village. Also, I have updated the map above to show what you can see from this building. I will await a decision on how you proceed.

Liberty's Edge

Message wouldn't work because you have to be able to see the target you are delivering the message and in this fog you can't see further than 30 feet. So it depends how far ahead you want to be I suppose

Liberty's Edge

Ok guys, thank you very much for your patience and for giving me such a tough task.

I’ve read through each submission and considered different party balances/dynamics and I’ve finally settled on:

Arunor Blacksheaf
Greyston Fenris
Corum Mac Roth
Elleros Oronar
Nasrin

I would welcome the players above posting and introducing themselves in discussion before I get the game rolling in the next few days.

To everyone else, I have no doubt your characters will find a home soon, there were some really excellent builds here. Happy to provide feedback to anyone who asks for it.

:)

Liberty's Edge

<Sigh> sorry guys, this is really difficult. Reading through every submission and looking at different combinations is making me wish I had the time to run two groups.

Please have patience with me and I'll get back to you with a decision as soon as I can.

Liberty's Edge

I don't know what Vrood's purpose is, only that he's diggin' up all the poor folk who lay here in Feldgrau and turning them into walking dead. The dead can hide from the living but they can't hide from eachother. You bring me his head and I'll pull his memories from his mind and you can divine his purpose for yourself if you're that set on facing him. Personally, as one who is dead you should take it from me - don't waste your lives. Run, and don't look back.

I can't tell you where he is. But the centre of town is south east though there's dozens of dead and else besides stalking the streets of Feldgrau these days.

Liberty's Edge

Thank you all for the time you've taken to submit and for making this such a tough choice.

I'll be reviewing all submissions and hopefully posting the results in a few hours after some careful consideration

Liberty's Edge

I think so. Whatever they want, they don’t have it yet.

Liberty's Edge

Oh that you could help me. the spirit says miserably, sitting heavily on the chair rather than climbing atop it. 18 years ago the soldiers came. They drank and ate and swore and laughed all night and then in the morning the killed us and burnt us. My family gone. My friends…. Like that last drop of ale in a tankard, all swallowed up.

I hid. he says shamefully. In a barrel in the cellar while the screams of people I knowed all my life was in the air. But I never lifted a finger to help or to hide them. When the soldiers left I crawled out like a rat but the town was gone, just smoke and blood. They threw all the bodies in a mass grave in the centre of town and that was too much and I came here to end it all.

And that was it. I was drifting. I remember just floating through the town, miserable in my lonliness, the other spirits here are trapped and angry and just haunt the place. I was fine to wallow alone, I deserve it.

But now the Dark Riders have come, they call themselves the Whispering Way and a man called Vrood leads them. I don’t know what they are doing exactly but I think they want to trap the spirits and take them away from here. I’ve tried to stop them but they have power over spirits and have banished me dozens of times only for me to come back . I can’t do anything about it, so I came back here to end it all…. Again.

Liberty's Edge

I find cavaliers are always of use. Granted mounted combat isn't optimum in this campaign in the way it is in kingmaker, there's certainly opportunities. Plus the class without the mount is still pretty tough.

Liberty's Edge

If only you could, every time I try this I just come back. But this time... In sure it'll work. It worked before after all..

That diplomacy check didn't do it I'm afraid.

Liberty's Edge

The spirit doesn't respond. He loops the rope over the beam, climbs on to the chair before kicking it over and dangling sickeningly for a few moments before disappearing.

It appears again at the other end of the bar, once again coiling it's rope.

It's you, you're putting me off. Can't let them have me, oh...

Might want to try a diplomacy check

Liberty's Edge

At first the spirit is nowhere to be seen, just the smell of mildew and rotten wood.

Then it materialises beside Markus, hands raised like claws, it's face a twisted mask of horror...!

But then it fades back and is once more the worried, old innkeeper.

I thought you were them. With your Whispering outside I thought you were them.

He floats to the centre of the bar and once again throws his ghostly rope over the invisible beam. He misses. Loops it up and throws again.

This time. This time it'll work

Liberty's Edge

So...? Move on?

Liberty's Edge

@GM niles - sounds good, look forward to seeing your submission

@Hestra - cool, I'm going to start reviewing tomorrow

Liberty's Edge

Hmmmm.... Maybe one day I'll look into it. I don't have it planned for this game sorry guys so I won't be offering pfs credit. I know a couple of people have asked about that so apologies if that was your main interest in this game.

Liberty's Edge

Hey Jolly, I don't think so. I may deviate quite a bit from the books as written and honestly I've never really become familiar with PFS.

Liberty's Edge

Updated list:

Maia Silndra Rose - Wizard - Arcane
Elleros Oronar - Wizard - Arcane
Nasrin - Druid - Divine
Farghrad Garrson - Druid - Divine
Alistar Leblanc - Cavalier - Melee
Rojerick Alandsson - Paladin - Melee
Merick Renarin - Fighter - Melee
Ford Benett - Fighter - Melee
Lugert - Ranger - Melee
Jolly Roger - Hunter - Melee
Travigan Frost - Barbarian - Melee
Rogar Brewmaster - Warpriest - Melee
Myles Brightguard - Cavalier - Melee
Bruenor the Brewer - Warpriest - Melee
Varok von Wolf - Bloodrager - Melee
Ellina Sensewi - Paladin - Melee
Grandma Mable - Oracle - Melee/Divine
Carroutan - Ranger - Melee/Ranged
Cretus - Ranger - Ranged
Kekaul - Ranger - Ranged
Hestra Vlept - Rogue - Skills
Arunor Blacksheaf - Rogue - Skills
Tavega the Redeemer - Inquisitor - Skills/Melee

To those who bowed out, thanks for your interest. Good luck in your games :)

Liberty's Edge

The spirit continues wandering and weeping
After a few moments you see it reach behind it for a length of ghostly rope, it's end tied in a noose.

It throws the rope over a beam that's no longer there and steps up onto a chair that now lies toppled to one side. You see it make the motion of kicking tge chair away before it flashes and is gone. Beside the chair is a pile of crumpled bones.

A moment later, the spirit reappears from a side room and hurries into the bar, looking over its shoulder and wringing it's hands, playing the routine through once more.

They are coming... With whispers and promises... Oh why can't I end it all? It worked before...!

Liberty's Edge

Jon peers through the gaps in the tired old building. At first he can just see the remains of tables, chairs and a long bar running the length of the wall.

To the east is a staircase that one led up to a second sorry which has collapsed, leaving great holes in the ceiling exposing beams and broken plaster.

The eerie glow pulses and fades and Jon strains to identify it when suddenly a pale, green where face of a man appears at the crack, mere inches from Jons!

It mutters something and then fades away only to rematerialise further away in the bar. The spirit is of a middle aged, quite portly man with receding hair and a pained expression. He wanders hither and thither through the bar, ringing his hands and occasionally covering his face in grief

Liberty's Edge

Yep, will do. It's helpful for me to keep up. I'll do so tomorrow, only got access on my phone at the moment.

Liberty's Edge

Fledgrau Ovierview Updated

Liberty's Edge

You don't detect any magic

Liberty's Edge

As you step back out into the street you notice a larger building to the north, now just about visible through the mist.

At first glance it appears typical of the others, decrepit and in disrepair. And yet there is something altogether different about it, a strange eldritch glow from within that moves and shines through the cracks in the wooden walls and the shuttered windows. It is only faint, but definitely present.

The building beside the chandelry is even more run down than the rest, ostensibly a dwelling at some point, now it is little more than a collection of burnt out timbers.

What you assume was the main street continues to the south west, choked with cloying mist.

Liberty's Edge

So what would you like to do? You know there is a large building adjoining this one or you can tell me the direction you'd like to head in out in the mist

Liberty's Edge

Since Markus pointed out the glyphs those with the relevant skill can make a spellcraft check as per the spoiler above and anyone can make an intelligence check

Liberty's Edge

Thanks again for these great submissions guys, still plenty of time for tweaks and new characters to join

Liberty's Edge

I guess that's why the book uses the mist to encourage you to go building to building, since you are still looking for the Princes Wolves and may not want to wander the streets blibdly. Entirely up to you of course in which case just tell me the direction you head in

Liberty's Edge

Once again the room falls eerily silent.

Perception DC 20:
Along the walls and ceiling of this building are dozens of strange symbols and glyphs, written in a careful hand using thick black ink

Spellcraft DC 20 or Intelligence check DC 15:
These symbols are very similar to the ones you saw months ago on the foundations of Harrowstone Prison. They are possibly for some kind of binding spell.

Liberty's Edge

Ok, submissions so far;

Maia Silndra Rose - Wizard - Arcane
Yh'ari Malavies - Witch - Arcane
Lialda Boreana - Arcanist - Arcane
Andyla - Druid - Divine
Alistar Leblanc - Cavalier - Melee
Rojerick Alandsson - Paladin - Melee
Merick Renarin - Fighter - Melee
Ford Benett - Fighter - Melee
Lugert - Ranger - Melee
Jolly Roger - Hunter - Melee
Travigan Frost - Barbarian - Melee
Rogar Brewmaster - Warpriest - Melee
Myles Brightguard - Cavalier - Melee
Ellina Sensewi - Paladin - Melee
Grandma Mable - Oracle - Melee/Divine
Carroutan - Ranger - Melee/Ranged
Cretus - Ranger - Ranged
Arunor Blacksheaf - Rogue - Skills

As usual, if I've glossed over you somehow or miscategorised you, just let me know.

Liberty's Edge

Elmae Valmia wrote:
JZ, are we using the full spell list (such as the one on Archives of Nethys)? I'd like to know, because if so, I'm adding Snowball to Yh'ari's spells known.

Yep, go for it. Personally I think snowball is a great spell. assume everything is ok spell-wise if it's from paizo unless it's particularly weird and wonderful in which case just run it by me first.

Liberty's Edge

The flesh on the faces and hands of Markus, Morbar and Davos begins to bubble and burst, horrific black blisters of seared flesh erupt as unseen hands force their hands down into an invisible vat of hot tallow.

Then, struggle as he might, Markus is able to send a wave of energy out and Jon calls down a mighty column of white flame that burns away the spiritual soldiers and their crying victim.

Combat Over

Liberty's Edge

Morbar, you can try

That's fine Cara

Knowledge religion dc 18:
This is a haunt

Liberty's Edge

Guys I'm on the road quite a lot today so won't get a chance to answer questions so briefly;

For backstory id like a paragraph or two about who you are, what you're doing in Taldor (live there, traveller etc) and how your campaign trait ties in. Personality, style and party role all helpful too. Whether you want to do this in a narrative or through a roleplayed 'montage' is up to you.

Liberty's Edge

Yeah, sorry Cara I was posting from my phone so was awkward

1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 12 ⇒ (1) + 12 = 13
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 6 ⇒ (9) + 6 = 15

Markus, Davos and Morbar fail

The sound of boots grows ever louder until suddenly it is as if a dozen soldiers are suddenly in the building with you and yet you can see nothing!

Screams of fear ring out around you while grunts if exertion and howls of pitiless laughter accompany like some horrid orchestra.

Markus, Morbar and Davos are suddenly seized by unseen hands and a woman's voice cries out NO! Please!!! But it is as if it emanates from each of their throats.

The trio are dragged helplessly across the floor and their heads driven down. To the rest of you it appears they have just been thrown to the floor but to them they can see the spiritual hands of soldiers seizing them and pushing their hands down into bubbling, hot candle wax.

Markus, Morbar and Davos Fire damage: 8d6 ⇒ (3, 3, 5, 3, 4, 3, 1, 4) = 26

Round 1 - Heroes

Liberty's Edge

@Arunor - that would be awesome.

@Ellina - thanks for the fix, that looks much better :)

Liberty's Edge

Hey Arunor, thanks for submitting. Cool concept by the way.

I've checked the character creation rules and one thing I did forget is I would really prefer good aligned characters. Sorry about that. I am all for conflict within groups, after all you usually are individuals just thrown together and it can provide some really interesting role play moments, but in my experience having evil characters just proves problematic in the long run.

Liberty's Edge

As they look around the chandelery, Sebastian and Markus suddenly hear the stomping of dozens of feet, like soldiers marching extremely close by.

Liberty's Edge

I built your character in hero lab with the same stats and it came out as 32 anyway.

As a halfling your natural -2 to strength means you'd have to spend 20 points just to get your strength to 14 and con to 16.

Remember it's:

11 +1
12 +2
13 +3
14 +5
15 +7
16 +10
17 +13
18 +17

Liberty's Edge

Ok, so looks like we have 12 confirmed submissions so far. I know there are others who have started talking about a concept but these are the ones who have submitted finished characters.

Lialda Boreana - Arcanist - Arcane (obviously!)
Andyla - Druid - Divine
Alistar Leblanc - Cavalier - Melee
Rojerick Alandsson - Paladin - Melee
Merick Renarin - Fighter - Melee
Ford Benett - Fighter - Melee
Lugert - Ranger - Melee
Jolly Roger - Hunter - Melee
Travigan Frost - Barbarian - Melee
Ellina Sensewi - Paladin - Melee
Grandma Mable - Oracle - Melee/Divine
Cretus - Ranger - Ranged

I have categorised characters based on what I think their primary role will be. If I've got it wrong, or you have submitted a character and I've somehow skipped past it (sorry), just let me know.

For those who haven't yet submitted, not to worry, lots of time left.

Thanks for your continued interest!

Liberty's Edge

Ellina Sensewi wrote:

I will submit Ellina Sensewi My Paladin healer

Ellina Sensewi

Hey Ellina, I like the concept but it looks like you have a 32 point buy in your profile. Remember, this is 20 point.

Liberty's Edge

Neither Sebastian nor Markus detect any movement in the street.

The small building beside the forge offers no indication as to it's purpose from the outside.

Sebastian carefully nudges the door open, scanning every dark corner as he enters.

Hundreds of candles fill this shop's shelves, lying in pale lumps of tallow and wax beneath years of dust. Several small copper kettles hang suspended from an iron rack over a brick hearth. Above the kettles, dozens of half-completed candles hang from iron rods.

On a nearby table sit a spool of twisted cotton thread, waiting to be measured and cut into wicks, as well as a variety of wooden molds.

Liberty's Edge

Pretty busy today. Will update about half 4

Liberty's Edge

@Wrath - that's fine. I myself am in GMT

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