Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Mind Flayer

JamZilla's page

Pathfinder Society Member. 1,827 posts (4,107 including aliases). No reviews. No lists. No wishlists. 11 aliases.


RSS

1 to 50 of 1,827 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Andoran

In terms of knowledge checks, there's not a huge amount to learn beyond the description above. The lower levels are clearly fortified with high gates, towers and crenalations whereas further up the waterfall the buildings become more hospitable and reminiscent of typical mansions. The stone bridge that links two of the upper most buildings has been destroyed or collapsed and you can see scaffolding from engineering teams around the temporary rope bridge indicating the beginnings of repair work.

However, as you approach the gatehouse your eye is drawn from the wonder of the building to the sturdy iron and wooden gates that stand closed.

Patrolling before the gates are two muscular and ugly quadrupeds that look like a combination of hound and hog.

Perception: 1d20 + 4 - 8 ⇒ (17) + 4 - 8 = 13
Perception: 1d20 + 14 - 8 ⇒ (16) + 14 - 8 = 22

Both parties are aware of each other so no surprise round, just norm initiative.

Seb initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Markus initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Morbar initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Davos initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Jon initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Cara initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Hound 1 initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Hound 2 initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Both parties have an average initiative of 16 so in those cases I will allow the party to act first. You are 100 foot away and mounted. These creatures require a knowledge nature

Round 1 - Heroes

Andoran

That very day the party sets out for Schloss Caromarc. The day is bright and clear but thick grey clouds sit on the horizon like a spider in a web.

The roads lead out of the city to the north east, the well built flagged track eventually begins to deteriorate into less travelled dirt tracks.

Away from the swampy ground that surrounds Lepistadt, the fens are filled with sparse, hardy grasses that give way to a deep, rocky gorge where a peculiar building, or rather group of buildings, clings to steep cliff edges above half a dozen plummeting waterfalls. The sight is nothing short of staggering. In truth none of you have ever seen architecture quite like it and as you near the sound of the thundering waterfall makes it all the more impressive.

Beyond a fortified gatehouse, a stone bridge arches gracefully over the raging torrents below. Perched precariously beyond this is a fine manse and a ruined building that appears to have partially collapsed into the river below.

A slender rope bridge, replacing the fallen remnants of a stone bridge, links to a strange tower pierced with beautiful stained glass windows depicting bizarre beasts. A further building teeters to the north of this, but how it is reached is impossible to see from here. Far above, a great tower rises from an isle of stone to the sky, ending in a great steeple topped with a huge lightning conductor.

Andoran

Aye, I know of Count Caromarc of course. He once ruled Vieland but abdicated his position. The northern regions of Vieland staged a series of mostly non-violent coups against the aristocracy. Noticing that change was in the air he chose to leave his position gracefully rather than be pushed from it by the edge of a dagger. But now that you mention it I suppose it is entirely possible that he created Hugo - he is reputed to be an extremely capable alchemist.

But as for his home or the man himself, I can tell you little having never visited the former nor met the latter.

Andoran

Kendra does not respond when she hears Markus mutter the name 'Emily' but gently strokes his face and smiles softly.

Instead she turns to Cara and says; Cara, I think of you as a great friend - a sister, I would be offended if you didn't come back and spend some time with me. In a strange coincidence she also brings up the university; Father saw great potential in you; I think you were among his favourite students. Have you ever thought abut passing on your knowledge to the next generation? Most teachers can only relay what they've read in books, but what you've learnt from your experiences in Harrowstone are worth 1,000 discourses on the subject of undead. When this is all over, you might consider speaking with the Dean. I would suggest the same to you Markus.

-------------

Sebastian visits Adivion at the the rooms he has rented for his stay in the city. He finds the nobleman packing a travelling case of fine leather, bound with strips of darkwood.

The swelling around his nose has lessened after Markus examined him but his eyes remain blackened after the altercation at the court. This was on day 2 if you remember.

He smiles broadly and is as gracious as ever though;

Sebastian, it's good to see you. Heroes of Ravengro and now Champion of the Innocent - my you really are making names for yourselves!

Upon noticing the monk's glance at his case he says;

It was both an honour and a pleasure to watch you in court. You and Markus in particular crafted a case, sometimes from mere breadcrumbs of evidence, into a truly compelling argument. I think your talents might be wasted in adventuring! For myself, I have repaid my debt to Petros and, although I have done not nearly as much as you for the girl, whatever influence I have left I was pleased to use to get her a position at the university - a role in which I think she will flourish. I intend to head back to Caliphas in the next couple of days. What about you?

-------------

The visits to Gimli, Adivion and Kendra have been a welcome distraction for all of you after the trial. However, the hospitality of these few individuals is the exception and in more and more cases you see groups of disgruntled young men sending you hateful looks, women gathering their children away from you as you pass.

On the evening of the second night you pass by an inn on the way back to your own and notice a large number of young men gathering within, far more than typical mid-week trade. As you observe you see still more entering, this time with weapons poorly concealed under their coats and cloaks.

On the morning of the third day your fears are confirmed as you are reached by a messenger asking you to attend Judge Daramid's house immediately. Once inside the concerned-looking judge confirms that rumours are abound that a significant group of townsfolk plan on entering the swamp and delivering justice to Hugo once and for all. No arrests can be made because they haven't yet done anything wrong and besides, as you saw at the courthouse, many of the guards sympathise.

Andoran

Quite a lot of discussion there. Cara, would you mind confirming that the following is what you ended up buying:

Upgrading my bow to +1 (2000 gold)
- Wand of Gravity Bow (750 gold)
- Efficient Quiver (1800 gold)
- Cold Iron Arrows x50 (2,6 gold)
- Blunt Arrows x20 (2 gold)
- Scroll of Darkvision CL3 (150 gold)
- Scroll of Spider Climb CL3 (150 gold)
- Weapon Blanch (Ghost Salt) (200 gold)
- Weapon Blanch (Adamantine) (100 gold)

If so,

Wand of gravity bow: 1d100 ⇒ 53 Yes
Efficient quiver: 1d100 ⇒ 42 Yes
Scroll of darkvisison: 1d100 ⇒ 92 Yes
Scroll of spider climb: 1d100 ⇒ 17 No

The only thing you couldn't procure is the scroll of spider climb.

Andoran

Nice posts everyone. Are you all geared up and ready to move on?

Andoran

1d100 ⇒ 47 yes they have a type 1

Andoran

Gimli runs his calloused thumb along the blade and curses loudly as the sword draws blood.

I don't think this weapon will ever lose its keen edge lad, this is dammed fine craftsmanship. But I'd be glad to give it a polish for you.

And you make sure he looks after this hammer, it's some of my best work.

Andoran

1d100 ⇒ 100

Yes they do

Andoran

Not everything, Markus. She says sadly. My father deserved to be here and see everything work out for me here. But whoever they were, they took that from us. I just feel helpless in this whole thing.

Of course I'm angry. And frustrated that I can't help. But I would just get in the way and I have to swallow my pride in admitting that.

I'll be sad to see you go, Markus and I'll worry about you all every day. But this gives me some comfort that you are safe, at least. She says, indicating the ring Markus gave her.

And yes, of course you are welcome to come back any time. In fact I insist on it.

Andoran

Kendra is actually in her town house now so I assume you pay her a visit.

The house is a small two storey dwelling with a tiny front garden and a path that leads to a bright blue door.

Upon knocking, Kendra's beautiful and familiar face answers.

Markus! Come in, come in!

You notice that whilst she was dressed very smartly at court, she now wear a plain green cotton dress and her hair flows to below her shoulders in red waves.

Congratulations on the case! I knew you all could do it. But I heard about the riot at the courthouse as well - how awful that must have been. I'm glad none of you were badly hurt. It's amazing how much hate there is for that creature. I just hope it manages to find somewhere peaceful that he can call home. And the university is so busy and term hasn't even started yet!

She moves to the kitchen and starts fixing them a pot of tea.

Do you like the house? I haven't been here long but already it feels like home.

As you pass into the sitting room you notice it is lined with books, just like the professor's home, and a very well painted portrait of Petros himself looks over the room from above the hearth.

I sent Adivion a fruit basket to say thank you. It's a small gesture really but what do you get for the man who has everything? haha. So what's next for you all. Heroes of Ravengro, champions of the defenceless. Father would be proud. Do you still intend on hunting down his killers? the last question is asked in a matter of fact fashion. But it is impossible for her to hide the small tinge of hope in her voice.

Andoran

75% chance of having a cloak of resistance +2: 1d100 ⇒ 15

They do not have one in the city, Markus. It will take a week to order one.

75% chance of having a cloak of resistance +1: 1d100 ⇒ 62

75% chance of having a cloak of resistance +3: 1d100 ⇒ 59

They have a +1 or +3 as alternatives

Andoran

1 - if you reduce an items hp to below 0 you can choose to destroy it or leave it on 1 hp with the broken condition.

2 - it seems logical that anyone would presume a greatsword is more dangerous than a dagger and a suit of full plate would be more protective than a hide shirt. So yes, you would armour and weapon stats.

3 - you cannot vital strike after a charge because vital strike a standard action and charging is full round (that allows an attack at the end. It's quite specific in its wording.) Sunder is an attack action and not a standard so yes you can charge and sunder.

4 - yes you can vital strike and sunder (but not on a charge)

Andoran

Upgrade so you could do that no problem it would just take two days

Andoran

There is a 75% chance that the city has any item with a value lower than 6,000 gold pieces. Let me know when you are ready to move on or if you want to RP with any of the NPCs.

Andoran

Chance of city having a Headband of intelligence (75%): 1d100 ⇒ 19

I'm sorry, Davos; there isn't one to be found in the city. It takes a week to order an item.

Andoran

Chance that the city has a headband of wisdom (75%): 1d100 ⇒ 90

Yes they have one. It will take you 1d4 ⇒ 1 hours to locate and buy.

Andoran

Morbar Dwinhak wrote:
Jam, if I was to make my hammer adamantine would I be able to do it without replacing my hammer completely?
JamZilla wrote:
From a price perspective, no, you'd have to pay the full cost as if buying a new one. From s fluff perspective, yes, a master smith could just lace it with liquid adamantine in a cool dwarven pattern
Morbar Dwinhak wrote:
Okay thanks jam, im happy to pay full price but want to keep my bros hammer

We did discuss this previously.

Andoran

1d100 ⇒ 60

Yes, it would cost 3000gp. You won't be able to do it today and it will take all day tomorrow. Markus, you will also have to offload the party loot tomorrow as it is about 6pm now.

Andoran

I know that he is something of a recluse but someone at the university or possibly Adivion might know.

She is suggesting a gather information check although just double checked Markus' knowledge local check from earlier.

Knowledge local dc 10:
Schloss.Caromarc is the dwelling of Count Alpon Caromarc, the former ruler of Vieland who abdicated his position when the Palatinates threw off the heavy yoke of the aristocracy.

Knowledge local dc 15:
An eccentric recluse, Count Caromarc has built a dwelling that both attracts and deters visitors. Known as the Hanging House, Schloss Caromarc lies to the northeast of Dipplemere swamp and is actually several buildings built into the walls of a gorge above a waterfall. Although the lower part of the house are as luxurious as one might find in any city, the further up the gorge one goes, the more inhospitable the buildings become.

Knowledge local dc 20:
Paranoid about his experiments and discoveries being stolen, the eccentric Count has, it is rumoured, trapped parts of his castle to prevent theft, and constructed numerous guardian creatures to serve and protect him.

Andoran

Sebastians disturbing thought

Andoran

The judge just awarded you 1500gp each

Andoran

Daramids brow furrows and she says;

Caromarc. He must mean Count Alpon Caromarc, the former ruler of Vieland. Hmmmm well that's interesting, although I admit I know next to nothing about the man.

She walks to a painting of an ocean scene and removes it to reveal a safe behind. From within she takes several heavy cloth bags of coins and hands them to each of you.

You have more than earned this, and the time to enjoy it. But I confess this situation with Hugo still worries me. It would give me great peace of mind if you were to visit Caromarc and perhaps persuade him to keep Hugo with him or in some way keep him out of reach of the people of this region, I would happily match the reward I just gave you. It would be for his own good after all.

Andoran

A humanoid [shapeshifter] bane dagger +1 (so overall +2)

Andoran

Seb - Judge Daramid is a woman, but don't worry.

The venerable judge shows you in and invites you to sit on one of the comfortable sofas in her lounge.

She pours herself a large of rich, red wine. In the drinks cabinet is a selection of ports and brandy and she invites you to help yourself. For Sebastian and Jon she fixes a cup of herbal tea and strong coffee respectively.

It was not my faith, Sebastian, but Petros'. The professor would not have entrusted that which was most precious to him to just anyone. If he had faith in you, my choice was easy.

She sits heavily in a leather bound armchair and takes a deep swallow, the events of the past few days clearly taking its toll.

But still, you really have been remarkable. That creature was certain to burn and yet in the space of a couple of days, you rooted out the real culprits. Remarkable. She says again.

And yet this is a trial no one will ever forget. The riot, a conspiracy of murder and medical malpractice and the Beast itself - Hugo. Unique. Simple and childlike. I know it was innocent if these crimes but it is still a potential danger, it was caught red handed at the university after all. You mentioned Hugo is going back to see its father, that's interesting. And who might that be?

Andoran

Jon Moulton wrote:
what is his name Hugo?

Hugo looks at Jon with some confusion. Father...? he replies as if unsure of the answer to the question.

He shifts his great weight from one foot to another like a child.

He doesn't like visitors and he might be angry with me coming back and then coming back with friends too. So Umm I just want to tell him you are coming and that you're nice. he looks down at the floor as if embarrassed and then says in a small voice; And I'd like to be on my own for a little bit too, this has all been real scary and... I'd like to just have some quiet... Sorry... But come see us in the castle in the clouds in... he counts on his meaty fingers; ...3 days?

Hugo isnt very good at expressing himself but he fully intends on leaving the city immediately, taking a day or two to himself and then heading 'home.' You also have the matter of a reward from the judge anyway.

Andoran

I dunno how it would work with Hugo eating. He might not have a stomach so food might just rot inside him. :( gross.

Andoran

I don't need to eat remember Sebastian. he looks around at people on the street. And I don't think these folks like me too much, do they? Why are they still ascared of me when the man said I didn't hurt people?

I should go. he says quietly. I don't want to get you into trouble.

Andoran

Hugo hugs each of you individually, his enormous frame dwarfing even the largest among you.

He proudly declares that you are "the best friends I ever had!"

He walks out beside you into the midday sun where he stands with his face upturned and his eyes closed for a long time. The crowds have gone from before the court and those who do remain send venomous looking glances in your direction but only grumble under their breath at the scene, knowing they have been defeated.

Thank you friend Sebastian. And if the people you talk about are as nice as you then I know they would be friends too. An uncharacteristically serious look crosses his big moon face at that point. But I can't go with them. I really want to see Father. He sent me out into the swamp but I know he must have been worried about me after all this time and I do miss him so. He doesn't normally like visitors but you should come and see us in his big castle in a few days. He calls it Schloss Caromarc.

DC 15 knowledge local:
Caromarc is the name of the former ruler of this region and also the name of his ancestral castle north of Lepistadt called Schloss Caromarc.

Will you come? he asks, chewing his sewn together lip nervously.

Andoran

I will post the truth of the events of the trial here this weekend. If anyone wants to test the deductive muscles by posting their version of events, I will award a hero point and power point to the person who gets closest ;)

Andoran

The three Justices file out like a procession into their private chambers. Hugo is led away by a group of guards, this time he is wearing a makeshift straight jacket made of thick hide and no less than a dozen chains wrapped around his body.

The atmosphere in the courtroom is strained as the members of the gallery talk eagerly among themselves and Prosecutor Heigel neatly files away his papers into an expensive looking leather briefcase. He doesn’t look across to the defence benches at any point but wears a small, smug smile on his face.

Time passes interminably slowly. The minutes crawl into hours and it is late in the afternoon when you start beginning to wonder if they will come to a verdict at all. Almost at that precise moment the Herald’s greatsword BOOMS on the flagstone floor, making most of the onlookers jump in startled surprise. The huge oak doors behind the Justice’s benches swing open and the three enter in ceremonial fashion.

Each take their seats and hushed silence descends.

Bring in the accused. calls Justice Daramid.

Hugo is once more led in and chained to the huge iron chair in the middle of court.

Chief Justice Khard runs his solemn gaze across the courtroom, as if he is taking in every face that his eye falls upon.

Over the past three days we have heard evidence both condemning and liberating this creature before us. Both councils have presented their cases with eloquence and professionalism and we are ready to deliver our verdict. The accused will stand.

Hugo looks around in confusion and then, realising it is he Khard is talking about, labours to his feet.

For the first time in the trial the black-armored herald speaks, his voice a clear baritone.

In the matter of the disappearances of the people of Morast. Do you find the defendant guilty or not guilty?

The three Justice’s voices rise in unison;

NOT GUILTY!

The Herald’s sword slams to the ground and he begins to speak again, despite the sudden gasp of surprise from the gallery;

In the matter of the murders of the children of Hergstag. Do you find the defendant guilty or not guilty?

Once more the voices are loud and clear;

NOT GUILTY! and once again the sword descends in a clang that cuts through the now constant din.

In the matter of the burning of the Sanctuary at Karb Isle. Do you find the defendant guilty or not guilty?

NOT GUILTY!

People in the gallery are now on their feet, spewing vitriol so vile and hateful that you have almost never heard it’s like. The courtroom is like a powderkeg and some of the more brazen men start trying to force their way through until the guards push them back to their seats, hands firmly on weapon hilts.

Chief Justice Khard hammers his gavel once, twice, thrice – so hard in fact that the handle snaps in twain but nevertheless he takes to his feet and bellows above the noise.

We have deliberated upon the evidence we have heard and thank Pharasma that we did so, for without this trial there would have been a most terrible miscarriage of justice. There are many cruelties in this world but to lie and blame another for one’s crimes is the most terrible of sins. We have asked ourselves a question – who is the monster here? Is it this creature before us, with it’s broken body and hideous form, or is it we, the people of Lepistadt, with our bigotry and lies? The creature once known as the Beast of Lepistadt but now forever more as “Hugo” – is innocent!

THE VERDICT IS DECLARED! roars the Herald. CLEAR THE GALLERY! he then moves to Hugo and starts undoing his chains.

Throughout the verdict Prosecutor Heigel sits in stunned silence.

Andoran

Then Court is adjourned whilst we discuss our verdict. Chief Justice Khard says as he bangs his heavy gavel.

The noise in the courthouse increases ten fold as all the onlookers begin speculating on the outcome and when exactly the burning might take place.

Andoran

3 things to retrain - shattering strike, overhand chop and weapon training 1 (two handed)

Andoran

Does the defence rest?

Andoran

Prosecutor Heigel stands up and says somewhat haughtily;

Objection, your honours. I mean really, what relevance is all this? So this band of.... miscreants and adventurers broke into the chymic factory based on extremely circumstantial evidence and the proprietors and employees defended themselves. In the process the very people Mr Valon and... this gentleman; he motions to Jon. ...were subsequently killed. How convenient. Although I understand that investigation is still ongoing.

So my objection stands, your honours. I have no idea what relevance the business dealings of Messers Volkstag and Grine with the respected Dr Brada has to do with this case.

There are jeers of approval from the gallery and the Justices confer briefly.

Your objection is denied. For now. he turns to the party. But you'd best get to the point, and quick.

Andoran

I don't believe they were due to visit that evening sir, no. But like I said, Dr Brada handled those appointments personally.

Andoran

Yes, we had a contract with them to supply us with a number of chemical agents and cleaners. They were occasional visitors tk Sanctuary but I never spoke to them, Doctor Brada was very keen that he handle that contact personally.

Andoran

Why so quiet guys? Come on let's get this moving.

Andoran

You can, but no need to recap evidence from the other days

Andoran

Everyone can be in attendance in court. You can stick to the standard arrangement if you like or others can present evidence - up to you. I'm keeping the diplomacy Modifiers secret for now though.

Andoran

Jon Random Feat: 1d193 ⇒ 52

Dodge

Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.

Prerequisite: Dex 13.

Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Andoran

Restoration costs 100gp of material components and 50gp for a nominal donation. Lesser restoration just calls for a donation of 25gp. The priest will ask for a donation of 1gp per hp healed. So 175gp + 1gp/hp.

Any follow up questions, chuck them in discussion Morbar

Andoran

Answers in order; Yes, Yes, No

Andoran

Cara Random Feat: 1d175 ⇒ 145

Well..... very lucky (in my opinion)

Skill focus

Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

Andoran

I was kinda hoping Markus would get something like amateur gunslinger lol.

I should add they are random but only of the feats listed in Hero Lab that the character can actually use. So there's no chance of getting Extra Rage for example.

Want to try your luck?

Andoran

Markus random feat: 1d193 ⇒ 28

Channel Force

Your channel is bolstered by your faith, allowing you to move and damage your foes.

Prerequisites: Aasimar, channel energy 2d6.

Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.

Andoran

Davos random feat: 1d160 ⇒ 2

Acrobatics

You are skilled at leaping, jumping, and flying.

Benefit: You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Andoran

Davos - whatever the Beast of Lepidstadt is, you have never known of a flesh golem with any degree of intelligence, emotion or deductive reasoning. As far as you know he is utterly unique. I just wanted to clarify that.

Exhausted and full of questions that only breed more questions, the party finally makes it back to the Inn and once more beds down for the remainder of the night.

Eventually, the morning comes and each of you gets up later than usual, only leaving yourselves a couple of hours before the final day of the Trial.

After Davos reads through his book and Markus preys for Desnas guidance, the party is ready to face the justices for the final time.

The talk of the city is last night's events. The ringleaders have all been locked up, although in a location separate from the Beast.

Making their way into the court, you can see the mood of the onlookers hasn't improved any despite the arrests and the vitriol and open hostility from most of them toward you is clear.

Eventually the Beast and the justices enter and after a final few words of good luck from Kendra the trial begins.

Prosecutor Kaple outlines his case that the Beast did indeed burn down the Sanctuary at Karb Isle and that the witness, Karl, saw a huge shambling Beast resembling Hugo fleeing from the blaze.

He also adds that the events of last night demonstrate that even whilst locked up the Beast is dangerous and putting him down is nothing short of a public service.

Then it is up to you to put across your case.

Andoran

Markus do you have another holy symbol? And if so what time of day do you prey for spells?

Andoran

Think you were ninja'd then Markus. Suffice to say Hugo can't describe a location or in fact whether it was a person he saw before he woke up in the university. This most recent vision was far more vivid but again he cannot give you any more detail than he has. Wheels within wheels.... Riddles in the dark...

1 to 50 of 1,827 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.