The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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- INACTIVE (GM abandoned game) -

Ibrah points at the guards. "The guards were each incapacitated by a dart to the neck." He checks to see if they are still breathing. Then he takes a moment to inspect the quality of the weapons on the rack.

-Posted with Wayfinder


Hmm. Unsure about those darts, but these muskets are the fine craft of Dogun.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane starts to fiddle with the chest to see if their is more ammunition , but then he remembers it won't work in his pistol, Sandy.


Current map

Meanwhile, back at the outpost, Whimbli notices a strange agent following him and takes his first chance to dart away in the darkness aboard Frank the mule across the moonlit desert floor towards Kilm.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin looks to see if there is any food untainted by meat, then examines the chest Thaane has abandoned, and checks to see if anything shows as magical.


Current map

Is Verrin a vegetarian?

Verrin discovers that the chest is locked. There is in fact meat on every plate, but there are also roasted root vegetables. The chest does not indicate anything magical.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Figure it is another way for his training to overcome the chaotic nature of his lineage.

Friend Silvash, could you investigate this lock?


- INACTIVE (GM abandoned game) -

Ibrah quietly peeks out the door and down the hallway(s).

-Posted with Wayfinder


Current map

Ibrah sees nothing, but can here a faint clicking of metal against stone in the distance.


- INACTIVE (GM abandoned game) -

How long is the hallway?


Current map

Longer than 60 feet.


- INACTIVE (GM abandoned game) -

Ibrah pulls out his mirror and reflects light down each end of the hallway one at a time, looking to see how far they go and and what else he can see.

He will cast Sift if necessary

-Posted with Wayfinder


Current map

The hallway only extends from the door in the room. Very dark.

Ibrah's light shines down the long hall as he catches a glimpse of rock pile.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash moves over to the chest and examines it for traps and then tries to open it.

"I'll gladly take a look."

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Disable device take 20 for 35.


Current map

Silvash opens the chest easily and finds a powder horn and 30 rounds of musket balls. A sack of 1000 gold pieces. A sack of 30 smooth stones. 20 packs of trail rations, a grappling arrow and a pristine masterwork buckler and two full wineskins.


- INACTIVE (GM abandoned game) -

Ibrah points his reflected light at the pile of rocks and mutters a few words.

Casting Sift to name a perception check as if the pile were closer. I think there is a penalty also.

-Posted with Wayfinder


Current map

Are you taking ten?


- INACTIVE (GM abandoned game) -

In this case, no.

Perception, sift: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Is it safe to continue, Ibrah? Any sign of our shadow?


Current map

Ibrah concentrates hard and only sees a pile of fragmented boulders. There is much dust in the hallway. Dust from busted rock.


- INACTIVE (GM abandoned game) -

"No sign of him. There is rubble down this hallway."

-Posted with Wayfinder


Well, an enemy of my enemy is a friend...for now anyway. Let's move after it.

The red dwarf suggests.


- INACTIVE (GM abandoned game) -

Ibrah nods. With a murmur, one of his arrows begins to glow. He fires it down the hallway.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch nods to Ibrah and heads down the hallway after the arrow, his weapon at the ready.


Current map

There is a huge pile of rocks obstructing the passage up ahead about 80 feet from the door. A sulphurous smell can be detected as if something has recently happened to cause this cave in. The clinking of pick axes can be heard on the other side as some type of humanoids work furiously to clear the rubble.

Dungeoneering or high perception check please.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Perc: 1d20 + 8 ⇒ (8) + 8 = 16

Khartelosch reaches the stony obstruction and listens for a moment, also glancing around for creatures hiding in the shadows. Try as he might, he is unable to distinguish anything about the source just from the sound of picks hitting stone. He returns to the others to inform them that they will eventually have company, but it will take "days".


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

perception: 1d20 + 13 ⇒ (20) + 13 = 33
dungeroneering: 1d20 + 8 ⇒ (8) + 8 = 16


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash examines the pile and the noises coming from it.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Kn: dungeoneering: 1d20 + 8 ⇒ (11) + 8 = 19


- INACTIVE (GM abandoned game) -

Ibrah keeps watch by the doorway he first fired the arrow from.

Are there any passages leading off of this hall?


Current map

Silvash and Verrin simultaneously recognize a dark patch in the wall twenty feet before the rockslide. It seems as if it may be an entrance to another tunnel.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin moves quietly to the location and attempts to survey the darkness, barring something dangerous, he will wave the stealthier members of the group to their usual positions.


- INACTIVE (GM abandoned game) -

Ibrah follows Verrin's queue, keeping his longbow drawn, but ready to lash out with his feet if necessary.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane follows closely behind the group, but with gun holstered and falchion drawn.


Gorrim whispers to Verrin,

What is it?


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash heads down the passageway keeping an eye out for danger.

Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Current map

Is the marching order the same as before or do you want to switch it up?

The tunnel is surprisingly wide for being connected by a secret door, almost ten feet. Despite the darkness, the party can tell that it is sloping downward.

Very quickly, the tunnel becomes full of webs. The group can see that the tunnel goes beyond the webs however.


- INACTIVE (GM abandoned game) -

Ibrah retrieves his glowing arrow, then points it at the tunnel and looks to his companions.

Should he fire another round down that way to see what's there?


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane is amazed by Ibrah's glowing arrow trick.

Wow. Do that again.


- INACTIVE (GM abandoned game) -

Ibrah fires the glowing arrow down the hallway and watches its path to see how far back it goes and what is lurking there.

-Posted with Wayfinder


Current map

The arrow seems to fly right through web unhindered. Nothing stirs after the arrow hits the stone floor.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane changes his mind and grabs the two muskets, glaive and ammunition.


- INACTIVE (GM abandoned game) -

Does the light from the arrow reveal anything other than webs?

-Posted with Wayfinder


Current map

The webs remain unchanged as the arrow lights up the long empty tunnel that continues past it.


Current map

Ibrah:
Will save please.


- INACTIVE (GM abandoned game) -

GM:
Will Save: 1d20 + 11 ⇒ (2) + 11 = 13

Feel free to roll these for me


Current map

The rest of the party makes it into the tunnel behind Ibrah where they witness a passage full of webs with a glowing arrow beyond them.


- INACTIVE (GM abandoned game) -

It seems safe. Let's go. Ibrah begins cautiously and quietly walking down the tunnel.


Gorrim looks around at the others and says,

Well, what are ya all standin' around for? Let's go!


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Well, it seems clear that our mysterious helper didn't go through this way. How about if I take the lead? Does anyone have fire handy? Khartelosch moves up to examine whether the webs are fresh or cobwebs. Is anything hanging in them and, if so, does it look dessicated or juicy? He waits to see if anyone can offer a torch or other ignitable.


Current map

Khartelosch examines the webs and finds them to be intangible, the same finding as Ibrah. The tunnel continues down for about another 200 feet until they arrive at a cavern with a strange stone obelisk at the center. The cavern is lit dimly by the glowing fungi that the party has already encountered. The cavern is ovular and about 100 feet across at the longest spot. There is another opening behind the obelisk on the other side of the cavern.

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