
| Thaane | 
 
	
 
                
                
              
            
            During the night, Thaane attempts to sneak up to the Mwangi oracle and take the Wayfinder.
Stealth: 1d20 - 1 ⇒ (13) - 1 = 12
Sleight of hand: 1d20 - 3 ⇒ (13) - 3 = 10
If you wish, you may make perception rolls to detect Thaane. If you beat 12, decide if you want to confront him, alert others, or let him go and state. Or ignore completely.

| Ibrah Narishtahir | 
 
	
 
                
                
              
            
            Which watch of the night? How does he approach?
-Posted with Wayfinder

| Silvash Auerial | 
 
	
 
                
                
              
            
            Perception: 1d20 + 6 ⇒ (16) + 6 = 22
With his darkvision, Silvash easily spots Thaane entering the camp and sighs. He mutters "Amateur" under his breath in Auran (which is really something to see for a Sylph) and continues his circuit to the opposite side of the camp and turns his back to him as he searches for threats outside the camp.

| Silas Warner | 
 
	
 
                
                
              
            
            The Mwangi oracle arises and becomes frantic that something is missing. She informs Silas of such and the two report to the Captain who finally agrees to let them ride ahead to scout a path.
As the caravan eats breakfast and prepares for the five wagons and fifty soldiers to depart, a slight tremor is felt again.

| Verrin Kord | 
 
	
 
                
                
              
            
            I can do so if you wish. I would appreciate the wilderness skills of Lillyanna or Khartelosch in this situation as well.
Perhaps I can head off the foolishness that Thaane, Silas and Armistaad are surely going to bring about as well.

| Thaane | 
 
	
 
                
                
              
            
            The riders ride swiftly east until they spot three figures in the distance, about one quarter of a mile away. As they get closer, they realize that Silas and Armistad have caught up with Thaanne and there is now some sort of stand off taking place.
Silas yells, Give me the Wayfinder and we will let you go!
Thaane replies.YOU BURIED ME ALIVE!
Silas, I thought that you were DEAD!
Thaane, THE INSCRIPTION SAYS THAT IT BELONGS TO ME!
Silas, Just give it back and we won't hurt you.
Thaane, FORGOT YOUR QUEST. YOU ARE BEING CONTROLLED! YOU ARE UNDER A GEAS!
The Mwangi's eyes go wide as Silas shakes his head in disbelief.
Silas, I'm counting to three and then I am going to shoot you, YOU DISTURBED CREATURE!
Thaane takes advantage of the forewarning and shoots at Silas.
1d20 + 4 ⇒ (18) + 4 = 22

| Armistad | 
 
	
 
                
                
              
            
            Armistad begins some chant as he grabs three stones from his pouch and slips briefly into a trance before loding his sling.
Meanwhile, Silas returns fire.
1d20 + 6 ⇒ (14) + 6 = 20 Hitting the black-blooded freak.
1d8 + 1 ⇒ (3) + 1 = 4 In the left shoulder, knocking him sideways.
The party is now within range to take action.

| initiative cube | 
 
	
 
                
                
              
            
            Tress initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Khartelosch initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Silvash initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Verrin Kord Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Lillyanna Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Ibrah initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Thaane initiative: 1d20 + 6 ⇒ (9) + 6 = 15

| Verrin Kord | 
 
	
 
                
                
              
            
            Verrin will run forward drawing his sword. Once within shouting range, he will call out. Sounding more calm than his words would suggest.
We are still near an orcish army you fools, and you are calling them down on the caravan. Anyone of you to make use of one of those ridiculous firearms again will regret it.
Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22

| GM Gristle | 
 
	
 
                
                
              
            
            The caravan is getting closer, but so is the tremors that are not so subtle anymore.
The shadow of a giant bird of prey circles the sand where the adventurers try to decide what to do.
Roll perception checks please.

| GM Gristle | 
 
	
 
                
                
              
            
            Realizing that there may trouble ahead, the forward scouts begin to ride faster towards the fray ahead, recognizing the doubled-over, bleeding Silas.

| Verrin Kord | 
 
	
 
                
                
              
            
            This can be dealt with later. You have drawn danger to us and we have no time. We must move quickly.
perception: 1d20 + 8 ⇒ (14) + 8 = 22
Assuming I don't see some threat to deal with immediately, I will try to move closer to the trio.

| GM Gristle | 
 
	
 
                
                
              
            
            
| Verrin Kord | 
 
	
 
                
                
              
            
            Look there to the east, a great beast burrows this way. We have to draw it away from the caravan. Someone pass back the caravan to stop and make no movement or noise.
Run towards it at an angle to try and get is attention without being directly in front of it.
This way! Over here!

| Khartelosch | 
 
	
 
                
                
              
            
            Khartelosch pulls Malek up short, turning in place. The camel's front legs kick forward, shaking out the momentum as its spins on its hind legs. They rush back to the caravan.
Ride: 1d20 + 7 ⇒ (15) + 7 = 22
Halt! Halt you curs! We need no movement, no noise for the next five minutes. Heed me and all will be well!
Intimidate: 1d20 + 9 ⇒ (9) + 9 = 18

| GM Gristle | 
 
	
 
                
                
              
            
            If we are a quarter-mile away it will be several rounds before we are close, even on mounts.
The Caravan was a quarter-mile away. You are about 50 feet from Thaane, Silas and Armistad.

| GM Gristle | 
 
	
 
                
                
              
            
            Ibrah moves swiftly and surely to grasp the unaware oracle tightly constricting her in his powerful arms.

| GM Gristle | 
 
	
 
                
                
              
            
            A giant scorpion scurries by as quickly as anyone has ever seen it move. Then up from the ground bursts a gargantuan sand worm with it's colossal maw pulsating.
damage: 3d8 + 6 ⇒ (5, 7, 7) + 6 = 25
Lilly, bow at the ready is bitten in half by the frenzied behemoth.

| GM Gristle | 
 
	
 
                
                
              
            
            Silvash (awaiting action)
Tress retreats to cover
Thaane retreats to cover behind Tress. (South)
Ibrah grapples Armistad.
Khart rushes back towards caravan.
Verrin strikes fear into the quarrelling threesome.
Silas moves slowly in the opposite direction of Thaane. (North)
Lilly is deceased.
A Giant scorpion runs through party without pause as quickly as it can, heading west behind Khartelosch.
Gargantuan Sand worm kills the beautiful Lillyanna.
We are ready for round 2!
 
	
 
     
     
     
	
 