The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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- INACTIVE (GM abandoned game) -

Ibrah whips out his Glaive. As he flourishes it, it gains a strange sheen. He utters an arcane phrase, then strikes out at the creature.

Crunch:
can't see the map, but from your description it sounds like Ibrah is within 10 feet of the creature. If not, hopefully he can take a 5-foot step to be so. Otherwise I guess I'll have to retcon this because he wouldn't pull the glaive out in a situation where he couldn't use it.

Free action to draw glaive.
Swift action to activate Arcane Strike on the Glaive.
Full-round action cast Magic Weapon on the Glaive using Spell Combat, which also allows Ibrah to attack with the Glaive.

Glaive, attack, arcane strike, magic weapon, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (19) + 6 + 1 + 1 - 2 = 25
Glaive, damage, arcane strike, magic weapon: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin drags Gorrim away from the strange creature and lunges at it, muttering dark invocations as he does so.

attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 10 ⇒ (3) + 10 = 13


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash tries to flank with the others and attacks with his rapier.

Mwk Rapier: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (3, 5) = 11


- INACTIVE (GM abandoned game) -

Looking at the map now, I think Ibrah would have stepped back to 7.6 with a 5-foot step.


Current map

GM:
66


In an attempt to finish off the horrid and bewildered creature, Gorrim rubs a small pelt and two glass figurines together to release an arc of lightning toward the creature.

damage: 9d6 ⇒ (2, 2, 6, 6, 6, 6, 6, 6, 1) = 41


Current map

The foul abomination shrieks loudly with each blow and then collapses lifeless to the ground.


I suppose that we know what the bag is good for now.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane roots around upon the ghastly corpse and finds a masterwork composite longbow, a masterwork mace, a large pouch full of 500 gold and a potion of cure moderate wounds.


Current map

Any RP here? Also have a relaxing and joyful holiday.


- INACTIVE (GM abandoned game) -

Ibrah eyes the longbow.

He turns to Gorrim. Don't open that again.


Here. You take it then. Gorrim suggests to Ibrah.

Verrin, lead the way.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane hands the longbow and the quiver of 20 arrows to Ibrah.


Current map

After about twenty minutes of walking and listening to Thaane chew a piece of bread crust. The group comes to another fork in the tunnel. A rat that has been scurrying somewhat in front of them hurries down the tunnel to the right. The convergence lit only by the sunrod held by Gorrim.

Which way do we go now?


- INACTIVE (GM abandoned game) -

Right hand rule unless someone has a better idea.

-Posted with Wayfinder


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

This place is far too eventful for my tastes. I will be glad when we can return to the surface.

Verrin moves forward determined to push his way through the barriers that continue to appear in their way.


Which way now, fellas?


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch checks the ground for signs of heavier traffic and recommends that route if he finds them.

Perc: 1d20 + 9 ⇒ (14) + 9 = 23


- INACTIVE (GM abandoned game) -

Ibrah looks at the ground with Khartelosch.

Crunch/OOC:

Perception, touch of luck: 1d20 + 14 ⇒ (20) + 14 = 341d20 + 14 ⇒ (6) + 14 = 20

I think this should actually be survival

Survival skill
"To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow."

-Posted with Wayfinder


Current map

It is very hard to discern any traces of tracks since the floor is granite stonework neatly fitted into pavers down both tunnels. The tunnel to the right is the tunnel that the rat went down. It isoonly slightly duster than the one on the left.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Provided there is nothing in his 60 feet of darkvision that he can identify besides stone in either fork, Khartelosch points toward the right tunnel and suggests they search them methodically. He then starts down that tunnel.


Well. Looks like we go right then.

Gorrim says without worry.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane shrugs and follows suit.


Current map

After about one mile of slow decent, the conscripts are amazed at the enormous cavern before them, but not as much as the vast amount of gold and jewels that lie heaped in this cavern. The heroes arise on an elevated platform which slowly descends into the pile of treasures.

perception check please.


- INACTIVE (GM abandoned game) -

Perception: 1d20 + 14 ⇒ (13) + 14 = 27

There's your automatic one.

Ibrah has a look around the room, idly wondering if any lost or stolen art might be amidst the wealth before them.

Perception, Touch of Luck: 1d20 + 14 ⇒ (13) + 14 = 271d20 + 14 ⇒ (11) + 14 = 25


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Perc: 1d20 + 9 ⇒ (7) + 9 = 16


Current map

Ibrah notices that the middle of the horde rises and falls gently and slowly.


- INACTIVE (GM abandoned game) -

Ibrah begins backing away from the treasure, signaling for his companions to do the same.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin whispers Nothing good can come from this much wealth

perception: 1d20 + 14 ⇒ (11) + 14 = 25


Maybe we can just root around a little bit? Or Silvash can stealthily look for stuff.


Current map

Verrin also notices the movement in the middle of the pile. There is also a faint light that shines down from a pinhole that seems to be hundreds of feet above the ceiling.

movement at 9.5


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

I think that we should probably go back. Thaane adds nervously.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Silvash whispers to the group, "Things that like this much treasure are not good to mess with. Back up!"


There is bound to be something exciting in this horde. Gorrim whispers excitedly, transfixed upon the vast treasures.


Current map

What do you want to do? Explore. Take some stuff and leave? Just go back and take theother tunnel?


- INACTIVE (GM abandoned game) -

Did Ibrah spot any artifacts of artistic value/merit?


Current map

Ibrah notices a very intricately designed platinum circlet shining brightly some ways away.

hex 9.7


Gorrim stands transfixed by the treasure.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

I say we try that other tunnel. Thaane softly says to the group.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash begins carefully backing his way out as he whispers, "The only thing I can think of with this much loot, assuming it's all real, begins with D and ends with us dead."


- INACTIVE (GM abandoned game) -

Ibrah nocks an arrow and points back down the hallway they entered from before stepping to the side of it and covering the retreat.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane has a hard time forcing Gorrim to leave the cavern, but he eventually gets him out into the tunnel.


If we head back, we will have wasted an hour.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Better than an eternity.


I'm making note of this place as I plan on returnin'


Current map

The heroes walk back for about a half an hour and come to the fork.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin relaxes slightly as they fall back from the treasure filled cavern, glad that his companions shared his wisdom. With new determination he cautiously moved forward down the left corridor.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Wow! Nothing in a week?
Khartelosch keeps Verrin company as they reach the fork and now try the left-hand corridor. He watches for secret side tunnels.
Perc: 1d20 + 9 ⇒ (7) + 9 = 16


- INACTIVE (GM abandoned game) -

Yeah, not sure what's going on. What are we finding as we go down the left tunnel?


Current map

The cohorts reach the cavern of the lost city that Graalen spoke about and find it more of a deserted mining camp with dilapidated buildings pieced together with pieces of wood and metal. There are some barrels and some mining equipment laying around, but nothing looks recently used. There is a tall central tower in the middle of the complex, almost 50 feet high placed in the middle for security. The group can follow the ledge around the complex or descend the 15 foot ledge down into the compound.

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