Rage Prophet

Khartelosch's page

226 posts. Alias of GermanyDM.


Full Name

Khartelosch

Race

HO

Classes/Levels

BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Gender

Male

Size

Med

Age

17

Alignment

TN

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 11
Charisma 16

About Khartelosch

Khartelosch
Male Half-Orc Barbarian 3/Oracle 2
N Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense:

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AC 17, touch 14, flat-footed 17 (+3 armor, +3 Dex, +1 dodge) 15/12/15 in rage
hp 47 (3d12+3d8+5) 59 in rage
Fort +5, Ref +5 (+1 bonus vs. traps), Will +4 7/5/6 in rage (+2 vs. spells and spell-like abilities)
Defensive Abilities orc ferocity, trap sense +1, uncanny dodge;
Immune fatigue
Resist revelations (eldritch resistance), acid 2, cold 2, electricity 2, fire 2, sonic 2
Weakness oracle's curses (lame)

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Offense:

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Speed 30 ft.
Melee greataxe +8 (1d12+4/×3) +8 atk +13 dmg in rage and PA and
masterwork lucerne hammer +9 (1d12+4) +9 atk +13 dmg in rage and PA and
unarmed strike +8 (1d3+3 nonlethal) +8 atk +9 dmg in rage and PA
Ranged composite longbow +8 (1d8/×3)
Special Attacks rage (9 rounds/day)
Oracle Spells Known (CL 5th; concentration +8):
1st (6/day)— bless, cure light wounds, divine favor, protection from evil, ray of enfeeblement (DC 14)
0 (at will)— create water , detect magic , detect poison, mending, stabilize

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Statistics:

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Str 14/16, Dex 16, Con 12, Int 12, Wis 11, Cha 16 Str 20, Con 16 in rage
Base Atk +5; CMB +8; CMD 22 CMB +8 in rage
Feats Combat Casting, Dodge, Mobility, Power Attack
Traits magical knack, spirit sense, weathered emissary
Skills
Acrobatics +10,
Climb +7,
Diplomacy +7,
Handle Animal +8,
Heal +5,
Intimidate +11,
Knowledge (religion) +9,
Linguistics +6,
Perception +9 (+11 vs. Surprise and to Detect Invisible or Incorporeal creatures),
Ride +7,
Spellcraft +5,
Survival +5,
Use Magic Device +11;
Racial Modifiers +2 Intimidate
Languages Common, Gnoll, Orc, Polyglot
SQ fast movement, mysteries (mystery [spellscar]), orc blood, weapon familiarity, paranoid
Gear potion of cure light wounds x2, masterwork studded leather , arrows (15), blunt arrows (5), composite longbow, greataxe, masterwork Lucerne hammer, belt of giant strength +2, handy haversack, bandolier, belt pouch, sack, waterskin, camel, 165 gp, 8 sp

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Special Abilities:

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Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (2) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (2) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Sonic (2) You have the specified Energy Resistance against Sonic attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.
Magical Knack (Oracle) +2 CL for a specific class, to a max of your HD.
Mobility +4 to AC vs. AOO provoked by movement out of or through a threatened area.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Mystic Null (+2 vs Spells) (Ex) You gain +2 insight bonus on saves against spells and spell-like abilities.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Background:

Khartelosch is not a stranger to hardship. He grew up in an orc tribe ekeing an existance in the Mana Wastes. His half-breed nature meant he was constantly required to prove himself to be as tough and capable as his orc brethren, but no allowance was made for the fact that he was not as hardy but at the same time had more intellect. When he reached puberty and he began to hear voices, the voices of spirits all around him he later realized, he was sent on his vision quest to determine if he had the makings of a shaman. It was during that time, he became ensnared in a primal magic event. The experience left him lame but it awakened his oracle abilities and he spent the recuperation time learning that the voices he was hearing were real.
He has dedicated himself to learning more about the region from his surrounding spirits and through his personal experience. Now he is occasionally sought out for his understanding of how to deal with the
region's denizens.

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Malek, his trusted steed:

Herd Animal, Camel
N Large animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 13, touch 12, flat-footed 10 (+3 Dex, -1 size, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +0
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Offense
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Speed 50 ft.
Melee bite +4 (1d4+6) and
unarmed strike +4 (1d4+4 nonlethal)
Space 10 ft.; Reach 5 ft.
Special Attacks spit
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Statistics
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Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 19 (23 vs. trip)
Feats Endurance
Skills Perception +5
Combat Gear healer's kit; Other Gear arrows (25), blunt arrows (15), bedroll, bit and bridle, blanket, riding saddle, saddlebags, pouch with 3,000 gp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spit (1/hour, DC 13) (Ex) Ranged touch attack vs foe in 10 ft sickens 1d4 rds (Fort neg).