The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Silver Crusade RPG Superstar 2014 Top 16

Ok, so I think I would make a Fallen-Paladin/Cavalier Don Quixote type, as a Gnome. Gnomes can be quite quixotic anyways, so I think it could work well.

Most likely on the Paladin side, I'd pick Holy Gun or Divine Hunter archetypes.

On the Cavalier side, I'm undecided as to archetype. Is a face character needed? If so, then maybe an Emissary? Or if not, then a Beast Rider, most likely sticking with a wolf the whole time and advancing its abilities rather than its size.

So what do you have so far, and is there anything you actually need?


Zahir ibn Mahmoud ibn Jothan wrote:

Ok, so I think I would make a Fallen-Paladin/Cavalier Don Quixote type, as a Gnome. Gnomes can be quite quixotic anyways, so I think it could work well.

Most likely on the Paladin side, I'd pick Holy Gun or Divine Hunter archetypes.

On the Cavalier side, I'm undecided as to archetype. Is a face character needed? If so, then maybe an Emissary? Or if not, then a Beast Rider, most likely sticking with a wolf the whole time and advancing its abilities rather than its size.

So what do you have so far, and is there anything you actually need?

I find it best to just play what you are excited about. If a certain type of role is missing greatly from the party, I can add an npc.


How do you feel about this build? It's not completely fleshed out (no more than basic EQ, no spells picked, etc.), but enough for you to get the gist. The idea is that he's a gruff bodyguard type, maybe even the lifelong bodyguard of one of the other PCs. If not that, he definitely works as a caravan guard.

Grand Lodge

ok..here's my character...no gear yet...any input is cool

Balthus:

Balthus Malvo CR2
XP
Male Teifling Rogue 1/Sorcerer 1
CG Medium humanoid(native)
Init +6; Senses darkvision 60'; Perception +6(+7 traps)

Defense

AC ; Touch ; Flat-Footed ; (armor specfics)
HP 15(1d8+1d6+3)
Fort +1; Ref +6; Will +5
Defensive Abilities na; DR na; Immune na;
Resist cold, electric, fire 5; SR na

Offense

Speed 30
Space 5ft; Reach 5ft

Melee

Ranged

Special Attacks
sneakattack +1d6, arcane bolt 7x day, 1-4 dmg, 30' range

Spell-Like Abilities (CL 2)darknes 1x day
At will—
Spells Known/Prepared (CL )
9th (/day, spontanious only)—
8th (/day, spontanious only)—
7th (/day, spontanious only)—
6th (/day, spontanious only)—
5th (/day, spontanious only)—
4th (/day, spontanious only)—
3rd (/day, spontanious only)—
2nd (/day, spontanious only)—
1st (4/day, spontanious only)—cl2
0 (at will, spontanious only)—

Statistics

Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD +14 ( vs. trip)

Feats
Weapon Finesse, eschew materials

Skills
Stealth +10
Perception +6(+7 traps)
Disable Device +9(+10 traps)
Climb +8
Acrobatics +8
Escape artist +8
sleight of hand +8
Know. Arcana +10
Spellcraft +11
Use magic device +4
Know. Dungeoneering +8
Survival +2
Bluff +5
Intimidate +3

Racial Modifiers
+2 Dex, +2 Int, -2 Cha

Languages
common, infernal, abyssal, elven, dwarven, goblin

SQ
resistances, skilled, darkvision 60',
prehensile tail
Traits
reactionary, magical knack

Combat Gear

Other Gear

Spells known
0 lvl-acid splash, distupt undead, detect magic, read magic
1 lvl-magic missile, burning hands


Just off the top of my head at first glance: nice choice of the prehensile tail! It's very useful for a Rogue. ^^ Make sure to invest in masterwork thieves' tools and a periscope; it's dead useful when stealthing around.

Grand Lodge

yeah, the mw tools are a definite, never thought about the scope though.....will investigate. I have another teifling rogue that has the tail....and i hid a dagger under my shirt at the back....hehe..no sleight of hand needed...


grimdog73 wrote:

ok..here's my character...no gear yet...any input is cool

** spoiler omitted **

Correct me if I'm wrong, but it looks like you are playing a sorrcerer "Male Teifling Rogue 1/Sorcerer 1" with a 9 Charisma "Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 9" is that on purpose?


Oh, yeah... You might like to switch to one of the tiefling subtypes from Blood of Fiends. If you don't mind the hit to Wis., I think Rakshasa-spawn would be an excellent choice: +2 to Dex. and Cha. seems like it would fit a Rogue/Sorcerer well.

The other subtypes that give Cha. enhancement deal damage to Int., I think, which is not something a Rogue needs...


Silvash Auerial wrote:
grimdog73 wrote:

ok..here's my character...no gear yet...any input is cool

** spoiler omitted **

Correct me if I'm wrong, but it looks like you are playing a sorrcerer "Male Teifling Rogue 1/Sorcerer 1" with a 9 Charisma "Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 9" is that on purpose?

The alternate arcane bloodline lets you use Int instead of CHR. There is one for Wis too.

Grand Lodge

Yes..I just realized I forgot to include that I am playing the sage bloodline. It uses Int instead of Cha for all sorc related stats. I think it meshes well with the rogues for a utility skill-monkey with some zap.


caps wrote:
How do you feel about this build? It's not completely fleshed out (no more than basic EQ, no spells picked, etc.), but enough for you to get the gist. The idea is that he's a gruff bodyguard type, maybe even the lifelong bodyguard of one of the other PCs. If not that, he definitely works as a caravan guard.

This is a great build. Racially, you would be considered a mutant and not trusted by humans. You would have to join party in the wild and aid them in a fight or prove yourself in som other manner.


Zahir ibn Mahmoud ibn Jothan wrote:

Ok, so I think I would make a Fallen-Paladin/Cavalier Don Quixote type, as a Gnome. Gnomes can be quite quixotic anyways, so I think it could work well.

Most likely on the Paladin side, I'd pick Holy Gun or Divine Hunter archetypes.

On the Cavalier side, I'm undecided as to archetype. Is a face character needed? If so, then maybe an Emissary? Or if not, then a Beast Rider, most likely sticking with a wolf the whole time and advancing its abilities rather than its size.

So what do you have so far, and is there anything you actually need?

It might be fun to meet us errantly in the field.


Thaane wrote:
caps wrote:
How do you feel about this build? It's not completely fleshed out (no more than basic EQ, no spells picked, etc.), but enough for you to get the gist. The idea is that he's a gruff bodyguard type, maybe even the lifelong bodyguard of one of the other PCs. If not that, he definitely works as a caravan guard.
This is a great build. Racially, you would be considered a mutant and not trusted by humans. You would have to join party in the wild and aid them in a fight or prove yourself in som other manner.

Do you mean mutant literally, or only loosely? I did not understand Vanara's to be an offshoot of humans.

--

Let me know what more I need to do to make the submission valid.


caps wrote:
Thaane wrote:
caps wrote:
How do you feel about this build? It's not completely fleshed out (no more than basic EQ, no spells picked, etc.), but enough for you to get the gist. The idea is that he's a gruff bodyguard type, maybe even the lifelong bodyguard of one of the other PCs. If not that, he definitely works as a caravan guard.
This is a great build. Racially, you would be considered a mutant and not trusted by humans. You would have to join party in the wild and aid them in a fight or prove yourself in som other manner.

Do you mean mutant literally, or only loosely? I did not understand Vanara's to be an offshoot of humans.

--

Let me know what more I need to do to make the submission valid.

Mistaken for some mutated beast. Play the race, just be creative about it.


Anything else I need to do to make the submission valid? I can make an alias now, or I can wait until I find out if I am being selected for the campaign.


caps wrote:
Anything else I need to do to make the submission valid? I can make an alias now, or I can wait until I find out if I am being selected for the campaign.

Go ahead and make an alias. Storywise it makes more sense to join the party during their first combat encounter. A Vanara is not a common race in the Wastes. Humans would be suspect.


Zahir ibn Mahmoud ibn Jothan wrote:

Ok, so I think I would make a Fallen-Paladin/Cavalier Don Quixote type, as a Gnome. Gnomes can be quite quixotic anyways, so I think it could work well.

Most likely on the Paladin side, I'd pick Holy Gun or Divine Hunter archetypes.

On the Cavalier side, I'm undecided as to archetype. Is a face character needed? If so, then maybe an Emissary? Or if not, then a Beast Rider, most likely sticking with a wolf the whole time and advancing its abilities rather than its size.

So what do you have so far, and is there anything you actually need?

I like this character a lot. If you wish to join the party, give yourself the same provisions and we will say that you were hired previous to the current adventurers.


There are no good images for a Vanaran, so I had to use a Sasquatch. Not really what I had in mind...

--

How do I calculate HP? Max at the first level, of course, but then after that is it 1/2 the HD + 1? Also, how much gp do I have to spend on EQ? 1000?

--

Finishing touches on crunch. Have some fluff ideas if you need those.


Ibrah Narishtahir wrote:

There are no good images for a Vanaran, so I had to use a Sasquatch. Not really what I had in mind...

--

How do I calculate HP? Max at the first level, of course, but then after that is it 1/2 the HD + 1?

--

Finishing touches on crunch. Have some fluff ideas if you need those.

Max at first, then 1/2 HD +1 on HP is correct.

What are your fluff ideas?


In that case, I think Thaane did his HP wrong. ;)

That was fast, so you probably missed the second question I edited in. How much gold do I have to spend on EQ?

--

Fluff has to do with him being a monk of Shelyn focused around protection of his allies (in the past, his fellow Vanarans and monks). Recent events have led him to pursue some types who are reckless destroyers, leading him to encounter the caravan. We need to discuss my incentive for joining the fight in the caravan--what brought me to the area. I'm guessing I was pursuing the caravan's attackers, but I'm not sure if that fits or not.

Anyway, fluff right now is really rough but not non-existent I can flesh it out more as you like.

--

Another mechanical question--do characters get fractional BAB when multiclassing? So as a Monk 1/Inquisitor 1 do I have +1 BAB or +0 BAB?


Ibrah Narishtahir wrote:

In that case, I think Thaane did his HP wrong. ;)

That was fast, so you probably missed the second question I edited in. How much gold do I have to spend on EQ?

--

Fluff has to do with him being a monk of Shelyn focused around protection of his allies (in the past, his fellow Vanarans and monks). Recent events have led him to pursue some types who are reckless destroyers, leading him to encounter the caravan. We need to discuss my incentive for joining the fight in the caravan--what brought me to the area. I'm guessing I was pursuing the caravan's attackers, but I'm not sure if that fits or not.

Anyway, fluff right now is really rough but not non-existent I can flesh it out more as you like.

Yes. I should have 17 HP. You have 1000 gold to start.


Ibrah Narishtahir wrote:

In that case, I think Thaane did his HP wrong. ;)

That was fast, so you probably missed the second question I edited in. How much gold do I have to spend on EQ?

--

Fluff has to do with him being a monk of Shelyn focused around protection of his allies (in the past, his fellow Vanarans and monks). Recent events have led him to pursue some types who are reckless destroyers, leading him to encounter the caravan. We need to discuss my incentive for joining the fight in the caravan--what brought me to the area. I'm guessing I was pursuing the caravan's attackers, but I'm not sure if that fits or not.

Anyway, fluff right now is really rough but not non-existent I can flesh it out more as you like.

--

Another mechanical question--do characters get fractional BAB when multiclassing? So as a Monk 1/Inquisitor 1 do I have +1 BAB or +0 BAB?

Your BAB right now should be +1


We really need to figure out how to bring you in?


A monk 1 inquisitor 1 multiclass character would have a BAB of +0


Silvash Auerial wrote:
A monk 1 inquisitor 1 multiclass character would have a BAB of +0

Unless the GM were implementing fractional BAB, in which case he would have 3/4 + 3/4 = 6/4 = +1 (always round down).

--

Not sure I understand your question, Thaane, but I think I can figure out some sufficient fluff.


Silvash Auerial wrote:
A monk 1 inquisitor 1 multiclass character would have a BAB of +0

There ya go. That's why I'm excited to play with real DMs.


Thaane wrote:
Silvash Auerial wrote:
A monk 1 inquisitor 1 multiclass character would have a BAB of +0
There ya go. That's why I'm excited to play with real DMs.

Oh, so you're *not* using fractional BAB then?


Ibrah Narishtahir wrote:
Thaane wrote:
Silvash Auerial wrote:
A monk 1 inquisitor 1 multiclass character would have a BAB of +0
There ya go. That's why I'm excited to play with real DMs.
Oh, so you're *not* using fractional BAB then?

Yes. No fractions.


Zahir ibn Mahmoud ibn Jothan wrote:

Ok, so I think I would make a Fallen-Paladin/Cavalier Don Quixote type, as a Gnome. Gnomes can be quite quixotic anyways, so I think it could work well.

Most likely on the Paladin side, I'd pick Holy Gun or Divine Hunter archetypes.

On the Cavalier side, I'm undecided as to archetype. Is a face character needed? If so, then maybe an Emissary? Or if not, then a Beast Rider, most likely sticking with a wolf the whole time and advancing its abilities rather than its size.

So what do you have so far, and is there anything you actually need?

I have started reading that book again because of this, thank you.


Thaane wrote:
We really need to figure out how to bring you in?

I had no idea the game had started. I thought you were still recruiting and hadn't even picked out players yet. Am I supposed to just walk up to the caravan while it's in the wild? I can do that if that's what you had in mind. Maybe I'll stumble across this scouting party. Would that work?


Thaane wrote:
We really need to figure out how to bring you in?

I think the main thing I wanted to ask you about had to do with the setting. Assuming Ibrah sets out from a jungle to hunt down some kind of foe that is tramping about destroying nature, works of art, etc., what kind of foe should I say it is? It needs to be one that would lead him to this particular desert. If you don't care about that sort of detail then I can just fudge it, but that's what I wanted to talk to you about, player to GM.


Ibrah Narishtahir wrote:
Thaane wrote:
We really need to figure out how to bring you in?
I think the main thing I wanted to ask you about had to do with the setting. Assuming Ibrah sets out from a jungle to hunt down some kind of foe that is tramping about destroying nature, works of art, etc., what kind of foe should I say it is? It needs to be one that would lead him to this particular desert. If you don't care about that sort of detail then I can just fudge it, but that's what I wanted to talk to you about, player to GM.

Let's think on it. PM me if you want. We are currently far away from Mwangi expanse, but I can say that you have been searching and it brought you here. I have an idea.


I'm guessing Khartelosch is the foul beast being followed back after his last incursion into the Mwangi Expanse!


Khartelosch wrote:
I'm guessing Khartelosch is the foul beast being followed back after his last incursion into the Mwangi Expanse!

I'm okay with you two weaving your character's backstories together as long as there is no animosity between the two.


Hmm. Well, I looked at your sheet a little, Ibrah, and it doesn't seem like Khartelosch would fit the bill of someone who destroys or desecrates nature or art just for the fun of it. There could of course be a misunderstanding, or that I have information about said quarry that would help you, etc.

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