The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


101 to 150 of 1,469 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Ibrah appears out of seemingly nowhere and strikes the scorpion true with his glaive deeply into its carapace. It winces and staggers a bit before catching itself, ready to respond.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1
Crimson Tress wrote:
Sorry for jumping the gun; my round 2 action is my previous post. ^^;

Not an issue with me. That is why I recap. I know some prefer a smooth gameplay thread, I just want to have fun post when you can and I will re-organize it. The only problem is that the creature may be dead before it is your turn.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

initiative roll for Silvash

1d20 + 4 ⇒ (13) + 4 = 17


ROUND 2

Silvash from RD 1

Armistad

Silvash

Khartelosch

Tress

Ibrah

Lilly

Silas

Verrin

scorpion


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Where are you headed? Calls out one corporal who cannot contain his curiosity any longer.

Towards the caravan, replies Thaane.

Alone?

Yes. Thaane says again with even less enthusiasm.

Would you like a horse?

I don't ride beasts. Thaane makes clear and keeps walking his pace towards the caravan in the noon day sun.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash unleashes an arrow.

Shrotbow Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Round 2 if it still stands after Armistad attacks, he'll shoot again.

Shrotbow Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (5) + 2 = 7


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Silvashes second attempt mimics his first as the sails by the agitated vermin.


Male Mwangi Oracle 1

Armistad attempts to pierce it again.
1d20 + 3 ⇒ (18) + 3 = 21

1d8 + 4 ⇒ (3) + 4 = 7


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Weakened, the vermin regains its footing to fight back as it is now encircled.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch seems put-out that the damn scorpion still lives. He begins to wonder at the chances of survival this new venture has. In exasperation, he too flanks the creature and swings his hammer once again.

lucerne hammer: 1d20 + 5 ⇒ (10) + 5 = 15 pot. dmg: 1d20 + 3 ⇒ (10) + 3 = 13


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Khartelosch delivers the killing blow to the venomous creature. The fighting up ahead continues as the orc party is now down to five and the are finishing up one of the scorpions. No one looks your way, but they are probably aware of your presence.

I'm going to ride back and get the riflemen. We can clear the area then. Silas says.


Female Human Fighter 1 / Magus 1; Init +5; Senses Perception +0; AC 16 (+1 Dex., +4 armour, +1 shield); hp 17/22; Fort +6, Ref +1, Will +2; pool points (1/3)2

"You fellas want to try your luck with the Orcs after they've done for the scorpion, or do we sandwich them between us and it?" Tress asks, her voice oddly dispassionate.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

"Let's see if they need to be butchered or merely told to get lost. I have no love for my mother's folk, but they are a necessary evil in these parts. To diminish their numbers unnecessarily would merely invite worse creatures to move in." Khartelosch looks to see if the orcs are wearing any regalia or fetishes that would define their clan and, if so, what the group might know about them.

Perc: 1d20 + 5 ⇒ (7) + 5 = 12


Female Human Fighter 1 / Magus 1; Init +5; Senses Perception +0; AC 16 (+1 Dex., +4 armour, +1 shield); hp 17/22; Fort +6, Ref +1, Will +2; pool points (1/3)2

"But if there's an army of them 'round here, this lot could have the rest of them down on our heads if we let them run," Tress points out.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

We are rather more diverse than the common travelers. Perhaps if we aid the orcs they will be more willing to let us pass without incident. Plus I am loath to allow any reasoning being to die to the warped beasts of this land.

But first, I believe we have been stalked by this stranger during our travel. Speak of your reason for following us.

Looking at Ibrah.


Female Half-Elf Cleric / 1 and Ranger / 1 HP: 22 / AC: 16 / Init: +3 / Will: 4 / Reflex: 5 / Fort: 5

Lilly sighs. "I suppose we can at least attempt to talk to them, but at the first sign of any treachery I say we deal with them swiftly."


- INACTIVE (GM abandoned game) -

Ibrah looks at the ground and mumbles something, then shakes his head. He looks up at Verrin. Tracking marauders. Hid from the scorpion. Saw you. He shrugs.


Male Mwangi Human Holy Gun 1

Well then, do we approach them and help them with their vermin problem or head back for reinforcements and clear the area?

I'd hate to lose all of our muscle so early in the trek.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1
Khartelosch wrote:

"Let's see if they need to be butchered or merely told to get lost. I have no love for my mother's folk, but they are a necessary evil in these parts. To diminish their numbers unnecessarily would merely invite worse creatures to move in." Khartelosch looks to see if the orcs are wearing any regalia or fetishes that would define their clan and, if so, what the group might know about them.

[dice=Perc]1d20+5

The orcs have no standard or demarcation that distinguishes their tribe. Their armor is tattered and their weapons are ragtag. Their ferocity is unyielding.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Perhaps it would be best to aid from a distance, something both they and I are ill-equipped for, but if they do not choose to be civil, it will give us an advantage.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

My bow is always ready for use if needed.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

"I do not recognize them but one thing is clear. If the orcs prove difficult to reason with, the scorpion will be impossible. Let us slay it as a gesture of our superior power and hope the orcs get wise. If they do not, they too shall fall to our might."

If the others agree, he clumsily mounts his camel and leads it toward the battle going on ahead.


- INACTIVE (GM abandoned game) -

Ibrah looks at the Orcs in the distance, then looks at the mercenary caravan guards. He shrugs, puts his Glaive away, pulls out his longbow, knocks an arrow, and begins striding towards the orcs.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Agreed but I need one moment.

Silvash pulls out a scroll and casts Mage Armor on himself and then follows with his bow at the ready.


- INACTIVE (GM abandoned game) -

Ibrah will start shooting at the Scorpion when he gets to within 400 feet from it.

Rolling these attack rolls now, every 30 feet, but no one should look at them without the DM clearing that each of them occurs before something else would cause Ibrah to pause or stop shooting.

390 feet:
Longbow: 1d20 - 4 ⇒ (15) - 4 = 111d8 ⇒ 4

360 feet:
Longbow: 1d20 - 4 ⇒ (16) - 4 = 121d8 ⇒ 2

330 feet:
Longbow: 1d20 - 4 ⇒ (4) - 4 = 01d8 ⇒ 7

300 feet:
Longbow: 1d20 - 4 ⇒ (7) - 4 = 31d8 ⇒ 4

270 feet:
Longbow: 1d20 - 2 ⇒ (2) - 2 = 01d8 ⇒ 1

240 feet:
Longbow: 1d20 - 2 ⇒ (20) - 2 = 181d8 ⇒ 7

210 feet:
Longbow: 1d20 - 2 ⇒ (15) - 2 = 131d8 ⇒ 8

180 feet:
Longbow: 1d20 ⇒ 181d8 ⇒ 2

150 feet:
Longbow: 1d20 ⇒ 91d8 ⇒ 3

120 feet:
Longbow: 1d20 ⇒ 131d8 ⇒ 3


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Lol. I like your style Ibrah, but each shot would count as one round for you and also longbow only has a range of 110 ft. Plus, without point blank shot you run the risk of hitting orcs, although maybe not by RAW. Style-wise, I love it, but it also disregards what the rest of your companions may want to do. Also, kind of a waste of arrows.


- INACTIVE (GM abandoned game) -

It's not a composite longbow, so unfortunately it has a range of only 100 ft. However, I can shoot above that range at a penalty: "Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target." I don't know about possibly hitting the Orcs, but you're right that since I don't have Precise Shot I'll take and additional -4 for shooting at an engaged person. I guess I'll cancel all the ones from before the one 180 feet or less.

They are 30 feet apart because I figured a move action to move 30 feet and then a standard action to fire off a shot.

The reason I put it in spoilers was so that if other players (or yourself) wanted to interfere for roleplay or strategy reasons, they could do so without any knowledge of which shots were good and which were bad. But then if they didn't want to interfere, no one would have to wait for me to come back and roll them. PBP is awkward. :/

As for arrows, I originally wanted to do 400 feet, then realized 300 or even 200 feet made sense, but I had already rolled for the first 400 feet and didn't want to mess anything up.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Fair enough.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1
Ibrah Narishtahir wrote:

It's not a composite longbow, so unfortunately it has a range of only 100 ft. However, I can shoot above that range at a penalty: "Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target." I don't know about possibly hitting the Orcs, but you're right that since I don't have Precise Shot I'll take and additional -4 for shooting at an engaged person. I guess I'll cancel all the ones from before the one 180 feet or less.

They are 30 feet apart because I figured a move action to move 30 feet and then a standard action to fire off a shot.

The reason I put it in spoilers was so that if other players (or yourself) wanted to interfere for roleplay or strategy reasons, they could do so without any knowledge of which shots were good and which were bad. But then if they didn't want to interfere, no one would have to wait for me to come back and roll them. PBP is awkward. :/

As for arrows, I originally wanted to do 400 feet, then realized 300 or even 200 feet made sense, but I had already rolled for the first 400 feet and didn't want to mess anything up.

You can change your action as to whether you want to start shooting arrows at 300 or 200 ft. If you wish.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

While the caravan awaits news from the scouting party, Thaane keeps a steady pace walking towards its direction. Head low and unconcerned with his surroundings, his boots make a cadence on the stone as he treats each garrison as if they are invisible.


- INACTIVE (GM abandoned game) -

Ibrah is unencumbered and unarmored. He can move 120 feet/round when running. That would put him at 200 feet in 6.5 rounds, or about 39 seconds. Not sure how fast his companions can move on their camels, so they might get to the fight several rounds before he is even within his desired 200 feet range. I'll wait and see how far they get and what they do in 6.5 rounds before I do anything else.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I am on foot as well. I lack any means of ranged attack so I just want to stay ready to intercept anything that tries to eat those who do.


Female Human Fighter 1 / Magus 1; Init +5; Senses Perception +0; AC 16 (+1 Dex., +4 armour, +1 shield); hp 17/22; Fort +6, Ref +1, Will +2; pool points (1/3)2

Tress returns to her horse and seizes its bridle, ready to leap onto its back or release it as events dictate. Regardless which, she keeps a firm grip on her scimitar...


Female Half-Elf Cleric / 1 and Ranger / 1 HP: 22 / AC: 16 / Init: +3 / Will: 4 / Reflex: 5 / Fort: 5

Lillyanna will just start riding towards the fray at a leisurely pace for now with her bow out. Watching to see what happens between the orcs and the scorpion while she does so.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Once mounted on Malek, Khartelosch has 50' movement. His aim is to ride to about 40 feet behind the scorpion, dismount and flank it with any orcs still standing, assuming they are willing.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Did everyone but me buy a horse/camel and I missed it?
Silvash trudges through the sands bow at the ready toward the rear of the scorpion following Khartelosch.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10
Silvash Auerial wrote:
Did everyone but me buy a horse/camel and I missed it?

Not everyone, just the smart ones I suspect. I don't even have a ranged weapon. I do have a magic bag of dung though...


1 person marked this as a favorite.
Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Well, Khartelosch has a lame leg, so he'd only be a 'drag' without a mount.


- INACTIVE (GM abandoned game) -
Khartelosch wrote:
Well, Khartelosch has a lame leg, so he'd only be a 'drag' without a mount.

How so? He has -10 ft for being a Lame Oracle, but then a +10 for being a Barbarian, right? So he'd be just as fast as everyone else in Light or No Armor.


1 person marked this as a favorite.
Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

This is true. But he still wanted to make the joke. :-)


Male Mwangi Human Holy Gun 1

Silas insists on returning to the caravan to make a report since no one is truly in danger. It seems odd, but Armistad quietly follows suit leaving the party to follow the actions of their newest possible companion, agile as he is. He takes off towards the fray stopping every 100 ft. To possibly land an arrow upon the troublesome scorpion.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

At around 240 ft. The vanara monk arcs an arrow that finally rings true as it sinks deep into the scorpion, drawing the attention of the orcs who notice the party coming towards them.

confirm crit Ibrah on shot from 240 ft.

One of the orcs bellows something at the party.

If you speak orc:
Halt! Who are you?


- INACTIVE (GM abandoned game) -

Crit Confirmation: 1d20 - 2 ⇒ (8) - 2 = 6


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

The arrow nearly finishes off the scorpion. It lashes out at the distracted orc.
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (12) + 6 = 18

It grabs the orc almost snapping him in two as he struggles to escape the pincher,


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

"A security force, is what we are, to eliminate or remove threats to our caravan. let us deal with the vermin together and afterwards decide how we'll come to our own terms."


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

[ooc]we're hiking this weekend. Ill lose reception soon. K helps kill scorpion then tells orcs they need to skedaddle in a dir that doesn't lead to orc army. He lets them save face but if they refuse he casually tells the other caravan guards that negots have failed and the orcs are fair game and tells the ircs they must too be eliminated.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin stands ready to engage the anyone who looks like they deserve to be stabbed in the next few minutes.

I will be out of the loop till really late today as well for a gameday.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

The orcs have finished off the last scorpion finishing Iran's shot with a flurry of falchions and axes. The five now turn their attention towards you. Weapons are at the ready as one blows a ram's horn. With guttural grunts and sounds, one of them addresses you.

Orcish:
Our chieftain says clear route to eastern outpost. You need go back!


Female Human Fighter 1 / Magus 1; Init +5; Senses Perception +0; AC 16 (+1 Dex., +4 armour, +1 shield); hp 17/22; Fort +6, Ref +1, Will +2; pool points (1/3)2

"Oh, good," Tress says. "He just signalled his mates, didn't he? Now, can someone translate what he said so I know whether to shake his hand or kick his groin?"


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1
Verrin Kord wrote:

Verrin stands ready to engage the anyone who looks like they deserve to be stabbed in the next few minutes.

I will be out of the loop till really late today as well for a gameday.

No problem, I know how RL can be.

1 to 50 of 1,469 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Outpost All Messageboards

Want to post a reply? Sign in.