The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"I'll be right behind you Khartelosch, keeping an eye out for traps."

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Nodding to Silvash, Khartelosch makes his way carefully through the illusory webs, watching for side tunnels and pitfalls and then approaches the strange and compelling obelisk, looking for writing or symbols. Is it chiseled from the natural stone or does it appear to have been placed here?


Current map

The stone does not match any of the surrounding stone.

Did you approach the obelisk?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

A curious thing to find under ground.

Verrin will approach cautiously.


Current map

The obelisk sits at a slight angle and appears very heavy. The stone is almost black in color. There are many inscriptions carved into it upon closer inspection, but the runes or alphabet are completely foreign to even the wizard Gorrim. Each side has one eye carved into it near the top and there are holes all over the monument about one inch in diameter, randomly placed where the design allows for it.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin tries comparing the stones from the guard room to the holes on the obelisk.


Current map

Map

A jet of acidic spew launches from one of the holes towards Verrin as he inspects the monument.

1d20 + 6 ⇒ (19) + 6 = 25

damage: 3d6 ⇒ (6, 1, 6) = 13


By the heavens be careful man! Gorrim shouts at those up front!


Khartelosch initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Silvash initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Verrin Kord Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ibrah initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Thaane initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Gorrim initiative: 1d20 + 9 ⇒ (9) + 9 = 18

Initiative order:

Silvash

Verrin

Thaane

Gorrim

Khartelosch

Ibrah

Obelisk


- INACTIVE (GM abandoned game) -

Ibrah takes a step back to 5.3 and waits.

I have no idea what's going on with this obelisk or what to do right now. I can do Advice if you guys will be doing attack rolls.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin steps to the side away from that hole (8.6) and goes in to full defense and looks for something in the carvings or the base that would disable this creation.

perception: 1d20 + 13 ⇒ (12) + 13 = 25


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Can someone charm that damn thing! Khartelosch grouses as he dodges the stray acid droplets. Let's not fiddle with it if we don't have to. That or see if the orb does something to interact with it. He makes a single move forward and around the obelisk to 13.5.


Uhh. Well...try the orb.


- INACTIVE (GM abandoned game) -

Ibrah casts Shield of Faith, then pulls the orb out.

That is my Move and Standard action for the round. I'll move up next round


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash moves back to 1.4 and readies his bow for action, waiting for something to appear.


Current map

GM:
orb: 1d3 ⇒ 1


Current map

The orb shakes and smokes and releases an arc of lightning toward the obelisk that shatters the top of the monument. The arc runs back through Ibrah smoking and causing him pain.

Damage to Ibrah: 3d6 ⇒ (6, 2, 1) = 9


Gorrim stretches forth his hand and recites and incantation towards the obelisk in a bright and windy flash.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10

He trips on a mushroom root as he gets into trying to disable this foreign construct.


Current map

The eyes of the obelisk open to peer around at the moving heroes.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Trying to carry all of the items he took from the guards, Thaane fumbles around trying not to lose his rotting orc head on a stick. He stretches out his hand and mumbles Mist!

A sphere of heavy mist surrounds the eyes of the obelisk.


Current map

Round 2


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin wispers a dark enchantment to his sword and stabs at the eyes of the obelisk, the orbs making it clear this is no simple trap.

attack1: 1d20 + 6 ⇒ (4) + 6 = 10
dam1: 1d8 + 9 ⇒ (4) + 9 = 13
attack2: 1d20 + 6 ⇒ (18) + 6 = 24
dam2: 1d8 + 9 ⇒ (7) + 9 = 16


- INACTIVE (GM abandoned game) -

Ibrah moves towards the obelisk, lifting the Orb.

What are you?

Moved to 8.4


Current map

GM:
1d3 ⇒ 3

Ibrah holds the orb up above his head and the obelisk begins to violently shake after receiving Verrin's assault to the eye. All of a sudden a shadow moves across the back of the cavern and attaches itself to the cavern ceiling. Then a voice is heard.


M Guanthan Hexcrafter Magus 1

Pleassssz dissscontinue tiss asssssawlk.


- INACTIVE (GM abandoned game) -

Ibrah looks at the newcomer.

Who and what are you?


M Guanthan Hexcrafter Magus 1

Pleesssse sssurs. Sso ssssorry for your troublessss. You have akktivaated my sentry...I am Graalen and I am not ov thisssz world. Pleeses sssseek resst in my quartersss.


Current map

It has almost been a full day since the conscripts were tricked by the Mayor. They were given three days leave from the captain to attend to this errand. Hungry, thirsty, tired, and hurt, they are faced with a choice to accept an invitation from an other worldly being, fight it and whatever it is allied with or turn around and test their luck against the duergar.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch appears less ready to attack or flee now that a dialogue has opened up. Are you trapped here in this world? He reaches out with his spirit senses to determine if there is any affiliation with this otherworldly creature.


- INACTIVE (GM abandoned game) -

Ibrah stares at the newcomer for several seconds, quietly analyzing him.

Detect Evil. Detect Good. Touch of Luck and then Monster Lore

Knowledge (take higher roll), add WIS from Monster Lore: 1d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (1) + 10 = 11

-Posted with Wayfinder


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin put his blade away.

My apologies for our trespass on your home. We have been trapped here and assaulted by the greyskins and giant insects since we arrived. I am Verrin. It is customary for both parties to break bread to signal peaceful intent. May we withdraw to somewhere safer?


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

His bow still out, Silvash asks, "Are you the one who disabled the guards?


Current map

Ibrah cannot discern what this humanoid is or where it came from. Partly obscured by darkness, the creature resembles some sort of cross between a salamander, a fish and a human with skin tones ranging from dull green to almost translucent white in thin areas.


M Guanthan Hexcrafter Magus 1

Yesss. I am a sssscavenger and they haff sssstuff that I need sssssometimesss. I vasss tracking you ssssense yooove bin underground. I do not feel that you will harm me, but thought greysss were comink when I heard the trapdoor.

You are welcome to dine whiff me in my lodge and restss. I do probably have something to breek together.


Current map

Graalen's cavern is behind the one with the obelisk. It is somewhat larger with a small pond in the middle surrounded by various species of fauna and flora. Most closely akin to fungi, some glowing some white. Small lizards, reptiles and spiders crawl throughout the brush. The lodge looks like a hollowed out tree that was once very large. Mud has been added to it to create a great dome in front of the dead trunk.


Current map

When you get to his cavern it is illuminated only by the fungi and a few stolen sunrods. The is a fire in the hearth of the cottage. There is a black iron pot of stew in the fire boiling that wreaks.There are some animal skins that he hands to each person to sleep on. They appear to be woolly mammoth skins.

Level up. Level 6.Rest up. Ask questions, heal. Day one is over.


Gorrim walks behind the cottage for a moment and then comes rushing back.

Graalen! What in the heavens is that glowing giant disc behind your lodge?


M Guanthan Hexcrafter Magus 1

With a look of astonishment Graalen asks, Have you got the orb?


What are ye taking about?


M Guanthan Hexcrafter Magus 1

The only way that hassss worked wassss when the orb waasss pressssent.

Graalen hisses softly.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin brews tea and sets out what meager rations he can contribute to a meal. Before eating he takes out his blade and tends it fastideously. There is a moment of surprise when he finds a small statue tucked in to his pack. It seems to be of Tien design and Verrin appears a bit shaken at its presence.

As others converse, something he not skilled at, he will reexamine the strange bag they had found earlier. Perhaps it will be easier to discern in the calm of the firelight. I think there was just the one item we hadn't figured out other than the orb, which i am guessing Graalen may have knowledge of

spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Alert to the possible threat their host may try to take the orb away, Khartelosch remains on his guard. Without looking at Ibrah to give away its possessor, he admits, "Aye, we have it. How does it interact with this disc?"


M Guanthan Hexcrafter Magus 1

The orb activatessss the portal.


- INACTIVE (GM abandoned game) -

Ibrah follows the others into the room and sits down. He sniffs at the pot, trying to identify the smell. At the mention of the orb Ibrah pauses momentarily and then pretends he didn't notice.

I guess the guy didn't notice Ibrah lifting it up while standing next to the obelisk and then Ibrah put it away quickly or something?

-Posted with Wayfinder


M Guanthan Hexcrafter Magus 1

One of you brought the orb heeer.

It was dark in the sentry room.

Who hasss it? PLEESE tell me.


M Guanthan Hexcrafter Magus 1

Itsk haass activated the portal! I need to shut it down.


- INACTIVE (GM abandoned game) -

"Why?"

-Posted with Wayfinder


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Where does the portal lead to? Your original home?


M Guanthan Hexcrafter Magus 1

Not amassed. I don't want to let anything in or owt.


Current map

The stew is a gruel that smells terrible. You can identify some contents as things that used to crawl around inside this cavern.

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