The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Current map

As the party rushes to aid the caravan, another sand worm explodes from the ground writhing and makes haste towards the caravan to enjoy the feast.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch uses the time Thaane is readying himself to heal him from the wand one more time.

ILW: 1d8 + 1 ⇒ (5) + 1 = 6

He seems ambivalent about the battle happening a quarter mile away, but once the others rush off, he calls Malek back. When the third worm appears, he mounts his camel and rides into the fray.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Oops, I forgot that Khartelosch is fatigued after raging. I think he raged for three rounds, so six rounds of fatigue. That was three rounds of wand usage. He uses one round to heal himself and the last two rounds to gather the worm treasure and wait for Malek to return.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7


Current map

Khartelosch pulls a thick leather belt carefully stitched with platinum threading and a large platinum buckle to keep it secured. Again the item is unusually clean for being inside of a beast. He also notices the heavy adamantine chest that was too heavy for Thaane to move.


Current map

The group approaches the melee and sees the remains of several caravan guards as well as many of the horses missing. The captain is dismounted and fighting the first worm with a broadsword.

The second sand worm turns back to face you as you approach it, sensing that you are here to interrupt its meal.


initiative roll:

Khartelosch initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Silvash initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Verrin Kord Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Ibrah initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Thaane initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Worm initiative: 1d20 - 2 ⇒ (19) - 2 = 17


Current map

Round 1

Khartelosch

Thaane

Sand worm

Silvash

Ibrah

Verrin Kord

Use crude map on discussion for now. I will work on refining them.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch dismounts to hex 146, slaps Malek to run away and limps wordlessly straight to hex 99 with his lucerne hammer at the ready, his rage just below the surface and ready to be called upon.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane stops about 50 feet from the worm and raises his pistol bracing it on his left forearm while his left hand grasps the spear. He takes a breath and steadies himself before letting both barrels loose again upon another worm.

shot: 1d20 + 1 ⇒ (13) + 1 = 14

Damage: 2d8 ⇒ (2, 7) = 9

Two bullets pierce the hide of the desert terror as Thaane now grabs it's attention. Despite the slaughter, Thaane makes note of the 19 bullets that he has left in his bandolier.


Current map

Khartelosch, your moving right to its mouth!


Current map

The sand worm eyes Khartelosch and attempts to bite him with his massive tooth-filled orifice.

Rolls:

1d20 + 12 ⇒ (9) + 12 = 21

3d8 + 6 ⇒ (8, 7, 8) + 6 = 29
cmb: 1d20 + 15 ⇒ (10) + 15 = 25

The raging half-orc is bitten and the worm swallows him whole.

29 points of damage, Khartelosch. You resist the acid right now.


Current map

Verrin, you must make a fort save this round from the poison.

The sound of the double hackbut firing is followed by a screeching of pain as the caravan takes their worm into it's final throes before lifelessness.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

GET HIM OUT!


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Well, that wasn't very clever of me.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

fort save: 1d20 + 6 ⇒ (5) + 6 = 11

Verrin wavers on his feat but leaps to the worms midsection(7.5) to try and cut a hole to its gullet.

minus penalties for a crappy poison save

attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 8 ⇒ (5) + 8 = 13


Current map

Verrin's sincere attempt is unsuccessful in rescuing his comrade.

Ibrah and Silvash are up and then round 2.


- INACTIVE (GM abandoned game) -

Ibrah drops his longbow, draws his temple sword and steps next to the worm, swinging his blade and cutting into its side.

5ft. step to 7.4

Rolls:
Temple Sword attack: 1d20 + 7 ⇒ (16) + 7 = 23
Temple Sword damage: 1d8 + 3 ⇒ (7) + 3 = 10


Current map

The worm screeches in pain as Ibrah's sword rings true and cuts deeply into the worm.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash shoots at the worm and then moves to hex 109.

Mwk. Composite Shortbow (Str +2): 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Current map

Silvash's arrow sails over the top of the worm.

If you are raging Khartelosch, you can attack from the inside of the cavernous worm.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

On his turn, Khartelosch begins raging. He strikes at the creature from within, using power attack.

greataxe: 1d20 + 6 ⇒ (16) + 6 = 22 dmg: 1d12 + 9 ⇒ (10) + 9 = 19


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane stretches his hand out towards the worm when all of a sudden, a blade appears from inside of the beast critically cutting it open as Khartelosch falls out of the side and onto the ground. Thaane mutters something as usual and a quick flash hits the worm, drawing his attention.


Current map

will save:
1d20 + 4 ⇒ (1) + 4 = 5

The worm suddenly forgets about the party members and tears off to confront the other wormclose to death.

Murderous command. Worm goes to kill the other worm. Both are near death.


Current map

Rolls:
1d20 + 15 ⇒ (13) + 15 = 28 Damage: 3d8 + 6 ⇒ (1, 6, 7) + 6 = 20


Current map

One worm delivers the final blow to its cohort before it realizes what it has done.
Several shots are fired from the remaining riflemen and the last worm is finished as the bloodied captain finds his horse to survey the damage.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane runs over to Khartelosch to pour his two healing elixirs into the mouth of the barely conscious warrior.

2d8 + 2 ⇒ (7, 7) + 2 = 16


There are about 25 men left unscathed as the captain makes his way towards the conscripts.

Why is the Mwangi woman shackled?


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch moans in pain. His eyes glaze as he tries to call on his oracle healing but is unable to because of the rage. Thaane's elixirs are like the first drink of spring water after a week's trek in the wastes. His sigh is nearly erotic.

Thank you he mutters, clearly embarrassed to be in this position. The worm was faster than I anticipated. Then his attention seems drawn to something unseen in his vicinity.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Unable to answer the captain's question, Khartelosch instead chooses to heal himself for his two rounds of fatigue.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6

CLW: 1d8 + 3 ⇒ (2) + 3 = 5


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

She tried to kill me. Thaane replies. Staring at the sickly woman in chains.


Who are you?


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

A friend of the caravan.


Current map

Noticing the woman too sick to speak at this point, the captain asks the others.

Can anyone confirm this? You were scouting ahead. What happened?

He asks the conscripts.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

This is one of the men that helped us against the orc. When we set out this morning we found him being accosted by her and Silas. They were arguing over something called a wayfinder. They began shooting at each other. That may be what called the worms to us. Silas is dead, killed by the first worm.

Now Verrin gathers some acid in the potion vial and begins burial.


Anyone else care to verify this as well?


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Yes, that is what happened.


Besides you.

He remarks to Thaane.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Captain, as we rode out we came upon the three of the arguing. Silas demanded the wayfinder back, Thaane said it was his and was inscribed to prove it, that they buried him alive and that Silas was under a spell commanding him to get it. Silas then threatened to shoot Thaane and Thaane then fired on him. At this point we were close enough to intervene and stop them from killing each other. Unfortunately the first worm showed up then and killed Silas, Tress and Lillyanna. We then headed off to kill the third worm that showed up. I think moving across this desert is going to involve killing the worms as I think our walking is attracting them. Though with these dead we may have killed all in range.


Okay. The Mwangi will remain in custody for now. Everyone tend to your wounds collect what is salvageable and let us proceed east. We should be close to the outpost on my map and barring any further incidents, we should make it before dark. We are low on manpower and we lost about one-third of the horses are gone as well. Let's not scout too far ahead. Keep your weapons at the ready. We will proceed shortly.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Don't tell the captain about the chest or the glowing objects. Thaane whispers to Khartelosch .


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

When no one else is looking, Thaane examines the ring he found in the guts of the worm.

Knowledge Arcana: 1d20 + 3 ⇒ (6) + 3 = 9

He shrugs and places it on his finger hoping it will reveal itself in that manner.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

With the dead buried and the wounded bandaged, Verrin examines the glowing red bag that he recovered from the first worms.

Detect magic and spellcraft

spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch nods in agreement to the captain and summons back his mount. Once mounted, he examines the condition of his allies, ready to offer healing to any in need. Sylvash, Ibrah, Thaane and Verrin all look better of than he does, so he heals himself once more.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

He consults the spirits around him and then chooses to keep the items recovered from the worm stowed away until the group can examine them at their leisure.


Current map

Verrin discovers that when he puts his hand in the pouch 3 smooth stones appear, glowing and slightly warm.

It is a pouch of magic stone. It is the same as the spell magic stone except it produces 9 stones per day.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Will a few hundred yards be close enough Captain? We'll double check the worms and make sure there's no one left alive and nothing hiding then take our point position

Silvash then checks the corpses on the way out, using detect magic and picks up what he finds.

As he gets up to Khartelosch and Thaane I can check that box and open it when we get time.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane whispers, Great idea Silvash! I'm anxious to see what is in the chest.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch casts detect magic on the box and the belt, concentrates for a few rounds and hands the box to Silvash, telling him what he discovers.

I don't have to remind you it might be trapped?


Current map

Silvash detects an ovular thin metal object that appears to fit on the temple of a humanoid.
Silvash concludes his search by finding a belt that looks exactly like the belt that Khartelosch found.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash picks up the items and will identify them when he gets a chance and puts them in his haversack.

Silvash smiles at Khartelosch No, you don't. I've run into them a few times in my past in my... ah.. travels. I'll check for those first before trying to open it. Thank you for the reminder though, it is appreciated


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

When we are blocked by the bulk of a creature he will examine the other objects found as Silvash is busy handling the chest.

Does the chest radiate magic when i cast detect? If so there will be some lunging to pull Silvash back

spellcraft ring: 1d20 + 8 ⇒ (9) + 8 = 17
spellcraft belt: 1d20 + 8 ⇒ (8) + 8 = 16
spellcraft belt: 1d20 + 8 ⇒ (16) + 8 = 24
spellcraft headpiece: 1d20 + 8 ⇒ (16) + 8 = 24

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