The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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M Guanthan Hexcrafter Magus 1

Es unsstable. Mussst shut down!


- INACTIVE (GM abandoned game) -

"Why don't you want to let us out? What do you mean 'unstable'?"

-Posted with Wayfinder


M Guanthan Hexcrafter Magus 1

I need to clossse the portal! Thinkss come and go. Sometimesssd not controllable.


M Guanthan Hexcrafter Magus 1

Hurry!


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

If our host is concerned that strange beings may pass through the portal, it seems wise to do so. I presume that it can be used to reopen it at some future time.


- INACTIVE (GM abandoned game) -

Ibrah rolls the orb out of his pack and across the ground to the stranger. In a blink his Longbow is in his hands with an arrow directed at the stranger. "If you use that to hurt my companions you will regret it instantly."

-Posted with Wayfinder


M Guanthan Hexcrafter Magus 1

Graalen scoops up the orb quickly without even a nod towards Ibrah, sits down and gets still. His purple, peculiar eyes close as he begins to softly chant while gripping the orb tightly. This continues for about 10 minutes, until the hum and glow of the portal subsides. After the portal closes, he takes it into the back room and returns with a locked box made of some strange alloy that no one present has ever seen before, likewise its inscriptions.

He hands the chrome box back to Ibrah and says

Here, thisssz boxss neutralizessss the orb while it Es inssside.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

My apologies for our caution. Little we've faced since being forced into this tunnel complex has been other than duplicitous and life-threatening. Please, tell us how you come to be here and what you know of the community above you.


- INACTIVE (GM abandoned game) -

Ibrah lowers his bow and returns it to its quiver, then accepts the box.


M Guanthan Hexcrafter Magus 1

Es undersstandable. You did not know. Veenu and I are from a planet called Guantha. Veenu'ssss father is a renown chemist and diviner on Guantha. This portal wass usssed to frantically ssssearch for a cure for a devassstating plague on our planet. We we young. We played around and fell into the portal. It brought uss here. We tried to reconstruct the device, but it has not connected yet. Other places...accidents...let's eat.


Current map

Graalen scoops out bowls of stew and offers them to everyone.


M Guanthan Hexcrafter Magus 1

After everyone settles down Graalen asks

Do you have any interesting items to trade?


M Guanthan Hexcrafter Magus 1

Looking around, Graalen is frustrated a bit with the lack of initiative from his guests and forthrightness.

I ssssuposse that I will go firsssst then....

He sets his bowl of gruel down and stands up next to a chest and says, Veenu and I collect things to keep usss sssane. I have a wand that shoots arcs of electricity like lightning. What would you trade me for it? He looks around towards the guests waiting for an offer from anyone.


Gorrim clutches his bag and staff tightly and pretends to be pre=occupied with eating.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Any chance we can figure out the silver bag now that we have some time?

We did not intend to enter this place when we did so we have few items for trade. Are you familiar with firearms? We have a pair of dwarven-forged rifles. We also have a magical stone that I believe would be invaluable to you if you plan to stay in these lands. It allows the user to alter their appearance to match those you interact with. Though it is also of great use to us do to our exotic natures.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch carefully samples the bowl of soup. Born among orcs, he has a hardy stomach, so little upsets it. Trade? Yes, Verrin has named the few items we've collected since we got down here. There are also a few large carapaces we left behind; they might be good for shelter, plates and whatnot.


Current map

@ Verrin, you can try it anytime.


Don't trade the muskets. Gorrim advises.

He could probably use the stone though.


M Guanthan Hexcrafter Magus 1

Yesss.I have tisss wand or this magical masterwork chain shirt. I would trade either for the stone.


M Guanthan Hexcrafter Magus 1

And carapaces? I would need both of those though.


- INACTIVE (GM abandoned game) -

Ibrah looks up from eating the stew. Wand?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10
GM Gristle wrote:
@ Verrin, you can try it anytime.

spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24


Current map

Verrin is still uncertain of what the intricate silver-thread bag does.


M Guanthan Hexcrafter Magus 1

Yes. Wand of lightning.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane is busy eating his disgusting porridge and rudely rummaging through Graalen's things looking for bread to help stomach the gruel.


- INACTIVE (GM abandoned game) -

Ibrah nods and resumes eating.

-Posted with Wayfinder


M Guanthan Hexcrafter Magus 1

Sssooo, it is a trade then. The wand for the stone.

Graalen hands the wand to Verrin.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"May I take another look at the bag please?"Silvash then examines the bag to see what it does.

Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

An acceptable trade. If you are interested in the carapaces, i fear we will need a different way to get to them, the path we took is i believe to small for their great size.


Current map

The bag does nothing for Silvash either. Everyone who opens it does feel a sense of anxiety.


M Guanthan Hexcrafter Magus 1

Graalen hands the wand to Verrin. Perhaps some other time on the carapaces. Let'sss get some ressst. We will have to take watchessssince the Sentry ess broken.


No we won't. mutters Gorrim as he places an enchantment on Thaane's rotting orc head on a spear.


Graalen, have you spotted a young red-haired dwarf women in armor?


M Guanthan Hexcrafter Magus 1

I have not.


Can you tell us where to begin looking for the blue keystone?


M Guanthan Hexcrafter Magus 1

Frustrated at his own slow speech, Graalen places a circlet upon his head and quietly closes his eyes.
Without speaking, the conscripts begin to hear and understand him clearly in their minds.

Many strangers have entered the caverns in the last couple of months.They have either died or disappeared. I have not seen this stone myself, but have heard many conversations about it.I can show you the direction most of them travel. I must warn you however that as you descend, you may cross paths with the drow, a wicked race of dark elves. You have already met the greys. I have heard mentioned some bizarre necrocromancy cult as well, not too mention the obvious hazards of underground fauna. Refresh yourselves in this cavern's pool and you will see why i chose it. We will leave tomorrow after breakfast.


Kin we leave before breakfast?


M Guanthan Hexcrafter Magus 1

Graalen gives Gorrim a sideways glance and then produces one last item before heading off to bed.

How much would you pay for this?

He says as he produces a repeating heavy crossbow.


M Guanthan Hexcrafter Magus 1

Oh well then, good ressst.

Having no takers, Graalen gets his guests what they need to be comfortable for the evening and retires to slumber for the night.


M Guanthan Hexcrafter Magus 1

In the morning, the heroes are up early preparing themselves and their gear, all except for Thaane who finally awakens and spends his breakfast meditating before the group is lead to the back of the cavern, behind the now defunct portal, to a secret door that leads to a makeshift tunnel that is somewhat narrow. Graalen points to the right after this small tunnel opens up through another hidden door into a slightly larger tunnel. Graalen hands Verrin a white oil stick and tells him to mark the way back, but to start down the tunnel about 100 feet away. He warns of drow patrols, duergar patrols and an abandoned village as well.

Keep to the right. Good luck.


Alright then, let's get to it.


Current map

Marching order please.


- INACTIVE (GM abandoned game) -

I'm content wherever--front, back, middle. Been busy lately. Will try to get level-up finalized by the end of the weekend.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I will lead.


Let me see that bag, Verrin.

Spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28

Gorrim takes the bag from Verrin and a bright light flashes as the bag begins to grow and shake violently.


Current map

With Verrin and Gorrim in the front, Ibrah, Khartelosch and Silvash are immediately behind Gorrim as the bag spews forth its disgusting contents. Barely fitting in the corridor is a horrendous abberation that resembles a large spider, but with the hideous mashed humanoid torso melded into it. As usual, Thaane brings up the rear.


Khartelosch initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Silvash initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Verrin Kord Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ibrah initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Thaane initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Gorrim initiative: 1d20 + 9 ⇒ (1) + 9 = 10

Surprise Round

Thaane
Verrin
Ibrah
Silvash
Gorrim
Khartelosch

You may begin.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Frightened, Thaane draws his pistol and unloads both barrels at the horrid creature.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Both bullets nick the torso of the beast.

Damage: 2d8 + 2 ⇒ (1, 1) + 2 = 4


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

When he's up, Khartelosch steps forward in a rage and brings his Lucerne hammer down on the creature, catching a good chunk of its exoskeleton.
hammer: 1d20 + 9 ⇒ (12) + 9 = 21
dmg: 1d12 + 13 ⇒ (9) + 13 = 22

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