Nebten |
Heading south the party finds a small recess. A single small palet heaped with furs sits against the south wall of this cave.
An aged kobold, his green scaled dull and eyes shut tight, lies on the palette. As the party enters, the kobold's eyelids flutter open to reveal milky, blind orbs. In a low raspy voice he calls out to all that will hear.
"I can tell by your scent that you are strangers here. If my nose tells the truth, y ou will bring the destruction I foretold. Good...good. I had hoped to see our ruin before journeying into the afterworld, but I will settle for listening to it.
Beware the great scaly beast, strangers. He seems to speak reason, but his words are poison. And his bats, the ones he called from the darkness... they are harbingers of lunacy and chaos... Dread Lord Aeteperax will surely be your doom as he has been ours."
As if the act of speaking was to much, after delivering his message the venerable kobold dies. In his claws he clutches a tiny box with leather cord attached to two ends.
The passage continues on to the south.
Nebten |
1d20 ⇒ 11
Nighttail & Hak bow their heads in solace at the old priest's passing.
"His name was Jakkol. He was the Blood Vow's priest until Churgri came in a moon ago. A deadly shelia that one. Ran Jakkol out and left him to die. Both followers of Vapula there are. We tried to make him comfortable in his last days. But us 'bolds don't make it to old age.
"As for the Dread Lord, that's a sticky wicket. The Chief has everybody believing they should be following this new lord instead of Vapula. It has the tribe divided. Making them do things they most likely wouldn't do. Visions of madness to me."
Nighttail shrugs at Kale's question.
Haruf "Eight-arms" Sefka |
Well, this is a very unusual lair of kobolds, Haruf says after the blind elder died. He asks Kale for the box to examine it. Although dramatic was the elder's death, Haruf reflexively searches the box for traps.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Afterwards, he tries to open it.
Disable Device (if needed): 1d20 + 12 ⇒ (15) + 12 = 27
Nebten |
Detecting no traps, Haruf gently opens up the tiny box using only his thumb and forefinger.
Inside is a ribbon of parchment with writing on it.
Calli Knowledge History: 1d20 + 4 ⇒ (4) + 4 = 8
Iulia Knowledge History: 1d20 + 8 ⇒ (16) + 8 = 24
Upon hearing the name Aeteperax, something clicked in your mind. Throughout your resent travels stories mentioning Aeteperax & Belhaim are paired together. But not as Belhaim the town, Belhaim the person.
Aeteperax was the name of a great dragon slain more than a thousand years ago by Belhaim's founder, Lady Tula Belhaim.
Iulia |
1 person marked this as a favorite. |
Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24
"Older than Elvish, silly. It's Draconic, the language of magic." She looks the parchment over, and reads it aloud.
"Hail Vapula! Deliver us from chaos so that we may serve you in eternity. Seize what you can, tear it apart, and savor its sweet bloody taste." The elf-blooded woman shakes her head. "Charming; a prayer of some sort.
"Now what really has me worried is talk of Aeteperax. I've no idea what "summoning bats from the darkness" is all about, but that name is a Dragon's name or I'll be hexed. In fact, it's the name of a dead dragon - one slain by the very same Belhaim that the town is named after!"
She turns to Nighttail. "Now come on dear, we're all on the same side here. You should let on to what sort of things this Dragon imposter is having you and yours doing. Holding secrets back hurts all of us here."
diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
Haruf "Eight-arms" Sefka |
Haruf shrivels at Iulia's words.
How do you know so much?, he asks somewhat envious.
Anyway, this should make things easier. If it's a dead dragon the mad chief wants to worship, we can convince him to die to meet his master. Clearly, Haruf isn't skillful at lightening the mood.
Nebten |
"Right-o, right-o," Nighttail quickly agrees.
"That's why I didn't want to bother you with all that noise. A dragon, around here, bonkers. I think the Chief is off his rocker. He's not actually speaking to dragons. I haven't actually seen this Aeteperax. Supposedly the Chief has. And a few others. It was 'Aeteperax' that had the wizard killed, ya see. Not everybody was for it. Bang the bees nest if you, ask me. And here you are, the bees ready to bite!"
Alex Anders |
Alex glanced briefly over the words Iulia read in draconic, intrigued by what was written, but more so at the fact that draconic was a language she had chosen to learn. "of all the languages to learn, you chose one of the ones most harsh on the throat." He pointed out with a smile, trying to hide the intrigued and playful tone in his voice. "though a live dragon, hmm? Better to deal with this chief as soon as possible if he has plans like these with a dragon"
Calli McDaniel |
"It could be worth a shot," Calli nods approvingly at Haruf's suggestion. "Ah've seen it work with people - ya take out the big boss an' it takes the wind right outta the peons' sails. Then again kobolds could be a whole different story, so we might wanna be ready for a big ol' fight just in case!"
GM Black Powder Chocobo |
Nighttail tries to smile at Haruf's question. "That is the idea; there are enough kobolds upset at the chief's recent actions that with his death, I can take charge of the tribe and return to our ways sans 'dragon'. And for your help, we'll leave your bigfoot village be."
She pauses for a second and wicked smile comes to her face. "But any of them too stupid to realize that the chief should no longer be wouldn't be fit for my tribe, either."
Where to, group? You have paths to the east, west, and south. Nighttail can provide some information if asked, too.
GM Black Powder Chocobo |
To the south! Sorry for the delay!
Also, just to make sure, HP are what's in the profiles correct, so Haruf is currently at 8 and Calli at 12?
Haruf takes the party past Jakul's room. The passage quickly opens up into another chamber with a wooden barricade blocking a path to the west while the tunnel continues around to the southwest. Obvious sounds of scuttled feet and ravenous squeaking can be heard from the other side of the barricade.
"That's the breeding grounds for some new nasty battle rats Chief wanted to raise. They've been harder to manage, so they've been locked here for safekeeping.", Nighttail mentions as she points to the barricade.
Through the barricade or continue southwest? Or back into another tunnel? Or something else interesting and unexpected? :)
Calli McDaniel |
"Ah agree," Calli shudders. "Let's leave 'em be for now unless we wind up with no other place ta go." As they continue southwest, she does glance back at the barricade. "Might wanna do somethin' about 'em before too long though - else they'll get power hungry an' break outta that pen an' eat up every livin' thing they come across!"
She looks at the others. "Read 'bout somethin' like that in a story once."
And yes, Calli's current HP total should be accurate.
GM Black Powder Chocobo |
"Wait. We're almost at the bottom level where Chief will be lurking. Everyone should be in tip-top shape as you bigfoots say.", Nighttail taking a wand and sing it upon Calli and Haruf.
CLW Wand @ Calli: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand @ Haruf: 1d8 + 1 ⇒ (4) + 1 = 5
Assuming the party gave Nighttail all of her equipment back, which includes the lovely heal stick :)
Haruf takes the party farther along the path that seems to circle around as it seems to eventually head north again. To his right, the tunnel turns to a chamber with a comparatively lofty ceiling of twelve feet. The cave floor seeps to drop along a slender pathway, but Haruf cannot see the end of the passage from the intersection.
Up into the new chamber or going around?
GM Black Powder Chocobo |
Bah, Paizo ate my post, trying again.
K Black Percep: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
K Blue Percep: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
K Green Percep: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
K Purple Percep: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
K Red Percep: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
K Yellow Percep: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Haruf Percep: 1d20 + 4 ⇒ (5) + 4 = 9
Haruf sneaks forward, finding the path has 10' deep pits on either side. A curtain of rock filled with various cracks lies to the east, while straight ahead is a hole in the ground with a rope that descends deeper into the darkness.
However, before he can report to the others, the yipping of kobolds is audible behind the rock curtain and a bevy of sling bullets are hurled at him!
Kobold Black sling @ FF Haruf: 1d20 + 3 ⇒ (6) + 3 = 9
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Kobold Red sling @ FF Haruf: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Kobold Yellow sling @ FF Haruf: 1d20 + 3 ⇒ (16) + 3 = 19
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Haruf is struck twice, the bullets causing surprisingly painful welts on the half-orc!
Kobolds: 1d20 + 1 ⇒ (9) + 1 = 10
Haruf: 1d20 + 4 ⇒ (18) + 4 = 22
Kale: 1d20 + 2 ⇒ (13) + 2 = 15
Calli: 1d20 + 1 ⇒ (9) + 1 = 10
Iulia: 1d20 + 1 ⇒ (5) + 1 = 6
Alex: 1d20 + 2 ⇒ (12) + 2 = 14
Init Order (bold = up)
Haruf (10 damage)
Kale
Alex
Calli (1 damage)
Kobolds x6
Iulia
Map updated
Calli McDaniel |
Round 1?
"Son of a succubus!" Calli exclaims as Haruf hurries back, sporting a couple of new bruises. "Nothin' for it now though...but that there passage is tight, they'll be able to pummel us good until we can all squeeze through," she says grimly. "Can we get 'round 'em somehow an' surround 'em?"
GM Black Powder Chocobo |
Yes, first round of combat.
"That is the only way down to the chief's lair.", Nighttail corrects.
-Posted with Wayfinder
Alex Anders |
Alex looked towards the path that haruf just came from in frustration, cursing slightly in his mother's tongue, while also hoping that those with the knowledge of the elvish language were not overhearing his colorful words since he wasn't being all that quiet about it either. "we have to get by them somehow. Can we get behind the defenders in any way to level the playing field?" He inquired as he moved within range to use divine healing to try to get haruf to a safer fighting strength should the group have to venture headlong into the opening.
CLW on haruf: 1d8 + 2 ⇒ (2) + 2 = 4
Haruf "Eight-arms" Sefka |
Haruf thanks Alex for his healing and suggests: I don't think Kale's armor would protect her from the arrows. It's cursed! We gotta all run in together so they don't know who to attack. Then we can walk around the trench.
Calli McDaniel |
Calli's Round 2?
I'll just say that I held my action for Round 1 since all I did was speak.
"Ah think yer right Spider," Calli agrees, a tense look on her face. "Iffin' there's no other way in then we'll just have ta bum rush 'em an' hope it'll throw 'em outta kilter!"
As she speaks, Calli readies herself. "Ah oughta go first, ta draw them arrows an' stones offa Kale an' so Spider an' Alex can do their thing too."
Assuming no one objects, Calli will lead the charge into the room once everyone is ready.
GM Black Powder Chocobo |
I'll say this is the end of round 1, before the kobolds get their initiative. But then it'll be the entire party up, so charging in drinks-a-blazing is fine which will open up to round 2 :)
Calli gives her strategy while the party finishes their analysis of the kobold threat. The kobolds in the chamber do not make any noise, but one can only assume that they are ready to launch another bevy of sling bullets at the next thing to walk in.
[ooc]Give you guys a bit of time to confirm that charging in and trying to overwhelm the kobolds is your plan
Init Order (bold = up)
Haruf (6 damage)
Kale
Alex
Calli (1 damage)
Kobolds x6
Iulia
Nighttail
Haruf "Eight-arms" Sefka |
As Calli leads the party, Haruf follows bringing Kale after him, leaving the two casters to follow suit. The three heroes in the front must endure the kobold attacks to go around the wall and deal with them.
GM Black Powder Chocobo |
The party, going in en masse to overwhelm the kobold defenders, charge into the chamber, sling bullets being hurled against the first few attackers!
Kobold Black sling @ Calli: 1d20 + 3 ⇒ (5) + 3 = 8
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Kobold Blue sling @ Calli: 1d20 + 3 ⇒ (9) + 3 = 12
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Kobold Green sling @ Haruf: 1d20 + 3 ⇒ (7) + 3 = 10
Damage on hit: 1d3 - 1 ⇒ (1) - 1 = 0
Kobold Purple sling @ Haruf: 1d20 + 3 ⇒ (18) + 3 = 21
Damage on hit: 1d3 - 1 ⇒ (2) - 1 = 1
Kobold Red sling @ Alex: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Kobold Yellow sling @ Alex: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage on hit: 1d3 - 1 ⇒ (3) - 1 = 2
Bullets bounce off the walls as well as armor, although poor Haruf gets konked on the head once again.
Iulia spies a kobold yellow from a crack facing her glares menacingly...
Kobold Yellow Will: 1d20 - 1 ⇒ (13) - 1 = 12
A sense of dread doom falls upon him, like he opened a bad Tian Xian fortune cookie.
Round 3 Init Order (bold = up)
Haruf (6 damage)
Kale
Alex
Calli (1 damage)
Kobolds x6
Iulia
Nighttail
Calli McDaniel |
Round 3
Focused on her goal of taking down some kobolds before things get any worse, Calli manages to dodge the incoming stones and rounds the corner...coming face-to-snout with one of the little runts!
"Aiiiyeee!" she cries as she attempts to crack the kobold across the jaw before falling back a pace.
Attack (Unarmed Strike): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 1