[dice=Haruf]1d20+4[/dice]
[dice=Kale]1d20+2[/dice]
[dice=Alex]1d20+2[/dice]
[dice=Iskra]1d20+8[/dice]
[dice=Vretiel]1d20+2[/dice]
[dice=Alex Perception]1d20+3[/dice]
[dice=Kale Perception]1d20+3[/dice]
[dice=Haruf Perception]1d20+5[/dice]
[dice=Vretiel Perception]1d20+7[/dice]
[dice=Iskra Perception]1d20[/dice]
Haruf's Campaign Journal
Iulia's Bag o' Loot
Knowledges Known: History, Local, Arcana, Dungeoneering, Nature, Planes, Religion, Engineering.
Order of what Knowledge rolls grant: Name, type, keywords, Powers, Resistances, & Vulnerabilities.
BELHAIM
Small town
MARKETPLACE
Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Specific Magic Items For Sale
Tymek's (Friendly): Msw Cold Iron Longsword, Wand of Web (4 charges, CL 3)
House of Abadar (Indifferent: All items & services are 10% more then found in CRB)
+1 light crossbow, +2 longsword, scroll of restoration (3) CL 7, wand of cure moderate wounds (39 charges) CL 3
Chance Smith (Unfriendly: All items purchased here are 50% more then found in CRB):
+1 bashing heavy steel shield
Shrine of the Seven Roses (Friendly): deep red sphere ioun stone, goggles of minute seeing, wand of lesser restoration (43 charges)
Dragon's Demand's Quests
1. The Collapsed Tower:
Investigate the cause of the Witch Tower's collapse.
Reward: 1,200 XP, plus 550 gp awarded by the baroness.
2. Finding Hunclay:
Find out whether Balthus Hunclay had anything to do with the Witch Tower's collapse. Reward: 800 XP.
3. Making Friends or Enemies*:
Make at least one of the families of Bethaim helpful or hostile toward the party. Reward: 400 XP.
4. Hero or Villain*:
Make everyone in one of Belhaim's factions either friendly or better, or unfriendly or worse, toward the PCs. Reward: 600 XP.
5. Best Friend or Worst Nightmare*
Make everyone in Belhaim either friendly or better, or unfriendly or worse. Reward: 3,200 XP.
6. Belhaim Historian*
Learn a great deal of Belhaim's history. Reward: 800 XP.
7. Finding Bophre Malak
Find the Malak's lost Daughter. Reward: 1,200 XP, plus 200 gp from Isadorer Malak at Malak Farm, and Malak Farm becomes helpful.
8. The Blood Vow Kobolds
Drive off or defeat the kobolds of the Blood Vow tribe. Reward: 1,200 XP, 1,200 gp.
9. Finding the Kells
Learn what became of the Kells. Reward: 2,400 XP.
10. Helping Nighttail
Help Nighttail take control of the Blood Vow tribe. Reward: 800 XP and Nighttail's promise to leave Belhaim alone.
11. Exploring the Estate
Fully explore Hunclay's estate and ensure that it is safe for the baroness's clerks. Reward: 1,600 XP and 5,000 gp.
12. Wolf Hunting
Kill the wolf that's been raiding Abrassus Ranch. Reward: 1,600 XP, 800 gp, Abrassus Ranch becomes helpful.
13. Rescuing Maffei
Rescue the shae prisoner. Reward: 2,400 XP, plus Maffei's aid.
14. Exploring Hunclay's Cave
Find the location of Hunclay's hidden cave and explore it. Reward: 2,400 XP.
15. Restore Maffei
Restore Maffei's negative levels. Reward 2,400 XP