Heir Apparent

Kim Snow's page

86 posts. Alias of Edward Sobel.


Full Name

Kimberly Snow

Race

Human image

Classes/Levels

Oracle (life) 10 / Bard (Arcane Healer) 10

Gender

F

Size

Small

Alignment

CG

Strength 16
Dexterity 20
Constitution 25
Intelligence 24
Wisdom 26
Charisma 32

About Kim Snow

Kim snow
Female Half-Celestial Human Haunted One Oracle 10 / Bard (Arcane Healer) 10
CG Small Outsider ((humanoid), human, native)
Init +5; Senses darkvision 60 ft.; Perception +21
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Defense
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AC 21, touch 18, flat-footed 16 (+5 Dex, +3 natural, +1 Size, +2 Luck)
hp 133 (10d8+70)
Fort +12 (+4 bonus vs. poison effects), Ref +14, Will +17; +4 vs. bardic performance, sonic, and language-dependant effects
DR 5/magic; Immune disease; Resist acid 10, cold 10, electricity 10; SR 24
Weakness oracle's curses (haunted), haunted (dc 20)
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Offense
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Speed 30 ft., flight (60 feet, good)
Melee Unarmed Strike +11/+6 (1d2+3/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Aid (1/day), Bless (1/day), Cure Serious Wounds (3d10+28)(1/day), Detect Evil (1/day), Dispel Evil (1/day), Holy Smite (1/day), Neutralize Poison (1/day), Protection From Evil (3/day), Remove Disease (1/day)

Oracle Spells Known (CL 10, Concentration +21):
5 (5/day) Cure Light Wounds-Mass(1d10+33), Breath of Life (DC 26), Raise Dead, Telekinesis
4 (7/day) Cure Critical Wounds (4d10+31), Restoration, Restoration, Healing Warmth, Neutralize Poison
3 (9/day) Remove Blindness/Deafness, Cure Serious Wounds (3d10+29), Dispel Magic, Neutralize Poison, Speak with Dead (DC 24), Clairaudience/Clairvoyance, Sacred Bond (DC 24)
2 (9/day) Restoration, Lesser, Restoration, Lesser, Minor Image (DC 23), Cure Moderate Wounds (2d10+27), Remove Paralysis, Spear of Purity (DC 23), Consecrate, Levitate, Burst of Radiance (DC 23), Delay Disease
1 (9/day) Remove Sickness (DC 22), Remove Fear, Endure Elements, Detect Undead, Protection from Evil, Sanctuary (DC 22), Cure Light Wounds (1d10+25), Diagnose Disease, Restore Corpse
0 (at will) Mage Hand, Mending, Create Water, Purify Food and Drink (DC 21), Stabilize, Virtue, Read Magic, Detect Magic, Ghost Sound (DC 21), Detect Poison, Guidance, Light, Enhanced Diplomacy, Vigor

Bard (Arcane Healer) Spells Known (CL 10, Concentration +21):
4 (3/day) Cure Critical Wounds (4d10+31), Kiss of the First World (DC 25)
3 (6/day) Cure Serious Wounds (3d10+29), Good Hope, Reviving Finale (DC 24)
2 (7/day) Cure Moderate Wounds (2d10+27), Calm Emotions (DC 23), Tongues, Honeyed Tongue, Share Memory (DC 23)
1 (8/day) Charm Person (DC 22), Cure Light Wounds (1d10+25), Innocence, Recharge Innate Magic, Windy Escape
0 (at will) Lullaby (DC 21), Daze (DC 21), Ghost Sound (DC 21), Prestidigitation (DC 21), Message, Puff of Smoke (DC 21)

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Statistics
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Str 16, Dex 20, Con 25, Int 24, Wis 26, Cha 32
Base Atk +7; CMB +9; CMD 26
Feats Augment Healing, Extra Channel, Extra Revelation, Selective Channeling, Charismatic healing, Cure Boost
Traits Blessed Touch, Student of Faith

Skills
Appraise +12
Bluff +19
Diplomacy +24
Fly +16
Handle Animal +24
Heal +25
Knowledge (local) +25
Knowledge (nature) +20
Knowledge (planes) +24
Knowledge (religion) +20
Linguistics +12
Perception +21
Perform (sing) +24
Sense Motive +21
Sleight of Hand +18
Spellcraft +20
Stealth +18
Survival +16
Use Magic Device +19
Racial Modifiers gnomish spell (1/day), scaly diplomacy (1/day)

Languages Aklo, Common, Dreamspeak, Dwarvish, Elvish, Elvish (Sylvan), Enochian, Gnomish, Goblin, Kobold, Mharoti (Draconic), Trade Tongue; telepathy (other haunted ones) (100 feet)
SQ +4 to fortitude saves vs poison, mysteries (life), oracle channel positive energy 5d6+1 (14/day) (dc 27) , revelations (energy body [1d6+10] [10 rounds/day], enhanced cures [level 10], healing hands, oracle channel positive energy), true lore (3/day), variant channeling (disease variant channeling [±3 sacred]), vision (3/day)

Gear Pendant of the hierophant
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TRACKED RESOURCES
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Aid (1/day) (Sp) - 0/1
Bless (pendant) - 0/10
Bless (1/day) (Sp) - 0/1
Cure Critical Wounds (pendant) - 0/5
Cure Moderate Wounds (pendant)- 0/10
Cure Serious Wounds (1/day) (Sp) - 0/1
Detect Evil (1/day) (Sp) - 0/1
Dispel Evil (1/day) (Sp) - 0/1
Energy Body (1d6+10) (10 rounds/day) (Su) - 0/10
Flame Strike (pendant)- 0/5
Freedom of Movement (Pendant)- 0/10
Gnomish Spell (1/day) (Ex) - 0/1
Hold Person (Heightened to 5th)(Pendant) - 0/10
Holy Smite (1/day) (Sp) - 0/1
Neutralize Poison (1/day) (Sp) - 0/1
Oracle Channel Positive Energy 5d6+1 (14/day) (DC 27) (Su) - 0/14
Prayer - 0/10
Protection From Evil (3/day) (Sp) - 0/3
Remove Disease (1/day) (Sp) - 0/1
Righteous Might (Pendant)- 0/5
Scaly Diplomacy (1/day) (Ex) - 0/1
Searing Light (Pendant)- 0/10
Smite Evil (1/day) (Su) - 0/1
Pendant of the hierophant - 0/10
True Lore (3/day) (Su) - 0/3
True Seeing (Pendant) - 0/5
Vision (3/day) (Sp) - 0/3
Bard Channel Positive Energy 5d6+1 (5/day) (DC 27) (Su) - 0/5
Bardic Performance (move action) (33 rounds/day) - 0/33

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Special Abilities
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+4 to Fortitude saves vs Poison You get +4 to Fortitude saves against Poison effects.
Aid (1/day) (Sp) Granted by Half-Celestial heritage. +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Bless (1/day) (Sp) Granted by Half-Celestial heritage. Allies gain +1 on attack rolls and +1 on saves against fear.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Cure Serious Wounds (1/day) (Sp) Granted by Half-Celestial heritage. Cures 3d10+29 damage.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (1/day) (Sp) Granted by Half-Celestial heritage. Reveals creatures, spells, or objects of selected alignment.
Disease Variant Channeling (±3 Sacred) Heal ability damage/Sicken
Dispel Evil (1/day) (Sp) Granted by Half-Celestial heritage. +4 bonus against attacks by evil creatures.
Energy Body (1d6+10) (10 rounds/day) (Su) Elemental subtype and deal 1d6+10 to undead who touch you or heal 1d6+10 to allies who enter your square.
Enhanced Cures (level 10) (Su) For cure spells, any level caps in the spell become your oracle level
Flight (60 feet, Good) You can fly!
Gnomish Spell (1/day) (Ex) +1 DC of illusions or enchantment spells 1/day.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Haunted (DC 20) (Ex) Rider spirit can inflict 1d6 Con damage on host (Fort neg).
Healing Hands (Ex) +4 Heal, improve effectiveness of Heal skill
Holy Smite (1/day) (Sp) Granted by Half-Celestial heritage. Damages and blinds evil creatures.
Immunity to Disease You are immune to diseases.
Neutralize Poison (1/day) (Sp) Granted by Half-Celestial heritage. Immunizes subject against poison, detoxifies venom in or on subject.

Oracle Channel Positive Energy 5d6+1 (14/day) (DC 27) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Bard Channel Positive Energy 5d6+1 (5/day) (DC 27) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cure Boost Cure spells use d10 instead of d8 Link
Charismatic healing Add charisma mod to HP healed by healing spells
Protection From Evil (3/day) (Sp) Granted by Half-Celestial heritage. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Disease (1/day) (Sp) Granted by Half-Celestial heritage. Cures all diseases affecting subject.
Scaly Diplomacy (1/day) (Ex) +2 Diplomacy with scaly creatures 1/day
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (1/day) (Su) +11 to hit, +10 to damage, +11 deflection bonus to AC when used.
Spell Resistance (24) You have Spell Resistance.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
Telepathy (Other haunted ones) (100 feet) (Su) Communicate telepathically if the target has a language.
True Lore (3/day) (Su) Gain +20 insight bonus to any Knowledge check if have ranks in it.
Vision (3/day) (Sp) Once a day, a haunted one can use vision as a spell-like ability (Caster Level equals the haunted one’s HD). Every 5 HD possessed by the

haunted one grants an additional daily use of this ability.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action) (33 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Dirge of Doom (Su) Enemies within 30' are shaken.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (4 targets) (DC 26) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Inspire Greatness (1 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Bardic Performance: Suggestion (DC 26) (Sp) Make a Suggestion to one Fascinated creature.
Life Budding in Salted Earth Allies in 30 ft gain Fast Healing 1. Increase cost/rd to speed fast healing rate.

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