I just read Tamrin saying goodbye to his family so he could go find Tamrin, and I got like some dust or something in my eyes. They got all watery. How strange...
Edit: and now the same thing is happening as I'm reading about Kitty and her having a real room and class schedule and that Michael was apparently right about her just being herself.
I heard from Damiani, and he is choosing to leave the game for now. But he gave me the info I needed to wrap up his plots for him, so we can move forward with the scene.
And if anybody knows anyone that they feel would be a good fit for this game, then by all means, please let's get some new players in here. If nobody has any suggestions, I may open up open recruitment for a brief period of time.
oh, and i will update the game thread later tonight. i was having too much trouble balancing the keyboard on my lap while sitting on a small chair waiting for the kidlet at karate. :)
As far as I know, yes. He just lost interest in the game. *shrug* It's disappointing, but these things happen. There is some possibility that he might come back in the future, but probably not for a while if at all. There's no ill feelings there, and he was very helpful as far as making sure that all of his stuff could be wrapped up and gave me all the info I needed for that. I'm sad that he's dropped out because I very much enjoyed his creativity and willingness to craft plots to run. But it's a game, and I can't really fault him for leaving because it doesn't feel fun to him anymore.
Kezzin - In his room, waiting for a new day. (i think)
Cindra - Sitting with Phaedra in the cafeteria
Korren - Crouching in the cafeteria eating, trying to be as inconspicuous as a human-sized, mithril-armored, lightningy, spider-legged halfling can be.
Phaezeriel - Just cocooning around
Alys - Escorting Repp's last victim back to school
Jessa - Eating in the cafeteria
Prof. Nyx - Planning classes for the next few weeks
Wyrd - Working to rebuild Kuros
A good point. DB3, I know you're pressed for time these days. Do you think you can finish out this scene or should I just narrate the summary so we can move on?
Tybs was talking with Pyry but it was just conversational, so I guess that's over.
Everyone else's awkward flirting that they should be better but aren't because I'm awkward (Tybs-Dave, Rakki-Janie, Jasper-An) has kinda met an end point and/or those involved are in other scenes.
Should I just wait for day change or is that gonna be further away than it seems?
Also, lyn, should I assume my lack of respone for that rules question about that one charecter means that it's fine, or have you not gotten to it yet?
I haven't gotten to it yet. I'm still playing catch-up from the time when I was sick. I should be able to get to it this weekend though, barring disasters.
Tybs was talking with Pyry but it was just conversational, so I guess that's over.
Everyone else's awkward flirting that they should be better but aren't because I'm awkward (Tybs-Dave, Rakki-Janie, Jasper-An) has kinda met an end point and/or those involved are in other scenes.
Should I just wait for day change or is that gonna be further away than it seems?
Probably farther than it seems. I'm gonna be wrapping up the factory scene as soon as I can, but I have a couple of scenes waiting on Ed, who is really busy with real life stuff right now. So that may delay things a bit. Not much, but a bit. I expect to be to change of day sometime next week real life time. Probably late in the week. But I could be off by a few days. It's happened before. :P
In the meantime, you could have Tybs drop in on Dave and join that scene if you want. Jasper can interact with some of the folks in the cafeteria maybe. Or also come and join that scene. Because why not. :)
Oh, and the flirtations aren't actually abnormally awkward. Janie has some issues related to her family that make her kinda oblivious. And An....well, that's a whole other trauma. She's so terrified of romance after the whole Spin debacle that she will purposefully turn a blind eye.
I think Tybs talking with Dave and Andromeda could be a fun scene, but I just don't want to seem so desperate about that ooc... Which means the same for Jasper in that scene. I don't want to slow the café scene down. How many people are in it right now?
Dave is seriously getting a kick out of her questions, "well, to put it simply, normally yes but it's damaged, magic, Gravity affecting magic, it doesn't, magic, and it re-enters relatively slowly, but in all seriousness this thing is something of a work of art, I've been fixing it for years and I still don't know all of how it works, the drive core is ridiculously old and enchanted in a way that isn't generally practiced any more, so finding references on how it works is a tad tough, And when you do find them they're usually in weird and/or mostly dead languages like Gith or Old High Netheril or whatever, the library here has been a real boon, not to mention the supply materials, I'm used to having to sell off old feathers or sell my services to pay for crafting materials" he bends over to pick up bit of gold and a soldering iron designed for runic engravings "now then, did you come here to marvel at my equipment or was there another reason for your visit, don't get me wrong, I'm all for the marveling, if a pretty girl as smart as you wants to hang out and talk shop I'm not one to turn her down"
Just realized I forgot the opening quotation marks, they should be right before the word well
I think Tybs talking with Dave and Andromeda could be a fun scene, but I just don't want to seem so desperate about that ooc... Which means the same for Jasper in that scene. I don't want to slow the café scene down. How many people are in it right now?
I don't think it would seem desperate at all. Tybs would probably be very surprised to find Dave not by himself, so it's not like it would come off as clingy or anything.
There are a couple of different scenes going in the cafeteria. There's Cindra, Phaedra, and Lucas. And there's also Kezzin, Al, and Asha. And I think there might be another couple of stray folks in there too.
I'm debating about whether to slot in Geistblast, maybe replace the Incendiary Flow and two of the Unsubstantiates, but I'm kinda split down the middle on that.
Hey Lyn, still waiting on a reply to my last PM about my head of security NPC
Yep, sorry, kind of have that on the back burner at the moment since it's not likely to be happening for a bit yet. Still setting up the need for it. :)
Just wanted to know if what I sent was acceptable or if I need more/different reasons.
When I'm pressed for time, I try to spend it on the game thread, and address PMs with their degree of urgency. If it's not urgent, it may take a while to get a response. And sometimes I do need a reminder. I was just letting you know, I hadn't forgotten this time. It just wasn't at the front of the queue yet. Sorry for any frustration/inconvenience.
Hey Lyn, still waiting on a reply to my last PM about my head of security NPC
Yep, sorry, kind of have that on the back burner at the moment since it's not likely to be happening for a bit yet. Still setting up the need for it. :)
setting up the need for the sort of character MG would likely have in charge of security.... Oh goodie...
Sorry for a second retcon, but... reviewing my posts as Djalos before I had to skeddadle, it would make the most sense for him to be hanging quietly in the back of the meeting with Ryo. That would make the most sense, at least for me, anyway.
Is that okay? It's not like Djalos would contribute much to the conversation, anyway...
And called it that the library was even more than more than it seemed!
Should anyone be interested a play-by-post possibility for those really wacky characters that you might not get a chance to play in the normal run of things.
It's a rules super light game based in the same world as Realms of Agartha (Here is the original Agartha thread for anyone who is interested. Not required reading, kinda different setting, but can give you a good feel for how rules light plays.), though it's not necessary to have read or even be remotely familiar with that thread. I'll gladly fill you in on the basics. Basically the action would be taking place in a school for magical youngsters. Think a mashup of Hogwarts and the Xavier School for Gifted Youngsters. Existing characters include weredragon triplets and a good-aligned demon. Power level starts in the mid to upper teens. This is really the beauty of rules almost free, it actually supports that without making you want to tear out hair trying to keep track of all the details. Cause sometimes its fun to play superheroes. :)
We do use dice rolls, but sparingly, and if you have a concept that isn't easily supported by existing rules we can help you cobble together something that works since really all you need is a basic idea that lets you know what to roll for attacks, saves, damage, etc. The focus is more on the shared storytelling aspect of the game.
Power level is mid to high teens. Loosely Pathfinder/3.5 based. The current thread has been going for a couple of months, but we've had a few players drop out, so need to fill a few slots.
In game it's about two weeks into the term, so you can choose to be a late transfer or easily say that you've been there all along and just hadn't interacted with the main story before.
Rules light means don't sweat the numbers. Rule of cool wins over RAW every time. :)
All you need to know is your attack bonus, AC, saves, and maybe a few key skills, but really there's a lot of handwaving and it's okay to improvise. The focus of the game is on cooperative storytelling rather than crunch.
Feel free to take a look at the thread and read through a little bit of it if you want to see how it looks in play.
What do you want by way of a stat block or back story?
I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.
What do you want by way of a stat block or back story?
I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.
http://en.wikipedia.org/wiki/Mercury_Rising
As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.
You don't have to write me a book on backstory. Give me a synopsis and maybe a few key things that I can use to draw your character into the story. You can feel free to relate details (or not) as the story progresses.
Also:
Spoiler:
I'm not opposed to the concept, but as a personal favor I'm gonna have to ask you to tread lightly with this one. As the parent of an autistic child that is some emotionally charged territory for me. If done right, that is a concept that I can really respect and appreciate. Heck, that's one of the things I really love about the tv show Bones. It does an amazing job of showing an autistic person struggling to relate to the world around them without making it something to be pitied or being preachy. But if the character you have in mind is more of a caricature, I am not the person to do that around. Figured it was better to just be up-front and tell you that now.
As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.
To give you an idea of what she means by this, here is a list of current characters that I made just yesterday.
EDIT: I did not make all the characters yesterday, just the list. As you can see all of them are pretty crazy.
EDIT 2: Not all of these characters are mine, and those that are aren't always active.
Spoiler:
Dragonborn3 wrote:
Let's look at a list of characters(whose player's have posted recently and aren't leaving).
1. Krays(a gestalted Sorcerer/Oracle of Death. Is Death's "minion")
2. Ruji(actual strength unknown, has the illusionary of a half-fiendish dire tiger)
3. Vakkler(a crazed kobold who uses crossbows, siege weaponry, and oozes)
4. Aananada Sunwake(a were-dragon, capable martial artist, and more)
5. The Sunwake Trio(all were-dragons. One's a time-traveling agent for Krons, one is a reality warper prone to pranks, and the other is so emotionally unstable that his feelings amplify his psychic abilities)
6. Headmaster Ryo(A High Seer, one of the strongest magical/psychic people in Agartha, and a Cardcaster)
7. Lysander Sandwalker(A Hunter that doesn't seem to care about Ephebe as long as she and the rest of her family stays away from his cousins)
8. Tamrin Sunwake(Arcane Gunslinger extraordinaire, ex-leader of a resistance group that is trying to over a Universal Empirerun by Dragons)
9. Feiri(a firebird that used to live in the sun. Also an evoker.)
10. Fei(monk from another realm, turns kinetic energy into a deadly weapon which he has no control over)
11. Kamenwati(a half-fiend that has training as an assassin, a stormborn sorcerer, and part of a popular band)
12. Ryo's Children(A color mage and his younger siblings, which are fraternal twins that seems to be able to find anything no matter how well it's hidden. Protected fiercely by Ryo and Lysander)
13. Keaton Bloodfang(a vampire that no longer drinks blood)
14. Meantioned but not seen yet: Adsila(a plant mage, possible the strongest in Agartha), Ormarr(a half-orc with more than his share of snake-based magic)
Yes, this is definitely the place to try out those crazy character concepts that wouldn't work anywhere else. :)
There are a few more characters that aren't on that list, but they are the ones who are on hiatus or are only posting occasionally.
Two gargoyles sat at the bar, talking as they attempted to drown their sorrows in copious amounts of ale.
"Disgraceful, that's what it is, Bert," the first gargoyle opined mournfully.
"Got that right, 'Arry," said the second one. "Time was folks was honored to get an invite to be attending the Avalon Academy. Ask a body in they would, maybe even give ye a bite to eat or suchlike while they asked all their bloody questions."
"Yer, and now ye ain't barely able t' get the words out afore they slam the door in yer face. If I ever get my hands on the fellows what's been spreading these rumors about it being dangerous there, well..."
Just tell me if you think this will work or if you want me to change anything.
Char Info:
True Name: Unknown
Given Name: Tom
Class: Technically Summoner
Race: Assumedly Human
Alignment: Neutral
Age: ??
Height: 4’4’’
Weight: 77lb
Description:
Tom looks like a basic young boy. He has common slacks and a light blue tunic. He has vivid green eyes and a wide happy smile on his face. He has no shoes but his feet seem to look rugged.
Personality:
Tom is extremely inquisitive, but also seemingly lost. Since the point in time when he was first spotted he has not said a single word to anyone. He does seem to speak, but the word are not in any known language, nor consistent. He really does not pay all that much attention to his surroundings, which really causes issues due to the fact he reacts somewhat aggressive to fear.
Tom has an innate ability to create small living creatures seemingly at will. This ability most includes very small things like butterflies, spiders, or other bugs. Aside from the bugs he also seems to really like colorful fish and flowers.
He really does not have any desire to follow the standard structure of society. Due to the fact he can substance himself with food, water, and shelter the traditional structure of society is irrelevant. If given simply motivation he will follow others due to his inquisitive tendencies. Interesting creatures, people, or things tend to make him happy.
Back-story:
Tom was found walking down the middle of the road about 6 months ago. Before that time he had never been seen.
A few different vastly intelligent creatures have spent some time attempting to understand what Tom really is, but no one is really sure. The current competing options range from sentient life force, to lost construct. Everyone has concluded he looks like a young boy, but he most certainly is not one.
The power that be decided to send Tom to the Avalon Academy
Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.
But then again I may not know what I am talking about so if you can clear this up for me then please do.
Just tell me if you think this will work or if you want me to change anything.
** spoiler omitted **
It sounds like a solid concept, but I have two concerns.
The first one I've already mentioned is power level. Now, I will say this, if you start and then discover that you're way too weak, you can always have your characters powers evolve as he gains more control over them, bringing in more powerful abilities.
The second is how is this kid going to relate to or even notice the other students? He doesn't have to be socially skilled, but I'd hate for the plot to always be passing him by. What are his points of interest? His obsession if you will. There's usually something.
Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.
But then again I may not know what I am talking about so if you can clear this up for me then please do.
There is threat of danger/failure/occasionally even death. But the goal/purpose is generally more story driven rather than levels, money, etc. Abilities can and do develop over time, and as DB3 said, that's the real purpose of the school. To help the students gain control of and develop their powers. I'd suggest maybe reading the first page or two of the thread to get a feel for how things play out. There are definitely rivalries, enemies to defeat, long-term goals and so on. And trust me, while the characters are powerful, there are plenty of things out there that are more powerful than they are.
This would be the situation when he spontaneous summons everything in his power to stay safe. He can do more than just play with butterflies.
TWO: Get into the game
Interesting creatures, people, or things tend to make him happy.
I assume I will find something about the other players that will fall into this category. After I get him going, and get a better idea of the other players I will hook him into the plot.
He is more or less the embodied sprite of a forest.
Okay, cool, that gives me something to work with.
When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances? It sounds like he and EJ, the recently 'born' intelligent ooze, might have some interesting interaction should their paths ever cross. :)
When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances?
At this time he does not understand what he is, but he likes to create life, and down the road the stuff he calls forth will start lasting longer and longer until it is permanent.
In time he will understand what he is and more than likely start a new forest. When he starts a new forest he will no longer exist as a humanoid.
Here are a few questions of reflection?
What are the emotions of a tree when the morning sun comes over the horizon?
What is the first thing a seedling would say when it eclipses the crust of the earth?
Why does a duckling or other bird work so hard to free itself of the shell?
Does a spring rain drop speak with the plants as it falls to the earth?
Does a seed try to find the best soil?
Does my house plant get upset when I turn it away from the window?
So would I be able to make a character with some interesting Templates?
I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
So would I be able to make a character with some interesting Templates?
I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.
Both of you guys can head over to the discussion thread if you like to iron out details. As you can tell we get a bit quiet on the weekends, but now it's Monday and things are back in full swing. :)
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Feel free to hop on over to the discussion thread to iron out details, ask questions, and figure out how you want to make your entrance if you would like to join the game. There's a link a couple of posts up. You'll need to give her a couple more levels, but don't see any other immediate problems. The anti-dragon sentiments in Agartha don't extend to the miniature variety.
Are there gods and goddesses in this world. I've an idea for a centaur cleric of Shelyn or her counterpart. :)
Yes there are. Any that you like. Thus far most of the gods that we've used are a bit more well, made up on the spot, to be honest, but that doesn't mean you can't worship a more established deity. It sounds like a good concept. Are you thinking you'd like to be a student or a teacher?
Please do not be intimidated by the wall of text near the end there. One of the other players has a cool but very complicated concept, and we're still working some of the bugs out. Sometimes when we have to just make up rules to fit a concept they don't work exactly right the first time and have to be adjusted a bit first.
Also, I'm going to be working on a quick primer of everything you need to know about Agartha this weekend, so hopefully that will make it easier for newbies to catch up and figure out what's going on.
12
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OFFENSE<br>
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Speed: 15 ft. (3 Squares)Fly 60 ft. ()
Melee Sting +10 (1d3-1)
Melee Bite +10 (1d2-1)
Face: 2 ft. Reach: 5 ft.
Base Atk: +9, CMB: +11
Known Sorcerer Spells (CL 15 th):
0th - Dancing Lights, Daze (DC 14), Detect Magic, Ghost Sound (DC 14), Mage Hand, Mending (DC 14), Message, Prestidigitation (DC 14), Read Magic,
1st - Color Spray (DC 15), Crafter's Curse (DC 15), Crafter's Fortune (DC 15), Disguise Self, Floating Disk, Grease (DC 15), Entangle (DC 15),
2nd - Alter Self, Fire Breath (DC 16), Glitterdust (DC 16), Hypnotic Pattern (DC 16), Web (DC 16), Hideous Laughter (DC 18),
3rd - Arcane Sight, Beast Shape I, Dispel Magic, Displacement (DC 17), Major Image (DC 17), Deep Slumber (DC 19),
4th - Ball Lightning (DC 18), Confusion (DC 20), Dragon's Breath (DC 18), Hallucinatory Terrain (DC 18), Poison (DC 18),
5th - Baleful Polymorph (DC 19), Break Enchantment (DC 19), Fire Snake (DC 19), Secret Chest, Tree Stride,
6th - Beast Shape Iv, Cloak Of Dreams (DC 22), Getaway, Mislead,
7th - Mage's Magnificent Mansion, Summon Monster Vii, Phase Door,
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STATISTICS<br>
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Abilities: Str 8, Dex 18, Con 16, Int 14, Wis 14, Cha 19
Feats: Arcane Shield, Dazing Spell, Deepsight, Dodge, Empower Spell, Eschew Materials, Expanded Arcana, Improved Initiative, Lightning Reflexes, Merciful Spell, Quicken Spell, Simple Weapon Proficiency, Taunt
Skills: Appraise +13, Bluff +16, Climb +4, Diplomacy +11, Disguise +7, Fly +18, Heal +8, Intimidate +11, Knowledge (Arcana) +11, Knowledge (Nature) +11, Linguistics(Sylvan, Elven, Treant, Gnome, Auran, Terran, Ignan, Orc) +6, Perception +10, Perform (Sing) +6, Sense Motive +12, Spellcraft +15, Stealth +21, Stealth (In forests) +25,
Possessions: <b>Ring of Djinni Calling</b>(When the ring is rubbed, the djinni appears on the next round.), <b>Ring of Protection +4</b>, Sting, Bite, <b>Ring of Evasion</b>(Grants the ability to avoid damage as if she had evasion.),
=================================================<br>
SPECIAL ABILITIES<br>
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Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Dragon Traits (Ex) Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep.
Fey Bloodline The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage.
Fey Magic (Su) You may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed. You must take the second result, even if it is worse. You can use this ability at will.
Fleeting Glance (Su) You can turn invisible for 15 rounds per day. This ability functions as greater invisibility. These rounds need not be consecutive.
Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.
Immunity to Paralysis (Ex) You can never be paralyzed.
Laughing Touch (Su) You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability 7 times a day.
Poison (Ex) Sting-injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.
Telepathy (Su) You can mentally communicate with any other creature within 60 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.
Nah, I'll let you keep it.:)
If your schedule ever opens up, consider this a standing invitation to join the game.