Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived) (Inactive)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


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Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Underworld Inspiration is, incidentally, the single bestest investigator talent ever. (That said, I would assume Talvek would prevent the casting of Cat's Grace based on that so Lubella wouldn't waste her spell)


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Yes, for sure!


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I forgot about the Int to Disable Device. Without the alchemical bonus, I think the best Talvek can get is +23:

Racial bonus: 2
Class skill: 3
6 ranks: 6
Int bonus: 4
Mwk lock picks: 2
Fox's Cunning: 2
Heroism: 2
Inspire Competence: 2

Total: 23

Unless I'm missing a bonus somewhere, that would mean the best he could get is 49.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Arcane Strike allows Lubella to damage incorporeal creatures (from a difficult to find FAQ). Aldren can damage them with channel energy, although he seems to have gone silent again.

Are those our only options?


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I think Arcos' Mystic Bolts should be able to damage incorporeal creatures.

Does Sidius know Magic Missile? Arcos does.

It's possible that we may have lost something like an Oil of Magic Weapon when the link to the original treasure sheet went bad.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Not on the witch list. Suppose I can spontaneous cast cures at them.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Yes, cure spells can be delivered as touch attacks.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Summon Monster 2 can summon a Lantern Archon, which should be effective against incorporeals. A wand of Cure Light Wounds would also be effective.

Talvek could buy an oil of Magic Weapon.

Lubella is already well equipped to fight incorporeal creatures, as is Arcos. And Aldren has Channel Energy and cure spells.


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

Lantern archons are great. Definitely one of the best summons you can make.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Summon 3 for an archon,sadly. (But yes, the best good aligned summon in the game)

I could cast force sword to give someone a longsword they could use in a fight against them, but that's pretty much it. Witch list is not good vs undead -- don't even get Disrupt and most of my attack spells do *cold* damage.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

You're right, I misremembered the level for Lantern Archons.

Chill Touch can make undead flee.

Misfortune is one of the few hexes that works against undead. Healing Hex works too.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

We could also send someone to buy an oil of magic weapon or two, and whatever else scrolls we need.


Slides/maps

FYI - hopefully Aldren is available and then we will enter this area with 5 pc. But if not able to post we will proceed with 4 so as to avoid excessive botting. The mod is designed for 4 so theoretically should be ok. He will join the hellknights guarding the entry vault doors.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Talvek got 4 oils of magic weapon, hope that will be enough.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I think we should be OK with 4, if it comes to that. We have a reasonably balanced team, IMHO.


Slides/maps

Just out of curiosity, what photo do you see for Lorelu's posts (under mystery lady)? I am trying the upload custom image feature - which is great, but not sure if that only appears for me or everyone.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

This is what I see, I think custom images are only visible to the uploader.


Slides/maps

ok, thanks. Bummer. I have Lorelu's image on the map as well, but thought it would be nice for the text posts...not just her but any NPC.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I see the same image that Talvek posted.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I'm just waiting for a chance to move on from this encounter. Lorelu might be harmless enough, but the fact that she won't answer my questions gives me a bad feeling about this game. I afraid that I'll suffer some sort of permanent penalty from playing.

I'm the sort of person who won't draw from a Deck of Many Things. I've only seen bad things happen from that.


Slides/maps

I am fine to move on...unless Sidius is going to play. :)


Slides/maps

FYI - will be flying/driving most of the day tomorrow so may not post again until Tuesday.


Slides/maps

Just an update here. I have been helping my mom with rehab after she had a stroke in March. So my posts are when I can between helping her and my normal work. I will be driving and flying home Sunday so that could be another iffy day.

Should be able to get foe actions up tonight.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Best wishes for your mother's recovery.


Slides/maps

Added elemental to flank - since that is the only one Sidius could see near Talvek


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

Sorry for dropping off there. Finals have started just on the tail of my grandmother having some serious health issues so things have been hectic for me.


Slides/maps

No worries

I will be driving and flying back home tomorrow so posting will be limited.


Slides/maps

Your weapons appear to hurt them - but only half as effective as non-incorporeals.

The elemental is struggling to hurt its foe.

These wretched creatures do not look likely to dissipate easily.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Too bad we don't have Aldren channeling against undead. It would make things go a lot quicker! This is looking to be a real marathon. In retrospect, I should have cast another Heroism on Talvek.

EDIT: I suppose if we don't take out one of the enemies soon, we'll have to retreat.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Was hoping the elemental damage would do something (the electricity, I mean). Like I said, earlier, witches aren't very useful about undead - we don't even get disrupt.

I hate to burn a level 3 spell so early in the day, but a lantern archon will be helpful.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Perhaps Talvek should take a 5ft step back through the doorway? If he goes down where he is, I don't know how we could get him out of there.

I'm not sure how Lubella is going to be able to retreat. It looks like her escape route is likely to be blocked. :(


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Yep, good call!


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

At this point, it's crucial to keep Talvek up. Arcos could consider going into melee to give the enemies an alternate target (don't be afraid to fight defensively). We need to give Sidius time to complete his summoning.

Sidius Consano wrote:
I hate to burn a level 3 spell so early in the day, but a lantern archon will be helpful.

I don't think we should worry about blowing of all our spells here — this is a really tough fight. I'm hoping that the DR/10 evil of the lantern archon will make it difficult to take down.


Slides/maps

The half damage from magic weapons and energy really hurts here.

Talvek did especially well with his attacks, but he won't last another round like that.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
GM Aarvid wrote:
FYI - hopefully Aldren is available and then we will enter this area with 5 pc. But if not able to post we will proceed with 4 so as to avoid excessive botting. The mod is designed for 4 so theoretically should be ok. He will join the hellknights guarding the entry vault doors.

Unfortunately, we're doing this with only 3 PCs it seems. :(


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

Sorry again for the absence folks. I just finished the final that’s been taking most of my attention so I should be able to tune into this game more. I’ll get my action up in the morning.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
Talvek Drassed wrote:
Talvek is at 20 HP from damage, I don't know about "other" :P.

My guess is CON stat damage.


Slides/maps

Update from the gameplay thread on damage.

Arcos' finds his lightning does half damage, as does any energy damage to incorporeals.

The Lantern Archon I had to research. There is a debate on whether their light rays do no damage (they are non magical (EX) attacks), or do half damage (since they overcome DR/magic and hence count as magic).

But everyplace I checked, agreed that they do not do full damage, even if magical, since they are still doing 50% damage due to incorporeal. Weird as it sounds. Incorporeal is not DR. So things like Smite Evil do half damage as well. Anyway, so I am going with the 1/2 damage camp.

Lubella's blade did full damage this time and that was enough to drop Orange.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

It's strange, but it's light and not holy, so it makes sense that it would get the same treatment as other energy types, even if it's not officially one.

However, that just adds another log on the "Sidius is not useful here" fire -- other than healing afterward, I suppose.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I would imagine that positive energy from a cure spell would do full damage (although there's a save for half). Mind you, that does require a successful touch attack.


Slides/maps

Right, other than magic missiles and ghost touch, there is little that helps and these are not wimpy like Allips either. :(


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I'm really glad that Lubella can usually still hit on bad attack rolls!


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Talvek may want to drink a potion of lesser restoration. I think he may be down more con than Lubella. She'll be OK after a night's rest.

EDIT: Lubella's OK for one more fight. But if others are very low on resources we should probably fall back and rest.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Do we know how much Con damage Talvek took? I don't think I've seen that tracked anywhere.


Slides/maps

If you decide to rest the addiction effects wear off after an hour. So some buffs may expire but may not need to rest a full day. But that was a tough fight. Whether that was the easiest or most difficult encounter is yet to be seen. Muhaha


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

I'd rather rest as well.
The addiction effects include the Con and Wisdom damage, or do we still need to heal those in another way?


Slides/maps

From my reading of the opium addiction and drug effects, the damage is healed (recovered) after an hour.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

After an hour, Lubella's Heroism spell will have run out, so I'm good with resting overnight.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Sidius has 4 L1 spells to convert into Cure Lights, and can recall another with the Pearl.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella's only down 2hp, while it looks like Talvek is down 11.

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