There's generally some time between missions. To give you an idea, it's been about 5 weeks since the Aria Park protest (campaign start). We probably could have taken more time between missions, if we had wanted to.
Note that the deadline is Sunday night, so you have the weekend to work on your submission if you need it.
I notice the original GM nixed tieflings rolling on the variant ability chart, but there seems to be a new GM in town. So...is that still the rule? I'm happy to take the Fiendish Heritage feat if need be.
To be consistent, we will stick with the original GM’s ‘variant’ ruling.
Poison use was considered by other players but is more of a liability since many of the encountered creatures are immune to poison. It does not engender trust with the populace.
Also, this campaign started with more flavor posts and role play than roll play. So if you are not an avid poster or only like combats and not the rebellion building mechanics between missions, then this may not be your cup of tea. The pace is slower than a pure combat dungeon crawl.
This is Ouachitonian'ssubmission yet. H's not quite done, I still have to finish the fluff and choose my Alchemist's extracts. But the gist is there. Reynard is a tiefling Alchemist who grew up in Kintargo secretly worshipping Milani. He could well have been an associate of the group, providing alchemical needs and whatnot, who's only now decided to get off the sidelines and more actively resist. When he isn't running his alchemist shop, he's experimenting in the back with alchemical remedies for his...condition. So far he's had little success at curing his family's cursed blood, but has found ways to manipulate his physical abilities in various ways.
He's a bit of a jack of all trades, with Infusion for his cure extracts(plus the ability to use CLW wands since it's on his spell list), trained Disable Device, and pretty strong physical combat ability, among other things. So he'll have good healing and combat capability, and the ability to fill in in other areas as well. In the fluff, he'll focus on mutation and transforming himself, with a lot of my feat and discovery choices reflecting that, the results of his attempts to purging the infernal taint from his blood. I've already taken Feral Mutagen, Armor of the Pit, and the Unscathed trait, for instance. The future probably holds things like Wings, Tentacle, Pounce, Spontaneous Healing, and other fun self-modification like that.
This is Tilnar - my hedge/herb witch character is linked to this (variable) alias (I've got too many orphaned characters, so I'm trying to avoid new aliases unless necessary).
Sidius is "all-in" on the idea of rebellion, and not the wisest -- but he's a battlefield control/healing caster - with evil eye to debuff ;)
Anyhow, happy to answer any questions or take any feedback, also.