Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived) (Inactive)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


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AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Sorry Felicia - Arcos could have been surrounded if I retreated.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

My irl GMs use critical fumbles. It can be - painful!


I actually had a system back in the 3.0/3.5 days, derived from the method that a friend used to handle critical hits. If you rolled a 20 on your confirmation check, you not only confirmed, but you now get a chance to increase the multiplier. So, your x2 weapon could go to a x3 if you confirmed that roll. And, yes, this was open ended, so theoretically, you could get like a x100 multiplier, but the chances of that are so small, they may as well be non-existent.

I used that same idea. If you rolled a 1, it was an "error," and you had to roll an "error check," the same way you'd confirm a threat. If you hit your opponent's AC on the error check, then it's just a normal miss. If you missed, then it was a critical miss, and I'd make something up. And if you rolled a 1 on the error check, then you'd have to make a critical error check, and go from there.

Again, I stopped using it after I decided it didn't add much fun, and slowed down the game even more. And, as I said in main chat, critical misses and such affect PCs far more than NPCs, since PCs appear in 100% of the fights that happen in the game, and any given NPC appears in a tiny fraction of that.


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So, this would be the time I would hand out XP for that scene. Do you guys want to use XP or not? I'm perfectly fine with letting you know when to level up if you are. Then again, while tracking XP is another bit of bookkeeping, at least you know that you're getting closer to leveling.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I'm fine with just leveling at appropriate story points. I have no objection to tracking XP, but I'm just as happy without it.

I think Lubella used up all of my good luck in this encounter! In my irl game today I rolled four critical fumbles in one fight (although I was rolling for an NPC as well as my own character). Lots of dropped weapons - thankfully no crit self! It's a relief not to have fumbles in this game.


Yeah, congrats on mortally wounding two of the city guard, Lubella! I'm sure nothing bad will ever come of that! :D


I'm good with milestone leveling.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Same. Only issue is that there is no longer incentive not to run away from or avoid certain fights. However, that does sometimes make it easier to play in character and avoid senseless violence ^_^


Sounds like we have a consensus - milestone leveling it is.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

... ... I'm just not British enough to understand why "boll ocks" was Censored by paizo...
I keep imagining Billie Piper when thinking about what Felicia's accent sounds like. Now I just picture Billie Piper with cat ears and a sword for her o_o


It's a stronger curse word than we think it to be, I assume.

Also, just did my first map transition on Roll20, let me know if there's any problems.


I'm heading out to a nerd con in Saint Louis tomorrow, and will be unavailable during that time, more or less. I'll resume updates on Monday.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Kk have fun GM-sama!


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Arcos, I think your shortbow damage should be 1d6+1 with Point Blank Shot.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

It's probably easier to shoot over/around Lubella than Felicia: Lubella is only 3'0" tall. In some circumstances the target might have only partial cover (+2 AC instead of +4)


I'd agree with that sentiment.


Also, thank goodness the notifications are back!


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Right!? I had just dropped a creative homebrew element into my other campaign and thought that I had scared all my players off xD


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

For my shortbow, I've forgotten to include it but it hasn't made a difference as I have yet to hit.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Don't be so sure that you missed your latest shot, Arcos - I left a clear line of fire (no cover for the enemy). You have Precise Shot, so you can hit up to a 15 AC, assuming you move over for the shot.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Question for when we level, will K arcana or Spellcraft be more useful to make use of detect magic? Doesn't quite make sense that arcana would identify divine spells haha.

It would be nice if, since this isn't directly relevant to my class, it counted as a background skill. However I suppose I have made it relevant to the character, so no real reason for special exception.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Spellcraft with Detect Magic allows you to determine the properties of a magic item - smells like a Cloak of Resistance +1, or perhaps you lick the item? :)


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Actually in my live group I have a cat with this ability as an npc. Abjuration makes him sneeze and smells like a metallic burning odor. Generally I let the Alchemist translate what he says he smells into actual auras.


As per detect magic, it's Knowledge (arcana) to identify the school of magic from a lingering spell (like the color spray Rexus cast), and Spellcraft to identify the properties of a magic item, as Lubella notes. So, both.

And that's not how background skills work. Background skills are more or less the "less important" skills for an adventurer - such as the job skills and the Knowledge skills that don't have a monster type attached to them.


I was planning on updating yesterday, but with the messageboard's recent fragility, I lost a post to the jinkins. I'll try updating again this evening.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

I understand. Posts get eaten quite often here lol.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

My first thought, Maybe translocation would smell like jet fuel.
Second thought, How would someone who has never smelled fuel describe that? Musky, spicy, sweet, uhhhhh.... Black pepper and sweet flowers. yeah, that should work


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AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

It smells like victory:)

Jet fuel must smell a bit like napalm, surely?


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Yaknow, it would be very interesting to find a particular kind of magic that Felicia thought smelled like mint...


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella's inclination is to suggest that Rexus use the Bracers, since all of us are wearing armor. Otherwise we would just end up selling them.


Illusion magic? :D


For the rest of the wealth, the coffer contains:

- 150 gp
- a signet ring with the Victocora family crest (Appraise check required)
- a masterwork silver dagger
- the aforementioned bracers of armor +1


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I'm presuming the dagger is medium sized, meaning Lubella would take penalties for using it.


It is, but I've long ago made my peace that weapon sizes make little to no sense in 3.X/PF. Since there's mechanically no difference between a Small shortsword and a Medium dagger, Lubella can use it as a shortsword at no penalty.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Daggers suit Swashbucklers pretty well as they are light piercing weapons when thrown. Felicia will ask for it, but she'll certainly relinquish it to anyone who can make better use of it.


They're also a piercing weapon when used in melee. "P or S" means you can choose which you want. Technically, this means that you could choose to do slashing damage when you throw the dagger, but I'm not sure how I feel about that.

Also, keep in mind that as an alchemically silvered weapon, the dagger actually has a base damage value of 1d4-1.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Against DR 5/silver, Felicia's average damage per hit (ignoring criticals) would improve from 0.75 (Falchata) to 1.75 (Dagger).
Lubella's average damage per hit (assuming Battle Dance) would improve from 3.5 (Scimitar), to 7.75 (Dagger)

I humbly suggest that Lubella might be the best person to use the dagger for now.

Lubella will eventually want to get a mithril scimitar, but that's a ways off. If I understand correctly, the book price for a small mithril scimitar would be 1015 GP.


The math for the Small mithral scimitar cost matches my figures.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

That's fine I just didn't think you could use it with all if your class features. I've already got a couple daggers for range, nothing else. Even against Dr 5 I'd still use my Falcata after 3 because of other feats


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

My class features aren't limited by weapon type. Mind you, I find the idea of dancing enhancing crossbow attacks a bit ridiculous, so I think I'll refrain from that.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

I now immediately want to make a crossbow dervish xD

Also, once I hit my stride, we'll both be dealing tons of damage with dexterity and grace. People won't just be dying, they'll be dying freaking beautifully.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Once I hit 4th lvl, I'll be able to cast Cat's Grace on both of us:)


And I shall keep you alive for your beautiful death dealing.....or something like that. :) Also, tea.


Dammit...I'm gonna have to shell out cash for Roll20. I want that sweet, sweet, LoS tech.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

LoS? Wassat? Line of Sight? Yeah I want that too kinda.


Yeah, I keep a subscription running for just that purpose. :) That and the happiness of dynamic lighting.


Yeah. It didn't really matter in Aria Park or the streets, since that's all stuff where discovery doesn't matter all that much, but I wasn't happy with the Fog of War solution to revealing maps. Line of Sight/Dynamic Lighting will help immensely.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

I'm glad I get to see it as a player before I shell out for it for my three campaigns


Hey, at $5/mo, I'll gladly give you a player's view of the system. :)


Feel free to RP a bit more - I'll be advancing the plot a bit tomorrow.

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