Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived) (Inactive)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


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Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

Sorry for the multiple posts, just having a rare period of downtime and have time to do this but can't edit the last one I made...

New set of gear (and updated on profile) is:

Combat Gear potion of cure light wounds (2), potion of enlarge person, potion of hide from animals, alchemist's fire (2); Other Gear mwk breastplate, buckler, crossbow bolts (20), dagger, light crossbow, morningstar, absinthe (per bottle)[UE], bedroll, belt pouch, flint and steel, harlot sweets (2), holy text (The Book of Joy)[UE], iron holy symbol of Calistria[UE], masterwork backpack[APG], mess kit[UE], noble's outfit, signet ring, soap, spell component pouch, tabard[UE], trail rations (5), waterskin, 57 gp

And those totally are not my drugs. Don't know how they got in my backpack. In fact, they're just sore throat lozenges. Don't look at me like that. <_<


Slides/maps

@Talvek - yes, you can swap out the cure spell.

@Aldren - looks good.

For the spellbooks/formula lists, if you can add them to your sheet, that would be helpful. I am sure I will lose the post by tomorrow the way my memory works :)


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

Spells selected, hp added. Should be good to go.


1 person marked this as a favorite.
Slides/maps

Ok, it took a few days to get you all together in some reasonable way (at least to my standards). The rest of the conversation will be largely up to the five of you. Rexus and Laria will provide support. However, the meeting and discussions on the Ravens etc will be your 'project'.

If you plan to continue, then I will need to finalize the officers list. Then this will be the first day of week 1 of the Ravens and we start upkeep and events etc.

Other missions (the murders, the decoding documents, the 6 raven figures, the textiles, the burnt buildings or your personal agendas will be inserted within the timeline of the rebellion).

I have added a new notes page for the campaign calendar. Let me know if you have any questions. Most of the rebellion stuff is in the players guide...regarding actions/events/teams etc.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

Thanks, GM.

Also...

Julessa Emberlain wrote:
"...There is no rum in my coffee cakes."

I don't know why, but I chuckle every time I read this. I imagine a deadpan, flat delivery and Aldren's crushing disappointment.


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

;)

And despite Julessa's severity, I'm getting a huge kick out of Aldren (and everyone else, for that matter), so please don't think her initial IC attitude reflects my OOC one.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

Oh no, of course not! Hope you don’t mind, I read your character’s background so OOC I get it entirely. And the flip side is I realize that, IC, it could be very hard to like Aldren on first meeting him. As long as I’m not pissing off players (and if I do, please tell me. It’s certainly not intentional).


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

For some reason this makes me think of:

No sugar tonight in my coffee
No sugar tonight in my tea
No sugar to stand beside me
No sugar to run with me

No Sugar Tonight by The Guess Who.


Slides/maps

Funny. It makes me think of a luncheon I had a work a few years ago. We had some fancy desserts and one of the ladies at my table says "Is that pecan pie any good?" to which I respond "Oh, this has to be one of the best pieces of pecan pie ever."

She comes back with a piece and tries it. "HEY! This has rum in it! I cannot eat this, I am pregnant!" To which I laugh "I just said it was really good, I did not say it was healthy." - probably more funny being there...but I was. :)


Slides/maps

Ok. I think we have the 5 officers assigned. The next step is to skip the upkeep phase/roll and go directly to the activities for the week (which you probably can discuss in character).

If I am reading this right, you can select (2) actions during this phase. Some may have rolls to apply. I have updated the bonuses for each officer (check my math).

After setting the 2 actions (from those valid for your rank) I will also roll the chance for a random event. There is about a 21% chance this week. Then we are back to breaking up the meeting and working on the different missions.

So each game week we will have this same type of activity. So I would assume the Ravens set a schedule for a weekly planning meeting to discuss (in character) in the Wasp's Nest (or a different location if you choose).

Make sense? This rebellion mechanic will get easier after a week or two of activities, or so I would think. I never played Kingmaker with the realm rules or whatever, but from reading them, I suspect it plays similarly. If anyone has suggestions on what they have seen work, I am open to suggestions.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

It seems I misread the natural born leader campaign trait. It doesn't affect the Demagogue bonus to the rebellion's Loyalty check, so Lubella's bonus is +3, not +4. It does add one to the bonus she gives to her managed teams, and increases the number of teams she can manage by one.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Rebellion Actions:

We definitely want to Recruit Supporters. This should be our Strategist bonus action to give us the best chance of success.
I would suggest our second action be Recruit Team (perhaps Peddlers?)


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

A few observations on the Rebellion Sheet:

Based on my reading of the rebellion rules, I think:

Focus should be Loyalty
Max Rank should be 5 (starting value)
Notoriety should be 0 (starting value)

Membership - The Player's Guide says "The rebellion starts with a number of
members equal to the number of PCs in your party"; however it then says "This is the total number of officers, allies, and individual team members in your organization.", so if Rexus and Laria are allies, you'd think this would be 7. Mind you, "Note that this number doesn’t directly impact the rebellion’s statistics, and is included primarily for flavor."

Supporters - the Player's guide says this starts at 0
Loyalty Total should be 7
Loyalty Base should be 2
Loyalty Demagogue bonus should be 3
Secrecy Total should be 4
Secrecy Base should be 0
Security Total should be 3
Security Base should be 0
Demagogue bonus should be +3 Loyalty


Slides/maps

Numbers you have Sound good. I thought I read that Maria and Rex are supporters though. I will see if that is in the mid somewhere.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4
Lubella Heathertoes wrote:

Rebellion Actions:

We definitely want to Recruit Supporters. This should be our Strategist bonus action to give us the best chance of success.
I would suggest our second action be Recruit Team (perhaps Peddlers?)

I'm still processing the rules but based on what I've skimmed this makes as much sense as anything to me.

Should we (can we?) put Laria or Rex in the sentinel role? If I'm reading the organization sheet right, that extra +1 on all those checks would be nice.

Also, how do we doing rolls? GM, Lubella? Given it's PbP, I'd vote for whatever is most efficient.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I think it makes sense for GM Arvid to do the rebellion dice rolls.

My sense is that translating the documents takes up pretty much all of Rexus' time. Whether he or Laria can fill an officer role is up to GM Arvid.

The reason I suggest recruiting a Peddlers team is because they have a no-risk action they can take (Earn Money). A lot of the actions of other teams seem to involve DC 15 or 20 checks, with a penalty for failure. Later on, when the rebellion has leveled up a bit, those will be a lot less risky.


Slides/maps

I will check on the rolls tonight. Rex is pretty much consumed by documents but does provide a bonus with his connections. I am not sure either of them will fill an officer role but if they cannot, your first recruit can.

I wanted to make sure I had all the calcs right before I rolled. I will roll for events but for some of the other actions I will see if the relevant office can make the roll.


Slides/maps

Ok, checking the mod. Laria and Rex are "allies" and not supporters. I have adjusted the supporter counts and other bonuses accordingly.

I could not find anything that would prevent Laria from taking an officer role, so we can assume she fills the vacant "sentinel" role, using her Bellflower contacts to keep tabs on things.

So that (if I read correctly) adds +2 to Loyalty and +3 to Security and Secrecy. I have adjusted the total scores for each as well.

Since I have not heard any objection to the suggestions on the two actions, lets start with those.

#1 Recruit Supporters
Loyalty: 1d20 + 9 ⇒ (4) + 9 = 13 vs DC11 (pass)
Gained supporters by recruiter: 2d6 + 2 ⇒ (2, 2) + 2 = 6

#2 Recruit Team (Peddlers)
This will cost 10gp from your treasury (basically all the funds you have)
Since this is a recruiting effort, the "recruiting officer" (Aldren) should make it. 1d20+6 per my calculations.

Do you want to add any funds to the treasury?


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I think those bonuses are just for resolving the results of one event in the event phase.
The Sentinel also adds +1 to all Security and Secrecy checks (the secondary checks — Loyalty is our focus).

Lubella will donate the minimum treasure value (10 GP) to the Silver Ravens.


Slides/maps

Ok, I removed them back on the sheet (leaving just the sentinel +1 on the two second skills). Although we will have to remember to apply her +2 during any events. The wording (and reasoning is a bit strange on that one)

The supporter recruiting passes (exactly) even with the +2 removed.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

The Strategist bonus action gets +2 on the check (didn't matter in this case).


Slides/maps

I was assuming the strategist bonus is on the second action (the bonus action) to recruit peddler team.

"Any Organization check made to resolve the effects of this bonus action gain a +2 bonus on the check"

So the team check should get the +2 on the check, correct?


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I had originally suggested that the Recruit Supporters action be the bonus action (for maximum chance of success); I should have listed it second to be clearer. But if we're considering the Recruit Team action to be the bonus action, that's OK too.


Slides/maps

I got it. I was thinking secondary and bonus were the same. I missed you called out bonus as the first. I will get this mechanic eventually. :)

I would say use the +2 on the team check. I did not see, but does the team recruitment add to the supporters (like add 6 more for a total of 12) or does the team draw from the existing list of 6? So if you only had 4 supporters, you could not create a team of 6?


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I think teams are separate from supporters. My impression is that supporters are anyone who isn't a PC, ally or team member.

Edit: At the moment I'm having trouble finding anything definite. This is one area where the writing could be a lot clearer.

Under Teams, it says:

Size: This is how many people make up the team. The exact number of people who make up the rebellion has no real mechanical effect, but knowing how many people are on a team can help you or the GM come up with names, personalities, and details for the individual members of the group if you wish to go into that level of detail in your Hell's Rebels campaign.

This statement implies that how many people are in a team doesn't matter. The Recruit Team action also doesn't mention needing a certain amount of supporters.


Slides/maps

And I thought teams were like 'specialized' supporters. Oh well.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

GM, would you have any objection to me swapping out 1 of Aldren's 2 points in Appraise for 1 point in Profession? Both are background skills and I think the point in profession might be useless gameplay wise but just better fits the character backstory. I completely overlooked it in character creation. Completely understand if you don't want me changing that; I can drop a point into it at level 3.


Slides/maps

@Aldren - no objection since we are still getting rolling and have yet to use any of those skills yet (or at least not many).

As a reminder, in no particular order, the other threads include:
* the murders
* the decoding documents
* the 6 raven figures
* the textiles
* the burnt buildings
* city rumors (I think I gave each of you one at this point)
* personal agendas (shrine, bakery, missing persons etc)
* general rebelling
* coordinating with team (Peddlers-One)

Let me know if you do anything together or break up into smaller groups.

Rexus will show up around 9am each day, get coffee and start decoding documents for 8hrs then goes back home before curfew.

Laria sticks with her business and will provide any leads or rumors she hears from her contacts.

New activities or events will occur even if you do nothing. :)

Event Check: 1d100 ⇒ 9 event on 1-20%
Event Type: 1d100 + 20 ⇒ (41) + 20 = 61 reroll
Event Type: 1d100 + 20 ⇒ (19) + 20 = 39 "All is Calm"

No event occurs this week or next week; gain a +1 bonus on all Security checks made during the next week.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella wants to find a buyer for the textiles, and to investigate the remains of the Silver Star. The murders, however, have jumped to number one on her priority list. Waiting for another murder, so she can have a look at the body isn't in Lubella's DNA.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

Cool; thanks. I'm going to make that change now.

GM Aarvid wrote:
The rest of you are able to make plans and clean up the areas (see map if you have not already) and start a layout of how the Ravens may operate your fledgling rebellion from this small base...for now.

I'm a bit of a (map) nerd. Forgive me if no one is interested but I'm also just thinking in case we're ever attacked or have to defend this space...

On the map/use of Wasp's Nest:
I'm assuming C1 is connected to the coffee house and is the secret door Laria opened/closed?

There was mentioned in the earlier gameplay thread of latrines. I'm assuming those are the smaller rooms off of C3?

And C4 looks like it's filled with boxes or crates. Did you all find anything in those? (Edit: Oh, was that the textiles?)

I assume Laria will want to keep C1 "as is" to act as a front. Seems like C3 could be a place to sleep. C4 could be training and storage.

C2... honestly, Aldren is going to want to wall off the stormwater drain and drain the pooled water around the statue. OOC, I realize that if folks want to use this as a dock, that could be a problem, and I honestly think (OOC) having an underground ingress/egress from the Nest is a good idea (also, if we're being followed, harder to follow us unnoticed in a sewer than a crowded street). I'm wondering if there is a way to block off the drain, drain the water, and still have access to the tunnels/sewers.

Off the cuff, I think we should try to reduce the number of people coming down here as much as possible. If we're collecting funds from peddlers, lets do it above ground. Aldren would probably want to limit this place to militants (who need training or space to lay low) and trusted allies in order to reduce exposure.

As far as Silver Raven's priorities, I'm gonna shut up and let someone tell poor Aldy about the murders. Still not sure yet if he's not going to care at all, or care a whole lot. :-)

Totally missed a city rumor for Aldren... will have to re-read. Apologies.


1 person marked this as a favorite.
AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

We found some textiles in the crates. One of the things to do is to find a buyer for them (keeping in mind the forth proclamation).


Slides/maps

@Aldren - that was interesting - I had not realized the map pack had a different map with the C1 room removed entirely. I have added the missing Longroad's cellar.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4
GM Aarvid wrote:

#2 Recruit Team (Peddlers)

This will cost 10gp from your treasury (basically all the funds you have)
Since this is a recruiting effort, the "recruiting officer" (Aldren) should make it. 1d20+6 per my calculations.

Carp, sorry, I missed this. If still needed:

1d20 + 6 ⇒ (13) + 6 = 19 And Aldren will certainly contribute the coin if it's needed.


Slides/maps

No worries, I rolled it and you recruited one team.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella contributed 10 GP to the Silver Ravens treasury, but more donations are always welcome :(

Aldren Halfblood wrote:
Carp

The team must be fishmongers, then. :)


Slides/maps

Carp per Diem!

I have updated the treasury to reflect Lubella's deposit of 10gp and the deduction for the Peddler recruitment. So the treasury balance is still 10gp, not counting any other deposits. The peddlers won't have a chance to earn money until next week's checks.


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

Julessa would like to start focusing on creating a bakery outreach cart that acts as a cover for healing. She'd work in Old Kintargo for now, dispensing free heal checks and the occasional Cure Light Wounds while proclaiming that it's her family's nutritious recipes that are doing people good.

Also, I must have missed my rumor. Where can I find it?


Slides/maps

@Julessa, sounds good. I believe I sent you hers in a personal message. Those are a bit harder to find now, look under your account. If you don't have it, then let me know and I will just post it in a spoiler or something.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

I cannot remember Talvek getting a rumour either. In any case, his priority is investigating the murders - like Lubella, will not wait for the next one and just keep asking around in the area and checking the sites of the other murders for clues.


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

*chuckles* “Carp” started as a typo years ago, now I do it just for the halibut.

<audience groans>

Yeah, I can’t find my rumor either, GM. Sorry.


1 person marked this as a favorite.
AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

@Aldren: edited my post after you posted. Lubella can use her Disguise skill to help others hide their holy symbols. If necessary, she can use Bluff to distract the guards.

@Talvek: I think your rumour was about the murders.


Slides/maps

Sorry for the short post last night, had a late meeting.

Lubella, thanks for the dottari link/reference.

I went back and was trying to find all the relevant rumors posted.

--->Advice

--->rumors

Julessa's rumor was in a PM (dated Feb-17)

Aldrens I am searching for....and could not find it. Lost somewhere I am sure. I am sorry:(

Aldren's pre-meeting rumor, he just remembered:

“I hear that bodyguard of Thrune’s, that woman Nox, is half devil. She’s too ugly to be just human, that’s for sure!”


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

Incidentally, Julessa's holy symbol is s birthmark, so no worries there.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Other than the Long Roads Coffee House, the only places we went with Rexus were Crissali's Fine Tomes and the Fair Fortune Livery (where the feral dogs are still making a home).


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

Does Rexus have an association with the store? If so, let’s definitely go there. Unless you had a very different experience at the Livery, I can’t imagine why he’s go back there.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

He seemed to know the store's owner quite well.


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

Apologies, it's been a busy weekend. With you guys having covered so much ground searching for Rexus, shall we say that Julessa headed off to the bakery this morning to start her new project?


Half-Elf Cleric of Calistria (6) | "Finch" | (Portraits) | Conditions: n/a
Vitals:
HP: 36/36 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+6 Ref+3 Will+10 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +14, Diplo +6, Disg +15, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +13, SenMot +11, Spellcraft +4

GM, apologies. I accidentally posted with my default alias in the gameplay thread. Feel free to delete/update that in the Campaign Info tag if you like. Just wanted to let you know.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I've done the same thing as well. I've been using Oladon's Paizo Campaign Tools browser extension, which keeps track of the aliases for each campaign, but the recent website redesign seems to have broken that feature.


Level 2 Cleric| AC 17 | HP 19/19 | F +6 R +3 W +9 | Init. +2 | Perc. +3 | Active:

DM, let me know when's a good time for Julessa to meet up with the party again. She'd come looking for them after the lunch crowd died down.

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