Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


6,001 to 6,011 of 6,011 << first < prev | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | next > last >>

Female Elf

The dolphins speed you to your destination, but stop two hundred yards from the eye. Aava bids you good luck with a bit more information as you reach treacherous reefs that complicate entry into the
Dismal Nitch from the sea. She hands Lubella a pale blue ring.

Here, this will help.
The Drowned Eye is a deep pit in the ocean floor that drops
away into inky darkness. The upper
extent of the pit and the surrounding
sea floor are a mere 30 feet underwater,
but the floor of the pit drops away to
a depth of over 250 feet. Viewed from
above, the waters above the pit are dark
and ominous, and on a day of calm seas,
present the illusion of a dark eye looking
up out of the depths.

It will take a good minute or two to swim over to the Eye before you will need to dive. You can make preps now or once you reach the Eye. Water breathiing has you covered for awhile. But what are each of you doing for swim speed and checks? The pale blue ring is a ring of swimming.


AKA "Kyda" Halfling Dawnflower Dervish 7 | HP:44/66 AC:22 T:23 F:18 | Saves F:7 R:11 W:6 (10 vs charm or compulsion) | Init: 4 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: | Condition: Cat's Grace, Heroism, Mirror Images: 2

Lubella handed the ring to her companions, "I already have one of these. Whoever needs help swimming the most should wear it."

She cast a spell on everyone before starting to swim over to the Drowned Eye.

Casting extended Good Hope on the party.

Taking 10 for 16 on swim checks with her own Ring of Swimming.

She also cast a communication spell so she could whisper to everyone and hear their replies.

Casting Message on the party (duration 70 min).


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 66/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Getting Sunless Sea vibes.

"Dolphins? Well, that took an unexpected turn! Something to add to my list of 'things I didn't know I wanted until they happened', I suppose." Despite his words, Talvek is grinning as he begins to strip of boots and all clothing except his armour and that strange cape they had found under the Lucky Bones. He places the items into one of the waterproof bags and wades into the water, running a hand across a smooth back. "Alright, please don't bite me. We're friends now, right?" He tries to place a secure, but gentle, grip on the fin, as instructed.

As the cape touches the salt water, it begins to mold to his body, elongating to the sides until Talvek looks like a giant manta ray, with only one arm emerging from the sleek form to hold onto the dolphin.

As they reach the Eye, he drinks his mutagen, then offers two vials to anyone who might need a little assistance with swimming. 2 x Monkey Fish extracts via Infusion - 10' swim speed for 6 minutes.

Talvek has a swim speed of 60' feet, +3 to AC, can breathe underwater and has an extra tail sting attack, thanks to the Cloak of the Manta Ray finally being useful. :D


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 4, Ninja 2, Oracle 1 | HP 61/61 | AC 15 T 8 FF 15 | CMB +8 | CMD 16| F: +12, R: +7, W: +14 | Init: +2 | Perc: +0, SM: +0, Dipl: +19 | Oracle Spells 1st 4/4 | Paladin Spells 1/1 | Channel 7/7 | Ki Pool 5/5 | Trance 4/4 | LoH 6/6 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji swims.

swim : 1d20 + 3 ⇒ (11) + 3 = 14

I hope it’s not in the water all the time.


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 4, Ninja 2, Oracle 1 | HP 61/61 | AC 15 T 8 FF 15 | CMB +8 | CMD 16| F: +12, R: +7, W: +14 | Init: +2 | Perc: +0, SM: +0, Dipl: +19 | Oracle Spells 1st 4/4 | Paladin Spells 1/1 | Channel 7/7 | Ki Pool 5/5 | Trance 4/4 | LoH 6/6 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji appreciatively takes the monkey fish infusion from Talvek with a nod. But he does not use it yet.


Rebels Map

Ok, I updated the swim stats. Everyone can swim via speed or take-10

As you paddle or swim towards the actual eye, you notice the darkness of the pit ahead of you. But before then you notice in the shallower water...

A wide trench scars the seabed here. Sprawled along its
northern slope is a wrecked sailing ship, while
the pit below is thick with seaweed.

Will figure you are all at the surface. The sea bed is 30' below you here (on the map, the ship at 45' deep and the darker waters are 200'+ to the west as shown). I put Talvek in front, as the fastest, and Lubella and Arcos in the rear with their slower speeds.

As you peer into the depths (perception checks) you notice the rotted merchant ship has a barnacle encrusted name 'Mistrunner' on its sunken stern.


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 4, Ninja 2, Oracle 1 | HP 61/61 | AC 15 T 8 FF 15 | CMB +8 | CMD 16| F: +12, R: +7, W: +14 | Init: +2 | Perc: +0, SM: +0, Dipl: +19 | Oracle Spells 1st 4/4 | Paladin Spells 1/1 | Channel 7/7 | Ki Pool 5/5 | Trance 4/4 | LoH 6/6 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

perception : 1d20 ⇒ 18


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 66/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Perception, heightened awareness, inspiration: 1d20 + 16 + 1d6 ⇒ (19) + 16 + (3) = 38

As they detach from their dolphin mounts, Talvek relishes his new form, swimming in circles around the rest of the party, rolling, diving and generally frolicking in the water. Some of his senses seem heightened, while others are dulled, but his alertness is ever sharp.


AKA "Kyda" Halfling Dawnflower Dervish 7 | HP:44/66 AC:22 T:23 F:18 | Saves F:7 R:11 W:6 (10 vs charm or compulsion) | Init: 4 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: | Condition: Cat's Grace, Heroism, Mirror Images: 2

Lubella swam forwards, surveying the wreck. "Maybe there might be something of interest in the remains of that vessel."

Swim, taking 10. Good Hope: 10 + 4 + 2 = 16

Perception, Good Hope: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16


Vitals:
(HP: 51/51; AC: 14[18]/13/12[16]; Perception: +11[+13] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +6; CMD: 15; CMB: +3; Speed: 30')
Male Human (Chelish) Witch 7 - Codename: Brakisi
Skills:
(Acro +2; Bluf +10; Diplo +8; Fly: +8; Heal +10; Kn(Arcana/Hist) +11; Kn(Planes) +10; Kn(Nature): +9; Ling: +6; Lore(Silver Ravens) +10; Prof(Herbal) +12; SenseMot +2[+4]; Splcrft +15; Stealth +13; UMD +11)

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Sidius holds back, watching carefully, wondering if this was a good time to cast his spell to allow him to move more freely.


Rebels Map

Sidius and Talvek notice movement within the broken hull of the shipwreck.

DC20 Perception:

There are cold red eyes peering from within the wreck. They appear to be moving corpses of long dead crew.

init:

Initiative (Arcos): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative (Lubella): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Talvek): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Sidius): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Kenji): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (things): 1d20 ⇒ 16

===Surprise===
(22+) Sidius(), Talvek()
(16) Things()

Sidius and Talvek can get a partial action in the surprise round...range is 40' down and ~20' over (so about 50' from Talvek)

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