Shifty PFS Group Alpha (Inactive)

Game Master Nik B.

Cyphermage Dilemma

Post session player reporting

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Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit is ready for battle when the goons appear, but their proposition is less than violence but no less troublesome for the Tengu. A stricken look passes over his face at the thought of surrendering his new blade. He glances at the others, his brows raised at Kishara to see what she makes of these men and their intentions.

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish shurgs, "Well, if this is what it takes to meet the man, I guess we have to do it.[b]" The small halflings begins unloading weapons you've never seen him wield, pulling them out of scabbards, boots, saddle bags, and holsters and hands them over. He points at the patient Lady, sitting on her haunches and looking at the thugs suspiciously. "[b]What do you want to do about my ... er, dog?"

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara shares Tikrit's glance, also cutting her eyes toward Grimaldus and Yhen as well.
"You ask for much trust from us... What assurances do we have that such blind faith is warranted?"

Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"Your rules eh?" says Yhen as she hands them her dagger and light crossbow.

Sczarni

The enforcer seems to have some empathy for Kisharas concern, and he seems genuinely understanding, "We could ask the same question of you and the trust we place that you aren't being tailed or have some magics that could allow you to be tracked"

I assume you all go, if you decided to stay out, let me know in your next post!

In order to visit Dakar, you are subjected to having black bags placed over your heads, and then stuffed inside a small, dusty wagon, and driven in bumpy, painful circles around the city for at least an hour before being dragged from the wagon, marched through streets or large hallways, and then stopped.

Once you are stopped, the bags are removed and taken from the room, and you find yourselves in a nice club or private residence with carpeted floors, potted plants, slaves waving fans, and a giant, backlit screen along one wall.

A shape, decidedly vague in outline, can be seen behind the screen, and a voice speaks.“You’ve asked for me and now you have me. What do you wish to know?”

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

We are not bound in any way, correct?
Aid Another: 1d20 ⇒ 7
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grim takes a ready stance in the manner taught in his hand-to-hand combat classes at the academy - feet shoulder-width apart and his weight resting slightly forward, hands placed one over the other at belt level (not gripped but ready to instantly come up in a defensive position), eyes taking in everything and everyone around. He estimates the distance to the screen, what it is made of, what around the room can be used as a weapon if needed, the position of slaves and bodyguards, and anything else to fully understand the tactical layout of the room. Just in case...

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit blinks in the sudden light. He looks to see that all of his companions are still with them.

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

Uses hand of Glory

We originally came to Kaer Maga with an interest in working with Horis Collgardie. Apparently people claiming to be 'pathfinders' have been operating here, and we came from Absalom to work with Horis on getting more information.

Regrettably Horis was killed before we arrived. His friendship with Besel Ardoc ensured he had a powerful enough friend to ensure some form of response, misguided against us as it was. We took the matter up with Master Besel, to put matters at rest and show our innocence... and while he was understandably upset by his friends death, he hinted tha it may have been another person who pushed him towards vengeance via proxy.

Our own enquires led us in this direction as someone who may have an interest the matter of dead pathfinders or those investigating false pathfinders.

We are hoping to put this matter to rest in a way that keeps people out of the ground and ensures that only legitimate interests of the pathfinder society are pursued here... and we assure you, the Society is VERY cautious about what interests are pursued and who they work with are approved by the 'right' people. In fact to date, the society has been very cautious in even entering the city, let alone engaging in small scale or specific operations.

Diplomacy 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Just one crappy roll after another across all my games :(

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

"What my haloed friend says is true, sir," Haemish intones in an obsequious manner. "We are simply here to correct an imbalance that some unlicensed Pathfinders have caused. We and the Pathfinder organization as a whole, have no further interest in the City of Strangers. As soon as we have accomplished our goal, that of finding Collgardie's killers and putting the matter of these so-called Pathfinders to rest, we will be on our way again." Aid to Kaneko's Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
Since I have the Helpful halfling racial trait, I actually give others a +4 bonus when I Aid, fyi.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara is about as pleased about giving up her weapons and putting a bag over her head as an alley cat would be about being shoved in a wet sack. But she does so, begrudgingly.

Once they are confronted by the "man behind the screen", she too scans the room carefully, trying to form an emergency plan in her mind. She nods along with Kaneko and Haemish's explanation. And adds only, "You seem to be the man in the know, yes? We have taken your blind leap to come here hoping you can share with us what you know."

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Diplomacy (Aid Another): 1d20 + 8 ⇒ (6) + 8 = 14
Sense Motive(on what he will tell us): 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

M Tengu Magus 3 HP 25/27

"We will be grateful if you are able to help us. And if these false Pathfinders are a problem for you, why not let us take care of them for you?" Tikrit says, nodding with his allies' words.

Aid diplomacy 1d20 ⇒ 20

Sczarni

Grim is comforted by the observation that the party is not bound, and that the place is well appointed - unlikely someone would want too big a mess in such a well appointed den.

There is a pause from behind the curtain as the shape shifts and adjusts, and Dakar chuckles — a dry, raspy sound. “I don’t give anything away for free, Pathfinders, but I will give you the information you want in exchange for a future favor. You do want the upper hand on these people?”

Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

"...as long as the legality of such of a promise would interfere with valls as monk of such i would not be opsed to such a favor give right amount of information..."

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish considers the proposition. "Information about Collgardie's killers versus a future favor, eh? Can you give us any clue as to what this favor might be? We're not from around here, and we're not sure what Kaer Magan favors involve." The halfling always prefers direct confrontation, and is made uncomfortable by the fact that they can't see the man behind the screen.

Sczarni

The form once again shifts behind the screen, the raspy voice continues "Today I help you remove a thorn from your side, perhaps tomorrow you might remove one from mine. It would be a poor choice for me to push you to tasks you cannot or would not do, but I ask that you reach agreement that there be an obligation between us. Are you in?"

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

For my part I am

Sczarni

Objections?

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish shrugs a little halfling shrug and looks at his colleagues. "What do ye say, lads and lasses. Shall we make a deal with him? If he could help us, it would save us a lot of leg work ... or Lady's leg work in my case."

Grand Lodge

M Tengu Magus 3 HP 25/27

"It is a fair exchange. Favour for favour." Tikrit nods. "But we reserve the option to refuse an exchange made in bad faith." he says.

Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

"don't see one persay... ill let you know once the echange has be finnialized..."

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara frowns at the open-endedness of the proposed favor. "I suspect you already have an interest in seeing these so-called pathfinders dealt with, else we would not be here now. But I will not risk our mission, so I agree. Do be mindful of what task you will set us, however. We are honorable Pathfinders and we honor our obligations. But do not mistake us for mercenaries or assassins."

Is Kish sensing any motives here?

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"Fair enough, I'm in."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Agreed. Favor for a like favor."

Sczarni

Kish gets the feeling that this is what it seems, a meeting with a secretive kingpin with his own agendas. Unfortunately all she has to work with is a voice, the screen and silhouette not giving her the non-verbal cues

"I have many interests, and that includes seeing this 'situation' dealt with neatly. I too am an honourable businessman"

"So, to business. This...'Shadow Lodge'... they are setting up here Kaer Maga to start some little war against Pathfinders and generally making a nuisance of themselves. One of their leaders is at this very moment in the Naderi Theater in the Bis district, where he’s been training and collecting his goblin minions."

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara cuts her eyes at her companions, "Goblins again, eh? Why am I not surprised? Can you describe the Theatre to us? Give us an idea of their defenses, maybe?"

Sczarni

“Yes, Goblins again. The ones on the Path were also sent by the man in the Naderi Theater. I first began to suspect he wasn't a Pathfinder when he ordered those goblins to murder you.”

"Defenses? It's a theatre, disused at present, but a theatre nonetheless. People don't normally put defenses on theatres as they are designed for audiences to move freely into and about in."

“Try not to die, Pathfinders. I like cashing in favors that are owed to me.”

The light behind the curtain fades, and the shadow disappears.

The enforcers look to you and re-ready the bags for your departure.

"Where we picked you up?" the spokesman questions.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Might as well bring us back to our inn. And we'd like a new tour guide, please. The last one was horrible - he didn't point out unique or special sights along the way, tell us about the history of the area, or anything!" he says with a slight grin.

Sczarni

"Ahh you see" replies the spokesman in a conspiratorial and friendly tone "It's not about the journey, it's about the destination"

Once again the rip repeats itself, bouncing and jostling in a rough wagon. Eventually you reach your Inn, the bags removed and all of yuor gear returned. The enforcers then pile into the wagon and it clops off down the street into Kaer Maga.

Over to you guys, you know where the baddie is. It is by now just after dinner time, your day spent asking about and the lengthy wagon rides eating the daylight.

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

A night raid my friends or perhaps a dawn raid? It won't slow the goblins but any humans should be at a disadvantage and those in heavy armour won't have time to put it on.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"I like the idea of gaining tactical surprise by attacking in the early morning hours before dawn. Perhaps we can even scout the place out a little after dark to gain intelligence..."

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

"One problem is that most of us can't see in the dark ... and the goblins can. We might want to wait until daylight is on our side."

Grand Lodge

M Tengu Magus 3 HP 25/27

"Dawn, yes." Tikrit says as he smoothes his feathers after the uncomfortable journey. "I know I am not at my best first thing. Perhaps this false Pathfinder is like me in that respect."

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"I am agreeing with what the Unlucky one said. We can use a light but that defeats the purpose of tactical surprise."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Very well, then. At first light. We should rest now." Grimaldus will retire to sharpen his weapons and catch some shuteye (after eating a huge meal, of course!)

Sczarni

Dice Festival:

Perception
Grimaldus – 1d20 + 5 ⇒ (1) + 5 = 6
Kaneko - 1d20 + 5 ⇒ (12) + 5 = 17
Kishara - 1d20 + 9 ⇒ (19) + 9 = 28
Haemish - 1d20 + 6 ⇒ (3) + 6 = 9
Lady - 1d20 + 5 ⇒ (3) + 5 = 8
Mandrak - 1d20 + 6 ⇒ (20) + 6 = 26
Tikrit - 1d20 + 0 ⇒ (16) + 0 = 16
Yhen - 1d20 + 6 ⇒ (14) + 6 = 20

Initiative
Grimaldus - 1d20 + 4 ⇒ (3) + 4 = 7
Kaneko - 1d20 + 2 ⇒ (15) + 2 = 17
Kishara - 1d20 + 4 ⇒ (14) + 4 = 18
Haemish - 1d20 + 3 ⇒ (1) + 3 = 4
Mandrak - 1d20 + 4 ⇒ (4) + 4 = 8
Tikrit - 1d20 + 1 ⇒ (9) + 1 = 10
Yhen - 1d20 + 8 ⇒ (13) + 8 = 21
Bad Guys - 1d20 + 1 ⇒ (19) + 1 = 20

You leave your evenings dwelling and enter a particularly cramped street on the Kaer Maga morning, the ambience is quickly broken by the yips of a goblin attack.

Goblins leap from their hiding places behind barrels and beneath trash piles - the goblins are dressed in the clothes of human children and are carrying little backpacks.

A beggar woman dressed in soiled and torn robes, her hair in tangles and face covered in dirt and soot stands up from a trash can on the far side of them, gesticulating madly!

MAP

Surprise Round
Yhen
GOBLINS!
Kishara
Mandrak

R1
Yhen
GOBLINS!
Kishara
Kaneko
Mandrak
Tikrit
Haemish
Grimaldus

Streaky dice!

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

I'm a little confused where we are? Did we arrive at the theatre and bungle into an ambush?

As Kishara notices the false children, she cries a warning to her companions and rushes forward, dagger in hand. As she reaches the front of the pack, she lets the blade fly toward the goblin directly in front of her. Move to I5 and throw dagger at Goblin @ G5

Throw Dagger: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Yhen moves behind Grim and tries to put the goblin (G5) to sleep.

"Nap time,"

Slumber Hex DC 15

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish will wait to see how things shake out before posting.

Sczarni

Kishara wrote:
I'm a little confused where we are? Did we arrive at the theatre and bungle into an ambush?

You have just departed your lodgings and are presently nowhere near the theater, you have only been out the front door for about two minutes, if that. Croissant in one hand, latte in the other. Your breakfast on the go is totally ruined.

Yhen points at a Goblin whilst alerting her friends to the attack, 1d20 ⇒ 1 the Goblin folds and buckles, disappearing back into the trash pile with a heavy thud and crash.

The Goblins stack in, clearly set upon stabbing Lady to death, their fury and hate of the dog clearly warping their minds. The old lady straggles forwards as well.

Kish - Standard action - move or throw :) The G5 one is now sleeping, so keep the roll if you wish and reallocate it.

Mandrak dashes forwards.

MAP

Surprise Round
Kishara (refund, adjust to taste)

R1
Yhen
GOBLINS!
Kishara
Kaneko
Mandrak
Tikrit
Haemish
Grimaldus

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
GM Shifty wrote:

You have just departed your lodgings and are presently nowhere near the theater, you have only been out the front door for about two minutes, if that. Croissant in one hand, latte in the other. Your breakfast on the go is totally ruined.

Kish - Standard action - move or throw :) The G5 one is now sleeping, so keep the roll if you wish and reallocate it.

Oh no they NOT just get between me and my caffiene... *crazy eye twitch*

One day I will remember what a surprise round is, I swear! >_<
Let's convert it to an Acrobatics check then and she'll move into position @ H3.

Kishara weaves through her companions as she leaps into the air, kicking off the wall beside Haemish and somersaults over the goblin, with slightly more than her usual reckless abandon.

Acrobatics to avoid AOO: 12 + 9 + 2 = 23

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

Not my initiative but I'll bring up my longspear in my move and advance to stabbing range

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish will use his Mounted Combat feat to try to negate any one attack that hits Lady as an immediate action: Ride check: 1d20 + 8 ⇒ (8) + 8 = 16

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim is trying to get his head out of his @$$. Thanks for the awful Init roll, there, Shifty! =P

Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

see what goblins do if ones alive attack it... if old lady appears hostle it will be target if i can make it to her with aoo

Sczarni

Sorry Grim! Noted Mandrak :)

Kishara spins through the melee, evading blades and sharp pointy objects.

Yhen points at the next Goblin, spitting her Hex, 1d20 ⇒ 12 and it stops its giddy laughter as it falls to the ground.

The remaining Goblin slashes at Lady, 1d20 ⇒ 17 but despite Haemish’s effort, the blow lands and elicits a cruel giggle from the Goblin. 1d4 ⇒ 3 Damage.

The woman points a finger at Grimaldus, and black bolt of energy flies towards him 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8 but his presence in a broader melee stifles the shot.

MAP

R1 Conts
Kishara
Kaneko
Mandrak
Tikrit
Haemish
Grimaldus

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit circles past the still-standing Goblin and moves up next to Kishara, bringing his blade chopping down at the Goblin.

Move around to H4, avoiding attack of opportunity, attack with Katana 1d20 + 6 ⇒ (5) + 6 = 11

And miss.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Are we still round 1?

"You're all alone now goblin, might as well join your friends in dreamland. On a second thought no."

Evil Eye AC on the last goblin.

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

I'm still waiting to see if there is anyone still standing when the initiative comes around to me. In the meantime I can make these ride checks that it turns out I have to make (you learn something new every day).
Ride check to guide with knees vs. DC 5: 1d20 + 8 ⇒ (19) + 8 = 27
Ride check to fight with a combat trained mount vs. DC 10: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim will either strike the goblin on I3 or move and attack the woman who fired the black bolt at him.

Power Attack!: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 6 + 3 ⇒ (1, 6) + 6 + 3 = 16

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

Prepares spear as a move action. Moves towards long spear range of any remaining goblin goblin as 2nd move action.

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Sczarni

Discussion gies here for both groups!

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Checking in. Ready to rumble with the Motley Crew!

Sczarni

GAMEPLAY

Alpha Gameplay.

Bravo Gameplay.

Sczarni

happy hunting :)


Out of town till Tuesday, but you already knew that, didn't you, Shifty? ;)


VC - Sydney, Australia

Yeah I'm all on it.

Sczarni

General Note.

We are coming to the conclusion of Part 1, and this means your Chronicle sheets will be distributed fairly soon. In order to make sure we can roll pretty quickly into the next scenario I'd like to get the sheets out as quickly as possible once the adventures conclude, so that I can move thr group right along.

In order to aid that please consider the following:

*If you are unable to continue on to part II (real life issues etc) please let me know so I can get a replacement.

*If you haven't already, please IM me your PFS details (Name, Email addy, PFS Number and character number (ie 'XXXXX-Y')

*If your character is entitled to a Day Job roll, please just roll it here (Applicable ONLY if you have a relevant Day Job skill)

*You will be issued a chronicle sheet to the value of approx 400 gold and 2 prestige points., start thinking about what you might need to buy.

Cheers!

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

This is my first ever Society character, (and my second Pathfinder character, my first is also still level one) so could you point me to where I need to look to understand what prestige points are, day job, etc.

I'm happy to continue to Part 2 as well, am I correct in assuming we need to pick and finalize a faction soon?

Grand Lodge

M Tengu Magus 3 HP 25/27

I'm going out of town until Sunday, so won't be able to post until that evening. I'm PMing my PFS necessaries to GM now. :)

Liberty's Edge

M Halfling Paladin 1

I'm good to continue to Part 2.
My PFS number is 20680 and my character number is 20680-1
No Day Job

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

I'm game for part 2. Keep it coming DM Shifty.

Sczarni

Sweet, just a few more details pending, and I have PM'd those I still need info from. I have just whacked a spreadsheet up to track them all so I can ensure the process is slick going forward; ahh the things yuo learn when GM'ing PbP for the first time eh?

Kish (and all those sorta new)

At the conclusion of the scenario, all items etc found during the scenario are 'handed in' (ie anything you find you don't actually keep) and instead each member is given a Chronicle sheet with an amount of money they earned as their 'share' (which is always a fixed amount in a given scenario).

So you guys will gain about 400 odd gold each at the end of this.

On the sheet will be a number of items you could choose to purchase, as not all Magic Items are 'always available', and if you wish to obtain the items on the sheet you can purchase them from your 400(or purchase them at a later date from future income). You can spend or save the money you earn, so if you dont spend cash now, by the end of the next scenario you would have enough for a pretty nice weapon, or you might buy something now like a M/Work chain shirt and then save towards a weapon... whatever tickles your fancy. Masterwork Thieves tools are also nice to have! May I also suggest a couple of Alchemist fire and a Holy Water or two are almost a must have ASAP as well.

You will also receive Prestige and Fame (2 points). Prestige is a figure you can accumulate and spend as you wish, and the things you can spend it on are in the Field guide, however for 2PP you can buy a 750gp item, and often people buy a wand of CLW or the like. You cant later SELL that wand, but its a handy thing to buy. Other options are available in the PFS field guide and a couple of other sourcebooks.
Fame simply accumulates as you level away, and is your overall status to the Society (which unlocks how much wealth you are allowed to spend on items) and a few other bennies.

Thats a REALLY rough description!

TL:DR - You will hand in all the items found during this adventure, you will get a sheet providing you with 400gp odd instead, you might want to buy some holywater/Alchy fire, you might want to spend 2pp on a healy wand.


VC - Sydney, Australia

Thanks all, I now have everyones details!


Woot! Who does number two work for?

Sczarni

Everyone staying on at this point apparently...
So far I have all 12 players continuing as far as I am aware.

Part 2&3 - contains light spoilers:

Will involve differing terrain and tactics once again, whereas this was largely an urban adventure, you have not been exposed to dungeon or outdoor adventures; expect this to be addressed over the next two scenarios

Sczarni

Congrats Alpha group on completing Part 1, you should all find Chronicle sheets in sent to your email addresses. Any questions queries or doubtful points about the sheets, or even the scenario, feel free to ask.

9.30PM Thursday night here, I'll e kicking off Part 2 tomorrow afternoon.

I assume Bravo will also begin Part 2 tomorrow.

Part 2 has a soft start so there will be time to shop etc before you get to the meat of it.

Sczarni

All the sheets have been sent, please let me know if any errors have been made, it has been a couple of good nights with Captain Cabernet so some minor clerical errors *MAY* be present :)

That said, game on...!

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Just realized I didn't make my Day Job check. Is it too late for that, now that the sheet's been sent out?

If it is, I'll just chalk it up as a lesson learned. Not a big deal.
If it's not: Perform: 1d20 + 8 ⇒ (2) + 8 = 10


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VC - Sydney, Australia

I have sent updated sheets to Poz & Yhen.

Everyone should have now received their Chronicles.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9
GM Shifty wrote:

...

***

Last call for shopping, I kicked forward a bit early with the other group and they still needed to shop!

I was going to ask when we'd be able to some shopping.

to clarify - we can spend the gold we received on our sheets on any mundane equipment? and/or the items on our Chronicle sheets?

and we can also spend the Prestige Points on equipment that listed in the field guide?

Sczarni

Correct - you can buy mundane items, or what is listed on the Chronicle.

Your 2pp can be spent or saved, and as mentioned above a 750gp wand is usually where it gets spent.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Speaking of PP, can I save them up and use them together? Like buy a 1500gp of something for 4pp?

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8
GM Shifty wrote:
Your 2pp can be spent or saved, and as mentioned above a 750gp wand is usually where it gets spent.

As someone who could cast CLW but can't, I just spent mine there.

Other purchases:

Masterwork backpack (50 gp)
Pantograph (50 gp)
Parchment x5 (1 gp)
Wrist sheath (1 gp, storing the CLW wand)
Signal whistle (8 sp)
Holy water x2 (50 gp)

Do we need to record the PP or gold expenditures anywhere?

Also, I assume my poison damage heals by the next adventure?

Edit: Dang it! I just erased half my profile due to carelessness when I pasted in my new gear. I don't suppose anyone happens to have it open in a tab who can send me the old version?


Will get shopping in today.

Sczarni

Yhen wrote:
Speaking of PP, can I save them up and use them together? Like buy a 1500gp of something for 4pp?

Not that I am aware of...except for things like rezzes and raise deads in the future. That tends to be a good reason to hold PP aside.

Pozuket wrote:


Do we need to record the PP or gold expenditures anywhere?
Also, I assume my poison damage heals by the next adventure?

Yep, write the transactions on your chronicle sheets to track them...

Anything items sold you get back 50%.

And yes all wounds heal etc.

Grand Lodge

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Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

I'll get my shopping done today also. Too much RL to do yesterday <thumbsdown>

Liberty's Edge

M Halfling Paladin 1

Do we have time to shop after hearing about our mission? If so I'd like to pick up a slashing and bashing weapon.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

No, PP cannot be combined in that way. You can only buy from a list of things and they're not cumulative.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

shopping

- MW Dagger - 302 gp
- Deluxe Dungeoneering Kit - 130 gp
- Alchemist Fire (1 flask) - 20 gp

- Total - 452

Remaining - 6 gp 4 sp

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Shopping:
-MW Heavy Shield, wooden- 157
-Banded Mail- 250
-Earth Breaker-40

Total-447

Remaining-6g, 7 s, 7 c

Sczarni

Noted all above!

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

We can "re-spec" as much as we want prior to level 2 right? Can we change completely i mean from a fighter to a ranger or only archetypes like from 2 hand fighter to archer fighter? Or only feats and stats? I'm guessing you can't return the things you bought already.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

You can actually return everything for full refund. You can change everything except your Chronicle sheets.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Lol wouldn't it be cheating if I use my 2 PP to purchase a wand of cure light wounds then later switch to ranger which has the cure light wounds as a spell but level 2 instead of level 1?

NVM found the answer lol

Sczarni

As above :p

Grand Lodge

you can throw away your chacter sheet and start over as a level 2 if you wanted... if i'm correct until you acutully recive your 1st 2nd level cert...

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

I found out that all wands, scrolls and potions are made by clerics, wiz and druids so yea it's not cheating.

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Time to start working some dynamic entry tactics in this game. ;)


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VC - Sydney, Australia

Not as much concern about the Fatal Funnel though...except in this case there's a Fatal Funnelweb.

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

We would be screwed in that case, but I often mirror corners or use a periscope in these games which reminds me to buy both next shopping trip! Hahaha.


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VC - Sydney, Australia

No way, just get a strong character to tie a halfling to a stick and shake it around corners.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Shifty wrote:
No way, just get a strong character to tie a halfling to a stick and shake it around corners.

ROFL! Whoops, there goes my alignment! XD

Liberty's Edge

M Halfling Paladin 1

To avoid alignment penalties replace halfling with kobold

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

LOL I am picturing Grim tying Aegon on a stick, or maybe the GM is hinting us at something.


I also like thunderstoning/color spraying rooms before entering. Like we did with Perdition, but he also liked Color Spraying belligerent children, lol.


VC - Sydney, Australia

Team Alpha are rapidly closing on the end (2 days?), Bravo is a couple of days behind them...

So with that being said:

* If you are planning on dropping before Part III, let me know asap.
* If you have a Day Job roll, please pop it here prior to the end of this scenario (so I don't redo sheets)
* Start thinking ahead to potential purchases, I will have a day of downtime between sessions to allow for that stuff, then we will roll on (where you will still have a day to shop).

Also, think about what Factions you are planning on joining if you aren't sure yet, then I can ensure you get logged correctly.

Cheers!


Will do.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Shifty, do you treat prehensile hair as primary or secondary natural attack? I saw one thread saying that it is secondary but if it's the only natural attack you did then you treat it as primary.

Sczarni

It is a secondary natural attack, however if a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls.

In this case, the above would apply. If you used a weapon and your hair, then the hair would be treated as secondary. Should you get another form of natural attack (claws, wings, bite, tentacles etc), then the hair would be treated as secondary.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Nice cause I'm planning to do a little tweak to my witch and try something before level 2. A scarred witch doctor is not illegal in society play right?

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