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"Meatgate, eh? Sounds ominous... Let's keep our eyes open as well as our ears."
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Diplomacy(Gather Info): 1d20 + 8 ⇒ (19) + 8 = 27
Diplomacy(Follow up): 1d20 + 8 ⇒ (9) + 8 = 17

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The Warrens
While riddled with windows and doorways at every height, carefully carved for the convenience of the residents over the course of millennia, Kaer Maga is a ring of unbroken stone, its sides seemingly invulnerable to weather, siege, or time—except here.
On the city’s northwestern side, some unknown calamity appears to have blown an enormous hole in the city’s ring, completely obliterating any stonework down to the bare earth and leaving only scattered chunks of broken rock, most of which have long since been scavenged by other districts for new construction. Within this breach, generations of Kaer Maga’s poorest residents have made their homes in the most literal sense, building shack on top of shanty in a hodgepodge of scaffolding and scrap lumber that now towers almost as high and wide as the rest of the ring, its interior a maze known only to its inhabitants. This is the Warren. The Warren’s lack of walls makes it the natural main entrance for locals and visitors alike, but it has no gates or guards to keep out the unwanted, merely seven stories of hungry opportunists.
Meatgate
With little to no land inside Kaer Maga’s walls devoted to agriculture, the city is dependent on the farmers and herders who eke a living out of the surrounding soil to supplement expensive shipments of grain and other foodstuffs from the lowlands. Yet even these are barely enough, and anyone who can provide comestibles at reasonable rates is welcome in the city. It was to this end that Meatgate was established. While many of the established farmers and shepherds have regular business partners within the city’s central markets, those with lower quantities often find it in their interest to sell in the open air meat market which rests at the edge of the Warren’s borders.
Here hunters and trappers from the surrounding area can sell their goods quickly and efficiently, by the pelt or the haunch, without sharing their take with a middleman. While the place tends to be a riot of shouts, blood, and unwashed hermits with good reasons for avoiding the city, the system works, and many of the city’s poorer residents can acquire fresh food here at surprisingly reasonable rates.
***-***
Kishara shows the symbol of the kneeling man to a few of the merchants, they confer for a moment and then confirm they know it all too well. ”Yeah we recognize the symbol—we’ve seen it a bunch of times on an abandoned prison in the Bottoms called the ‘Temple’. No one goes to prison in Kaer Maga—those caught committing crimes are either slain by vigilantes or executed by the Ardocs, the Commerce League, or the Duskwardens—the prison was just a trash heap the last time anyone checked”. for a few moments the men try change the subjects to whether you would now like to patronise their stores as you have the information you seek, then one looks shocked ”What’s that?!” – Kishara now realises the accuracy of her earlier warning... there are shouts of panic and screams in the market and the odd flash of steel, seems that the Shadow Lodgers have come to silence the inquirers.
Perception:
Tik 1d20 ⇒ 9
Yhen 1d20 + 6 ⇒ (5) + 6 = 11
Initiatives:
Kish 1d20 + 4 ⇒ (20) + 4 = 24
Tik 1d20 + 1 ⇒ (12) + 1 = 13
Yhen 1d20 + 4 ⇒ (2) + 4 = 6
M 1d20 ⇒ 15
BE 1d20 ⇒ 19
MT 1d20 + 2 ⇒ (18) + 2 = 20
TM 1d20 + 5 ⇒ (5) + 5 = 10
Sense Motive – Kishara 1d20 + 7 ⇒ (19) + 7 = 26
*** For the first 3 rounds of combat, all movement is considered to be rough terrain as the market empties of citizens***
Enemy party:
Half Elf female, chain shirt, quarterstaff.
Half Orc female, splintmail, shield and scimitar.
Gnome male, chain shirt, wielding a bow.
Human male, no armour, holding a wand and a dagger.
R1
Kishara
MT
BE
M
Tikrit
TM
Yhen

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"Perhaps we should inquire with the Duskwardens about their intelligence on goblin incursions: patterns, suspected hideouts, operating bases, targets...You can aim high or aim low for these organizations," Grim suggests.
Off to the Duskwardens? Want to throw in a fresh bit of Diplo? :)

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Diplomacy: 1d20 ⇒ 16
Grimaldus leads the others to the Duskwardens, asking about the goblin incursions in and around the city, including when, where, what the target was, and if they had any links or patterns. Grim will share their belief that the goblins are connected to the Shadow Lodge and if the Duskwardens have any information or intelligence gathered about the Lodgge.

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"They close on us from all sides. We must take cover! Do not let them box us in." Kishara's nimble fingers pull forth a Smokestick and a Tindertwig. She strikes the flame and lights the smokestick and tosses it between Tikrit and Yhen, hoping the smoke will conceal them from flying arrows and spells. She then draws her rapier and prepares to meet their attacker's advance.
Ready Attack w/ Rapier: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 ⇒ 1
10' cube of smoke will cover Tik and Yhen but not Kish. Do the narrow alleys heading south deadend there or is it open below where the map stops?

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Kish, drawing the twig is a move action, deploying is your standard - so no more readied action sadly. I have adjusted the map to show that the small passages tip out (onto a main thoroughfare we'd assume)
Sorry Mandrak, you are ages away with the main body - its just the three vs four sadly :(
The Gnome is vexed by the pop of smoke, making Yhen a harder target than he was wishing for. He instead swaps and shoots at Tikrit 1d20 + 6 ⇒ (15) + 6 = 21 striking for 1d6 ⇒ 5. He then draws his sword.
The Half Orc woman advances on Kihara, beating her way through the crowd. Too far through the smoke, Yhen can only hear the arrival.
The other woman follows the half orc...
R1
Tikrit
TM
Yhen
R2
Kishara
MT
BE
M
Tikrit
TM
Yhen

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An arrow strikes Tikrit, and he squawks in pain. With a flick of his wrist a wand shoots into his hand and he activates it, a shield of force appearing before him before it fades. "Back this way! Let the fighters come to us." he says in a whisper before drawing his Katana.
Swift to use Spring-Loaded Wrist sheath, Standard to activate Wand of Shield, Move to draw weapon. Current AC 19

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Ok, I wasn't sure if it would use up the full round or not, but I did specify I wanted to center the smoke between Tikrit and Yhen to give them both 50% concealment from the archer and the magic user. Since the smoke would be at Kish's back, she'd be protected from them too without needing to be under the smoke herself. For future reference, I need something like the spring loaded wrist sheath thing to get anything out with anything less than a move action?
Knowing Yhen cannot see the battlefield, Kishara whispers to her, "The way is clear south between the buildings directly in front of you. Two warriors approach my direction and an archer and a magic user close on Tikrit's side. Running for it might be the safest course..."

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Suggestion: Grease on the right to slow the warriors, and Yhen take out the Gnome with a spell or Hex. Then we go after the Mage first.

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OK that can be adjusted, did you want to move the smoke onto them? You have two people advancing on you though :)
For wrist sheathes, you can have one on each wrist, and specify what you want in them. The down side is having to have an empty hand to utilise them, so perhaps the off-hand. Smokesticks can be loaded in, but then you still need to consider a fire source to get them going...

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I guess it works well in it's current position since Tik was already hit, he can move under cover of it on his next turn as it should last for 10 rounds unless dispersed and we should be able to escape down the alley if things go badly.
Round 2
Kishara uses the smoke to conceal her position and coils her muscles like a snake ready to strike. She lashes out with lethal accuracy at the half-orc female closing in.
Attack w/ Rapier: 1d20 + 6 ⇒ (19) + 6 = 25 Crit confirm?: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 ⇒ 4 Crit Damage: 1d6 ⇒ 1
Edit: Aw, what a way to crit. I miss multipliers.

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And that will do it!
Following Grimaldus' plan turns out to be a mixed bag; the Duskwardens a little lost on connecting the dots because as far as they could tell some Goblins died in an alleyway, but given half of them were dragged off by bodysellers, it was hard to work out what was going on...
Whilst the two sides try and juggle information, you spy a previous informant, Fasch, the female human cutpurse sitting in a cell, her mousy frame being fortunate in such a small cage.
"Look, I think I came across some of those fellas you've been fighting hanging aroun The Bottoms, but I can't be certain... worth a look there. Market traders are the ones to ask"
More diplo rolls in due course guys... some more info to obtain :)

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Yes to using the attack I rolled above and I was holding the move in case Yhen moved but looks like we're staying put so far so can she pull out her flask of Alchemist Fire or maybe do that at the end of the round provided she doesn't need to reach for a healing potion instead?

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Kisharas blade neatly cuts into the advancing Half-Orc who grimaces in pain, but continues her attack.
The Gnome falls in with some of the fleeing foot traffic and disappears around a corner (on map as ?).
The Half-Orc swings her blade back at Kish 1d20 + 4 ⇒ (11) + 4 = 15 but to no avail. Behind her, the other woman steps in and bathes the area in a nimbus of healing... 1d6 ⇒ 1 - but the energy (curiously) doesn't wash over Yhen or Tik.
The crowd is still stampeding, adding to the confusion.
R2
Tikrit
TM ZZZZZZ R1
Yhen
R3
Kishara
MT
BE
M
Tikrit
TM
Yhen

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Seeing the mage collapse, Tikrit nods and ducks back into the smoke, appearing next to Kishara. His Katana glints with magic as he swipes at the Half-Orc woman. "The Mage is down for the moment and the Gnome has hidden himself." he whispers.
Move to M18, swift to use Arcane Pool to give weapon a +1 Enhancement and attack. 1/3 Arcane Pool used. AC 19 1d20 + 7 ⇒ (6) + 7 = 13
1d8 + 4 ⇒ (2) + 4 = 6 damage.

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[b]"Fasch...should have known we'd find you here. C'mon, you have ears on the ground here. What's up with this 'Shadow Lodge'? What are they after? What else can you tell us?" Grimaldus asks the cutpurse.
Diplomacy: 1d20 ⇒ 5

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Kishara chuckles lightly as she says low to Tikrit at her side "Uh oh... They've riled the Lady Yhen now..."
Then she raises her voice and speaks loudly for their attackers to hear.
"If you've any hope of regaining the Society's favor, lay down your arms and surrender!"
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
Unless they submit, she'll attack with her rapier again on the half-orc.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d6 ⇒ 3

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Cackle as move action, Evil Eye (AC) at the remaining one.
The other caster has full cover from you due to the smoke... in order to target anyone, you'd have to move out of the smoke back towards the downed caster and hook around - which would take a move action, especially as no 5' steps due to the crowd running around still, until end round 3 :(
So whatchawannado? You can leave the smoke and take a shot, but the enemy are running around behind you guys and in front :)
***
Kishara tries talking, but the enemy seem to believe they have the upper hand and so it goes to the blade. The hlf orc easily checks the shot with her shield.

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Yhen pushes clear of the smoke and hexes the caster 1d20 + 5 ⇒ (12) + 5 = 17 who shakes off the ill will.
The half orc slashes at Kishara, 1d20 ⇒ 5 but the blade fails to find purchase. Behind her, the caster channels more healing 1d6 ⇒ 6.
R3
Tikrit
TM (zzzzzzzz but waking up)
Yhen
R4
Kishara
MT
BE
M
Tikrit
TM
Yhen

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Kaneko continues to ask around about the rogue Shadow Lodge or 'Dodgy' Pathfinders as she works through Magnamar.
Again she uses her Touch of Glory and Guidence Cantrips as she pays a visit to an information broker (and pays 10gp) Pls remove it on my chronicle for a lead.
1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Hoping the gold provides a circumstance bonus, if so, throw it on top of the total
I wonder how the others are doing..., she wonders.
We really ought not split the group - could be dangerous.

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"Fasch...should have known we'd find you here. C'mon, you have ears on the ground here. What's up with this 'Shadow Lodge'? What are they after? What else can you tell us?" Grimaldus asks the cutpurse.
Diplomacy: 1d20 ⇒ 5The slip of a girl replies; [b]"Nice to see you too big guy, but yeah its hard to think or remember when you are stuck in a cell, especially over such a small misunderstanding, savvy?"
Kaneko quickly reads the situation and smooths over the various parties - Duskwarden and pickpocket alike.
"I'm sure of it, saw one of the Shadow Lodger men down in Meatgate, was clearly not a local and was down shopping for a lot of meat and supplies. He may have dropped a few coins while I was following him, that's how I knew what he was doing as I followed him around, trying to return them to him of course"

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The oil flies through the smoke 1d100 ⇒ 58 and strikes the half orc and splashes the woman behind her.
The Gnome reappears, flitting across the alleyway - he pauses to take aim at Yhen, loosing an arrow 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 that strikes her squarely 1d6 + 2 ⇒ (4) + 2 = 6.
The Half-Orc advances into the smoke 1d20 ⇒ 51d100 ⇒ 88 but the blade still misses Kishara - the cleric advances in as well, but appears to be waiting for something...
The downed caster is awake but still prone.
R4
Tikrit
TM
Yhen
R5
Kishara
MT
BE
M
Tikrit
TM
Yhen

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"Can you describe the man for us? Then we'll be on our way to 'introduce' ourselves..."
Grim knows better than to try and plea her case to the Duskwardens...he just doesn't have a way with words like Kishara or Kaneko...

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"Sure, bit grizzled, not as big as you" she motions towards Grim "but fit and strong looking. Had a rapier slung by his side and was wearing a chain shirt, all real nice quality, stood out in the Meatgate markets straight away, he wasn't hiding it or nothin! Stood well though, reckon he's seen a bit of trouble in his time."

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Tikrit steps back up to the Half-Orc. "That is the fiery breath of the Dragon!" he says with a laugh, swinging his Katana. As he does, the electricity from his hand arcs to the blade, imbuing it with the energy.
5ft, attack. 1d20 + 7 ⇒ (16) + 7 = 23
1d8 + 4 + 3d6 ⇒ (8) + 4 + (3, 5, 1) = 21