Pozuket is a tallish gnome (which means he's about the size of a human 5-year-old), with teal-colored hair and a inquisitive look to him.
Pozuket
Male Traveller Gnome Bard (Songhealer) 2
NG Small Humanoid (gnome)
Init +3; Senses low-light vision; Perception +7
Combat stats:
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 21 (3d8+3)
Fort +3, Ref +5, Will +4 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 15 ft. (20' unencumbered) Melee Rapier +2 (1d4-1/18-20/x2) and
. . Whip +2 (1d2-1/x2)
Ranged Masterwork light crossbow +5 (1d6/19-20/x2)
Special Attacks bardic performance (standard action) (18 rounds/day (countersong, distraction, fascinate DC 15, inspire competence +2, inspire courage +1)
Spell-Like Abilities (CL3) Arcane Mark (1/day), Comprehend Languages (1/day), Message (1/day), Read Magic (1/day)
Bard (Songhealer) Spells Known (CL 3rd; concentration +7):
1st (4/day)—charm person (DC 15), chord of shards (DC 15), ear-piercing scream (DC 15), memory lapse (DC 15)
0 (at will)—dancing lights, detect magic, know direction, mage hand, prestidigitation, sift
Other stats & gear:
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Statistics
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Str 8, Dex 12, Con 12, Int 14, Wis 10, Cha 19
Base Atk +2; CMB +0; CMD 11
Feats Extra Performance, Spellsong
Traits Fast-Talker, Reactionary
Skills Bluff +12, Diplomacy +11, Intimidate +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +7, Linguistics +8, Perception +8, Perform (oratory) +10, Perform (sing) +8, Perform (wind instruments) +8; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Kelish, Shoanti, Sylvan, Varisian
SQ bardic knowledge +1, enhance healing, magical linguist
Combat Gear Wand of cure light wounds (49/50), Wand of Disguise Self 5/50, Holy water (2)
Other Gear Studded leather armor, Crossbow bolts (50), Masterwork light crossbow, Rapier, Whip, Cloak of resistance +1, Masterwork backpack (30 @ 27.11 lbs), Bedroll*, Belt pouch (5 @ 2.75 lbs)*, Flint and steel*, Ink, black*, Inkpen*, Journal*, Mess kit*, Mirror*, Musical instrument (Flute)*, Pantograph, Parchment (5), Pot*, Rope*, Signal whistle, Soap*, Torch (10)*, Trail rations (5)*, Waterskin*, Wrist sheath (1 @ 0 lbs), 292 GP, 2 SP
Items with * are from Bard's kit.
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Special Abilities
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Arcane Mark (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Arcane Mark once per day.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (18 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Comprehend Languages (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Comprehend Languages once per day.
Enhance Healing (4/day) (Su) Cause spell completion/trigger healing to function at bard CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Message (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Message once per day.
Read Magic (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Read Magic once per day.
Spellsong Combine spellcasting and bardic performance
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Bare-bones personality:
Always on the move, even moreso than most gnomes.
His obsession is language, in both written and spoken forms.
The fact that people can communicate in so many diverse ways fascinates him.
He is a member of the Society because of all the fascinating people he can meet and talk to, and for the hope of discovering a forgotten language.