| Full Name |
Sir Mandrak |
| Race |
Teifling |
| Classes/Levels |
monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4 |
About Sir Mandrak "The Monk"
Roger G 14604-8
[Sir Mandrak
Tiefling Monk 2
LN Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 15, flat-footed 13 (+1 armor, +2 Dex, +1 dodge)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +5
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Bite (Maw or Claw (Bite)) +4 (1d6+4/x2) and
. . Unarmed strike +4 (1d6+3+1d4 bleed/x2)
Ranged Shuriken +3 (1d2+3/x2)
Special Attacks flurry of blows +0/+0
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Statistics
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Str 17, Dex 14, Con 12, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 19
Feats Belier's Bite, Combat Reflexes (3 AoO/round), Dodge, Improved Unarmed Strike, Stunning Fist (2/day) (DC 13)
Traits Dump Salvager, Reactionary
Skills Acrobatics +7, Climb +7, Escape Artist +6, Fly +6, Perception +6, Profession (innkeeper) +7, Stealth +7, Swim +7; Racial Modifiers +4 Fly
Languages Abyssal, Common
SQ ac bonus +2, prehensile tail, stunning fist (stun), unarmed strike (1d6)
Other Gear Shuriken (10), Bracers of armor +1, Backpack, masterwork (empty), Pathfinder's kit, 383 GP
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dump Salvager You gain a +3 trait bonus on Perception checks to search for concealed items.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stunning Fist (2/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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