Thorn's End Guard

Jivokun Hukaii's page

200 posts. Alias of Stiehl9s.


Full Name

Jivokun Hukaii

Classes/Levels

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Strength 14
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 12
Charisma 14

About Jivokun Hukaii

Jivokun Hukaii
Male Half-Elf Rogue (Knife Master, Scout) 2
CN Medium Humanoid (elf, human)
Init +9; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex)
hp 16 (1d8+1)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee MW Dagger +4 (1d4+2/19-20/x2)
Melee Dagger +3 (1d4+2/19-20/x2)

Ranged MW Dagger +5 Range 10' (1d4+2/19-20/x2)
Ranged Dagger +4 Range 10' (1d4+2/19-20/x2)

Special Attacks sneak attack +1d8/+1d4
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Statistics
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Str 14, Dex 16, Con 12, Int 11, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Improved Initiative, Skill Focus (Stealth)
Traits Elven Reflexes, Fortified (1/day)
Skills Acrobatics +7, Appraise +4, Bluff +7, Climb +6, Disable Device +8, Perception +8, Sense Motive +6, Sleight of Hand +8 (+9 to conceal a light blade, +11 using wrist sheath), Stealth +11, Swim +6, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, hidden blade +0
Other Gear Leather armor, MW Dagger, Dagger (6), Backpack, masterwork (1 @ 5 lbs), Bedroll, Candle (2), Chalk, Hammer, Pitons (4), Silk Rope 50', Sack (2), Sunrod (3), Tindertwigs (4), Everburning Torch, (Belt pouch (1 @ 0.9 lbs), Belt pouch (2 @ 1 lbs), Flint and steel, Thieves' tools, Trail rations (5), Wrist sheath, spring loaded (empty), 6 GP, 4 SP
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Special Abilities
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Bleeding Attack - A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Elf Blood - You are counted as both elven and human for any effect relating to race.
Elven Immunities - +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion - If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
Fortified (1/day) You have a 20% chance to negate critical hits.
Hidden Blade +0 +0 bonus on Slight of Hand checks to conceal a light blade.
Hidden Blade - adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.
Low-Light Vision - See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack - +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

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