My submission. A Varisian take on a tetori monk. If you like him, but have any reservations or questions, please let me know what you would like to know or change for further consideration.
Vasili Batzoyez Crunch:
A solid friend and able fighter is how most people would describe Vasili Batzoyev...Dumb as a stump and wise beyond his years is another, though few would do so to his face. As a proud Varisian man, Vasili took to training with a member of the caravan said to have learned esoteric forms of wrestling in his travels around Golarion. Vasili's devotion to his master was nearly that of his devotion to his mother and father and soon was besting men much older than himself within their community. Seeing value in his son's strength and skill, Vasili was soon besting all comers in each village the gypsy travelers stopped. Part time strong man and full time enforcer, Vasili proved his worth to family and master. The world was a wonderful place filled with ample adventure, fights, women, and booze. Till one fateful day when a match turned ugly, a knife was pulled, and a man lost his life to a large forearm and a crushed windpipe. Vasili was forced to flee. Dejected and saddened by the necessary, but unpleasant killing of a man and loss of his cherished family Vasili roamed from town to town seeking peace and a honing of his abilities.
Vasili is a large and powerful man, but lacking in the brains department due to numerous chokeholds and hard throws taken in his youth. Extremely friendly and gregarious, Vasili seeks to replace the family he lost, yet would never say so.
In combat, Vasili will be a controller looking to mitigate casters and other nefarious individuals so his partners may finish them or subdue them for questioning. Out of combat, Vasili is blessed with high marks in perception and observation of body language.
Overall, he is a fun guy to have around and a capable combatant who may not understand intellectual banter, but can read between the lines seeing through to a persons true intentions.
Hey Spaz. Yeah, after a year of up-ended living I have finally got life back in order. I have stopped by on the boards from time to time just peep in, but knew I could not maintain any sort of sustained comms so never posted. Glad to have all that behind me. Hope all has been well.
I don't have the career compendium so lets keep it to the core book for now. As far as being closed to recruiting, I need to give the first five a chance first,but come on over to the ooc. We all know how pbp can be. :) I plan keeping to the basic rules till we get a feel for speed. I like the advance rules at the table, but they can slow down play online and once momentum is lost interest often goes with it.
Looks like we have a decent level of consensuses on how we want the game to flow and I have enough information to get the ball rolling on hammering out a session.
Does everyone have the core rulebook? If not, we will help those that don't. Thankfully this game is pretty streamlined and easy to pick up.
If you have the book, go ahead and roll up a character. I will get a thread up so we can move over to the OOC to discuss further desires and questions.
As far as combat goes, I like the advanced rules, but feel the basic method is probably a better method for PbP. So using basic armor points, no hit locations, and Sudden Death Crits look like a good start. I was thinking if we want to add the other stuff later as we get a feel for the flow we can, but making sure we get the steam going first was most important.
I also like narrative combat for PbP in that we don't use maps. This can be negotiable, but it speeds up play if we can assume relative locations.
Any thoughts on that?
So here is what I am looking at. I have several pre-made adventures including the book for Karak Azgal for those of you looking for dwarf centered adventure. But, I can just as easily run anywhere in the Empire.
I am very player centered as a GM. I like you guys getting the most out of the experience as possible and see us as a collaborative story telling team. There will be times where I hand wave in order to maintain the flow of the story, but Warhammer is a brutal setting and death is just a fact of life even for heroes and I believe this part of the appeal.
For character creation, I like the random nature of 2nd Ed. Depending on what route you guys wanna take, I may be influenced to allow a certain career, i.e. Slayer or Rat Catcher for example.
For you guys, I want to know what sort story you like most, high adventure, horror, suspense, ect. Warhammer allows for a pretty diverse range, but always with Morr in the peripheral.
What is your favorite opponent?
Favorite Warhammer Novel?
Region in the Empire?
Aspect of Warhammer?
Speed of play? 1 a day, ect.
I recognize most of your names and anyone who wants to play WHFRPG 2nd has likely been around these boards long enough to know speed kills in PbP. If stuff happens in real life and you need to drop out for good or for a time, just let me know and either you will be sent off in a blaze of glory or stamped with question mark as you are dragged off to some unknown fate. Any time you wanna come back just do so in the ooc and we will slide you back in. I can run a right down to a one on one, but communication is key.
The only strict rule I have is players must be able to separate their in-character from the OOC.
Thoughts and questions?
I like the narrative time option. In PbP we do not have the time to actually roleplay out those penalties. I want to keep a brisk pace so we can focus on not allowing the game to stagnate and people don't get bored or never enjoy their efforts.
Freki Bloodfang wrote:
I can see it now, take some Tau, some Orc, and whatever else we can capture alive strip em down and put some explosive collars on them...get them drunk and make em compete in games. Last place dies after every competition. The winner...well at least he'll die drunk as hell.
Orks would probably have good time of it. Suckers are more trolls in 40k.