
drbuzzard |

Two things:
A) If you wish to modify your build within the campaign constraints now that you know who is on your team, feel free.
B) Your only arcane caster is a magus, so one might say you are a touch magic poor. You are quite melee heavy with 4 out of 6.
Also if you are going to have to be absent, warn me and I'll bot you for a while. If I'm not warned, I get irate.

![]() |

The proud kellid says "I'm sorry, for even if I'm a mighty son of the plains the flu is a powerful enemy"

![]() |

Kronug knows nothing of sophist maths, Kronug knows only the weight of gold.
Kronug requires assistance as to how much money he has earned already. Please, pretty please.

![]() |

Well, with 2 gold I can buy more mead. Fair enough.
Seconding mook beating, by the way. Kronug's muscles need some flexing!

![]() |

As only Crom could have planned it!

Marckus |

I forgot to stay up on recruitment. My bad.
So we have a:
bloodrager
barbarian
fighter
oracle
magus
and me, a brawler.
That certainly is a disturbing lack of magic.

Sileth |

I forgot to stay up on recruitment. My bad.
So we have a:
bloodrager
barbarian
fighter
oracle
magusand me, a brawler.
That certainly is a disturbing lack of magic.
And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.

Hyder Troseddol |

Marckus wrote:And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.I forgot to stay up on recruitment. My bad.
So we have a:
bloodrager
barbarian
fighter
oracle
magusand me, a brawler.
That certainly is a disturbing lack of magic.
Hey I did my part, as an oracle of life I've got the healing part down.

![]() |

As if we needed something else than big muscles and bad jokes. If we can't kill the baddies we'll laugh them to death, for Crom!

Marckus |

I'm going to avoid posting with Marckus tonight so I can mull over alterations and have time to read the explosive gameplay thread. Just a heads up.

drbuzzard |

If you know the square the enemy is in, you can attack it. The target is assumed to have full concealment, so 50% miss chance. Sneak attack (or other precision damage) is not possible when the target has concealment (barring certain feats or such).
Movement can be done at half speed with no penalty or full if you can make an acrobatics check (DC set by conditions). You cannot charge blind.
Generally a perception check to determine enemy location is a move action, but I let it slide here.

![]() |

Luckily for Kronug, he has powerful hearing muscles. That said I'll have to invest in scent, what with smelling the fear of these dogs and stuff.

![]() |

My fault, I'm at 3 HP thanks to rage. All praise the rage!

Marckus |

I don't want to ruin the party, but spell combat requires a light/one-handed melee weapon and a free hand. It's not for bows.
Unless there's a feat or archetype I don't know about, of course.

Sileth |

Go to Magus Eldritch Archer.

![]() |

Plus snowball shenanigans ala shocking grasp, if I recall correctly. It isn't as absurdly hardcore as 15-20 crits, but ey, it's nice.

Sileth |

there's a huge tradeoff with shocking grasp vs snowball
shocking grasp
melee
high crit weapons 15-20
hold the charge so you are gonna hit with that spell at some point
SR
snowball
ranged
crit range w/ bow 20 (horrible), and with crit spell is still x2 not x3
no hold the charge= chance for spell to be wasted
No SR
edit: because of the risk of losing the spell (no hold the charge) it is much better to just use spell combat and avoid spellstrike. RTA vs Ranged Attack.
in fact the only time Sileth will use Spellstrike is with Cantrips
edit#2: would probably be better to use crossbows (better crit range). But I've never used or liked them

drbuzzard |

The game is very close to impossible to make a decent crossbowman. Even with Bolt Ace, you can't get something really workable till higher level, and I don't think it ever catches up with a longbowman. I have fiddled with the builds quite a bit trying, but I think it just isn't possible.
I have a 13th level bolt ace in one game here, and he's pretty good. However I think a normal bowman would have been better. The fact that they even nerfed the bolt ace says everything you need to know about what the devs think of crossbows.

Sileth |

I think there must be a better weapon than longbow for a Kensai/Eldritch archer maybe a thrown weapon.
Kensai is mostly about crits and with the longbow crit range 20 ....the kensai is mostly wasted.
Just started playing a higher level kensai so the importance of crit range is really being driven home.

Marckus |

I've often thought it was absurd to make the repeating crossbow an exotic weapon, given it's simple design and centuries of use. Maybe a reasonable approach to that would help crossbowman builds.

![]() |

3.5 showed both less and more love for crossbows. On one hand you had the Great Crossbow with 18-20 crits and 2d6 or 2d8 damage (don't recall exactly now). On the other hand the only means for Dex to Damage where either half dex under 30 ft with a mostly wasted feat or full Dex as precission damage with an obscure feat from Dragon Magazines.
So Pathfinder is an improvement even if a poor one.

![]() |

Drbuzzard, I've just realised i dun goofed. I'm actually at 1 HP, because I don't have DR until lvl 2. Don't know what happened to my poor kellid mind, sorry.

drbuzzard |

I guess I was not paying attention. Just to be clear, I have a +1 spell resistance right now?
You have a +1 resistance bonus on saving throws. Resistance is one of the 'types' of bonuses you can have on things. There's morale, luck, enhancement and a bunch of others. The point in labeling bonuses is because like bonuses do not stack (except in rare cases).
Next level by the chart, your weapon and armor become +1.
The point of Automatic Bonus Progression is for one of two reasons:
A) So you can have people get the bonuses they need to be balanced without using up the slots which might otherwise contain 'interesting' magic items. For example, if you have a cloak of resistance, you can't have a cloak of elvenkind.
B) Removing magic items altogether, so that your abilities are all inherent to you, and you aren't draped out like a christmas tree full of ornaments. This way you can't actually lose magic items, but you also can't have all kinds of quirky abilities from them.
B requires the +2 level adjustment on the table, which is what we are using.
I'm doing it because there are so damn many magic items out there, that I've regularly had players in other games pop up ones I've never heard of which I really don't think are balanced very well. Also as this is a 3.5 module being converted over, I would just as soon cut my work load and not have to worry about magic items, and you people having what you need to be balanced.

Marckus |

Don't assume this guy is a chump, or the encounter will be easy.
So... if we assume he's a chump, the encounter will be easy?
-Posted with Wayfinder

![]() |

I think it won't be us who will take have an easy time... anyway, let's crush this traitorous dog.

![]() |

I think it won't be us who will have an easy time... anyway, let's crush this traitorous dog.