GM Mort |
Dimitri shoots two of the zombies apart and Geist claws at a third.
The other two trench zombies try to climb out of the pit.
climb: 1d20 + 15 ⇒ (6) + 15 = 21
climb: 1d20 + 15 ⇒ (16) + 15 = 31
Acid dmg for exploding zombie: 4d6 ⇒ (6, 2, 3, 1) = 12
Geist ignores the acid explosion.
The one next to Geist, finding his gun out of Ammunition, starts trying to stab Geist with the bayonet, but harmlessly bounces off his breastplate.
stab: 1d20 + 9 ⇒ (9) + 9 = 18
stab: 1d20 + 4 ⇒ (13) + 4 = 17
Greta moves up to ready to stab anything she can reach.
Party up, but no zombies on ground level yet.
Crummock-i-Phail |
Dimitri walks into the middle of the area, and fires a single shot at the one remaining zombie on the surface.
+1 Holy Reliable Rifle: 1d20 + 26 + 1 ⇒ (4) + 26 + 1 = 31, for 1d10 + 25 + 1 ⇒ (10) + 25 + 1 = 36 damage, +2d6 ⇒ (2, 4) = 6 Holy damage.
Similarly, Geist attempts to finish off his latest chew-toy.
Bite: 1d20 + 15 ⇒ (14) + 15 = 29, for 1d8 + 8 ⇒ (3) + 8 = 11 damage, +1d6 ⇒ 6 Fire damage.
Claw: 1d20 + 15 ⇒ (13) + 15 = 28, for 1d6 + 8 ⇒ (2) + 8 = 10 damage, +1d6 ⇒ 5 Fire damage.
Claw: 1d20 + 15 ⇒ (6) + 15 = 21, for 1d6 + 8 ⇒ (6) + 8 = 14 damage, +1d6 ⇒ 2 Fire damage.
Crummock continues to pour healing energy into Einar, ensuring that his stigmata continue to bleed freely.
CSW: 3d8 + 13 ⇒ (4, 5, 7) + 13 = 29.
GM Mort |
Dimitri manages to finish off the remaining zombie.
acid exploding zombie: 4d6 ⇒ (4, 2, 4, 5) = 15
Geist no damage from exploding zombie
I'll put Geist on delay until the zombies come up
climb: 1d20 + 15 ⇒ (3) + 15 = 18
climb: 1d20 + 15 ⇒ (19) + 15 = 34
One zombie makes it up, the other does not.
Geist pounces on the zombie on ground level and rips it to pieces, while giving Crummock a mournful look for the taste. The flame in his claws does it no damage.
rake: 1d20 + 17 ⇒ (1) + 17 = 18
dmg: 1d6 + 8 ⇒ (4) + 8 = 12
rake: 1d20 + 17 ⇒ (12) + 17 = 29
dmg: 1d6 + 8 ⇒ (6) + 8 = 14
acid exploding zombie: 4d6 ⇒ (3, 5, 4, 3) = 15
Geist no damage from exploding zombie
Party, except Geist, up
Crummock-i-Phail |
Well, at this point, I am basically going to assume that Dimitri waits patiently for the last zombie to get up top, and then blows it to pieces.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38, for 1d10 + 25 + 1 ⇒ (3) + 25 + 1 = 29 damage, +2d6 ⇒ (5, 1) = 6 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30, for 1d10 + 25 + 1 ⇒ (7) + 25 + 1 = 33 damage, +2d6 ⇒ (6, 3) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27, for 1d10 + 25 + 1 ⇒ (8) + 25 + 1 = 34 damage, +2d6 ⇒ (4, 5) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29, for 1d10 + 25 + 1 ⇒ (10) + 25 + 1 = 36 damage, +2d6 ⇒ (4, 2) = 6 Holy damage.
Meanwhile, I will start using a wand to heal Einar.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
Dimitri:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
Geist:
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
Crummock:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
That leaves Einar down 1hp, and Crummock down 2hp.
GM Mort |
Dimitri blows up the zombie to bits when it finally climbs back up.
Searching the area, the party finds two Gas trap cylinders. They are, of course, filled with trench mist.
Greta simply walks up to Einar, shakes his hand, and says, "Welcome back. Hope the trip wasn't too rough on you."
Dimitri on the other hand looks like his eyes are about to pop out of his head. "YA nikogda ne videl, chtoby kto-to byl rasstrelyan tak mnogo raz i zhil, chtoby rasskazat' istoriyu. Eto to, chto Kramlok sdelal so mnoy, kogda nespravedlivyy ogon' Rasputina ubil menya?"
I've never seen someone been shot so many times and lived to tell the tale. Is that what Crummock did when Rasputin’s unholy fire slew me?
GM Mort |
The party approaches D7, but finds an invisible barrier in the way.
You have something undone - please pick another destination.
You may approach D8 or D6 - which?
Crummock-i-Phail |
D8?
Also, what did the zombies have on them?
Crummock nods, and gives Dimitri a wan smile.
"Да, это то, что я сделал, когда Распутин убил тебя. К завтрашнему дню он вернется к нормальной жизни."
GM Mort |
The zombies have 20 metal cartridges,a gas mask, a rifle, a socket bayonet and 2 concussion grenades each.
M1914 Grenade (Concussion): This time-delayed concussion grenade is a mainstay of trench warfare. The device appears to be little more than a metal cylinder tapering to a handle containing a spring-loaded lever. To detonate the device, you disengage the safety pin while depressing the handle’s lever, which releases the firing pin when thrown. The device detonates at the beginning of your next turn, hopefully in the area you targeted. The device relies on a concussive blast to deal damage, and all creatures within a 20-foot radius take 3d6 points of bludgeoning damage (Reflex DC 15 for half). Worth 50gp each.
Bayonet, Socket: A socket bayonet fits onto a lug mounted on the barrel of some modern firearms. It has the same statistics as a bayonet (Ultimate Equipment 24), but a firearm fitted with a bayonet lug can be fired while the bayonet is in place, albeit with a –2 penalty on attack rolls. Each bayonet is designed for a specific model of firearm. The bayonets in this adventure are M1891 bayonets designed for use with the Russian Mosin-Nagant M1891 rifle. Worth 5gp each.
GM Mort |
D8 with ring
This large building is dominated by a cold stove overturned among scattered cauldrons and smashed casks. Several frozen corpses hang from the rafters above a large copper kettle in the center of the room, surrounded by makeshift beds of piled furs. Einar sees 4 yetis in the room, standing guard, looking out for intruders.
Einar 'Kinslayer' Bjornson |
"Thanks Crummock, I feel bad, I didn't get you anything." Einar turns his head cracking his neck, smiling as his wounds continue to heal. He then gathers his weapons and places them in his ruck sack and begins to loot the dead.
Winking at Greta "Not too rough, I'm just glad I didn't make It all the way to Pharasma's cobblestones, that gave me the willies."
Turning to Dimitri he nods in affirmation. "О, я умер, ты никогда в этом не сомневаешься. И да, это именно то, что Крамлок сделал для вас." He then pulls out one of the revolvers from the dead Cossacks and asks,"Теперь, как вы используете эти более мелкие?".
He then begins walking toward the building that Crummock indicated, intent on using the ring to look inside.
"Now, how do you use these smaller ones?"
GM Mort |
"ОК. Магия реальна. Я видел доказательства перед глазами." Dimitri mutters to himself. He then asks Crummock, concerned, "Vy, kazhetsya, ustali - vy v poryadke?"
OK. Magic is real . It's not a parlour trick. I've seen proof in front of my eyes.
You seem tired - are you alright?
GM Mort |
Dimitri shows Einar how to use the revolvers, but admits he prefers the rifle and isn't quite as quick reloading the revolvers as the rifles.
You can take exotic wep prof revolvers as a feat when you get a feat
Crummock-i-Phail |
Crummock nods to Einar, then grins.
"Well, I can't be lettin' ye take a nap whilst there is still a job to do, now can I?"
He then turns to Dimitri.
"Да, магия реальна, но из того, что я понимаю, она в значительной степени истощилась от этого мира; Те, кто способен направить его, и существа, которые от него зависят, здесь довольно редки. То, что делает Распутин, кажется уникальным, когда дело доходит до этой планеты."
Crummock then sighs.
"Направляя жизненную энергию таким образом ... есть только так много тела, которое может принять, прежде чем оно станет полностью истощенным. С помощью обучения вы можете увеличить количество каналов, но это долгий, жесткий процесс."
Once Einar describes what is waiting inside the building, Crummock frowns.
"Это не похоже на то, что мы можем просто оставить позади ... Теперь давайте поговорим о них."
He then casts Divine Favor on Geist, and motions for Einar to open the door.
Mr. Whiskers |
Slightly miffed, Mr. Whiskers tells Dmitri "Конечно, магия реальна!"
Mr. Whiskers casts an enhanced mirror image before the door is opened.
Images: 1d4 + 5 ⇒ (3) + 5 = 8 CL 15
Looking to Einar, he suggests "Perhaps you should take some defensive measures before opening the door, Einar."
GM Mort |
D8
Opening the door, the party sees a cold stove overturned among scattered cauldrons and smashed casks. Several frozen corpses hang from the rafters above a large copper kettle in the center of the room, surrounded by makeshift beds of piled furs. There are 4 yetis in the room, standing guard, looking out for intruders.
Mr Whiskers Init: 1d20 + 6 ⇒ (17) + 6 = 23
Einar Init: 1d20 + 5 ⇒ (12) + 5 = 17
Crummock Init: 1d20 - 1 ⇒ (20) - 1 = 19
Yetis init: 1d20 + 3 ⇒ (3) + 3 = 6
Party, and yetis
Mr Whiskers knowledge local: 1d20 + 24 ⇒ (13) + 24 = 37
Greta knowledge local: 1d20 + 10 ⇒ (2) + 10 = 12
Mr Whiskers - they are female yetis with ranger(wild stalker) levels!
Slide 11
Mr. Whiskers |
Mr. Whiskers casts confusion into the room, getting all four yeti in the effect.
DC 21+2 for AR = 23 Will save
He then point to the one that resisted and says "Focus your fire on her!" Remembering Dmitri, he repeats it in Russian.
Edit: Updated text based on will save results
GM Mort |
Earlier Retcon with Dimitri
As the party searches through the corpses of the zombies, Dimitri remarks sadly. "Eto te, kto umer, kogda Rasputin zastavil zdaniya rukhnut' na nikh. YA nikogda ne ozhidal, chto ikh tela budut oskverneny tak ...
These were those who died when Rasputin caused the buildings to collapse on them. I never expected to see their bodies desecrated like this...
"Otlichno. YA vizhu, chto umiraniye i vozvrashcheniye - eto obychnoye yavleniye dlya lyudey iz vashego mira? Khotya mnogiye lyudi v moyem mire khoteli by znat', kak obmanut' smert'." Dimitri replies to Einar. "Crummock, yesli on vybral, mozhet stat' ochen' bogatym i moshchnym ..." He looks at Crummock meaningfully. "Ili on mog okazat'sya v laboratorii uchenykh, poka oni pytalis' vyyasnit', kak on eto sdelal, chtoby oni mogli yego dublirovat'."
All right. I see dying and coming back is common for people from your world? Though a lot of people in my world would want to know how to cheat death.
Crummock, if he chose could become very rich and powerful
Or he could end up in a scientists's laboratory while they tried to figure out how he did it, so they could duplicate it.
"Vam nuzhno otdokhnut'? YA imeyu v vidu, chto yesli kanalizatsiya zhiznennoy energii istoshchayet vas, vy ne budete padat' nad ney? YA ne vrach, i ya ne znayu, kak ispravit' takikh lyudey, kak ty." Dimitri looks at Crummock with worry in his eyes.
Do you need to rest? I mean if channeling life energy drains you, you won't be falling over right? I'm not a doctor and I don't know how to fix people like you.
GM Mort |
Only one of them is not confused. The rest are all confused.
will: 1d20 + 8 ⇒ (8) + 8 = 16
will: 1d20 + 8 ⇒ (7) + 8 = 15
will: 1d20 + 8 ⇒ (19) + 8 = 27
will: 1d20 + 8 ⇒ (1) + 8 = 9
The one with the red stroke on it is not confused
GM Mort |
Apparently we're Yeti Phobic. And That yeti is my papa and he wants to protect, me! doesn't quite fly ;-)
Crummock-i-Phail |
Earlier:
Crummock frowns thoughtfully. as he listens to Dimitri.
"Возвращение от смерти не является обычным явлением, но это происходит. Может быть, один процент людей из нашего мира имеет какое-то умение с магией, а из них, может быть, десятая часть имеет достаточную силу, чтобы вернуть мертвых."
He then grins.
"Я, может быть, немного устал, но в этих старых костях остается много сил! Не волнуйся - если я устану, я дам тебе знать."
Now:
Heeding Mr Whiskers' advice, Dimitri opens fire on the 'red' yeti.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (18) + 24 = 42, for 1d10 + 25 ⇒ (8) + 25 = 33 damage, +2d6 ⇒ (2, 3) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (4) + 24 = 28, for 1d10 + 25 ⇒ (7) + 25 = 32 damage, +2d6 ⇒ (1, 6) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 19 ⇒ (2) + 19 = 21, for 1d10 + 25 ⇒ (5) + 25 = 30 damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 14 ⇒ (6) + 14 = 20, for 1d10 + 25 ⇒ (3) + 25 = 28 damage, +2d6 ⇒ (1, 1) = 2 Holy damage.
Crummock, for his part, simply keeps Geist calm, and waits to see what happens.
GM Mort |
Dimitri guns down the yeti Mr Whiskers pointed out with deadly precision.
Waiting for Einar
Einar 'Kinslayer' Bjornson |
'Just that one?" After opening the door and seeing the winter creatures Einar draws the dragonbane thawing longspear. When Mister Whiskers tells them to only attack a particular one, which quickly drops. Blocking the doorway, Einar shrugs his shoulders, and reaches in poking the nearest yeti with the spear, just to see what it would do. "To blasted bad that I have no idea what language you may even speak."
Move action: Draw weapon. Attack: +1 dragonbane thawing longspear PA, ff
attack: 1d20 + 21 + 1 ⇒ (11) + 21 + 1 = 33 for damage: 1d8 + 10 + 12 + 1d6 ⇒ (6) + 10 + 12 + (5) = 33
GM Mort |
Einar pokes one of them and it howls with pain as it begins to rage, frothing at the mouth. It glares at the entire party.
Mr Whiskers will save for looking at a Yeti: 1d20 + 14 ⇒ (19) + 14 = 33
Dimitri will save for looking at a Yeti: 1d20 + 13 ⇒ (7) + 13 = 20
Greta will save for looking at a Yeti: 1d20 + 13 ⇒ (1) + 13 = 14
Crummock will save for looking at a Yeti: 1d20 + 12 ⇒ (18) + 12 = 30
Geist will save for looking at a Yeti: 1d20 + 7 ⇒ (12) + 7 = 19
Greta looks at the Yeti and immediately freezes like a statue.
Greta is paralyzed for 3 rounds
It begins frothing at the mouth, growing sharper fangs then begins biting and clawing at Einar.
bite: 1d20 + 15 ⇒ (8) + 15 = 23
Claw: 1d20 + 20 ⇒ (6) + 20 = 26
Claw: 1d20 + 20 ⇒ (18) + 20 = 38
dmg: 1d8 + 9 ⇒ (8) + 9 = 17
cold: 1d6 ⇒ 6
Einar takes 23 points of dmg
The other two yetis...
confused: 1d4 ⇒ 4
One of them moves foward and claws at the Yeti attacking Einar.
claw: 1d20 + 18 ⇒ (17) + 18 = 35
dmg: 1d8 + 7 ⇒ (2) + 7 = 9
claw: 1d20 + 18 ⇒ (15) + 18 = 33
dmg: 1d8 + 7 ⇒ (3) + 7 = 10
rend: 1d8 + 13 ⇒ (5) + 13 = 18
confused: 1d4 ⇒ 1
The other glares at the party, then begins to froth at the mouth and grow sharper fangs to bite and claw at Einar.
Mr Whiskers will save for looking at a Yeti: 1d20 + 14 ⇒ (13) + 14 = 27
Dimitri will save for looking at a Yeti: 1d20 + 13 ⇒ (14) + 13 = 27
Greta will save for looking at a Yeti: 1d20 + 13 ⇒ (3) + 13 = 16
Crummock will save for looking at a Yeti: 1d20 + 12 ⇒ (1) + 12 = 13
Geist will save for looking at a Yeti: 1d20 + 7 ⇒ (20) + 7 = 27
Crummock now freezes up - he's paralyzed for 3 rounds
bite: 1d20 + 15 ⇒ (7) + 15 = 22
claw: 1d20 + 20 ⇒ (19) + 20 = 39
dmg: 1d8 + 9 ⇒ (1) + 9 = 10
cold: 1d6 ⇒ 3
claw: 1d20 + 20 ⇒ (14) + 20 = 34
dmg: 1d8 + 9 ⇒ (8) + 9 = 17
cold: 1d6 ⇒ 3
rend: 1d8 + 13 ⇒ (4) + 13 = 17
cold: 1d6 ⇒ 4
All of you would pass the will save not to get paralyzed - it's more of a matter of don't roll a nat 1 thing.
77 dmg done to Einar thus far
76 dmg done to Yeti 1
Party up
Crummock-i-Phail |
Dimitri opens fire on the two yetis that targeted Einar (starting with the injured one).
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42, for 1d10 + 25 + 1 ⇒ (3) + 25 + 1 = 29 damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41, for 1d10 + 25 + 1 ⇒ (4) + 25 + 1 = 30 damage, +2d6 ⇒ (5, 2) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35, for 1d10 + 25 + 1 ⇒ (1) + 25 + 1 = 27 damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27, for 1d10 + 25 + 1 ⇒ (9) + 25 + 1 = 35 damage, +2d6 ⇒ (6, 5) = 11 Holy damage.
Mr. Whiskers |
Mr. Whiskers takes several deep breathes, then chants a mystical word and belches forth fire!
None of his allies are harmed by it, but both of the remaining yeti find it rather hot.
Selective Dragon's Breath, Gold or Brass depending on if he needs a line or cone: 12d6 ⇒ (3, 3, 2, 2, 1, 2, 2, 4, 3, 2, 1, 5) = 30 DC 21 Reflex for half
GM Mort |
reflex: 1d20 + 13 ⇒ (5) + 13 = 18
reflex: 1d20 + 13 ⇒ (8) + 13 = 21
One of them manages to get out of the way in time, the other does not. Mr Whiskers sees a blue coloured shield protect them but it does not absorb the entire blast.
Einar grows bigger, but hits the wall at first, then stabs at the badly wounded Yeti, killing it.
Attack: +1 dragonbane thawing longspear (AC 23)Large,PA,FF
attack: 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 27 for
damage: 2d6 + 18 + 12 + 1d6 ⇒ (5, 2) + 18 + 12 + (4) = 41
attack: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 for damage: 2d6 + 18 + 12 + 1d6 ⇒ (5, 1) + 18 + 12 + (2) = 38
attack: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 for damage: 2d6 + 18 + 12 + 1d6 ⇒ (4, 4) + 18 + 12 + (5) = 43
GM Mort |
The remaining yeti... babbles to itself incoherently.
Confusion: 1d4 ⇒ 2
Dimitri finishes it off with his rifle.
Maggie: 1d20 + 25 ⇒ (1) + 25 = 26
dmg: 1d10 + 26 ⇒ (1) + 26 = 27
Maggie: 1d20 + 25 ⇒ (14) + 25 = 39
dmg: 1d10 + 26 ⇒ (7) + 26 = 33
holy: 2d6 ⇒ (3, 2) = 5
Maggie: 1d20 + 19 ⇒ (9) + 19 = 28
dmg: 1d10 + 26 ⇒ (10) + 26 = 36
holy: 2d6 ⇒ (6, 5) = 11
Maggie: 1d20 + 14 ⇒ (7) + 14 = 21
dmg: 1d10 + 26 ⇒ (4) + 26 = 30
holy: 2d6 ⇒ (1, 6) = 7
Searching the room yhields several shiny baubles are valuable, including an enameled cameo worth 800 gp, a gold communion plate worth 1,000 gp, a pearl rosary worth 1,400, and a pair of fine glass-rimmed spectacles with green-tinted lenses that function as sniper’s goggles. There are also 8 sleeping mats, but only 4 yetis. Where did the other 4 go..?
The yeti bodies have nothing of value on them. Unless you're interested in necklaces made out of human finger bones...
GM Mort |
Dimitri looks at the necklaces, disgusted, "Eto bol'no. YA rad, chto my ubili etikh gryaznykh zverey, kotoryye zabirayut kosti chelovecheskikh pal'tsev v kachestve trofeyev."
That is sick. I'm glad we killed these foul beasts that take human finger bones as trophies
He also piles up boxes so he can cut the frozen corpses onto the ground. He looks at the bodies and his eyes widen in horror before he buries his head in his hands. Eto Grigoriy, Zakhar i Igor'! Oni ubili i s"yeli by moikh druzey!"
That's Grigory, Zakhar and Igor! They butchered and would have eaten my friends up!
GM Mort |
The party helps lay the bodies out, before checking out the next building. D6
D6 with ring peek
Every wall in this long building is splattered with gore, and eviscerated bodies are strung up with barbed wire, their flayed flesh stretched taut to expose raw muscle and their veins and arteries replaced by a shadowy substance on the high rafters of this horrific chamber. All of the bodies have undergone surgical implants of a black, shadowy substance. One of the bodies has metallic wings implanted on its back, the other has both feet replaced by the black metal, yet another body has both eyes dug out and replaced by bright green orbs. Einar can see the chest cavities moving and their mouths open in a silent scream.
In the centre of the room is a multi-limbed monstrosity of claws and blades struggles a glistening mass of veins, organs, and twisted flesh.
Mr. Whiskers |
Hearing the description, Mr. Whiskers shivers.
He ponders for a moment, then suggests "Возможно, это было бы подходящее время для использования гранат перед входом?" indicating the dimensional grenades.
Sorry, on phone so no link. We have four grenades that teleport in and go off the next round
Einar 'Kinslayer' Bjornson |
Mister Whiskers ninja'd me, I'm going to post it anyway because it makes me laugh.
earlier
Odd, eight bed, four creatures, May as well pick up these jewels.. Should help Dimiri first, let him bury his friends.’ Einar stops gathering valuables, drawing out his glaive, and starts to saw the ropes holding the corpses. ” Позвольте мне помочь вам.”
Now
Einar uses the ring to peer inside the room, he then turns and tells the team ” Каждая стена в этом длинном здании забрызгана кровью, а выпотрошенные тела нанизаны колючей проволокой, их раскаленная плоть растянулась, чтобы обнажить сырые мышцы, а их вены и артерии заменить теневой субстанцией на высоких стропилах этой ужасной камеры. Все тела подверглись хирургическим имплантатам черного, теневого вещества. У одного из тел есть металлические крылья, имплантированные на спину, у другого есть обе ноги, замененные черным металлом, а у другого тела оба глаза вырыты и заменены яркими зелеными шарами. Эйнар может видеть, как двигаются грудные полости, и их рты открываются тихим криком.” He looks at the others in the war band and adds, ” В центре комнаты многоликое чудовище когтей и лезвий борется с блестящей массой вен, органов и извращенной плоти.”
“Every wall in this long building is splattered with gore, and eviscerated bodies are strung up with barbed wire, their flayed flesh stretched taut to expose raw muscle and their veins and arteries replaced by a shadowy substance on the high rafters of this horrific chamber. All of the bodies have undergone surgical implants of a black, shadowy substance. One of the bodies has metallic wings implanted on its back, the other has both feet replaced by the black metal, yet another body has both eyes dug out and replaced by bright green orbs. Einar can see the chest cavities moving and their mouths open in a silent scream.”
“In the centre of the room is a multi-limbed monstrosity of claws and blades struggles a glistening mass of veins, organs, and twisted flesh.”
I feel like Sigourney Weaver in "Galexy Quest"
After Mister Whiskers comment
"That sounds like a good idea," Einar nods his head in agreement, "What else should we do?"
GM Mort |
Mr Whiskers knowledge planes: 1d20 + 27 ⇒ (10) + 27 = 37
Mr Whiskers recognises the creature Einar described as an advanced interlocutor krypton. It has 5 regeneration (good spells and good weapons or silver weapons) and Dr 10/good or silver. It also has spell resistance planeshift(self only) at will.
The grenades would go off fine, but would also kill those strung up in the rafters and it would heal the damage the grenades did to it, given enough time.
GM Mort |
As Einar looks again to see where to throw the grenades, he notices slight movement coming from the cupboard.
Do you really want to grenade the whole place?
Edited previous post for more info.
Einar 'Kinslayer' Bjornson |
As Einar looks for a place to throw the grenades, he turns and tells the war band. "Небольшое движение, исходящее из шкафа." Shrugging his shoulders he asks, 'Do you think the grenades will have any trouble burning through the cupboards, killing whatever monstrosity is hiding there?"
GM Mort |
Dimitri turns pale at the description of the room, but faces the party appealing to them, ” Послушай - Похоже, что брюшная пресса экспериментировала с моими взводными помощниками - разве мы не могли бы убить эту штуку и спасти их? Я имею в виду, что Crummock может творить чудеса. Он спас моих друзей из казарм - вылечил их от их безумия. Он заставлял США быть мертвыми - неужели он может что-то сделать для них?“
Look – It looks like that abomination has been experimenting on my platoon mates – couldn’t we try to kill that thing and rescue them? I mean Crummock can work miracles. He rescued my friends from the barracks – cured them of their insanity. He fixed US from being dead – surely he can do something for them?
Mr. Whiskers |
"Я не знаю. Если есть какой-то способ их сохранить, я бы, конечно, поддержал это." Mr. Whiskers admits.
He admits with some embarrassment that "Я предложил гранаты как реакцию на первоначальное описание существа. Теперь, когда я понимаю, что это на самом деле, я не думаю, что это хороший план."
I suggested the grenades as a reaction to the initial description of the creature. Now that I realize what it truly is, I don't think that is a good plan.
The initial description made be think they may not even have been alive. Given the goat and the tanks, I thought this was another insurmountable abomination.
GM Mort |
Einar opens the door.
Every wall in this long building is splattered with gore, and eviscerated bodies are strung up with barbed wire, their flayed flesh stretched taut to expose raw muscle and their veins and arteries replaced by a shadowy substance on the high rafters of this horrific chamber. All of the bodies have undergone surgical implants of a black, shadowy substance. One of the bodies has metallic wings implanted on its back, the other has both feet replaced by the black metal, yet another body has both eyes dug out and replaced by bright green orbs. The party can see the chest cavities moving and their mouths open in a silent scream.
In the centre of the room is a multi-limbed monstrosity of claws and blades struggles a glistening mass of veins, organs, and twisted flesh.
The creature looks at the party. ”Don't you love my handiwork?” It gestures at all the strung up humans. Seeing that the party doesn’t respond the way it wants, it answers, ”Suit yourselves, you’ll make good materials for MOAR experiments. Like I don’t often see such nice blue scales that you have,”It leers at Einar, ”Or a fine fur coat like yours,” looking at Mr Whiskers.
Mr Whiskers Init: 1d20 + 6 ⇒ (12) + 6 = 18
Einar Init: 1d20 + 5 ⇒ (1) + 5 = 6
Crummock Init: 1d20 - 1 ⇒ (12) - 1 = 11
Interluctor Kryton Init: 1d20 + 9 ⇒ (6) + 9 = 15
Mr Whiskers, then Kryton, Slide 10
Feel free to retcon heals, buffs and whatsoever before this
Mr. Whiskers |
In preparation for going into the chamber of horrors, Mr. Whiskers reads one of his scrolls of False Life.
Temp Hit Points: 1d10 + 5 ⇒ (8) + 5 = 13
He suggests that Dimitri and Einar should each drink one of the potions of Good Hope. See treasure list
He then casts Grand Destiny on Dimitri and Einar and Shield's himself.
Using a charge from his rod, he then uses a higher level slot to cast Haste on the group just as Einar prepares to open the door.
As the door is opened, he readies a Greater Dispel Magic to counter any spell that the Kyton attempts.
Spellcraft: 1d20 + 23 ⇒ (16) + 23 = 39
Greater Dispel Check: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Read "As the door is opened" as his action this round. Everything else is pre-buf.
GM Mort |
The Kryton saunters up to Einar and rakes him with one of its claws. But Einar moves faster and sticks it with his spear. Or tries to, but the Kryton ducks out of the way.
Dragonbane longspear: 1d20 + 21 ⇒ (4) + 21 = 25
claw, PA: 1d20 + 18 ⇒ (12) + 18 = 30
dmg: 1d8 + 15 ⇒ (1) + 15 = 16
It then glares at the entire party.
Mr Whiskers: 1d20 + 14 ⇒ (8) + 14 = 22
Dimitri: 1d20 + 13 ⇒ (11) + 13 = 24
Greta: 1d20 + 13 ⇒ (14) + 13 = 27
Crummock: 1d20 + 12 ⇒ (17) + 12 = 29
Einar: 1d20 + 10 ⇒ (13) + 10 = 23
Geist: 1d20 + 7 ⇒ (11) + 7 = 18
Everyone except Geist is fine, but Geist believes he sees his tail on the Kryton and is shocked by it. Geist is staggered
On Einar's turn
bleed: 1d6 ⇒ 3
Party up
GM Mort |
Greta draws her flame tongue sword and tries to strike at the Kryton. The creature attempts to trip her before she gets into position.
trip: 1d20 + 18 ⇒ (12) + 18 = 30
Greta maintains her footing (Whee thank goodness for lorewarden!) and strikes at the creature with her flame sword, but does not manage to trip it.
trip: 1d20 + 29 ⇒ (9) + 29 = 38
Einar 'Kinslayer' Bjornson |
at the door
looks like one really bad creature. Einar slips his spear back into the pack, and draws his hammer, winking at Mister Whiskers. ”If this doesn’t work I will buff up when I rage.”
opening the door
Einar opens the door, and watches the thing for a moment"You should have ran." Watching the thing bolt across the room, Einar ducks the creatures attack and misses with his counter attack. When he has a moment he smashes the hammers handle to the ground releasing a crackling bolt of ice at the creature.
ranged touch attack.
attack: 1d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37
GM Mort |
The party enters and starts searching the room. They find five bandages of rapid recovery and a bloodletting kukri lying among the blood and gore. As they are searching the room, the cupboard opens and a pale young man in a tattered military costume crawls out of it, holding the hand of a young woman in a tattered lacy white dress who looks at the horrors around her with big scared brown eyes. He puts himself in front of her, protectively.” YA Aleksey Romanov, i eto moya sestra Anastasiya. My prosto khotim uyti otsyuda ».“ Then he looks at her sympathetically, ” Ne smotrite, sis - nam prosto nuzhno dvigat'sya.”
I’m Alexei Romanov and that’s my sister Anastasia, we're the heirs to the Russian throne. We just want to get out of here.”
Don’t look, sis – we just need to keep moving.
bluff: 1d20 + 17 ⇒ (4) + 17 = 21
Crummock sense Mo: 1d20 + 16 ⇒ (8) + 16 = 24
Mr Whiskers sense Mo: 1d20 + 15 ⇒ (7) + 15 = 22
Mr Whiskers and Crummock thinks that the boy is lying about his identity but the rest of what he says is true.
GM Mort |
"Oni vyglyadyat kak Aleksey Romanov i Anatasiya Romanov ... no ya ne znayu, chto dumat'!" Dimitri says, exasperated.
They look like Alexei Romanov and Anatsasia Romanov…but I don’t know what to think!
GM Mort |
Dimitri recognizes some of his platoon mates - despite being twisted and warped. "Oni eksperimentirovali s Makarom, Nestorom, Piterom i Olegom! Pomogite mne sbit' ikh, chtoby my mogli im pomoch'. Vy mozhete pomoch' im, pravil'no?"He looks at Crummock desperately.
They’ve been experimenting on Makar, Nestor, Peter and Oleg here! Help me get them down so we can help them. You can help them, and fix this right?
Fixing the mess involves restoration, and regenerate - so that you can remove the grafted parts and regrow the limbs in question
Mr. Whiskers |
"Anastasia?" Mr. Whiskers echoes, curiosity clear in his voice. I wonder if this is the one that the ghost of Tsarina Alexandra was looking for?
Looking at the girl, he asks "Каково было имя вашей матери, дитя?"
Assuming it is the girl, Mr. Whiskers would be very interested in getting her to safety as soon as possible.
After hearing the girl's reply, he asks the boy "Какова ваша связь с девушкой?"