
GM Mort |

The one Einar stabbed is the one SW of him. Crummock - you would not be able to stab it unless you provoked an AOO by moving. Do you want to do that?

Mr. Whiskers |

Sorry for the brevity, getting ready for Aikido.
Mr. Whiskers moves back as much as he can through the snow and then tries to hit one of the zombies with his acid attack.
Acid Splash, RTA, flag, in melee?: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12 Would also get cover.
Damage: 1d3 ⇒ 2

Crummock-i-Phail |

Fine. I simply withdraw from combat, then, and leave it to the fighter; I don't want to be a target, and hitting it without killing it would certainly qualify for the 'target acquisition' algorithm of a mindless undead beast ;-)

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Cadence sings with rage song.
Sorry for Brevity, but leaving for Aikido. There are bot me dice expressions in my profile now.

GM Mort |

Einar bites and tears into the zombies like a rabid wolverine. He bites off the head of the one he stabbed earlier and rips the other apart with his claws.
Beneath the carriage seat seat, Cadence, Crummock and Einar spot a small jewellery box that the bandits missed. In the jewellery box is ady Argentea’s signet ring, a pair of earrings worth 25 gp, a set of pearl-inlaid bracelets worth 90 gp, assorted gold and silver necklaces worth a total of 75 gp, and one sapphire pendant worth 50 gp.

Einar 'Kinslayer' Bjornson |
went to sleep, just got up, it would have been ok if someone botted me ;)
got ninja'd by my own attack
Having released the short spear einar bites the same zombie, shaking the corpse like a dog does a rag doll, he then rakes the second with his claws
rage round 2, full attack, bite claw claw, flag and inspire
attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 for damage: 1d6 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for damage: 1d6 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 for damage: 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
con crit: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for damage: 1d6 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Spewing the rotted flesh out of his mouth, Einar move further up the road and inspects the carriage, finding the two dead girls. "vere are two toten Mädchen, Shall vee leave zee bodies in zee carriage to burn?" Pulling the dresses and their trunk out, Einar points out, "Zee Dame, may vant her dresses back ya?"

GM Mort |

Did bot you, combat's over. Happy looting! Also, flagbearer adds to damage so factor it into your natural attacks as well.

GM Mort |

My bad, we both deleted our posts at same time. Just edit your posts to do your attacks, oops!

Crummock-i-Phail |

"Good job! Now, for the looting..."
Thoroughly pragmatic, Crummock carefully collects all of the saleable items from the area, cracking the ice from the guard-popsicle to get at the nice shiny breastplate beneath.
He then nods to Einar.
"Och, I take it that ye be wantin' this 'un?"

Einar 'Kinslayer' Bjornson |
'What a shame, what is the point of this carnage, even as a raider, all this is saleable.' Nodding in agreement with Crummock, "Ya I vill use zee weapons and armor." gathering the soldiers gear as he Helps Crummock break the corpse loose from the ice. He places it on the carriage with the two maidens, along with the two undead. then pulling out his flint and steel he lights the carriage on fire. "Burning zee bodies is best ya?" Then putting on the armor and attaching the sword to his waist he ask "What shall vee do vit zee dame's Items?"

GM Mort |

The trail passes through a small clearing among the taller trees before continuing uphill and out of sight. A large chest lies half-buried in the snow, apparently dropped or discarded by those who hastily passed this way.
4th slide, Site B

Mr. Whiskers |

Earlier with the looting.
Mr. Whiskers carefully approaches the captain and looks him over.
Kn: Arcana, identify what was done to him: 1d20 + 7 ⇒ (1) + 7 = 8 Yup, no clue!
"Does anyone know what could have done this? I must admit that I'm baffled."
He then looks around the clearing for any signs of where the fey might have been shooting from. "Yuln had mentioned icy arrows. Anyone see any signs of where they were?"
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
Fortunately the other trail is much easier to find and follow.
Coming up the hill, Mr. Whiskers sees the chest. "Does anyone else think it a little suspicious that they would just leave that there?"
Saying that, he starts concentrating on a spell.
Cast Detect Magic.

GM Mort |

Icy arrows are tiny, all pincushioning the slain guards.
Most of the bodies lie pierced with tiny needles and shards of ice.
Mr Whiskers detects faint conjuration magic UNDER the chest.
No need survival tracks to track trail because its over snow. Also, 1h travel time to site B

GM Mort |

Crummock realizes the packed snow hides a rope someone strung through the undergrowth to a spiked log suspended high in the trees. Once the trap is triggered, the log drops down and sweeps through every target gathered around the chest and along the trail.

GM Mort |

The cold winds pick up speed and snow begins to fall on the area. -4 to all ranged attacks and perception due to visibility .
You'll be having to deal with -4 to perception and ranged attacks, each square of movement causing double(no 5ft and no charge) until you get to Heldren/get indoors

Mr. Whiskers |

"Carefull! There is some conjuration magic beneath it! There may be more than one layer to this trap." Mr. Whiskers warns, his whiskers now looking almost like icicles from all the frost covering them.

Einar 'Kinslayer' Bjornson |
"Carefull! There is some conjuration magic beneath it! There may be more than one layer to this trap." Mr. Whiskers warns, his whiskers now looking almost like icicles from all the frost covering them.
Careful is my middle name, well it's Kinslayer but you know...
yes more than a bit suspicious.' Einar stood back as Crummock checked out the trunk.
'A trap, that is so very odd, they must have expected someone to follow.' Einar, begins to take off the fancy armor, "I vill vork on zee trap, but zee armor vill make it difficult, let me take I off, ya." Once the armor is off the begins attempt to disable the trap. Hearing a click as his tool slips, Einar looks up, "Zat is not good."
disable device using guidance
disable device: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

GM Mort |

Edited:Forgot about the 5 or more problem with DD
After the party has scampered for cover, Einar tries to fiddle with the trap, resulting in an enormous log rolling onto him.
atk: 1d20 + 10 ⇒ (2) + 10 = 12
Warned by some instict, Einar manages to dive to the side with supernatural speed, avoiding the log as it rolls down the path.
The half buried chest is empty, but beneath it, the party finds a cache of goods: 1 wand of CLW(50 charges), 2 shortbows, 50 arrows, one small light crossbow, one medium light crossbow and 50 bolts.

GM Mort |

random d4: 1d4 ⇒ 1
The party continues following the trail. The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground. The dogs whine and fidget uneasily, as if nervous about something.
5th slide

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Looting
Cadence sorts the jewelry and other items, carefully packing it in case the lady that they were rescuing would need it.
Now
"Einar, watch out!" But Einar's already dodged the log. "Oh! Great reflexes!" Then Cadence grins as she examines the inside of the chest. "We can use that wand. The bows will be useful too!"

Crummock-i-Phail |

When the dogs become uneasy, Crummock does his best to reassure them, scratching them behind their ears, and patting them consolingly.
"Careful... there may be somethin' aboot..."

GM Mort |

Another 30 min to site C
As the party is passing by a pile of snow, white eyes briefly flicker from within. Suddenly, a large reptile leaps out, as white as the surrounding foliage and at least six feet in length. It has a dragon’s head filled with sharp teeth, and two arms ending in grasping claws. A cloud of whitish vapor wafts from its gaping maw. It tries to bite Mr Whiskers.
bite: 1d20 + 5 ⇒ (2) + 5 = 7
Cadence Init: 1d20 + 2 ⇒ (16) + 2 = 18
Einar Init: 1d20 + 2 ⇒ (10) + 2 = 12
Mr Whiskers Init: 1d20 + 2 ⇒ (9) + 2 = 11
Crummock Init: 1d20 - 2 ⇒ (2) - 2 = 0
reptile: 1d20 + 2 ⇒ (7) + 2 = 9

Mr. Whiskers |

Back at the trapped chest
Mr. Whiskers looks at the crossbow in his size. "I can use this." he says, gathering a case of the bolts. case = 10 bolts normally
He takes some more of his things and packs them in Accapella's bags so that he can carry the crossbow and bolts.
---
Current
"Why would snow hiss?" Mr. Whiskers asks, puzzled. He does his best to try and figure out where the sound came from, that he can keep his distance.
"Ack!" he says, realizing he had misjudged where the sound was coming from as the lizard bit at him. He quickly scampers out of the way!
Withdraw, double move.

GM Mort |

Hiss of snow touching leaves and all that. There was no way you could have spotted this thing. DC 26 perception
Mr Whiskers knowkedge arcana: 1d20 + 7 ⇒ (13) + 7 = 20
cadence knowledge arcana: 1d20 + 2 ⇒ (14) + 2 = 16
Cadence and Mr Whiskers recognize it as an artic tatzylwyrm. It can grab with its bite, pounce, rake, and its breath(which it can use once it has grappled someone, saps strength. Its always hungry, and loves ambushing passing travellers.
Cadence, Einar, Mr Whiskers, Taztylwyrm, Crummock
Also, GM in class

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"It can sap strength if it can grapple, so let's make sure it does not grab you, Einar!"
Cadence casts grease on Einar's clothing, making the new breastplate and the leather armor below it glisten and gleam with an oily residue.
She grins. "Actually, maybe would try that sometime without the armor... What do you think?"
+10 to CMD to avoid a grapple.

Einar 'Kinslayer' Bjornson |
earlier
"verdammtes Protokoll!" Jumping out of the way of the log directly into a large snow drift, Einar stands up covered with snow, smiling. "Better snow than blood ya?" Putting his armor on as Crummock investigates the items, Einar shakes his head no. "Nein, I can do as much damage vit my sling as zat tiny bow."
now
'I love the winter, the sound of the snow hissing as it gently hits the ground don't listen to them Mort, I got your back. but why are the dogs acting funny?' Einar turns to look at the dogs when he hears a noise that sounds like an animal and then mister whiskers voice calling out. Turning quickly, as he sees what appears to be a large lizard and his friend jumping out of its reach.
Only half hearing what Cadence is saying as he starts to rage. "Verlassen Herr Schnurrhaare allein!" His ankles and feet shift becoming more animal like, his hands become larger with talons, his maw extended and his eyes grew red, his small black horns became more prominent. appearing much more like his cambion heritage; dropping his glaive he attacks the beast with claws and maw.
rage: 1 round full attack: Maw &claw @ 2
attack: 1d20 + 7 ⇒ (8) + 7 = 15 for damage: 1d6 + 6 ⇒ (6) + 6 = 12
attack: 1d20 + 7 ⇒ (5) + 7 = 12 for damage: 1d6 + 6 ⇒ (3) + 6 = 9
attack: 1d20 + 7 ⇒ (7) + 7 = 14 for damage: 1d6 + 6 ⇒ (1) + 6 = 7
with rage and grease CMD against grapple is +29

GM Mort |

The taztylwyrm shierks with rage as Einar takes a good bite out of it (tastes interesting, the meat has a faint eucalyptus flavor and a cool aftertaste).His claws glance off its scaly hide.
It tries to return the favour by biting Einar.
bite: 1d20 + 5 ⇒ (20) + 5 = 25
confirm: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 2d8 + 6 ⇒ (3, 1) + 6 = 10
GRAPPLE: 1d20 + 9 ⇒ (1) + 9 = 10
It gives Einar's side a savage bite, but fails to grab him (probably because he's covered with lube). It licks its mouth, like it likes what it tastes.

Crummock-i-Phail |

Crummock wades forward through the snow, and takes a swing.
MW Cold Iron Starknife: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26, for 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage.

GM Mort |

Crummock can see the intestines peeking out of the incision he has made in its soft underbelly, as it releases a pained screech.

GM Mort |

After CDG of the taztylwyrm and effects of rage have worn out
The sounds of battle have attracted unwanted attention. An icy creature appearing humanoid from from the waist up, but its body a snake-like, slithering tail, comes out of the water.
Cadence Init: 1d20 + 2 ⇒ (8) + 2 = 10
Einar Init: 1d20 + 2 ⇒ (15) + 2 = 17
Mr Whiskers Init: 1d20 + 2 ⇒ (19) + 2 = 21
Crummock Init: 1d20 - 2 ⇒ (20) - 2 = 18
creature init: 1d20 - 1 ⇒ (1) - 1 = 0

GM Mort |

Cadence knowledge planes: 1d20 + 2 ⇒ (11) + 2 = 13
Cadence knows that the creature is a small ice elemental. Beyond that, zilch.

Mr. Whiskers |

Mr. Whiskers moves up alongside Einar and tries once again with his acid spell. "Seems we are getting the wrong sort of attention."
Acid Splash, RTA, flag, snow: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2 At least there wasn't cover this time...
Acid Splash damage w/flask: 1d3 + 1 ⇒ (1) + 1 = 2

Crummock-i-Phail |

Crummock trudges around, and readies for a flank.
This will provoke an AoO, if it has combat reflexes.
MW Cold Iron Starknife: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17, for 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage.

Einar 'Kinslayer' Bjornson |
'Lizards and now icy snake humanoids, I've lived where there was winter my whole life and never seen anything like either of these things.' Einar moves forward through the deep snow, beginning to rage, his body changing, he yells out at the creature and swings his glaive at it. "Der Bringer deines Todes ist Einar verwandt"
move: 10 ft DT, Attack: rage 1 rd. glaive
attack: 1d20 + 8 ⇒ (9) + 8 = 17 for damage: 1d10 + 9 ⇒ (5) + 9 = 14
when we are done with combat will Einar be able to go back and skin the lizard?
Edit: never mind, he will go back, pick it up and bring it along, he can skin it a cook it when they camp ;)

GM Mort |

Crummock - read my header on top, its all DT, movement costs double. You do not have enough movement for a flank. Either you attack the thing without flank or you move to flank it. Every scene outdoors will subject you to the same conditions(or worse - which I will state specifically), and I don't want to keep pasting it.
Edited: My mistake - I had no idea who was wearing the snowshoes. With snowshoes, that is possible.
You can skin the lizard, feed it to the dogs later, you're still at scene of lizard fight.

GM Mort |

Crummock stabs the icy humanoid snake, as Einar comes up, then Einar shatters it into bits of frozen icicles, with a stroke of his glaive.
Now that the threat is over, the dogs walk up to the dead tatzylwyrm and sniff at it curiously.Tempo attempts to tear one of its "arms" away to eat.

Crummock-i-Phail |

Crummock swaggers over and gives Einar a hearty slap on the back.
"Well done, me boyo! Keep it up, and we'll have you striding in the footsteps o' Ninefingers himself before o'erlong!"
He then moves to butcher the tatzylwyrm.
Survival: 1d20 + 1 ⇒ (17) + 1 = 18.
After all, the dogs need to eat, and dragonhide is dragonhide...

Einar 'Kinslayer' Bjornson |
Edit: Ninja'd ;)
'I've never seen that before it just shattered, didn't leave a body or anything. Hhhhmmm, I wonder what that lizard would taste like.' As Einar strikes the ice snakeman he surprised that it shattered. Slightly fatigued, smiling to himself he sees Crummock beginning to butcher it. He goes and helps his companion cut the meat up while Crummock cleans the hide. finishing quickly he rests his glaive on his shoulder and turning to the party he asks, "Shall ve move on?" He begins to cross the bridge, keeping an eye out for anything else unusual.

GM Mort |

30 min later...
Feathered bundles and strange fetishes hang from the lowest branches of the trees in this part of the forest, swaying and shifting in the wind. All are stuck through with small pins holding pieces of leather bound around them.The feathered fetishes are actually the frozen corpses of dead crows, pierced with tiny sprite arrows, clear evidence of the malevolent fey presence filling the Border Wood. The trees, hundred feet high, are being lit by many balls of cold icy blue light.
Slide 6

GM Mort |

Cadence Init: 1d20 + 2 ⇒ (8) + 2 = 10
Einar Init: 1d20 + 2 ⇒ (20) + 2 = 22
Mr Whiskers Init: 1d20 + 2 ⇒ (18) + 2 = 20
Crummock Init: 1d20 - 2 ⇒ (12) - 2 = 10
Bad Guys: 1d20 + 3 ⇒ (17) + 3 = 20
"Slay them in the Lady's name." They hear a cold, inhuman voice from the trees, then Einar gets three arrows shot at him.
This is how the voice sounds like.
bow: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d2 - 2 ⇒ (1) - 2 = -1
bow: 1d20 + 4 ⇒ (5) + 4 = 9
bow: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d2 - 2 ⇒ (1) - 2 = -1
Stealth try again after sniping: 1d20 ⇒ 16
Stealth try again after sniping: 1d20 ⇒ 9
Stealth try again after sniping: 1d20 ⇒ 11
Einar, Mr Whiskers, Bad Guys, Cadence, Crummock
Also Einar, give me two DC 10 fort saves or you are staggered for 1 round. The penalties for range has already been given.