Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, we still haven't found Geist... I assumed that he had run off. So... Dimitri, Greta, Einar, Crummock, and Mr Whiskers.

Crummock moves forward into their midst, and simply channels, harming all of the undead.

Channel Positive Energy: 7d6 ⇒ (5, 2, 4, 3, 3, 1, 4) = 22 Positive Energy damage. DC 26 Will save for half.

Meanwhile, Dimitri 5' steps forward so that he can see two of them, and unleashes the full fury of his rifle.

+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45, for 1d10 + 25 + 1 ⇒ (10) + 25 + 1 = 36 damage, +2d6 ⇒ (1, 2) = 3 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (1) + 24 + 1 = 26, for 1d10 + 25 + 1 ⇒ (4) + 25 + 1 = 30 damage, +2d6 ⇒ (3, 1) = 4 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38, for 1d10 + 25 + 1 ⇒ (4) + 25 + 1 = 30 damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45, for 1d10 + 25 + 1 ⇒ (6) + 25 + 1 = 32 damage, +2d6 ⇒ (5, 4) = 9 Holy damage.
Crit Confirmation #1: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42, for 3d10 + 75 + 3 ⇒ (7, 8, 1) + 75 + 3 = 94 *ADDITIONAL* damage.
Crit Confirmation #2: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32, for 3d10 + 75 + 3 ⇒ (6, 3, 10) + 75 + 3 = 97 *ADDITIONAL* damage.

That should leave a dent ;-)

EDIT: Positioning specified.


Strange Aeons Grp 2 |

You'd have found Geist cowering in the corner at the previous area if you had looked at the map - the cast time of clairvoyance is 10 min so the fear spell would have long since worn off...but yes, that is valid too.

Einar smashes his hammer at one of the Pale Snipers, while Dimitri blasts both in his range to bits with his rifle.

Can't get 3rd one since stairway is blocking.


Strange Aeons Grp 2 |

will save: 1d20 + 17 ⇒ (19) + 17 = 36

Greta walks in and stabs it with the flame tongue sword, but it does not manage to get through the dusty trench coat.

flametongue sword, PA: 1d20 + 14 ⇒ (2) + 14 = 16


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers recovers from casting his spell.

The caster can't act after arriving, so I expect that to mean he loses the surprise round.


Strange Aeons Grp 2 |

I'd say you have a full round to do whatever you like so go ahead


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers steps to where he can see the remaining rifleman and magic missiles it, using the spiral staircase as cover.

Magic Missile: 5d4 + 5 ⇒ (3, 3, 3, 2, 3) + 5 = 19


Strange Aeons Grp 2 |

Mr Whiskers's magic missiles strike the creature.

The Pale Stranger glares coldly at the party.

will Greta: 1d20 + 13 ⇒ (19) + 13 = 32
will Crummock: 1d20 + 12 ⇒ (15) + 12 = 27

Anyone approaching within 10 ft of the creature must make a will save DC 21 or run off as per panicked

Both of the are not bothered by the stare.

Then it starts trying to perforate Crummmock with bullets, but only one manages to hit.

It does not provoke for firing in melee

Rapid shot, deadly aim, rifle: 1d20 + 12 ⇒ (5) + 12 = 17
Rapid shot, deadly aim, rifle: 1d20 + 12 ⇒ (18) + 12 = 30
dmg: 1d10 + 12 ⇒ (6) + 12 = 18

Rapid shot, deadly aim, rifle: 1d20 + 7 ⇒ (2) + 7 = 9

Rapid shot, deadly aim, rifle: 1d20 + 2 ⇒ (2) + 2 = 4


Strange Aeons Grp 2 |

Greta tries to hack at it with her flaming sword.

flame sword, PA: 1d20 + 15 ⇒ (4) + 15 = 19
flame sword, PA: 1d20 + 10 ⇒ (12) + 10 = 22
flame sword, PA: 1d20 + 5 ⇒ (19) + 5 = 24
flame sword, confirm: 1d20 + 5 ⇒ (19) + 5 = 24

The last blow hits, and does some damage even though it is not very effective.

dmg: 2d8 + 48 ⇒ (5, 4) + 48 = 57
fire: 1d6 ⇒ 2

Total dmg done to it - 68

Party up


Retired to Triaxius

Edit: I forgot the two negative levels
will save: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20

'That rifle of Dimitri's is really effective. To bad it doesn't shoot around the corner' Seeing the other two dead rifleman down, Einar moves toward the third, 'What am I doing? I need to get out of here.' He then turns and runs down the stairs.

how far should he run?


Strange Aeons Grp 2 |

Run your double move down the stairs!*ROFL* now let me go reveal map.

Einar runs down the stairs, to the ground floor of the ruined chapel, and sees charred bricks still smolder like dying embers as fresh flames flicker eerily across their crumbled surface. The flames seem to grow in intensity at his presence.

Slide 15


Strange Aeons Grp 2 |

Eh Crummock - how did Dimitri get 4 attacks at full bab? 2 I can understand. They'd all hit, anyway with same result so nothing to Retcon.

Dimitri takes a 5ft step then opens fire on the remaining rifleman and riddles it with bullets till it falls over.

maggie: 1d20 + 25 ⇒ (14) + 25 = 39
dmg: 1d10 + 26 ⇒ (1) + 26 = 27
holy: 2d6 ⇒ (1, 2) = 3
maggie: 1d20 + 25 ⇒ (17) + 25 = 42
dmg: 1d10 + 26 ⇒ (7) + 26 = 33
holy: 2d6 ⇒ (6, 6) = 12
maggie: 1d20 + 20 ⇒ (15) + 20 = 35
dmg: 1d10 + 26 ⇒ (2) + 26 = 28
holy: 2d6 ⇒ (2, 3) = 5
maggie: 1d20 + 15 ⇒ (7) + 15 = 22
dmg: 1d10 + 26 ⇒ (4) + 26 = 30
Holy: 2d6 ⇒ (4, 6) = 10

"Da, proshche prosto strelyat' v protivnika, a potom dumat' o veshchakh. " Dimitri says.

Russian:

Yes it is easier to shoot at our enemies then think about things.

Crummock manages to catch up to Einar and slaps a remove fear on him.

Searching the bodies, the party finds 60 metal catridges, 3 +1 Rifles with scopes and a Snipers helmet

Where to now?


Retired to Triaxius

'I don't think the scary guy will come down here...hhhmmmm Is it my imagination or are the flames more intense as I get closer.' Turning to see Crummock behind him, touching him briefly the fear dissipates. 'Thanks Crummock, did you notice that the flames seems to become more intense as we get closer?"

Einar shrugs, nodding back upstairs. "Before we leave, lets go get those rifles. Can you imagine what a dozen men with those could do in our world."

after all the neat gear is gathered, and they return downstairs.

As they head back down stairs Einar asks, "Shall we clear this building before we go on?" He then heads north and west, hammer in hand, keeping a keen eye out.

@ Crummock or Mister Whiskers, can we do anything about Einars two negative levels or do we just wait?
@ Mort, where was the smoldering fire?


Strange Aeons Grp 2 |

All around you - the flames are violet.

Einar notices that the flames are very hot, and wisps of smoke are beginning to rise from the violet flames.

Extreme heat on living characters entering the ground floor - Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save).

In 10 rounds you'll get Smoke - A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.

Crummock could have done SOMETHING about your negative levels but hell, you're not an NPC so I'm not going to be nagging him about it as if I was his mom...you could go nag him ;-)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Coughing in the hot air, Mr. Whiskers says "Я не думаю, что смогу выдержать это очень долго!"

Russian:
I don't think I can withstand this very long!


Strange Aeons Grp 2 |

Mr Whiskers transforms himself into a half orc, then puts on the chemical warfare suit, along with Greta, Crummock, Einar and Dimitri. Dimitri helps adjust everyone’s gas mask, and they get moving downstairs. Mr Whiskers uses a scroll of resist energy to protect himself.

While suited up you have a -2 to perception checks because of the way the gas mask works. Mr Whiskers please tick off a 2nd level spell.
G2

Though many of the ruined monastery’s walls have fallen, those enclosing the chapel’s baptistery still stand. Burned and pockmarked statues of saints and martyrs – two of them still whole and standing, encircle the baptismal font.

perception Dimitri: 1d20 + 26 ⇒ (13) + 26 = 39
perception Crummock: 1d20 + 21 ⇒ (1) + 21 = 22
Einar perception: 1d20 + 21 ⇒ (19) + 21 = 40
Mr Whiskers knowledge religion: 1d20 + 17 ⇒ (7) + 17 = 24

I did not give take 10 perception because it is a haunt manifestation kind of thing

To destroy the haunt permanently, the baptismal font must be filled with holy water, and consecrate or hallow must be cast on the font.

Einar and Dimitri notice the stigmata bleeding, but Crummock and Mr Whiskers do not.


Strange Aeons Grp 2 |

The eyes, ribs, palms and feet of the statues begin to seep blood and everyone begins to bleed at a rapid rate, their bodies draining dry.
Horrid wilting spell

Greta Fort: 1d20 + 18 ⇒ (13) + 18 = 31
Einar Fort: 1d20 + 17 ⇒ (15) + 17 = 32
Dimitri fort: 1d20 + 15 ⇒ (4) + 15 = 19
Mr Whiskers fort: 1d20 + 14 ⇒ (10) + 14 = 24
Crummock fort: 1d20 + 11 ⇒ (1) + 11 = 12
dmg: 12d6 ⇒ (4, 5, 6, 6, 6, 5, 4, 3, 6, 1, 6, 2) = 54

Dimitri and Crummock take 54 points of damage, Einar, Greta, and Mr Whiskers only 27

Stigmata wounds appear on the two remaining complete stone statues – fresh blood streams from both their eyes and wounds where prongs of barbed wire rest on their stone bodies. Then the statues turn their bloodstained faces towards the intruders and descend from the pedestals to attack the party.


Retired to Triaxius

'Must be some kind of temple... why is that thing bleeding.' Not very interested in religion, Einar muffled in his mask points and asks. "Why is that statue bleeding?"


Strange Aeons Grp 2 |

Mr Whiskers Init: 1d20 + 6 ⇒ (14) + 6 = 20
Einar Init: 1d20 + 4 ⇒ (17) + 4 = 21
Crummock Init: 1d20 - 1 ⇒ (2) - 1 = 1
Stone golems: 1d20 - 1 ⇒ (17) - 1 = 16

knowledge arcana Mr Whiskers: 1d20 + 27 ⇒ (3) + 27 = 30

Einar, Mr Whiskers, stone golems, Crummock

Mr Whiskers knows that they are stone golems and they are immune to magic and have 10 DR/adamantine.

Einar's mirror images are still on


Retired to Triaxius

'Blast, looks like bleed isn't all their going to do.' Seeing the statues begin to attack, Einar rages, his cambion ancestry becoming obvious even as he enlarges, he swings the hammer at the nearest statue. "Let's see how much more blood we can get out of you before you crumble."

2 neg. lvl. Full Attack: + 2 (large) hammer rage (AC 23)large, PA, FF
attack: 1d20 + 25 - 2 ⇒ (13) + 25 - 2 = 36 for damage: 3d6 + 18 + 12 + 2 ⇒ (1, 6, 2) + 18 + 12 + 2 = 41
attack: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15 for damage: 3d6 + 18 + 12 + 2 ⇒ (6, 1, 1) + 18 + 12 + 2 = 40
attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 for damage: 3d6 + 18 + 12 + 2 ⇒ (4, 5, 2) + 18 + 12 + 2 = 43


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock channels to heal the party...

Channel Positive Energy: 7d6 ⇒ (6, 6, 4, 5, 5, 3, 2) = 31.

...before getting out of the way.

Dimitri then steps forward, and focus-fires on the same target as Einar.

+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (1) + 24 + 1 = 26, for 1d10 + 25 + 1 ⇒ (6) + 25 + 1 = 32 damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (12) + 24 + 1 = 37, for 1d10 + 25 + 1 ⇒ (10) + 25 + 1 = 36 damage.
+1 Holy Reliable Rifle: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29, for 1d10 + 25 + 1 ⇒ (1) + 25 + 1 = 27 damage.
+1 Holy Reliable Rifle: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26, for 1d10 + 25 + 1 ⇒ (10) + 25 + 1 = 36 damage.

Targeting touch, so it shouldn't be much of a problem...

Once again, using Clustered Shots.


Strange Aeons Grp 2 |

Einar smacks the stone golem once, with his other two blows glancing off its stony exterior but his hammer does not seem fully effective.

For planning purposes - between them Einar and Dimitri will take down a stone golem, I will resolve Dimitri's attacks in gameplay once Mr Whiskers has acted. Basically the stone golem Einar attacked gets one attack off, then Dimitri full rounds it and it crumbles.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers gets out a vial of acid and throws it at the other statue.

Ranged Attack, heroism, range: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Acid damage if it hits: 1d6 ⇒ 6


Strange Aeons Grp 2 |

The vial of acid hits the other statue squarely.

Real Einar?1 hits: 1d8 ⇒ 2
Stone golem attack: 1d20 + 22 ⇒ (4) + 22 = 26

Real Einar?1 hits: 1d7 ⇒ 7
Stone golem attack: 1d20 + 22 ⇒ (5) + 22 = 27

It tries to pound Einar to the ground but only causes the images to pop.

Then it emits a shockwave around it.

Einar will: 1d20 + 11 ⇒ (16) + 11 = 27

Einar resists the effects of the shockwave.

The other stone golem moves up to slam Einar.

Real Einar?1 hits: 1d6 ⇒ 1
Stone golem attack: 1d20 + 22 ⇒ (5) + 22 = 27
dmg: 2d10 + 9 ⇒ (1, 3) + 9 = 13

Real Einar?1 hits: 1d6 ⇒ 6
Stone golem attack: 1d20 + 22 ⇒ (11) + 22 = 33

One of its fist catches Einar in the face, but the other just pops another of Einar's doppelgangers.

It also sends a shockwave around it.

Einar will: 1d20 + 11 ⇒ (1) + 11 = 12

Einar is slowed for 7 rounds.

A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered on the golem and a duration of 7 rounds, requiring a Will save to negate.

Dimitri proceeds to blast one of the golems attacking Einar into a pile of rubble.

Party up


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Dimitri keeps blasting the last golem.

+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34, for 1d10 + 25 + 1 ⇒ (9) + 25 + 1 = 35 damage.
+1 Holy Reliable Rifle: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32, for 1d10 + 25 + 1 ⇒ (1) + 25 + 1 = 27 damage.
+1 Holy Reliable Rifle: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35, for 1d10 + 25 + 1 ⇒ (6) + 25 + 1 = 32 damage.
+1 Holy Reliable Rifle: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34, for 1d10 + 25 + 1 ⇒ (7) + 25 + 1 = 33 damage.

Once again, using Clustered Shots.

Crummock, meanwhile, channels again.

Channel Positive Energy: 7d6 ⇒ (6, 3, 2, 2, 1, 6, 2) = 22.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers taps Einar, using his Spell Tinkerer ability to reduce the duration of the slow effect by 50%.

I expect it should work if it is a spell-like ability.


Strange Aeons Grp 2 |

Einar feels that the slow not so long lasting - 3 rounds more.

Dimitri blasts the other golem and it also falls apart.

D3

Light shining through fire-damaged stained-glass windows castsdistorted images of holy martyrdom and saints on the floor of this ruined chamber. Rasputin sits on the floor, awaiting the party."The longer you wait, the more my mother is diminished, and the greater my power grows." Then he gestures at Einar.

He repeats himself in Russian.

Einar will save: 1d20 + 11 ⇒ (17) + 11 = 28

Mr Whiskers recognizes it as a murderous command.

Einar manages to resist the urge to murder the person next to him.

Around 7 rounds have passed so in 3 rounds - there will be smoke coming out, giving 20% concealment, and everyone will start taking extreme heat damage

Strong illusion from Rasputin

Party up


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

As he moves to a position where he can see Rasputin, Mr. Whiskers asks "Почему вы следуете за планом своей сестры? Половина книг, которые вы читаете по магии, - это мусор, и вы знаете, что она планирует предать вас."

Russian:
Why do you follow your sister's plan? Half the books you read on magic are garbage and you know she plans to betray you.

Bluff: 1d20 + 7 ⇒ (17) + 7 = 24 Plus any bonus for him naturally being paranoid or it possibly being the truth.


Strange Aeons Grp 2 |

sense motive: 1d20 + 16 ⇒ (2) + 16 = 18

"My sister's plans? Why - we hatched them together. A fitting end to the one who abandoned me to mud and dirt when I was destined for greatness. Also she who would siphon her own daughters for power, so what more fitting end could she deserve for being drained by her son to fuel his ascension to godhood? " Rasputin replies calmly. "Yes most of what the books say are garbage - that's why you need to separate the seeds from chaff."


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Nodding in the way that a parent might respond to a child's story, he asks "Да, я уверен, это то, что она тебе сказала. Что она получает от якобы превращает вас в бога?

Russian:
Yes, I'm sure that is what she told you. What does she get from supposedly turning you into a god?


Strange Aeons Grp 2 |

"Mommy dearest, out of her way," He replies sardonically. "It's a good bargain. Both sides get something they want."


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

With a chuckle, Mr. Whiskers says "Да, это должно быть так." Allowing the sarcasm to be plain in his voice, he adds "Хорошо, что ваша сестра доверяет другим с такой большой властью."

Russian:
Yes, that must be it. It is fortunate that your sister trusts others with so much power.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock shrugs.

"Я бы предположил, что это просто, что ей все равно, что происходит, что для нее, это несущественная планета-вода. В конце концов, почему лев заботится о том, что комар делает на другом континенте?"

Russian:
"I would assume that it is simply that she does not care what happens on what, to her, is an insignificant back-water planet. After all, why would a lion care about what a mosquito does on a different continent?"


Strange Aeons Grp 2 |

"She didn't really have many other alternatives." He answers, then nods at Crummock. "Right you are. The only planet she cares about is Golarion - I don't mind ceding it to her - there are many other worlds for my domination."

Rasputin understands both common and Russian - and since I'm GM I can just say he auto translates for everyone :P


Strange Aeons Grp 2 |

"Tsk tsk..."He tuts at the party. "There are really more productive uses of my time then wasting it here." And with that, he disappears - like he never existed. It begins to get very hot to the point of being painful - as the smoke begins to fill the entire area. THe party heads out.

fire damage for everyone: 1d6 ⇒ 6

Mr Whiskers takes no fire damage, Einar 1, Greta 9, Crummock and Dimitri 6

Einar makes a cursory scan of the area but there is nothing of value to loot.

Where to now?

Slide 13 you're all on


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

"We have the body, perhaps it is time to find the rest of Viktor?"

Blue arrow


Retired to Triaxius

'That make sense' Einar nods his head in agreement, heading off the way that Mister Whiskers pointed.


Strange Aeons Grp 2 |

The flaps of a dozen canvas tents whip stiffly in the cold wind. The ground in this yard is churned by the passing of heavy horses, and the fire pits dotting the area have long since grown cold.

6 headless Siberian Cossacks ride around patrolling on fiendish mounts.

Mr Whiskers Init: 1d20 + 6 ⇒ (5) + 6 = 11
Einar Init: 1d20 + 4 ⇒ (18) + 4 = 22
Crummock Init: 1d20 - 1 ⇒ (15) - 1 = 14
creatures: 1d20 + 2 ⇒ (15) + 2 = 17

Knowledge religion Mr Whiskers: 1d20 + 17 ⇒ (2) + 17 = 19
Greta knowledge religion: 1d20 + 11 ⇒ (16) + 11 = 27

Greta recognises them as Dullahans and they have SR.


Strange Aeons Grp 2 |

Einar, Dullahans, Crummock, Mr Whiskers

Slide 136

Good catch Mr Whiskers=)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Slide 13 is the Abbot House. Are you sure you don't mean slide 6?


Retired to Triaxius

is mirror images still up? I've lost track of time

'Undead, more undead' Dropping the hammer Einar moves forward, raging and casting shield as he goes, he draws the dragonbane thawing longspear, "I will try and jam the doorway." He places himself so he can attack any rider who comes near. Then thrusts the spear at the nearest rider.

20 ft move drawing weapon,Attack: +1 dragonbane thawing longspear (AC 27)Large, PA, FF
attack: 1d20 + 25 + 1 - 2 ⇒ (2) + 25 + 1 - 2 = 26 for damage: 2d6 + 18 + 12 + 1 ⇒ (1, 4) + 18 + 12 + 1 = 36
I assume they are not 'cold subtype'
sorry internet here is wonky, this took a while to post.


Strange Aeons Grp 2 |

Einar stabs one of them but it still remains up, and he sees the stab wound he inflicted heal.

One of the Dullahans calls out Einar's name. "Einar Kinslayer Bjornson"

Einar will: 1d20 + 9 ⇒ (11) + 9 = 20

As it utters those words, Einar feels something drain out of him.

staggered duration Einar: 1d6 ⇒ 4

If the victim fails the save, he becomes staggered for 1d6 rounds. For the next 24 hours (or until the dullahan is slain), all critical hits against the victim automatically confirm.

The others pull their revolvers out and fire at Einar.

Real Einar? 1 hits: 1d5 ⇒ 3
revolver: 1d20 + 6 ⇒ (1) + 6 = 7

One of the revolvers jam.

Real Einar? 1 hits: 1d5 ⇒ 1
revolver: 1d20 + 6 ⇒ (20) + 6 = 26
auto crit: 4d8 ⇒ (4, 6, 3, 6) = 19

Real Einar? 1 hits: 1d5 ⇒ 5
revolver: 1d20 + 6 ⇒ (13) + 6 = 19

Real Einar? 1 hits: 1d4 ⇒ 2
revolver: 1d20 + 4 ⇒ (18) + 4 = 22

Einar loses another two of his doppelgangers.

Then the remaining two, one draws a lance, the other a scimitar and attacks Einar, who stabs them as they come close.

Einar AOO: 1d20 + 24 ⇒ (9) + 24 = 33
dmg: 2d6 + 31 ⇒ (6, 5) + 31 = 42

Einar AOO: 1d20 + 24 ⇒ (18) + 24 = 42
dmg: 2d6 + 31 ⇒ (4, 2) + 31 = 37

Real Einar? 1 hits: 1d4 ⇒ 3
lance: 1d20 + 13 ⇒ (16) + 13 = 29

One of Einar's doppelgangers pop, but the other manages to slash Einar on the thigh with his scimitar.

Real Einar? 1 hits: 1d3 ⇒ 1
scimitar: 1d20 + 13 ⇒ (14) + 13 = 27
dmg: 1d8 + 6 ⇒ (3) + 6 = 9
cold damage: 1d6 ⇒ 5

Dullahan 1 - 73 dmg done.
Dullahan 2 - 37 dmg done.

Party up


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock grins, then casts a spell, causing golden light to envelop the back 5 cossacks, even as sympathetic wounds open across his body.

Mass Cure Moderate Wounds: 2d8 + 13 ⇒ (4, 1) + 13 = 18 Positive energy damage. DC 26 Will for half.

SR #1: 1d20 + 13 ⇒ (12) + 13 = 25.
SR #2: 1d20 + 13 ⇒ (17) + 13 = 30.
SR #3: 1d20 + 13 ⇒ (7) + 13 = 20.
SR #4: 1d20 + 13 ⇒ (9) + 13 = 22.
SR #5: 1d20 + 13 ⇒ (15) + 13 = 28.

Dimitri then starts unloading, targeting the 'back' cossacks.

+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (7) + 24 = 31, for 1d10 + 25 ⇒ (9) + 25 = 34 damage +2d6 ⇒ (6, 1) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (15) + 24 = 39, for 1d10 + 25 ⇒ (7) + 25 = 32 damage +2d6 ⇒ (4, 1) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (15) + 24 = 39, for 1d10 + 25 ⇒ (3) + 25 = 28 damage +2d6 ⇒ (4, 4) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 24 ⇒ (17) + 24 = 41, for 1d10 + 25 ⇒ (6) + 25 = 31 damage +2d6 ⇒ (6, 6) = 12 Holy damage.

Hopefully, this will help to thin the herd, as it were...


Strange Aeons Grp 2 |

Crummock's golden light seems to sear into their undead bodies, and one of them crumbles.

Will save Dullahan: 1d20 + 12 ⇒ (4) + 12 = 16
Will save Dullahan: 1d20 + 12 ⇒ (17) + 12 = 29
Will save Dullahan: 1d20 + 12 ⇒ (19) + 12 = 31
Will save Dullahan: 1d20 + 12 ⇒ (19) + 12 = 31
Will save Dullahan: 1d20 + 12 ⇒ (4) + 12 = 16

Dimitri blasts up the one that called out Einar's name freeing him from its evil enchantment, as well as the one next to it.

Einar - you're no longer staggered and crits no longer auto confirm

Greta walks up to the first one and stabs it.

Ranseur: 1d20 + 14 ⇒ (18) + 14 = 32
dmg: 2d4 + 22 ⇒ (2, 1) + 22 = 25

Dullahan 2 - 71 damage done
Dullahan 4 - 9 dmg done
Dullahan 6 - 18 dmg done

Dullahan 5 and Dullahan 3 have been shot apart by Dimitri,
Dullahan 1 was blasted apart by Crummock's mass Cure mod

Einar and Mr Whiskers


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Figuring the combat almost over, Mr. Whiskers casts disrupt undead on the nearest Dullahan.

SR: 1d20 + 15 ⇒ (20) + 15 = 35
Ranged Attack, melee, heroism: 1d20 + 10 - 4 + 2 ⇒ (14) + 10 - 4 + 2 = 22
Damage: 1d6 ⇒ 5


Strange Aeons Grp 2 |

Mr Whisker's zap of the nearest Dullahan burns a small hole in it but it doesn't fall over.


Retired to Triaxius

'What ever that ghoul did to me, I need to thank Dimitri proper for ending it when this is over. Feeling something lift off of him Einar nods to Dimitri then steps back and thrusts the spear repeatedly at the nearest rider. "I always did hate cavalry, all a bunch of arrogant pricks."

5 ft. step back, Full Attack: +1 dragonbane thawing longspear (AC 27)Large, PA, FF
attack: 1d20 + 25 + 1 - 2 ⇒ (19) + 25 + 1 - 2 = 43 for damage: 2d6 + 18 + 12 + 1 ⇒ (1, 4) + 18 + 12 + 1 = 36
attack: 1d20 + 16 + 1 - 2 ⇒ (13) + 16 + 1 - 2 = 28 for damage: 2d6 + 18 + 12 + 1 ⇒ (5, 2) + 18 + 12 + 1 = 38
attack: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16 for damage: 2d6 + 18 + 12 + 1 ⇒ (3, 6) + 18 + 12 + 1 = 40


Strange Aeons Grp 2 |

Einar stabs one of the Dullahan's and it topples of its fiendish steed - that vanishes like a puff of smoke. The remaining Dullahans, one of the draws a scimitar, the other a lance. The lancer charges in, followed by the scimitar wielding Dullahan.

Einar's AOO: 1d20 + 26 ⇒ (18) + 26 = 44
dmg: 2d6 + 31 ⇒ (5, 4) + 31 = 40

Einar's AOO: 1d20 + 26 ⇒ (1) + 26 = 27

lance charge: 1d20 + 15 ⇒ (10) + 15 = 25

The first blow pops off one of Einar's remaining doppelgangers, while the second opens a gnash in Einar's right arm.

real Einar: 1d2 ⇒ 1
scimitar: 1d20 + 15 ⇒ (13) + 15 = 28
dmg: 1d6 + 7 ⇒ (3) + 7 = 10
cold dmg: 1d6 ⇒ 3


Strange Aeons Grp 2 |

Greta stabs the nearest Dullahan with her ranseur. Two of her strikes connect killing one of them.

ranseur: 1d20 + 15 ⇒ (12) + 15 = 27
dmg: 2d4 + 22 ⇒ (2, 1) + 22 = 25
Ranseur: 1d20 + 10 ⇒ (6) + 10 = 16

Ranseur: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 2d4 + 22 ⇒ (3, 3) + 22 = 28

Einar takes a step back and finishes the last one off

Einar: 1d20 + 24 ⇒ (17) + 24 = 41
dmg: 2d6 + 31 ⇒ (5, 6) + 31 = 42

Einar: 1d20 + 15 ⇒ (17) + 15 = 32
dmg: 2d6 + 31 ⇒ (4, 5) + 31 = 40

Einar: 1d20 + 11 ⇒ (13) + 11 = 24
dmg: 2d6 + 31 ⇒ (3, 4) + 31 = 38


Strange Aeons Grp 2 |

Searching the bodies, the party finds 6 +1 scimitars, 6 masterwork lances, and 6 revolvers, and 30 metal cartridges each.

The tents contain the lifeless trappings of a military camp, though a thorough search of the dullahans’ corpses and their tents reveals valuables worth 1,000 gp in total, predominantly silver and gold jewelry and medals earned in life.

One massive yurt flap in the breeze, its roof partially collapsed by the weight of heavy snow contains medals of distinction pinned to the frozen canvas’s interior, worth 1,000 gp total. An ammunition
box contains four extra dimensional grenades.

In a chest there is a picture of a weather-beaten, battle scarred Cossack Colonel clad with medals of distinction, together with his other Cossacks standing guard over the Romanov family. The faces of both the entire Romanov family - from the Tsar to the Tsarina, and her 4 children can be seen in the picture. It seems that from the expressions the children's faces - they treated the Cossack Colonel like a favorite uncle.

Mirror image wears out while you're looting


Strange Aeons Grp 2 |

The party sees a ragged-looking goat with rotting, maggot infested flesh, stone-like hooves, and dead white eyes standing silently chewing its cud, staked to the ground with a worn rope in a muddy circle in the middle of the Cossack camp. A lantern with a sickly glow hangs from the goat’s neck. The goat breaks free of the feeble rope as the party approaches.

Mr Whiskers Init: 1d20 + 6 ⇒ (5) + 6 = 11
Einar Init: 1d20 + 4 ⇒ (6) + 4 = 10
Crummock Init: 1d20 - 1 ⇒ (8) - 1 = 7
Goat: 1d20 + 10 ⇒ (5) + 10 = 15

Mr Whiskers knowledge religion: 1d20 + 17 ⇒ (1) + 17 = 18
Greta Knowledge religion: 1d20 + 11 ⇒ (2) + 11 = 13

Both Greta and Mr Whiskers have no idea what the goat is...

It moves at Einar who stabs at it.

longspear: 1d20 + 24 ⇒ (16) + 24 = 40
dmg: 2d6 + 31 ⇒ (4, 1) + 31 = 36

Then a sickly yellow glow begins to emit from the lantern its carrying, sending bone chilling fear down the entire party.

will Dimitri: 1d20 + 16 ⇒ (7) + 16 = 23
will Mr Whiskers: 1d20 + 14 ⇒ (19) + 14 = 33
will Greta: 1d20 + 13 ⇒ (13) + 13 = 26
will Crummock: 1d20 + 12 ⇒ (7) + 12 = 19
will Einar: 1d20 + 8 ⇒ (16) + 8 = 24

Everyone but Crummock manages to fight off the bone chilling fear.

Crummock pannicked duration: 1d4 + 4 ⇒ (3) + 4 = 7

It then tries to gore Einar, and manages to stick him in the ribs.

Gore, PA: 1d20 + 15 ⇒ (11) + 15 = 26
dmg: 1d8 + 14 ⇒ (6) + 14 = 20

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