Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


[Dice=Mr Whiskers Init]1d20+7[/dice]
[Dice=Einar Init]1d20+5[/dice]
[Dice=Crummock Init]1d20+3[/dice]

Greta:

Greta:
Female winter wolf lorewarden 10
AC 20, touch 13, flat-footed 16; Speed 30 ft.;
Hp 176
Fort +18, Ref +15, Will +13
Melee +2 Holy Adamantium Lucene Hammer ; +27 (1d12+9)
Space 5 ft.; Reach 10 ft.;
CMB +29(33 to trip); CMD 38
STATISTICS Str 23, Dex 16, Con 16, Int 14, Wis 15, Cha 14
Base Atk +17
Feats Improved Initiative, Power Attack, Combat Reflexes, Skill Focus (Perception), Narrow frame , Phalanx Formation, Iron Will, Improved trip, Greater Trip, Dazing assault, Combat Expertise, Gang up,Improved Dirty Trick, Greater Dirty Trick, Weapon Focus (Lucene Hammer), Dirty Trick Master

Languages: Draconic, Triaxian
Skills
Linguistics +7, Perception +14, Sense Motive +6, Stealth +8(+14 in snow),Survival +8, Profession (Guard)+6, Profession (cook) +6, Knowledge local +11, Knowledge Geography +8, knowledge Engineering +8, Knowledge religion +21, Knowledge planes +5, Knowledge arcana +6, knowledge nature +8, knowledge dungeoneering +21, knowledge nobility +8, knowledge history +9, intimidate +6, Escape artist +3, Fly +16
Gear
Signal whistle, pathfinder chronicles for all knowledges, one potion of CMW, saddle bags, elven chain, adamantine longsword, Einar’s old belt of giant strength +2, Amulet of natural armor, +1 Composite Longbow (+3 str), 30 arrows. And...forgot to put cloak of resistance +3. (Courtesy, Spurhorn)
Weapon training: natural weapons (+2), Reach weapons (+1)

Heroism:

Fort +19, Ref +17, Will +15
[Dice=Ranseur]1d20+26[/dice]
[Dice=dmg]1d12+8[/dice]

[Dice=Ranseur,PA]1d20+21/dice]
[Dice=dmg]2d4+16[/dice]

[Dice=trip, PA]1d20+27[/dice]

Greta Gargoyle! With Heroism!:

Heroism + Gargoyle:

[Dice=Ranseur,PA]1d20+19[/dice]
[Dice=dmg]2d4+17[/dice]

[Dice=trip, PA, Ranseur]1d20+22[/dice]

[Dice=trip, PA, Gore]1d20+22[/dice]

[Dice=bite, PA]1d20+16[/dice]
[Dice=dmg]1d8+12[/dice]
[Dice=claw, PA]1d20+16/dice]
[Dice=dmg]1d6+12[/dice]
[Dice=claw, PA]1d20+16[/dice]
[Dice=dmg]1d6+12[/dice]
[Dice=claw, PA]1d20+16[/dice]
[Dice=dmg]1d6+12[/dice]
[Dice=claw, PA]1d20+16[/dice]
[Dice=dmg]1d6+12[/dice]
[Dice=gore, PA]1d20+16[/dice]
[Dice=dmg]1d4+12[/dice]

Str 20, Dex 16, Con 16, Int 13, Wis 15, Cha 14

don't look:

N Huge construct
Init +12;
Senses blindsight 120 ft.; Perception +8

Aura frightful presence (60 ft., DC 30)

DEFENSE

AC 34, touch 20, flat-footed 22 (+12 Dex, +14 natural, –2 size)
hp 188 (27d10+40); fast healing 20
Fort +9, Ref +21, Will +17
Defensive Abilities evasion, immortal structure; DR 15/adamantine;
Immune construct traits, gaze attacks, visual effects and illusions, sight-based attacks; SR 28
OFFENSE Speed 60 ft.

Melee 2 claws +38 (2d6+13 plus grab), slam +38 (2d8+13 plus grab)Space 15 ft.; Reach 15 ft.

Special Attacks constrict (2d6+19), fast swallowB3, swallow whole (see below), trample (2d8+19, DC 36)

Spell-Like Abilities (CL 15th; concentration +22)At will—dimensional anchor, freedom of movement, irresistible dance (DC 25)3/day—blink, dimension door, incendiary cloud (DC 25)

STATISTICS
Str 37, Dex 34, Con —, Int —, Wis 27, Cha 25Base Atk +27; CMB +42 (+46 grapple); CMD 64

Greta's polymorphed stats:

Str 18, Dex 16, Con 16, Int 13, Wis 15, Cha 14

Cadence's family
Alfred Anakevo -- My dad.
Beatrice Anakevo -- My mom.
Cadence Anakevo -- Me.
Dorja Anakevo -- Second eldest daughter, engaged to a local boy.
Erlis Anakevo -- Middle child, tom boy, hunter.
Freya Anakevo -- Youngest daughter (6) Eager little experimenter with arcane.
George Anakevo -- The baby. He's four and interested in EVERYTHING.

don't look 2:

[DICE= touch atk]1d20+16[/dice]
[DICE=dmg]2d8[/dice]
[Dice=fly v DC 10 or lose 10 ft altitude]1d20+7[/dice]

[DICE= touch atk]1d20+16[/dice]
[DICE=dmg]2d8[/dice]
[Dice=fly v DC 10 or lose 10 ft altitude]1d20+7[/dice]

[Dice=Greta hover v DC 15]1d20+7[/dice]
[DICE=Einar ride v DC 5]1d20+1[/dice]

If the hover or ride check above fails. No full attacks for Einar

Her hum:

Special Attacks channel positive energy 2/day (DC 15, 7d6)
Domain Spell-Like Abilities (CL 13th; concentration +22)
12/day—fire bolt (1d6+7 fire)
Cleric (Theologian) Spells Prepared (CL 13th; concentration +22)
7th—elemental body IV (fire only)[D], dazing empowered intensified fireball (DC 23), waves of ecstasy[UM] (DC 26)
6th—cold ice strike[UM] (DC 26), enlightened step, fire seeds[D], heal
5th—breath of life (DC 24), fire shield[D], dazing intensified fireball (2, DC 23), true seeing, wall of stone
4th—blessing of fervor[APG] (2, DC 23), death ward, deathless[MA], empowered intensified fireball (DC 23), freedom of movement, wall of fire[D]
3rd—contagious zeal[OA], intensified fireball[D] (DC 23), intensified fireball (3, DC 23), invisibility purge, nap stack[APG] (DC 22)
2nd—burst of radiance (2, DC 22), hold person (DC 21), light prison (DC 22), produce flame[D], resist energy (2)
1st—barbed chains (2, DC 20), bless, burning disarm (DC 20), burning hands[D] (DC 21), burning hands (DC 21), liberating command[UC], shield of faith (x2)
0 (at will)—create water, guidance, light, stabilize
D Domain spell; Domain Fire