Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Retired to Triaxius

not that I mind biting the zombie but was there any reason he couldn't use the spear he took our of the jammed door? He placed his reach weapon against the carriage, or was it a long spear he took out of the door?

I'm only asking to understand the rules better,

I couldn't remember if the 5 ft step was considered part of the standard, I guess I should have put that in the ooc


Strange Aeons Grp 2 |

5ft is part of standard but this whole place is DT so no 5 ft. You can use the spear(short spear) to stab it, you'll do 1d6+str modifier. If you didn't drop your spear after stabbing it you will not threaten at reach and not get that AOO.


Strange Aeons Grp 2 |
GM Mort wrote:


From here on, everything is considered as difficult terrain, it takes 10 ft of movement to move a 5 ft square due to snow. You are unable to charge or take 5 ft steps.


Retired to Triaxius
GM Mort wrote:
5ft is part of standard but this whole place is DT so no 5 ft. You can use the spear(short spear) to stab it, you'll do 1d6+str modifier. If you didn't drop your spear after stabbing it you will not threaten at reach and not get that AOO.

didn't know it was a short spear assumed it was a two handed regular spear and was using the two handed weapon roll, but I did say that he used it and then let go of it, I wasn't planning on using it a second time because I was going to use full attack and all three natural attacks.

I didn't think about it being DT, but of course in snow it would be,

Again, only asking so I understood,


Strange Aeons Grp 2 |

I take it you'll stab it with shortspear for 1d6+6 then?


Retired to Triaxius

yeah, since I said he set down the glaive and used the spear, go ahead and do that, next time I will ask if its a short spear or a regular one ;)

Also, I will probably be in bed when the others post round one, if you would bot me and have him full attack 2 claw and a bite (all three attacks 1d6+6) any zombie within range, that would be wonderful ;)


Strange Aeons Grp 2 |

So no AOO? I need to redo post, then


Retired to Triaxius

sorry, I did say he set the glaive down and used the spear, it would seem unfair to use the superior intellect of the LN GM for my selfish advantage ;)


Strange Aeons Grp 2 |

Rerolled the damage because you can use a one handed weapon 2 handed. Yes, GM is smart.


Retired to Triaxius

anyway if Einar kills everything at this level they will expect him to do all the work later ;)


Strange Aeons Grp 2 |

Also, how do you eat a Bacon and Spinach quiche in the same meal as a blueberry muffin? One is savory, one is sweet. Its as bad as having a blueberry muffin and pigs organ soup in the same meal. Oh well, there's no accounting for taste :p

Anyway the bag Kale gave Mr Whiskers contains the muffin and yeah Einar managed a two muffin takeaway.


Strange Aeons Grp 2 |

I marked the zombie Einar stabbed with a grey line.


it was ok that your botted him, especially since I asked someone too, I was just entertained by the fact that I was sitting here posting slow and you beat me to it.

While I was sleeping my mother in law, wife and daughter went shopping and they were showing me different outfits they bought so I was distracted ;)


Strange Aeons Grp 2 |

If you want to burn bodies, an hour of work. Chopping firewood, setting stuff on fire...

Though in RL it really takes much longer


Retired to Triaxius

couldn't just put them in the carriage and just catch it on fire, oh well,


Strange Aeons Grp 2 |

All right, since you don't need to chop wood, half an hour.


Retired to Triaxius
GM Mort wrote:
All right, since you don't need to chop wood, half an hour.

thanks, your the best GM ever, of course I hoped pointing out the carriage should burn would appeal to your lawful sensibilities ;)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Looks like I have been off by one on my to-hit rolls. I forgot that Small size gives a bonus to hit.

I've fixed that now.


Strange Aeons Grp 2 |

I owe you a random encounter, but I'll roll the dice secretly, so I can tweak. No matter what the mod and random number table says, I'm NOT throwing a CR4 creature at a lv 1 party.

Also ya Mr Whiskers has taken his turn in withdrawing so he gets no turn on this round. As long as you move before the tatzylwyrm, feel free to take your actions unless you are waiting for another player to do something.


Retired to Triaxius

sorry, had to take care of some stuff at work will start my post in game now


Retired to Triaxius
GM Mort wrote:
As long as you move before the tatzylwyrm, feel free to take your actions unless you are waiting for another player to do something.

hey Mort, you think I should wait for Cadence, or should we put the lizard out of it's misery?


Strange Aeons Grp 2 |

I'll bot Cadence. She might be able to finish it.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Next round vs. Ice Elemental, he will try to move back. Withdraw if needed to avoid the AoO, otherwise just a move.

After that he will start trying the Daze cantrip.

Going to bed soon. I suspect the combat will be over by the time I wake up.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Mr Whiskers: I am sure that as a trained Arcanist, MR Whiskers would be aware that Daze only works on humanoids...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Dang, hadn't read the spell in forever.

Guess I will either continue to be useless or use the wand.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Eh, welcome to the hell that is low-level full progression casters :-/

(This is precisely why I took the 'starknife' feat...)


Retired to Triaxius

a little confused by the combat rounds, so fighting the lizard Einar raged the first round of combat, and did not attack the second round because Cadence dropped it. did the Elemantal attack immediately after the second round, so Einar could rage the second round and rage the first round of the combat with the elemental or did he stop so now he's fatigued?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

The GM said that the current encounter happens 'After CDG of the taztylwyrm and effects of rage have worn out', so I would assume that you are okay to rage again :-)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Isn't that bad. I could always blow one of my real spells.


Retired to Triaxius
Crummock-i-Phail wrote:
The GM said that the current encounter happens 'After CDG of the taztylwyrm and effects of rage have worn out', so I would assume that you are okay to rage again :-)

oops, I read it but it didn't translate to the brain, I got so excited to be whacking something else that I forgot, thanks!


Strange Aeons Grp 2 |

Sorry guys, I was a little tired, took a nap.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

I thought the snowshoes reduced the movement penalty?

EDIT: Not that it matters, after Einar's strike :-)


Strange Aeons Grp 2 |

Ah. That's fine then. I didn't know who was wearing the shoes. Not that it makes a difference in this case.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Ah, well, I had made them, and no-one presented a well-reasoned argument (either in or out of character) as to why they should have them instead, so I assumed that I was wearing them...


Retired to Triaxius

what's the saying "Finders Makers keepers" ;)


Strange Aeons Grp 2 |

A to B : 1h
B to C: 30 min
C to D: 30 min

Just noting passage of time, since every 3 h I need to roll to see if you get a random encounter.


Strange Aeons Grp 2 |

On the cheek


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Since we made the check, what is Winter Touched?

Fey we know. I (as a player) am unfamiliar with Winter Touched.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

I'd like to know as well.


Strange Aeons Grp 2 |

Chief among the allies of Baba Yaga and the White Witches of Irrisen are the winter-touched, a special breed of fey immune to the harsh weather and low temperatures of the frozen north. Willingly pledging themselves to a wholly evil life, these creatures undergo a complex ritual called the Winter Rite, in which they accept a sliver of ice into their hearts that infuses their bodies with the same supernatural winter perpetuated by the White Witches of Irrisen. The resulting transformation gives the fey’s skin a sickly bluish cast marked with spidery white veins like hoarfrost on glass. These evil fey can channel the power of winter into their attacks, slowing their victims with numbing cold. The winter-touched universally delight in spreading the influence of the White Witches, carrying out the wills of the witches who performed their Winter Rites. The winter-touched display a chilling loyalty that borders on fanaticism—a devotion all but guaranteed given the White Witches’ ability to fatally pierce the hearts of those who fail them with the same slivers of ice the fey so willingly accepted.

Rebuild Rules: The creature’s alignment changes to evil and it gains the cold subtype; Special Attacks: Numbing Cold (Su) Any creature hit by a winter-touched creature’s attacks (natural or weapon) must succeed at a Fortitude save or be staggered for 1 round. The save DC is Constitution-based.


Strange Aeons Grp 2 |

Also Cadence:

Flagbearer feat text wrote:

As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus.

You need to be waving it(having it tied to your weapon counts, but you must wield your weapon), for everyone to get the bonus. You can't plant it on the ground.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock
Cadence Anakevo wrote:
She points up with her guisarme, so the others can still take advantage of the flag this round, but looks for a place to plant it next round so that she can fire her bow.

I actually know that. That's why I held on to it this round. If I plant it, no one gets the bonus. On the other hand, sometimes you need to give up the flag in order to get the job done.

Does this make sense?


Strange Aeons Grp 2 |

Yup ok, just making sure the rules were obeyed.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Mort can you mark Bot Buddy and Hmm as inactive? Thank you!


Retired to Triaxius

Mort, I'm not thinking, I forgot I need to keep loading the sling, and I didn't roll fort in the last round. I just took full attack. Is it ok on my next turn if I roll fort for the last round and draw a bullet. if I fail the roll or if that's not OK, I will move action and draw a sling in the third round and then attack, I would just like to be drawing the round before in case I fail a fort save.

Thanks for the healing Cadence, I will change my HP after the fey attack again.


Strange Aeons Grp 2 |

Doesn't make any diff since you passed. So heck. You made your saves and loaded your sling previously, when they shot you non lethally. This fight is pretty much over anyway, you can take your turn again.


Male Haast's Eagle Animal Companion 5 | HP 42/42 | AC 19 (21) | T 16 | FF 16 | CMD 22 | F +6 | R +7 | W +2 | Init +3 | Per +5

"Screeeeeeeee!"

Yo! Summoned Buddy needs an avatar.

He should be at least as handsome as me.


Strange Aeons Grp 2 |

Lol. You can roll 6 attacks.(3 will be AOOs). You'll need to kill the sprite (AC 17, hp 10, within those 6 attacks).You can start rolling in gameplay thread now.


Strange Aeons Grp 2 |

Well, that went a lot better then it could have


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Assuming no one has an idea of how to redeem the fey, Mr. Whiskers will accept that it should be CDGed.

Can move on when enough have said "can't save it."

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