Ratfolk Caravan Guard

Mr. Whiskers's page

1,873 posts. Alias of BretI.

Full Name

Mr. Whiskers


| F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20


| Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23


3' 9", 71 lbs.








Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Gnome, Goblin, Halfling, Hallit, Ignan, Iobarian, Russian, Shoanti, Skald, Sylvan, Terran, Undercommon

Strength 10
Dexterity 18
Constitution 16
Intelligence 28
Wisdom 10
Charisma 16

About Mr. Whiskers

Mr. Whiskers
Male ratfolk arcanist (brown-fur transmuter) 18 (Pathfinder RPG Advanced Class Guide 8, 77, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +8; Senses arcane sight, darkvision 60 ft., see invisibility; Perception +20
AC 25, touch 16, flat-footed 21 (+8 armor, +1 deflection, +4 Dex, +1 natural, +1 size; +2 deflection vs. evil)
hp 130 (18d6+56)
Fort +15 (+5 circumstance bonus vs. cold weather), Ref +14, Will +15; +2 vs. disease; +2 resistance vs. evil
Speed 20 ft.
Melee +1 mithral spiked gauntlet +11/+6 (1d3+1) or
. . cold iron dagger +10/+5 (1d3/19-20) or
. . handaxe +6/+1 (1d4/×3) or
. . silver light mace +10/+5 (1d4)
Ranged dimensional grenade +14 (2d8) or
. . dimensional grenade +14 (2d8) or
. . light crossbow +14 (1d6/19-20)
Special Attacks arcane reservoir (9/24), arcanist exploits (altered shifting, counterspell[ACG], familiar[ACG], greater counterspell[ACG], greater metamagic knowledge[ACG], lepidstadt shifter, metamagic knowledge[ACG], potent magic[ACG], spell tinkerer[ACG]), consume spells, swarming
Arcanist (Brown-Fur Transmuter) Spells Prepared (CL 18th; concentration +27)
. . 9th (3/day)—shapechange
. . 8th (5/day)—greater angelic aspect, incendiary cloud (DC 27)
. . 7th (5/day)—forcecage (DC 26), plane shift (DC 26), greater teleport
. . 6th (5/day)—beast shape IV, greater dispel magic, greater heroism
. . 5th (6/day)—monstrous physique III[UM], overland flight, wall of force, wall of stone
. . 4th (6/day)—arcane eye, black tentacles, dragon's breath[APG] (DC 23), fire shield
. . 3rd (6/day)—daylight, haste, heroism, communal resist energy[UC]
. . 2nd (6/day)—burst of radiance (DC 21), glitterdust (DC 21), mirror image, scorching ray, web (DC 21)
. . 1st (7/day)—feather fall, grease, magic missile, shield, vanish[APG] (DC 20)
. . 0 (at will)—dancing lights, daze (DC 19), detect poison, disrupt undead, mage hand, mending, message, prestidigitation, read magic
Str 10, Dex 18, Con 16, Int 28, Wis 10, Cha 16
Base Atk +9; CMB +8; CMD 23
Feats Dispel Focus, Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Improved Initiative, Quicken Spell, Scribe Scroll, Selective Spell[APG], Signature Skill, Silent Spell, Spell Penetration
Traits friend in every town, shoanti tribesman (varisia)
Skills Acrobatics +4 (+0 to jump), Appraise +14, Bluff +10, Craft (alchemy) +20, Craft (weapons) +15, Diplomacy +15, Disguise +22, Escape Artist +22, Fly +27, Intimidate +6, Knowledge (arcana) +30, Knowledge (dungeoneering) +18, Knowledge (engineering) +16, Knowledge (geography) +15, Knowledge (history) +16, Knowledge (local) +24, Knowledge (nature) +23, Knowledge (nobility) +15, Knowledge (planes) +30, Knowledge (religion) +20, Linguistics +25, Perception +20, Sense Motive +18, Spellcraft +30, Stealth +11, Survival +10, Use Magic Device +29; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Languages Aklo, Aquan, Auran, Celestial, Common, Draconic, Elven, Giant, Gnome, Goblin, Halfling, Hallit, Ignan, Iobarian, Jistka, Orc, Russian, Shoanti, Skald, Sylvan, Terran, Triaxian, Undercommon
SQ cleanliness, powerful change +2, share transmutation
Combat Gear cold iron crossbow bolts (18), ectoplasmic metamagic rod[APG], extend metamagic rod, lesser electricity elemental metamagic rod[APG], lesser extend metamagic rod, oil of mask dweomer, oil of mask dweomer, oil of mask dweomer, potion of feather step, potion of undetectable alignment, reach metamagic rod[APG], runestone of power (1st)[ACG] (6), scroll of animate rope, scroll of arcane eye, scroll of blink, scroll of breath of life, scroll of comprehend languages (x2), scroll of darkvision (CL 6th), scroll of endure elements, scroll of false life, scroll of gentle repose, scroll of hallucinatory terrain, scroll of identify (x2), scroll of iron body, scroll of lesser geas, scroll of locate object, scroll of locate object, scroll of locate object (CL 6th), scroll of mage's sword, scroll of magic weapon, scroll of obscuring mist, scroll of protection from energy, scroll of protection from evil, scroll of resist energy (x4), scroll of scorching ray, scroll of see invisibility (2), scroll of serren's swift girding, scroll of share language, scroll of shatter, scroll of shatter, scroll of shrink item, scroll of tongues, scroll of true seeing, scroll of unseen servant, scroll of water breathing, staff of electricity[UE], wand of lesser restoration (50 charges), wand of magic weapon (24 charges), acid (2), alchemist's fire, golden maple leaves[ARG], golden maple leaves[ARG], smokestick (2); Other Gear haramaki[UC], +1 mithral spiked gauntlet, cold iron dagger, crossbow bolts (6), dimensional grenade (8), dimensional grenade (2), handaxe, light crossbow, silver light mace, belt of physical perfection +2, blessed book, bracers of armor +8, cauldron of plenty[APG], circlet of persuasion, cloak of resistance +4, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, four-leaf clover[OA], glove of storing, goz mask[ISWG], greater talisman of freedom[OA], handy haversack, headband of vast intelligence +6, lesser talisman of life's breath[OA], manual of bodily health +1, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, mossy disk ioun stone, ring of protection +1, robe of useful items, spell lattice (1st)[ACG], spell lattice (1st)[ACG], spell lattice (1st)[ACG], spell lattice (1st)[ACG], arcanist starting spellbook, belt pouch, blotter (0.2 lb), candle (10), carnivore feed (per day) (15), carnivore feed (per day) (15), carnivore feed (per day) (15), chalk (4), chewing stick, cold weather outfit, comb (0.2 lb), disguise kit, earplugs[APG], earplugs[APG], flint and steel, folding shovel[UE], fortune-teller's deck[APG], hairbrush (0.3 lb), inkpen, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork weaponsmithing tools, mess kit[UE], mirror, nail file (0.1 lb), pack saddle, pack saddle, pack saddle, pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scroll box[UE], signal whistle, silk rope (50 ft.), soap, spell component pouch, spellbook, spellbook, spellbook, sponge, string or twine[APG], tindertwig (2), tooth powder (0.1 lb), trail rations (13), trail rations (2), vial, waterproof bag[UE], waterskin, winter blanket, wrist sheath, spring loaded, wrist sheath, spring loaded, flask of jelleb (worth 50 gp), ivory statuette of mr. whiskers for contingency spell (worth 1,500 gp), jade circlet (worth 1,500 gp), miniture shovel (worth 10 gp), permanency arcane sight (worth 7,500 gp), permanency see invisibility (worth 5,000 gp), 189,016 gp, 15 sp, 10 cp
Special Abilities
Altered Shifting (Su) Self-cast polymorph subschool effect on self: spend 1 Arc. Res. to change to another valid form.
Arcane Reservoir +2 DC or CL (24/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves,
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dispel Focus +2 CL when you attempt a dispel check.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Greater Counterspell (Su) Counterspell exploit only needs equal level spell when countering.
Greater Metamagic Knowledge When preparing spells, can exchange bonus MM feat for another that qualify for.
Lepidstadt Shifter (Su) Expend 1 Arc. Res. to cast a spell while polymorphed.
Powerful Change +2 (Su) Spend 1 reservoir point to bolster ability score gain from transmutation spell.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Selective Spell You can cast a spell that does not affect some targets within its area.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Share Transmutation (Su) Spend 1 reservoir point to cast personal range transmutation as touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Tinkerer (DC 22) (Su) Use 1 reservoir, +/- 50% of touched spell's duration, but only once/effect (Will neg).
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Mr. Whiskers’ fur is agouti — a brownish grey with black guard hairs. He has a white triangle of fur on his chest (although it would seldom be seen) and his forepaws are also white. His eyes are black, as is common amoungst his folk. He almost always wears a vest, and his familiar Nivean can often be found snuggled into a pocket of said vest.

He was the seventh child, born in a warren beneath the Storval Plateau. Even at a young age he had an interest in the world outside the warrens. In addition to the magical training he received, he was able to learn several languages and training in various wilderness skills from the Shoanti tribe that traded with his warren.

He received the nick name Mr. Whiskers from the Shoanti, who were amused by the way ice would collect on his whiskers until they looked like icicles sticking out from his face. His actual name is Wiktor Waskarski.

Finally, he was ready to go out and explore the world!

He joined a Shoanti trading expedition headed for Kaer Maga. Once there, he parted with the Shoanti and found another caravan headed south. This is when he first met Einar, a northern warrior that seemed a bit down on his luck. The two of them traveled together, eventually arriving in Heldren.

Giant, Triaxian, Jiska languages from headband.

Permanancy, 17th level: See Invisibility, Arcane Sight

Contingency: Protection from Elements.

Robe of Useful Items patches still remaining
* a bag of 100 gp
* three flasks of alchemist fire
* a ladder
* an open pit
* a potion of cure serious wounds
* a rowboat
* a pair of wardogs
* a window.

Staff of Electricity 7/10 charges

0: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1: Alarm, Animate Rope, Burning Hands, Chill Touch, Comprehend Languages, Crafter's Fortune, Detect Secret Doors, Detect Undead, Disguise Self, Ears of the City, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Heightened Awareness, Identify, Mage Armor, Magic Missile, Magic Weapon, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Serren's Swift Girding, Shield, Sleep, Snapdragon Fireworks, Summon Monster I, True Strike, Unseen Servant, Vanish

2: Acid Arrow, Alter Self, Arcane Lock, Blur, Bull's Strength, Carry Companion, Cat's Grace, Create Pit, Disguise Other, Glitterdust, Knock, Locate Object, Masterwork Transformation, Mirror Image, Molten Orb, Resist Energy, Scorching Ray, See Invisibility, Share Language, Shatter, Summon Monster II

3: Beast Shape I, Clairaudience/Clairvoyance, Daylight, Dispel Magic, Fireball, Fly, Haste, Heroism, Irriseni Mirror Sight, Shrink Item, Stinking Cloud, Tongues, Water Breathing, Wind Wall

4: Arcane Eye, Black Tentacles, Confusion, Dimension Door, Dragon's Breath, Elemental Body I, Fear, Monstrous Physique II, Remove Curse, Shout, Wall of Fire

5: Break Enchantment, Dismissal, Geniekind, Overland Flight, Permanency, Summon Monster V, Teleport, Wall of Stone

6: Greater Dispel Magic, Elemental Body III, Form of the Dragon I, Getaway

7: Limited Wish, Mage's Sword


At the beginning of each day, Mr. Whiskers casts the following spells:
Extended Mage Armor on Greta, Dmitri using Rod, Lattice, Runestones
Overland flight on Mr. Whiskers

When there is time to prepare for a dangerous situation, he casts the following additional spells:
Extended Heightened Awareness on himself using Rod and Runestones
Extended Heroism on Greta, Dmitri using Rod.

This uses up 5 uses of his first rod of extend.

Duration Mage Armor = 30 hours.

[dice=Caster Level check]d20+16[/dice] +2 if for Dispel or get through SR, +2 if spend Arcane Reservoir to increase caster level

[dice=Concentration check]d20+25[/dice]

None of the skills below include any buffing spells such as Heightened Awareness or Heroism.

[dice=Acrobatics]d20 +3[/dice]
[dice=Acrobatics to jump]d20 -1[/dice]
[dice=Bluff]d20 +10[/dice]
[dice=Craft (alchemy)]d20 +20[/dice]
[dice=Craft (weapons)]d20 +15[/dice]
[dice=Diplomacy]d20 +15[/dice]
[dice=Disguise]d20 +22[/dice]
[dice=Escape Artist]d20 +21[/dice]
[dice=Fly]d20 +25[/dice]
[dice=Intimidate]d20 +6[/dice]

[dice=Knowledge (arcana)]d20 +28[/dice]
[dice=Knowledge (dungeoneering)]d20 +23[/dice]
[dice=Knowledge (engineering)]d20 +15[/dice]
[dice=Knowledge (geography)]d20 +15[/dice]
[dice=Knowledge (history)]d20 +15[/dice]
[dice=Knowledge (local)]d20 +24[/dice]
[dice=Knowledge (nature)]d20 +21[/dice]
[dice=Knowledge (nobility)]d20 +15[/dice]
[dice=Knowledge (planes)]d20 +33[/dice]
[dice=Knowledge (religion)]d20 +16[/dice]

[dice=Linguistics]d20 +25[/dice]
[dice=Perception]d20 +20[/dice]
[dice=Sense Motive]d20 +18[/dice]
[dice=Spellcraft]d20 +28[/dice]
[dice=Stealth]d20 +10[/dice]
[dice=Survival]d20 +10[/dice]
[dice=Use Magic Device]d20 +27[/dice]

Combat rolls

[dice=Ranged Attack]d20+13[/dice]
[dice=Ranged Attack, melee]d20+13-4[/dice]

[dice=Scorching Ray]4d6[/dice]
[dice=Scorching Ray]4d6[/dice]
[dice=Scorching Ray]4d6[/dice]

[dice=Mage's Sword hit]d20+16+6[/dice]
[dice=Mage's Sword damage]4d6+3[/dice]

[dice=Light Crossbow damage]d6[/dice]

Hopefully this doesn't come up

[dice="+1 Mithral Spiked Gauntlet"]d20+11[/dice]
[dice="+1 Mithral Spiked Gauntlet"]d20+6[/dice]

[dice=Damage, Spiked Guantlet]d3+1[/dice]

This should never happen!

[dice=Dagger in melee]d20+10[/dice]
[dice=Dagger in melee]d20+5[/dice]
[dice=Dagger damage]d3+1[/dice]